Begin LoadSprites, LoadChests, housekeeping
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@@ -2,11 +2,12 @@
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#define YAZE_APP_ZELDA3_DUNGEON_ROOM_H
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/gui/canvas.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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@@ -122,6 +123,7 @@ class Room {
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uchar Floor2Graphics;
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uchar Layer2Mode;
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std::array<uchar, 16> blocks;
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std::array<uchar, 16> ChestList;
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uint8_t mainGfx[37][8];
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uint8_t roomGfx[82][4];
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