styling canvas and tile selector + housekeeping
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@@ -15,29 +15,26 @@ using ushort = unsigned short;
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class OverworldMap {
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public:
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uchar parent = 0;
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int index = 0;
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uchar gfx = 0;
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uchar palette = 0;
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bool firstLoad = false;
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short messageID = 0;
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bool largeMap = false;
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bool needRefresh = false;
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uchar sprgfx[3];
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uchar sprpalette[3];
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int parent_ = 0;
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int index_ = 0;
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int message_id_ = 0;
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int gfx_ = 0;
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int palette_ = 0;
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bool initialized_ = false;
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bool large_map_ = false;
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uchar sprite_graphics_[3];
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uchar sprite_palette_[3];
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uchar musics[4];
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app::rom::ROM rom_;
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uchar* gfxPtr = new uchar[512 * 512];
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uchar* mapblockset16_ = nullptr;
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uchar* currentOWgfx16Ptr_ = nullptr;
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uchar* allGfx16Ptr_ = nullptr;
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app::rom::ROM rom_;
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gfx::Bitmap gfxBitmap;
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std::vector<gfx::Tile16> tiles16_;
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uchar* staticgfx =
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new uchar[16]; // Need to be used to display map and not pre render it!
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uchar* staticgfx = new uchar[16];
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ushort** tilesUsed;
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OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
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