Begin LoadSprites, LoadChests, housekeeping
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@@ -3,9 +3,9 @@
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#include <SDL.h>
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#include <future>
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#include <memory>
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#include <vector>
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#include <future>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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@@ -78,7 +78,7 @@ class Overworld {
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auto GetTiles16() const { return tiles16; }
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auto GetOverworldMap(uint index) { return overworld_maps_[index]; }
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auto GetOverworldMaps() const { return overworld_maps_; }
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auto Sprites() const { return all_sprites_[game_state_]; }
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auto Sprites(int state) const { return all_sprites_[state]; }
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auto AreaGraphics() const {
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return overworld_maps_[current_map_].AreaGraphics();
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}
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@@ -115,6 +115,7 @@ class Overworld {
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void FetchLargeMaps();
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void LoadEntrances();
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void LoadSprites();
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void LoadSpritesFromMap(int spriteStart, int spriteCount, int spriteIndex);
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void LoadOverworldMap();
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