Begin LoadSprites, LoadChests, housekeeping
This commit is contained in:
@@ -190,7 +190,7 @@ absl::Status Controller::CreateRenderer() {
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return absl::OkStatus();
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}
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absl::Status Controller::CreateGuiContext() {
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absl::Status Controller::CreateGuiContext() const {
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ImGui::CreateContext();
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// Initialize ImGui for SDL
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@@ -38,7 +38,7 @@ class Controller {
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absl::Status CreateWindow();
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absl::Status CreateRenderer();
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absl::Status CreateGuiContext();
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absl::Status CreateGuiContext() const;
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void CloseWindow() { active_ = false; }
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friend int ::main(int argc, char **argv);
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@@ -14,11 +14,11 @@
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#include "app/editor/overworld_editor.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/widgets.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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@@ -54,22 +54,6 @@ bool BeginCentered(const char *name) {
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return ImGui::Begin(name, nullptr, flags);
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}
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void DisplayStatus(absl::Status &status) {
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if (BeginCentered("StatusWindow")) {
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ImGui::Text("%s", status.ToString().c_str());
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ImGui::Spacing();
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ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::NewLine();
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ImGui::SameLine(270);
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if (ImGui::Button("OK", ImVec2(200, 0))) {
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status = absl::OkStatus();
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}
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ImGui::End();
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}
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}
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} // namespace
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void MasterEditor::SetupScreen(std::shared_ptr<SDL_Renderer> renderer) {
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@@ -114,7 +98,24 @@ void MasterEditor::DrawFileDialog() {
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void MasterEditor::DrawStatusPopup() {
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if (!status_.ok()) {
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DisplayStatus(status_);
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show_status_ = true;
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prev_status_ = status_;
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}
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if (show_status_) {
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if (BeginCentered("StatusWindow")) {
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ImGui::Text("%s", prev_status_.ToString().c_str());
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ImGui::Spacing();
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ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::NewLine();
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ImGui::SameLine(270);
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if (ImGui::Button("OK", ImVec2(200, 0))) {
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show_status_ = false;
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}
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ImGui::End();
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}
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}
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}
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@@ -167,23 +168,13 @@ void MasterEditor::DrawFileMenu() {
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".sfc,.smc", ".");
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}
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MENU_ITEM2("Save", "Ctrl+S") { status_ = rom_.SaveToFile(true); }
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MENU_ITEM2("Save", "Ctrl+S") { status_ = rom_.SaveToFile(backup_rom_); }
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MENU_ITEM("Save As..") {}
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ImGui::Separator();
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// TODO: Make these options matter
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if (ImGui::BeginMenu("Options")) {
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static bool enabled = true;
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ImGui::MenuItem("Enabled", "", &enabled);
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ImGui::BeginChild("child", ImVec2(0, 60), true);
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for (int i = 0; i < 10; i++) ImGui::Text("Scrolling Text %d", i);
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ImGui::EndChild();
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static float f = 0.5f;
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static int n = 0;
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ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
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ImGui::InputFloat("Input", &f, 0.1f);
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ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0");
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ImGui::MenuItem("Backup ROM", "", &backup_rom_);
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ImGui::EndMenu();
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}
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ImGui::EndMenu();
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@@ -52,9 +52,12 @@ class MasterEditor {
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bool about_ = false;
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bool rom_info_ = false;
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bool backup_rom_ = true;
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bool show_status_ = false;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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absl::Status status_;
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absl::Status prev_status_;
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AssemblyEditor assembly_editor_;
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DungeonEditor dungeon_editor_;
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@@ -13,10 +13,10 @@
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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namespace yaze {
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namespace app {
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@@ -88,8 +88,8 @@ void OverworldEditor::DrawOverworldMapSettings() {
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ImGui::TableSetupColumn(name.data());
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(50.f);
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ImGui::InputInt("Current Map", ¤t_map_);
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ImGui::SetNextItemWidth(100.f);
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ImGui::Combo("##world", &game_state_, "Part 0\0Part 1\0Part 2\0");
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(100.f);
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@@ -161,7 +161,25 @@ void OverworldEditor::DrawOverworldMaps() {
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yy++;
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xx = 0;
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}
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DrawOverworldEntrances();
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}
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawOverworldSprites() {
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for (const auto &sprite : overworld_.Sprites(game_state_)) {
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// Get the sprite's bitmap and real X and Y positions
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auto id = sprite.id();
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const gfx::Bitmap &sprite_bitmap = sprite_previews_[id];
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int realX = sprite.GetRealX();
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int realY = sprite.GetRealY();
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// Draw the sprite's bitmap onto the canvas at its real X and Y positions
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ow_map_canvas_.DrawBitmap(sprite_bitmap, realX, realY);
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ow_map_canvas_.DrawRect(realX, realY, sprite.Width(), sprite.Height(),
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ImVec4(255, 0, 0, 150));
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std::string str = absl::StrFormat("%s", sprite.Name());
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ow_map_canvas_.DrawText(str, realX - 4, realY - 2);
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}
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}
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@@ -192,6 +210,8 @@ void OverworldEditor::DrawOverworldCanvas() {
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ow_map_canvas_.DrawContextMenu();
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if (overworld_.isLoaded()) {
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DrawOverworldMaps();
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DrawOverworldEntrances();
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DrawOverworldSprites();
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// User has selected a tile they want to draw from the blockset.
