Begin LoadSprites, LoadChests, housekeeping
This commit is contained in:
@@ -4,8 +4,8 @@
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/gui/canvas.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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@@ -74,7 +74,22 @@ bool Room::SaveGroupsToROM() {
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return false;
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}
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void Room::LoadChests() {}
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void Room::LoadChests() {
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// ChestList.Clear();
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// int cpos = rom_.Read24(core::constants::chests_data_pointer1).SNEStoPC();
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// int clength = rom_.Read16(core::constants::chests_length_pointer);
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// for (int i = 0; i < clength; i += 3) {
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// ushort roomid = (ushort)(rom_.Read16(cpos) & 0x7FFF);
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// cpos += 2;
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// uchar item = rom_[cpos++]; // get now so cpos is incremented too
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// if (roomid == RoomID) {
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// ChestList.Add(new DungeonChestItem(ItemReceipt.GetTypeFromID(item)));
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// }
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// }
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}
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void Room::LoadBlocks() {}
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@@ -2,11 +2,12 @@
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#define YAZE_APP_ZELDA3_DUNGEON_ROOM_H
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/gui/canvas.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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@@ -122,6 +123,7 @@ class Room {
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uchar Floor2Graphics;
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uchar Layer2Mode;
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std::array<uchar, 16> blocks;
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std::array<uchar, 16> ChestList;
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uint8_t mainGfx[37][8];
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uint8_t roomGfx[82][4];
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@@ -39,7 +39,6 @@ absl::Status Overworld::Load(ROM &rom) {
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FetchLargeMaps();
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LoadEntrances();
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LoadSprites();
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auto size = tiles16.size();
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std::vector<std::future<absl::Status>> futures;
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@@ -66,6 +65,8 @@ absl::Status Overworld::Load(ROM &rom) {
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}
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}
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LoadSprites();
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is_loaded_ = true;
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return absl::OkStatus();
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}
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@@ -555,107 +556,60 @@ void Overworld::LoadEntrances() {
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// ----------------------------------------------------------------------------
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void Overworld::LoadSprites() {
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// LW[0] = RainState 0 to 63 there's no data for DW
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// LW[1] = ZeldaState 0 to 128 ; Contains LW and DW <128 or 144 wtf
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// LW[2] = AgahState 0 to ?? ;Contains data for LW and DW
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for (int i = 0; i < 3; i++) {
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all_sprites_.emplace_back(std::vector<Sprite>());
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all_sprites_.emplace_back();
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}
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for (int i = 0; i < 64; i++) {
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if (map_parent_[i] == i) {
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// Beginning Sprites
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int ptrPos = core::overworldSpritesBegining + (i * 2);
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int spriteAddress = core::SnesToPc((0x09 << 0x10) + rom_.toint16(ptrPos));
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while (true) {
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uchar b1 = rom_[spriteAddress];
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uchar b2 = rom_[spriteAddress + 1];
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uchar b3 = rom_[spriteAddress + 2];
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if (b1 == 0xFF) {
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break;
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}
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int mapY = (i / 8);
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int mapX = (i % 8);
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int realX = ((b2 & 0x3F) * 16) + mapX * 512;
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int realY = ((b1 & 0x3F) * 16) + mapY * 512;
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all_sprites_[0].emplace_back(overworld_maps_[i].AreaGraphics(),
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(uchar)i, b3, (uchar)(b2 & 0x3F),
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(uchar)(b1 & 0x3F), realX, realY);
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spriteAddress += 3;
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}
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}
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all_sprites_[0].emplace_back();
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}
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for (int i = 0; i < 144; i++) {
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if (map_parent_[i] == i) {
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// Zelda Saved Sprites
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int ptrPos = core::overworldSpritesZelda + (i * 2);
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int spriteAddress = core::SnesToPc((0x09 << 0x10) + rom_.toint16(ptrPos));
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while (true) {
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uchar b1 = rom_[spriteAddress];
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uchar b2 = rom_[spriteAddress + 1];
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uchar b3 = rom_[spriteAddress + 2];
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if (b1 == 0xFF) {
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break;
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}
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all_sprites_[1].emplace_back();
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}
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int editorMapIndex = i;
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if (editorMapIndex >= 128) {
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editorMapIndex = i - 128;
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} else if (editorMapIndex >= 64) {
