add dungeon.h to incl
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@@ -11,6 +11,7 @@
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#include "app/rom.h"
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#include "app/zelda3/dungeon/room_object.h"
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#include "app/zelda3/sprite/sprite.h"
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#include "incl/dungeon.h"
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namespace yaze {
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namespace app {
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@@ -15,6 +15,7 @@
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#include "app/rom.h"
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#include "app/zelda3/dungeon/room_object.h"
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#include "app/zelda3/sprite/sprite.h"
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#include "incl/dungeon.h"
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namespace yaze {
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namespace app {
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@@ -96,19 +97,6 @@ class DungeonDestination {
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uint8_t TargetLayer = 0;
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};
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struct object_door {
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object_door() = default;
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object_door(short id, uint8_t x, uint8_t y, uint8_t size, uint8_t layer)
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: id_(id), x_(x), y_(y), size_(size), layer_(layer) {}
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short id_;
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uint8_t x_;
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uint8_t y_;
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uint8_t size_;
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uint8_t type_;
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uint8_t layer_;
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};
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struct ChestData {
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ChestData() = default;
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ChestData(uchar i, bool s) : id_(i), size_(s){};
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@@ -658,4 +646,4 @@ constexpr std::string_view kEntranceNames[] = {
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} // namespace app
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} // namespace yaze
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#endif
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#endif
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