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if (!blockset_canvas_.Points().empty()) {
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int x = blockset_canvas_.Points().front().x / 32;
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@@ -358,6 +378,18 @@ absl::Status OverworldEditor::LoadGraphics() {
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rom_.RenderBitmap(&(maps_bmp_[i]));
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}
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// Render the sprites for each Overworld map
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// for (int i = 0; i < 3; i++)
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// for (auto &sprite : overworld_.Sprites(i)) {
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// int width = sprite.Width();
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// int height = sprite.Height();
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// int depth = 0x40;
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// auto spr_gfx = sprite.PreviewGraphics().data();
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// sprite_previews_[sprite.id()].Create(width, height, depth, spr_gfx);
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// sprite_previews_[sprite.id()].ApplyPalette(palette_);
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// rom_.RenderBitmap(&(sprite_previews_[sprite.id()]));
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// }
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return absl::OkStatus();
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}
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@@ -14,10 +14,11 @@
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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namespace yaze {
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namespace app {
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@@ -56,6 +57,7 @@ class OverworldEditor {
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void DrawOverworldEntrances();
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void DrawOverworldMaps();
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void DrawOverworldSprites();
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void DrawOverworldEdits();
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void DrawOverworldCanvas();
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@@ -69,6 +71,7 @@ class OverworldEditor {
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int current_map_ = 0;
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int current_tile16_ = 0;
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int selected_tile_ = 0;
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int game_state_ = 0;
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char map_gfx_[3] = "";
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char map_palette_[3] = "";
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char spr_gfx_[3] = "";
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@@ -40,6 +40,16 @@ using namespace ImGui;
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} // namespace
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absl::Status PaletteEditor::Update() {
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for (int i = 0; i < kNumPalettes; ++i) {
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if (ImGui::TreeNode(kPaletteCategoryNames[i].data())) {
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DrawPaletteGroup(i);
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ImGui::TreePop();
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}
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}
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return absl::OkStatus();
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}
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void PaletteEditor::DrawPaletteGroup(int i) {
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auto size = rom_.GetPaletteGroup(kPaletteGroupNames[i].data()).size();
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auto palettes = rom_.GetPaletteGroup(kPaletteGroupNames[i].data());
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@@ -61,7 +71,7 @@ void PaletteEditor::DrawPaletteGroup(int i) {
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palette_button_flags))
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current_color_ =
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ImVec4(palette[n].rgb.x, palette[n].rgb.y, palette[n].rgb.z,
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palette[n].rgb.w); // Preserve alpha!
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palette[n].rgb.w); // Prese rve alpha!