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editorMapIndex = i - 64;
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}
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for (int i = 0; i < 144; i++) {
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all_sprites_[2].emplace_back();
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}
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int mapY = (editorMapIndex / 8);
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int mapX = (editorMapIndex % 8);
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LoadSpritesFromMap(core::overworldSpritesBegining, 64, 0);
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LoadSpritesFromMap(core::overworldSpritesZelda, 144, 1);
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LoadSpritesFromMap(core::overworldSpritesAgahnim, 144, 2);
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}
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int realX = ((b2 & 0x3F) * 16) + mapX * 512;
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int realY = ((b1 & 0x3F) * 16) + mapY * 512;
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// ----------------------------------------------------------------------------
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all_sprites_[1].emplace_back(overworld_maps_[i].AreaGraphics(),
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(uchar)i, b3, (uchar)(b2 & 0x3F),
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(uchar)(b1 & 0x3F), realX, realY);
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void Overworld::LoadSpritesFromMap(int spriteStart, int spriteCount,
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int spriteIndex) {
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for (int i = 0; i < spriteCount; i++) {
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if (map_parent_[i] != i) continue;
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spriteAddress += 3;
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}
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}
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int ptrPos = spriteStart + (i * 2);
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int spriteAddress = core::SnesToPc((0x09 << 0x10) + rom_.toint16(ptrPos));
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while (true) {
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uchar b1 = rom_[spriteAddress];
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uchar b2 = rom_[spriteAddress + 1];
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uchar b3 = rom_[spriteAddress + 2];
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if (b1 == 0xFF) break;
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// Agahnim Dead Sprites
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if (map_parent_[i] == i) {
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int ptrPos = core::overworldSpritesAgahnim + (i * 2);
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int spriteAddress = core::SnesToPc((0x09 << 0x10) + rom_.toint16(ptrPos));
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while (true) {
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uchar b1 = rom_[spriteAddress];
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uchar b2 = rom_[spriteAddress + 1];
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uchar b3 = rom_[spriteAddress + 2];
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if (b1 == 0xFF) {
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break;
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}
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int editorMapIndex = i;
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if (editorMapIndex >= 128)
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editorMapIndex -= 128;
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else if (editorMapIndex >= 64)
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editorMapIndex -= 64;
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int editorMapIndex = i;
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if (editorMapIndex >= 128) {
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editorMapIndex = i - 128;
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} else if (editorMapIndex >= 64) {
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editorMapIndex = i - 64;
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}
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int mapY = (editorMapIndex / 8);
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int mapX = (editorMapIndex % 8);
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int mapY = (editorMapIndex / 8);
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int mapX = (editorMapIndex % 8);
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int realX = ((b2 & 0x3F) * 16) + mapX * 512;
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int realY = ((b1 & 0x3F) * 16) + mapY * 512;
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auto graphics_bytes = overworld_maps_[i].AreaGraphics();
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all_sprites_[spriteIndex][i].InitSprite(graphics_bytes, (uchar)i, b3,
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(uchar)(b2 & 0x3F),
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(uchar)(b1 & 0x3F), realX, realY);
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all_sprites_[spriteIndex][i].Draw();
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int realX = ((b2 & 0x3F) * 16) + mapX * 512;
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int realY = ((b1 & 0x3F) * 16) + mapY * 512;
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all_sprites_[2].emplace_back(overworld_maps_[i].AreaGraphics(),
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(uchar)i, b3, (uchar)(b2 & 0x3F),
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(uchar)(b1 & 0x3F), realX, realY);
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spriteAddress += 3;
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}
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spriteAddress += 3;
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}
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}
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}
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@@ -3,9 +3,9 @@
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#include <SDL.h>
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#include <future>
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#include <memory>
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#include <vector>
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#include <future>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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@@ -78,7 +78,7 @@ class Overworld {
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auto GetTiles16() const { return tiles16; }
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auto GetOverworldMap(uint index) { return overworld_maps_[index]; }
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auto GetOverworldMaps() const { return overworld_maps_; }
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auto Sprites() const { return all_sprites_[game_state_]; }
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auto Sprites(int state) const { return all_sprites_[state]; }
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auto AreaGraphics() const {
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return overworld_maps_[current_map_].AreaGraphics();
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}
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@@ -115,6 +115,7 @@ class Overworld {
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void FetchLargeMaps();
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void LoadEntrances();
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void LoadSprites();
