Begin LoadSprites, LoadChests, housekeeping
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@@ -12,8 +12,8 @@
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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namespace yaze {
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@@ -50,10 +50,9 @@ class OverworldMap {
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void LoadPalette();
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void ProcessGraphicsBuffer(int index, int static_graphics_offset, int size);
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gfx::SNESPalette GetPalette(const std::string& group, int index, int previousIndex, int limit);
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gfx::SNESPalette GetPalette(const std::string& group, int index,
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int previousIndex, int limit);
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absl::Status BuildTileset();
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absl::Status BuildTiles16Gfx(int count);
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@@ -86,6 +85,7 @@ class OverworldMap {
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OWMapTiles map_tiles_;
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gfx::SNESPalette current_palette_;
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// std::vector<zelda3::Sprite> sprite_graphics_;
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std::vector<gfx::Tile16> tiles16_;
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};
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