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}
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if (ImGui::BeginPopupContextItem(popupId.c_str())) {
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@@ -69,11 +79,8 @@ void PaletteEditor::DrawPaletteGroup(int i) {
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if (ImGui::ColorEdit4(
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"Edit Color", col,
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ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha)) {
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// palette[n].rgb.x = current_color_rgba.x;
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// palette[n].rgb.y = current_color_rgba.y;
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// palette[n].rgb.z = current_color_rgba.z;
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// rom_.UpdatePaletteColor(kPaletteGroupNames[groupIndex].data(), j,
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// n, palette[n]);
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rom_.UpdatePaletteColor(kPaletteGroupNames[i].data(), j, n,
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palette[n]);
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}
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if (Button("Copy as..", ImVec2(-1, 0))) OpenPopup("Copy");
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if (BeginPopup("Copy")) {
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@@ -100,16 +107,6 @@ void PaletteEditor::DrawPaletteGroup(int i) {
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}
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}
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absl::Status PaletteEditor::Update() {
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for (int i = 0; i < kNumPalettes; ++i) {
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if (ImGui::TreeNode(kPaletteCategoryNames[i].data())) {
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DrawPaletteGroup(i);
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ImGui::TreePop();
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}
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}
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return absl::OkStatus();
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}
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void PaletteEditor::DisplayPalette(gfx::SNESPalette& palette, bool loaded) {
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static ImVec4 color = ImVec4(0, 0, 0, 255.f);
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ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
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@@ -150,7 +147,6 @@ void PaletteEditor::DisplayPalette(gfx::SNESPalette& palette, bool loaded) {
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ImGui::Text("Previous");
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if (ImGui::Button("Update Map Palette")) {
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}
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ImGui::ColorButton(
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@@ -165,7 +161,7 @@ void PaletteEditor::DisplayPalette(gfx::SNESPalette& palette, bool loaded) {
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ImVec2(60, 40)))
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color = backup_color;
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// List of Colors in Overworld Palette
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// List of Colors in Overworld Palette
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ImGui::Separator();
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ImGui::Text("Palette");
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for (int n = 0; n < IM_ARRAYSIZE(saved_palette_); n++) {
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@@ -49,7 +49,7 @@ struct SNESColor {
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auto RGB() { return ImVec4(rgb.x / 255, rgb.y / 255, rgb.z / 255, rgb.w); }
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float* ToFloatArray() const {
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float* ToFloatArray() {
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static std::vector<float> colorArray(4);
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colorArray[0] = rgb.x / 255.0f;
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colorArray[1] = rgb.y / 255.0f;
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@@ -86,6 +86,26 @@ class SNESPalette {
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return colors[i];
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}
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void operator()(int i, const SNESColor& color) {
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if (i >= size_) {
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std::cout << "SNESPalette: Index out of bounds" << std::endl;
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return;
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}
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colors[i] = color;
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}
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void operator()(int i, const ImVec4& color) {
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if (i >= size_) {
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std::cout << "SNESPalette: Index out of bounds" << std::endl;
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return;
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}
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colors[i].rgb.x = color.x;
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colors[i].rgb.y = color.y;
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colors[i].rgb.z = color.z;
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colors[i].rgb.w = color.w;
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colors[i].modified = true;
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}
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char* encode();
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SDL_Palette* GetSDL_Palette();
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@@ -538,7 +538,7 @@ absl::StatusOr<Bytes> ROM::Decompress(int offset, int size, int mode) {
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} break;
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case kCommandRepeatingBytes: {
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ushort s1 = ((rom_data_[offset + 1] & kSnesByteMax) << 8);
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ushort s2 = ((rom_data_[offset] & kSnesByteMax));
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ushort s2 = (rom_data_[offset] & kSnesByteMax);
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int addr = (s1 | s2);
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if (mode == kNintendoMode1) { // Reversed byte order for overworld maps
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addr = (rom_data_[offset + 1] & kSnesByteMax) |
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@@ -766,6 +766,35 @@ void ROM::LoadAllPalettes() {
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// ============================================================================
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void ROM::UpdatePaletteColor(const std::string& groupName, size_t paletteIndex,
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size_t colorIndex,
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const gfx::SNESColor& newColor) {
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// Check if the groupName exists in the palette_groups_ map
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if (palette_groups_.find(groupName) != palette_groups_.end()) {
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// Check if the paletteIndex is within the range of available palettes in
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// the group
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if (paletteIndex < palette_groups_[groupName].size()) {
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// Check if the colorIndex is within the range of available colors in the
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// palette
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if (colorIndex < palette_groups_[groupName][paletteIndex].size()) {
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// Update the color value in the palette
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palette_groups_[groupName][paletteIndex][colorIndex] = newColor;
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} else {
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std::cerr << "Error: Invalid color index in UpdatePaletteColor."
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<< std::endl;
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}
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} else {
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std::cerr << "Error: Invalid palette index in UpdatePaletteColor."
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<< std::endl;
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}
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} else {
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std::cerr << "Error: Invalid group name in UpdatePaletteColor."