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void LoadSpritesFromMap(int spriteStart, int spriteCount, int spriteIndex);
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void LoadOverworldMap();
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@@ -109,8 +109,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
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k = 0;
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for (int y = 9; y < 13; y++) {
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for (int x = 1; x < 16; x++) {
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new_palette[x + (16 * y)] =
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rom.GetPaletteGroup("global_sprites")[0][k]; k++;
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new_palette[x + (16 * y)] = rom.GetPaletteGroup("global_sprites")[0][k];
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k++;
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}
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}
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@@ -12,8 +12,8 @@
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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namespace yaze {
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@@ -50,10 +50,9 @@ class OverworldMap {
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void LoadPalette();
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void ProcessGraphicsBuffer(int index, int static_graphics_offset, int size);
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gfx::SNESPalette GetPalette(const std::string& group, int index, int previousIndex, int limit);
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gfx::SNESPalette GetPalette(const std::string& group, int index,
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int previousIndex, int limit);
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absl::Status BuildTileset();
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absl::Status BuildTiles16Gfx(int count);
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@@ -86,6 +85,7 @@ class OverworldMap {
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OWMapTiles map_tiles_;
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gfx::SNESPalette current_palette_;
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// std::vector<zelda3::Sprite> sprite_graphics_;
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std::vector<gfx::Tile16> tiles16_;
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};
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@@ -4,8 +4,15 @@ namespace yaze {
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namespace app {
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namespace zelda3 {
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Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
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int map_y) {
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Sprite::Sprite() {
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preview_gfx_.reserve(64 * 64);
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for (int i = 0; i < 64 * 64; i++) {
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preview_gfx_.push_back(0xFF);
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}
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}
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void Sprite::InitSprite(Bytes& src, uchar mapid, uchar id, uchar x, uchar y,
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int map_x, int map_y) {
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current_gfx_ = src;
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overworld_ = true;
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map_id_ = mapid;
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@@ -17,12 +24,34 @@ Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
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name_ = core::kSpriteDefaultNames[id];
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map_x_ = map_x;
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map_y_ = map_y;
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}
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Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
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int map_y)
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: current_gfx_(src),
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map_id_(mapid),
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id_(id),
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x_(x),
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y_(y),
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nx_(x),
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ny_(y),
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map_x_(map_x),
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map_y_(map_y) {
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current_gfx_ = src;
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overworld_ = true;
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name_ = core::kSpriteDefaultNames[id];
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preview_gfx_.reserve(64 * 64);
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for (int i = 0; i < 64 * 64; i++) {
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preview_gfx_.push_back(0xFF);
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}
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}
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void Sprite::updateCoordinates(int map_x, int map_y) {
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map_x_ = map_x;
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map_y_ = map_y;
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}
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void Sprite::updateBBox() {
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lowerX_ = 1;
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lowerY_ = 1;
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@@ -30,10 +59,9 @@ void Sprite::updateBBox() {
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higherY_ = 15;
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}
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void Sprite::Draw(bool picker) {
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void Sprite::Draw() {
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uchar x = nx_;
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uchar y = ny_;
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picker_ = picker;
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if (overlord_ == 0x07) {
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if (id_ == 0x1A) {
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@@ -288,11 +316,11 @@ void Sprite::Draw(bool picker) {
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DrawSpriteTile((x * 16), (y * 16), 14, 22, 10);
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}
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/*
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else if (id_== 0x33) // Pull for rupees
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{
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else if (id_== 0x33) // Pull for rupees
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{
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}
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*/
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}
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*/
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else if (id_ == 0x34) // Npcs
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{
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DrawSpriteTile((x * 16), (y * 16), 14, 22, 10);
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@@ -304,11 +332,11 @@ else if (id_== 0x33) // Pull for rupees
