Begin LoadSprites, LoadChests, housekeeping

This commit is contained in:
scawful
2023-06-25 10:08:01 -04:00
parent 7d1dad3975
commit 3ada9988aa
18 changed files with 301 additions and 210 deletions

View File

@@ -12,8 +12,8 @@
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
namespace yaze {
@@ -50,10 +50,9 @@ class OverworldMap {
void LoadPalette();
void ProcessGraphicsBuffer(int index, int static_graphics_offset, int size);
gfx::SNESPalette GetPalette(const std::string& group, int index, int previousIndex, int limit);
gfx::SNESPalette GetPalette(const std::string& group, int index,
int previousIndex, int limit);
absl::Status BuildTileset();
absl::Status BuildTiles16Gfx(int count);
@@ -86,6 +85,7 @@ class OverworldMap {
OWMapTiles map_tiles_;
gfx::SNESPalette current_palette_;
// std::vector<zelda3::Sprite> sprite_graphics_;
std::vector<gfx::Tile16> tiles16_;
};