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<< std::endl;
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}
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}
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// ============================================================================
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void ROM::SaveAllPalettes() {
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// Iterate through all palette_groups_
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for (auto& [groupName, palettes] : palette_groups_) {
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@@ -776,7 +805,6 @@ void ROM::SaveAllPalettes() {
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// Iterate through all colors in the palette
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for (size_t j = 0; j < palette.size(); ++j) {
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gfx::SNESColor color = palette[j];
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// If the color is modified, save the color to the ROM
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if (color.modified) {
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WriteColor(GetPaletteAddress(groupName, i, j), color);
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@@ -790,6 +818,10 @@ void ROM::SaveAllPalettes() {
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// ============================================================================
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absl::Status ROM::SaveToFile(bool backup) {
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if (rom_data_.empty()) {
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return absl::InternalError("ROM data is empty.");
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}
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// Check if backup is enabled
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if (backup) {
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// Create a backup file with timestamp in its name
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@@ -26,6 +26,7 @@
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#define BUILD_HEADER(command, length) (command << 5) + (length - 1)
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@@ -137,7 +138,10 @@ class ROM {
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absl::Status LoadFromBytes(const Bytes& data);
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void LoadAllPalettes();
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// Save functions
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absl::Status SaveToFile(bool backup);
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void UpdatePaletteColor(const std::string& groupName, size_t paletteIndex,
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size_t colorIndex, const gfx::SNESColor& newColor);
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void SaveAllPalettes();
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gfx::SNESColor ReadColor(int offset);
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@@ -157,6 +161,7 @@ class ROM {
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gfx::BitmapTable GetGraphicsBin() const { return graphics_bin_; }
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auto GetGraphicsBuffer() const { return graphics_buffer_; }
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auto GetPaletteGroup(const std::string& group) {
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return palette_groups_[group];
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}
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@@ -4,8 +4,8 @@
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/gui/canvas.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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@@ -74,7 +74,22 @@ bool Room::SaveGroupsToROM() {
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return false;
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}
