Begin LoadSprites, LoadChests, housekeeping
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@@ -14,10 +14,11 @@
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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namespace yaze {
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namespace app {
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@@ -56,6 +57,7 @@ class OverworldEditor {
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void DrawOverworldEntrances();
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void DrawOverworldMaps();
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void DrawOverworldSprites();
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void DrawOverworldEdits();
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void DrawOverworldCanvas();
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@@ -69,6 +71,7 @@ class OverworldEditor {
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int current_map_ = 0;
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int current_tile16_ = 0;
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int selected_tile_ = 0;
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int game_state_ = 0;
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char map_gfx_[3] = "";
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char map_palette_[3] = "";
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char spr_gfx_[3] = "";
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