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DrawSpriteTile((x * 16), (y * 16), 14, 22, 10);
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}
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/*
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else if (id_== 0x37) // Waterfall
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{
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DrawSpriteTile((x*16), (y *16), 14, 6, 10);
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}
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*/
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else if (id_== 0x37) // Waterfall
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{
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DrawSpriteTile((x*16), (y *16), 14, 6, 10);
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}
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*/
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else if (id_ == 0x38) // Arrowtarget
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{
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DrawSpriteTile((x * 16), (y * 16), 14, 22, 10);
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@@ -602,9 +630,6 @@ DrawSpriteTile((x*16), (y *16), 14, 6, 10);
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} else if (id_ == 0x79) // Bee
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{
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DrawSpriteTile((x * 16), (y * 16), 4, 14, 11, false, false, 1, 1);
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} else if (id_ == 0x7A) {
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DrawSpriteTile((x * 16), (y * 16) - 16, 2, 24, 12, false, false, 2, 4);
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DrawSpriteTile((x * 16) + 16, (y * 16) - 16, 2, 24, 12, true, false, 2, 4);
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} else if (id_ == 0x7C) // Skull head
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{
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DrawSpriteTile((x * 16), (y * 16), 0, 16, 10);
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@@ -808,7 +833,7 @@ DrawSpriteTile((x*16), (y *16), 14, 6, 10);
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DrawSpriteTile((x * 16), (y * 16), 12, 10, 10);
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} else if (id_ == 0xBA) {
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DrawSpriteTile((x * 16), (y * 16), 14, 14, 6);
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} else if (id_ == 0xC1) {
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} else if (id_ == 0xC1 || id_ == 0x7A) {
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DrawSpriteTile((x * 16), (y * 16) - 16, 2, 24, 12, false, false, 2, 4);
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DrawSpriteTile((x * 16) + 16, (y * 16) - 16, 2, 24, 12, true, false, 2, 4);
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} else if (id_ == 0xC3) {
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@@ -871,7 +896,6 @@ DrawSpriteTile((x*16), (y *16), 14, 6, 10);
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} else if (id_ == 0xF4) {
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DrawSpriteTile((x * 16), (y * 16), 12, 28, 5, false, false, 4, 4);
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} else {
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// stringtodraw.Add(new SpriteName(x, (y *16), sprites_name.name[id]));
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DrawSpriteTile((x * 16), (y * 16), 4, 4, 5);
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}
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@@ -882,8 +906,13 @@ DrawSpriteTile((x*16), (y *16), 14, 6, 10);
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}
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void Sprite::DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
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bool mirror_x, bool mirror_y, int sizex, int sizey,
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bool iskey) {
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bool mirror_x, bool mirror_y, int sizex,
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int sizey) {
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if (current_gfx_.empty()) {
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std::cout << "No gfx loaded" << std::endl;
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return;
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}
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x += 16;
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y += 16;
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int drawid_ = (srcx + (srcy * 16)) + 512;
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@@ -896,7 +925,7 @@ void Sprite::DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
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mx = (((sizex * 8) / 2) - 1) - xl;
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}
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if (mirror_y) {
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my = (((sizey * 8)) - 1) - yl;
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my = ((sizey * 8) - 1) - yl;
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}
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// Formula information to get tile index position in the array
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||||
|
||||
@@ -20,45 +20,53 @@ namespace zelda3 {
|
||||
|
||||
class Sprite {
|
||||
public:
|
||||
uchar x_, y_, id_;
|
||||
uchar nx_, ny_;
|
||||
uchar layer_ = 0;
|
||||
uchar subtype_ = 0;
|
||||
Sprite();
|
||||
Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
|
||||
int map_y);
|
||||
void InitSprite(Bytes& src, uchar mapid, uchar id, uchar x, uchar y,
|
||||
int map_x, int map_y);
|
||||
void updateBBox();
|
||||
|
||||
void Draw();
|
||||
void DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
|
||||
bool mirror_x = false, bool mirror_y = false,
|
||||
int sizex = 2, int sizey = 2);
|
||||
|
||||
// New methods
|
||||
void updateCoordinates(int map_x, int map_y);
|
||||
|
||||
auto PreviewGraphics() const { return preview_gfx_; }
|
||||
auto GetRealX() const { return bounding_box_.x; }
|
||||
auto GetRealY() const { return bounding_box_.y; }
|
||||
auto id() const { return id_; }
|
||||
|
||||
auto Width() const { return bounding_box_.w; }
|
||||
auto Height() const { return bounding_box_.h; }
|
||||
std::string Name() const { return name_; }
|
||||
|
||||
private:
|
||||
Bytes current_gfx_;
|
||||
bool overworld_;
|
||||
uchar map_id_;
|
||||
uchar id_;
|
||||
uchar x_;
|
||||
uchar y_;
|
||||
uchar nx_;
|
||||
uchar ny_;
|
||||
uchar overlord_ = 0;
|
||||
std::string name_;
|
||||
uchar keyDrop_ = 0;
|
||||
int sizeMap_ = 512;
|
||||
bool overworld_ = false;
|
||||
bool preview_ = false;
|
||||
uchar map_id_ = 0;
|
||||
int map_x_ = 0;
|
||||
int map_y_ = 0;
|
||||
short room_id_ = 0;
|
||||
bool picker_ = false;
|
||||
bool selected_ = false;
|
||||
int map_x_;
|
||||
int map_y_;
|
||||
Bytes preview_gfx_;
|
||||
uchar lowerX_;
|
||||
uchar lowerY_;
|
||||
uchar higherX_;
|
||||
uchar higherY_;
|
||||
SDL_Rect bounding_box_;
|
||||
|
||||
Bytes current_gfx_;
|
||||
Bytes preview_gfx_;
|
||||
|
||||
int lowerX_ = 32;
|
||||
int lowerY_ = 32;
|
||||
int higherX_ = 0;
|
||||
int higherY_ = 0;
|
||||
int width_ = 16;
|
||||
int height_ = 16;
|
||||
|
||||
Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
|
||||
int map_y);
|
||||
void updateBBox();
|
||||
|
||||
void Draw(bool picker = false);
|
||||
|
||||
void DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
|
||||
bool mirror_x = false, bool mirror_y = false,
|
||||
int sizex = 2, int sizey = 2, bool iskey = false);
|
||||
|
||||
auto PreviewGraphics() { return preview_gfx_; }
|
||||
};
|
||||
|
||||
} // namespace zelda3
|
||||
|
||||
Reference in New Issue
Block a user