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||||
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void Room::LoadChests() {}
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void Room::LoadChests() {
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// ChestList.Clear();
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// int cpos = rom_.Read24(core::constants::chests_data_pointer1).SNEStoPC();
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||||
// int clength = rom_.Read16(core::constants::chests_length_pointer);
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||||
|
||||
// for (int i = 0; i < clength; i += 3) {
|
||||
// ushort roomid = (ushort)(rom_.Read16(cpos) & 0x7FFF);
|
||||
// cpos += 2;
|
||||
// uchar item = rom_[cpos++]; // get now so cpos is incremented too
|
||||
|
||||
// if (roomid == RoomID) {
|
||||
// ChestList.Add(new DungeonChestItem(ItemReceipt.GetTypeFromID(item)));
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
void Room::LoadBlocks() {}
|
||||
|
||||
|
||||
@@ -2,11 +2,12 @@
|
||||
#define YAZE_APP_ZELDA3_DUNGEON_ROOM_H
|
||||
|
||||
#include "app/core/common.h"
|
||||
#include "app/core/constants.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
@@ -122,6 +123,7 @@ class Room {
|
||||
uchar Floor2Graphics;
|
||||
uchar Layer2Mode;
|
||||
std::array<uchar, 16> blocks;
|
||||
std::array<uchar, 16> ChestList;
|
||||
|
||||
uint8_t mainGfx[37][8];
|
||||
uint8_t roomGfx[82][4];
|
||||
|
||||
@@ -39,7 +39,6 @@ absl::Status Overworld::Load(ROM &rom) {
|
||||
|
||||
FetchLargeMaps();
|
||||
LoadEntrances();
|
||||
LoadSprites();
|
||||
|
||||
auto size = tiles16.size();
|
||||
std::vector<std::future<absl::Status>> futures;
|
||||
@@ -66,6 +65,8 @@ absl::Status Overworld::Load(ROM &rom) {
|
||||
}
|
||||
}
|
||||
|
||||
LoadSprites();
|
||||
|
||||
is_loaded_ = true;
|
||||
return absl::OkStatus();
|
||||
}
|
||||
@@ -555,107 +556,60 @@ void Overworld::LoadEntrances() {
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void Overworld::LoadSprites() {
|
||||
// LW[0] = RainState 0 to 63 there's no data for DW
|
||||
// LW[1] = ZeldaState 0 to 128 ; Contains LW and DW <128 or 144 wtf
|
||||
// LW[2] = AgahState 0 to ?? ;Contains data for LW and DW
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
all_sprites_.emplace_back(std::vector<Sprite>());
|
||||
all_sprites_.emplace_back();
|
||||
}
|
||||
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if (map_parent_[i] == i) {
|
||||
// Beginning Sprites
|
||||
int ptrPos = core::overworldSpritesBegining + (i * 2);
|
||||
int spriteAddress = core::SnesToPc((0x09 << 0x10) + rom_.toint16(ptrPos));
|
||||
while (true) {
|
||||
uchar b1 = rom_[spriteAddress];
|
||||
uchar b2 = rom_[spriteAddress + 1];
|
||||
uchar b3 = rom_[spriteAddress + 2];
|
||||
if (b1 == 0xFF) {
|
||||
break;
|
||||
}
|
||||
|
||||
int mapY = (i / 8);
|
||||
int mapX = (i % 8);
|
||||
|
||||
int realX = ((b2 & 0x3F) * 16) + mapX * 512;
|
||||
int realY = ((b1 & 0x3F) * 16) + mapY * 512;
|
||||
|
||||
all_sprites_[0].emplace_back(overworld_maps_[i].AreaGraphics(),
|
||||
(uchar)i, b3, (uchar)(b2 & 0x3F),
|
||||
(uchar)(b1 & 0x3F), realX, realY);
|
||||
|
||||
spriteAddress += 3;
|
||||
}
|
||||
}
|
||||
all_sprites_[0].emplace_back();
|
||||
}
|
||||
|
||||
for (int i = 0; i < 144; i++) {
|
||||
if (map_parent_[i] == i) {
|
||||
// Zelda Saved Sprites
|
||||
int ptrPos = core::overworldSpritesZelda + (i * 2);
|
||||
int spriteAddress = core::SnesToPc((0x09 << 0x10) + rom_.toint16(ptrPos));
|
||||
while (true) {
|
||||
uchar b1 = rom_[spriteAddress];
|
||||
uchar b2 = rom_[spriteAddress + 1];
|
||||
uchar b3 = rom_[spriteAddress + 2];
|
||||
if (b1 == 0xFF) {
|
||||
break;
|
||||
}
|
||||
all_sprites_[1].emplace_back();
|
||||
}
|
||||
|
||||
int editorMapIndex = i;
|
||||
if (editorMapIndex >= 128) {
|
||||
editorMapIndex = i - 128;
|
||||
} else if (editorMapIndex >= 64) {
|
||||
editorMapIndex = i - 64;
|
||||
}
|
||||
for (int i = 0; i < 144; i++) {
|
||||
all_sprites_[2].emplace_back();
|
||||
}
|
||||
|
||||
int mapY = (editorMapIndex / 8);
|
||||
int mapX = (editorMapIndex % 8);
|
||||
LoadSpritesFromMap(core::overworldSpritesBegining, 64, 0);
|
||||
LoadSpritesFromMap(core::overworldSpritesZelda, 144, 1);
|
||||
LoadSpritesFromMap(core::overworldSpritesAgahnim, 144, 2);
|
||||
}
|
||||
|
||||
int realX = ((b2 & 0x3F) * 16) + mapX * 512;
|
||||
int realY = ((b1 & 0x3F) * 16) + mapY * 512;
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
all_sprites_[1].emplace_back(overworld_maps_[i].AreaGraphics(),
|
||||
(uchar)i, b3, (uchar)(b2 & 0x3F),
|
||||
(uchar)(b1 & 0x3F), realX, realY);
|
||||
void Overworld::LoadSpritesFromMap(int spriteStart, int spriteCount,
|
||||
int spriteIndex) {
|
||||
for (int i = 0; i < spriteCount; i++) {
|
||||
if (map_parent_[i] != i) continue;
|
||||
|
||||
spriteAddress += 3;
|
||||
}
|
||||
}
|
||||
int ptrPos = spriteStart + (i * 2);
|
||||
int spriteAddress = core::SnesToPc((0x09 << 0x10) + rom_.toint16(ptrPos));
|
||||
while (true) {
|
||||
uchar b1 = rom_[spriteAddress];
|
||||
uchar b2 = rom_[spriteAddress + 1];
|
||||
uchar b3 = rom_[spriteAddress + 2];
|
||||
if (b1 == 0xFF) break;
|
||||
|
||||
// Agahnim Dead Sprites
|
||||
if (map_parent_[i] == i) {
|
||||
int ptrPos = core::overworldSpritesAgahnim + (i * 2);
|
||||
int spriteAddress = core::SnesToPc((0x09 << 0x10) + rom_.toint16(ptrPos));
|
||||
while (true) {
|
||||
uchar b1 = rom_[spriteAddress];
|
||||
uchar b2 = rom_[spriteAddress + 1];
|
||||
uchar b3 = rom_[spriteAddress + 2];
|
||||
if (b1 == 0xFF) {
|
||||
break;
|
||||
}
|
||||
int editorMapIndex = i;
|
||||
if (editorMapIndex >= 128)
|
||||
editorMapIndex -= 128;
|
||||
else if (editorMapIndex >= 64)
|
||||
editorMapIndex -= 64;
|
||||
|
||||
int editorMapIndex = i;
|
||||
if (editorMapIndex >= 128) {
|
||||
editorMapIndex = i - 128;
|
||||
} else if (editorMapIndex >= 64) {
|
||||
editorMapIndex = i - 64;
|
||||
}
|
||||
int mapY = (editorMapIndex / 8);
|
||||
int mapX = (editorMapIndex % 8);
|
||||
|
||||
int mapY = (editorMapIndex / 8);
|
||||
int mapX = (editorMapIndex % 8);
|
||||
int realX = ((b2 & 0x3F) * 16) + mapX * 512;
|
||||
int realY = ((b1 & 0x3F) * 16) + mapY * 512;
|
||||
auto graphics_bytes = overworld_maps_[i].AreaGraphics();
|
||||
all_sprites_[spriteIndex][i].InitSprite(graphics_bytes, (uchar)i, b3,
|
||||
(uchar)(b2 & 0x3F),
|
||||
(uchar)(b1 & 0x3F), realX, realY);
|
||||
all_sprites_[spriteIndex][i].Draw();
|
||||
|
||||
int realX = ((b2 & 0x3F) * 16) + mapX * 512;
|
||||
int realY = ((b1 & 0x3F) * 16) + mapY * 512;
|
||||
|
||||
all_sprites_[2].emplace_back(overworld_maps_[i].AreaGraphics(),
|
||||
(uchar)i, b3, (uchar)(b2 & 0x3F),
|
||||
(uchar)(b1 & 0x3F), realX, realY);
|
||||
|
||||
spriteAddress += 3;
|
||||
}
|
||||
spriteAddress += 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include <future>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <future>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/core/constants.h"
|
||||
@@ -78,7 +78,7 @@ class Overworld {
|
||||
auto GetTiles16() const { return tiles16; }
|
||||
auto GetOverworldMap(uint index) { return overworld_maps_[index]; }
|
||||
auto GetOverworldMaps() const { return overworld_maps_; }
|
||||
auto Sprites() const { return all_sprites_[game_state_]; }
|
||||
auto Sprites(int state) const { return all_sprites_[state]; }
|
||||
auto AreaGraphics() const {
|
||||
return overworld_maps_[current_map_].AreaGraphics();
|
||||
}
|
||||
@@ -115,6 +115,7 @@ class Overworld {
|
||||
void FetchLargeMaps();
|
||||
void LoadEntrances();
|
||||
void LoadSprites();
|
||||
void LoadSpritesFromMap(int spriteStart, int spriteCount, int spriteIndex);
|
||||
|
||||
void LoadOverworldMap();
|
||||
|
||||
|
||||
@@ -109,8 +109,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
|
||||
k = 0;
|
||||
for (int y = 9; y < 13; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] =
|
||||
rom.GetPaletteGroup("global_sprites")[0][k]; k++;
|
||||
new_palette[x + (16 * y)] = rom.GetPaletteGroup("global_sprites")[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
#include "absl/status/status.h"
|
||||
#include "app/core/common.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze {
|
||||
@@ -50,10 +50,9 @@ class OverworldMap {
|
||||
|
||||
void LoadPalette();
|
||||
|
||||
|
||||
|
||||
void ProcessGraphicsBuffer(int index, int static_graphics_offset, int size);
|
||||
gfx::SNESPalette GetPalette(const std::string& group, int index, int previousIndex, int limit);
|
||||
gfx::SNESPalette GetPalette(const std::string& group, int index,
|
||||
int previousIndex, int limit);
|
||||
|
||||
absl::Status BuildTileset();
|
||||
absl::Status BuildTiles16Gfx(int count);
|
||||
@@ -86,6 +85,7 @@ class OverworldMap {
|
||||
OWMapTiles map_tiles_;
|
||||
|
||||
gfx::SNESPalette current_palette_;
|
||||
// std::vector<zelda3::Sprite> sprite_graphics_;
|
||||
|
||||
std::vector<gfx::Tile16> tiles16_;
|
||||
};
|
||||
|
||||
@@ -4,8 +4,15 @@ namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
|
||||
Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
|
||||
int map_y) {
|
||||
Sprite::Sprite() {
|
||||
preview_gfx_.reserve(64 * 64);
|
||||
for (int i = 0; i < 64 * 64; i++) {
|
||||
preview_gfx_.push_back(0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::InitSprite(Bytes& src, uchar mapid, uchar id, uchar x, uchar y,
|
||||
int map_x, int map_y) {
|
||||
current_gfx_ = src;
|
||||
overworld_ = true;
|
||||
map_id_ = mapid;
|
||||
@@ -17,12 +24,34 @@ Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
|
||||
name_ = core::kSpriteDefaultNames[id];
|
||||
map_x_ = map_x;
|
||||
map_y_ = map_y;
|
||||
}
|
||||
|
||||
Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
|
||||
int map_y)
|
||||
: current_gfx_(src),
|
||||
map_id_(mapid),
|
||||
id_(id),
|
||||
x_(x),
|
||||
y_(y),
|
||||
nx_(x),
|
||||
ny_(y),
|
||||
map_x_(map_x),
|
||||
map_y_(map_y) {
|
||||
current_gfx_ = src;
|
||||
overworld_ = true;
|
||||
|
||||
name_ = core::kSpriteDefaultNames[id];
|
||||
preview_gfx_.reserve(64 * 64);
|
||||
for (int i = 0; i < 64 * 64; i++) {
|
||||
preview_gfx_.push_back(0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::updateCoordinates(int map_x, int map_y) {
|
||||
map_x_ = map_x;
|
||||
map_y_ = map_y;
|
||||
}
|
||||
|
||||
void Sprite::updateBBox() {
|
||||
lowerX_ = 1;
|
||||
lowerY_ = 1;
|
||||
@@ -30,10 +59,9 @@ void Sprite::updateBBox() {
|
||||
higherY_ = 15;
|
||||
}
|
||||
|
||||
void Sprite::Draw(bool picker) {
|
||||
void Sprite::Draw() {
|
||||
uchar x = nx_;
|
||||
uchar y = ny_;
|
||||
picker_ = picker;
|
||||
|
||||
if (overlord_ == 0x07) {
|
||||
if (id_ == 0x1A) {
|
||||
@@ -288,11 +316,11 @@ void Sprite::Draw(bool picker) {
|
||||
DrawSpriteTile((x * 16), (y * 16), 14, 22, 10);
|
||||
}
|
||||
/*
|
||||
else if (id_== 0x33) // Pull for rupees
|
||||
{
|
||||
else if (id_== 0x33) // Pull for rupees
|
||||
{
|
||||
|
||||
}
|
||||
*/
|
||||
}
|
||||
*/
|
||||
else if (id_ == 0x34) // Npcs
|
||||
{
|
||||
DrawSpriteTile((x * 16), (y * 16), 14, 22, 10);
|
||||
@@ -304,11 +332,11 @@ else if (id_== 0x33) // Pull for rupees
|
||||
DrawSpriteTile((x * 16), (y * 16), 14, 22, 10);
|
||||
}
|
||||
/*
|
||||
else if (id_== 0x37) // Waterfall
|
||||
{
|
||||
DrawSpriteTile((x*16), (y *16), 14, 6, 10);
|
||||
}
|
||||
*/
|
||||
else if (id_== 0x37) // Waterfall
|
||||
{
|
||||
DrawSpriteTile((x*16), (y *16), 14, 6, 10);
|
||||
}
|
||||
*/
|
||||
else if (id_ == 0x38) // Arrowtarget
|
||||
{
|
||||
DrawSpriteTile((x * 16), (y * 16), 14, 22, 10);
|
||||
@@ -602,9 +630,6 @@ DrawSpriteTile((x*16), (y *16), 14, 6, 10);
|
||||
} else if (id_ == 0x79) // Bee
|
||||
{
|
||||
DrawSpriteTile((x * 16), (y * 16), 4, 14, 11, false, false, 1, 1);
|
||||
} else if (id_ == 0x7A) {
|
||||
DrawSpriteTile((x * 16), (y * 16) - 16, 2, 24, 12, false, false, 2, 4);
|
||||
DrawSpriteTile((x * 16) + 16, (y * 16) - 16, 2, 24, 12, true, false, 2, 4);
|
||||
} else if (id_ == 0x7C) // Skull head
|
||||
{
|
||||
DrawSpriteTile((x * 16), (y * 16), 0, 16, 10);
|
||||
@@ -808,7 +833,7 @@ DrawSpriteTile((x*16), (y *16), 14, 6, 10);
|
||||
DrawSpriteTile((x * 16), (y * 16), 12, 10, 10);
|
||||
} else if (id_ == 0xBA) {
|
||||
DrawSpriteTile((x * 16), (y * 16), 14, 14, 6);
|
||||
} else if (id_ == 0xC1) {
|
||||
} else if (id_ == 0xC1 || id_ == 0x7A) {
|
||||
DrawSpriteTile((x * 16), (y * 16) - 16, 2, 24, 12, false, false, 2, 4);
|
||||
DrawSpriteTile((x * 16) + 16, (y * 16) - 16, 2, 24, 12, true, false, 2, 4);
|
||||
} else if (id_ == 0xC3) {
|
||||
@@ -871,7 +896,6 @@ DrawSpriteTile((x*16), (y *16), 14, 6, 10);
|
||||
} else if (id_ == 0xF4) {
|
||||
DrawSpriteTile((x * 16), (y * 16), 12, 28, 5, false, false, 4, 4);
|
||||
} else {
|
||||
// stringtodraw.Add(new SpriteName(x, (y *16), sprites_name.name[id]));
|
||||
DrawSpriteTile((x * 16), (y * 16), 4, 4, 5);
|
||||
}
|
||||
|
||||
@@ -882,8 +906,13 @@ DrawSpriteTile((x*16), (y *16), 14, 6, 10);
|
||||
}
|
||||
|
||||
void Sprite::DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
|
||||
bool mirror_x, bool mirror_y, int sizex, int sizey,
|
||||
bool iskey) {
|
||||
bool mirror_x, bool mirror_y, int sizex,
|
||||
int sizey) {
|
||||
if (current_gfx_.empty()) {
|
||||
std::cout << "No gfx loaded" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
x += 16;
|
||||
y += 16;
|
||||
int drawid_ = (srcx + (srcy * 16)) + 512;
|
||||
@@ -896,7 +925,7 @@ void Sprite::DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
|
||||
mx = (((sizex * 8) / 2) - 1) - xl;
|
||||
}
|
||||
if (mirror_y) {
|
||||
my = (((sizey * 8)) - 1) - yl;
|
||||
my = ((sizey * 8) - 1) - yl;
|
||||
}
|
||||
|
||||
// Formula information to get tile index position in the array
|
||||
|
||||
@@ -20,45 +20,53 @@ namespace zelda3 {
|
||||
|
||||
class Sprite {
|
||||
public:
|
||||
uchar x_, y_, id_;
|
||||
uchar nx_, ny_;
|
||||
uchar layer_ = 0;
|
||||
uchar subtype_ = 0;
|
||||
Sprite();
|
||||
Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
|
||||
int map_y);
|
||||
void InitSprite(Bytes& src, uchar mapid, uchar id, uchar x, uchar y,
|
||||
int map_x, int map_y);
|
||||
void updateBBox();
|
||||
|
||||
void Draw();
|
||||
void DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
|
||||
bool mirror_x = false, bool mirror_y = false,
|
||||
int sizex = 2, int sizey = 2);
|
||||
|
||||
// New methods
|
||||
void updateCoordinates(int map_x, int map_y);
|
||||
|
||||
auto PreviewGraphics() const { return preview_gfx_; }
|
||||
auto GetRealX() const { return bounding_box_.x; }
|
||||
auto GetRealY() const { return bounding_box_.y; }
|
||||
auto id() const { return id_; }
|
||||
|
||||
auto Width() const { return bounding_box_.w; }
|
||||
auto Height() const { return bounding_box_.h; }
|
||||
std::string Name() const { return name_; }
|
||||
|
||||
private:
|
||||
Bytes current_gfx_;
|
||||
bool overworld_;
|
||||
uchar map_id_;
|
||||
uchar id_;
|
||||
uchar x_;
|
||||
uchar y_;
|
||||
uchar nx_;
|
||||
uchar ny_;
|
||||
uchar overlord_ = 0;
|
||||
std::string name_;
|
||||
uchar keyDrop_ = 0;
|
||||
int sizeMap_ = 512;
|
||||
bool overworld_ = false;
|
||||
bool preview_ = false;
|
||||
uchar map_id_ = 0;
|
||||
int map_x_ = 0;
|
||||
int map_y_ = 0;
|
||||
short room_id_ = 0;
|
||||
bool picker_ = false;
|
||||
bool selected_ = false;
|
||||
int map_x_;
|
||||
int map_y_;
|
||||
Bytes preview_gfx_;
|
||||
uchar lowerX_;
|
||||
uchar lowerY_;
|
||||
uchar higherX_;
|
||||
uchar higherY_;
|
||||
SDL_Rect bounding_box_;
|
||||
|
||||
Bytes current_gfx_;
|
||||
Bytes preview_gfx_;
|
||||
|
||||
int lowerX_ = 32;
|
||||
int lowerY_ = 32;
|
||||
int higherX_ = 0;
|
||||
int higherY_ = 0;
|
||||
int width_ = 16;
|
||||
int height_ = 16;
|
||||
|
||||
Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
|
||||
int map_y);
|
||||
void updateBBox();
|
||||
|
||||
void Draw(bool picker = false);
|
||||
|
||||
void DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
|
||||
bool mirror_x = false, bool mirror_y = false,
|
||||
int sizex = 2, int sizey = 2, bool iskey = false);
|
||||
|
||||
auto PreviewGraphics() { return preview_gfx_; }
|
||||
};
|
||||
|
||||
} // namespace zelda3
|
||||
|
||||
Reference in New Issue
Block a user