Working on tile16 blockset

This commit is contained in:
Justin Scofield
2022-06-20 20:44:52 -04:00
parent 367fe3552f
commit 6dd18c3418
12 changed files with 254 additions and 239 deletions

View File

@@ -1,16 +1,15 @@
#include "bitmap.h"
#include <SDL2/SDL.h>
#include <rommapping.h>
#include "app/core/constants.h"
#include "app/rom.h"
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {
namespace gfx {
Bitmap::Bitmap(int width, int height, int depth, char *data)
Bitmap::Bitmap(int width, int height, int depth, uchar *data)
: width_(width), height_(height), depth_(depth), pixel_data_(data) {
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
@@ -27,7 +26,7 @@ void Bitmap::Create(int width, int height, int depth, uchar *data) {
width_ = width;
height_ = height;
depth_ = depth;
pixel_data_ = (char *)data;
pixel_data_ = data;
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
// Default grayscale palette

View File

@@ -2,10 +2,9 @@
#define YAZE_APP_UTILS_BITMAP_H
#include <SDL2/SDL.h>
#include <rommapping.h>
#include "app/core/constants.h"
#include "app/rom.h"
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {
@@ -14,7 +13,7 @@ namespace gfx {
class Bitmap {
public:
Bitmap() = default;
Bitmap(int width, int height, int depth, char *data);
Bitmap(int width, int height, int depth, uchar *data);
void Create(int width, int height, int depth, uchar *data);
int GetWidth() const { return width_; }
@@ -26,9 +25,10 @@ class Bitmap {
int width_;
int height_;
int depth_;
char *pixel_data_;
uchar *pixel_data_;
SDL_Surface *surface_;
SDL_Texture *texture_;
SNESPalette palette_;
};
} // namespace gfx

View File

@@ -1,6 +1,7 @@
#ifndef YAZE_APP_GFX_TILE_H
#define YAZE_APP_GFX_TILE_H
#include <rommapping.h>
#include <tile.h>
#include <cassert>
@@ -73,11 +74,6 @@ class Tile16 {
}
};
static bool isbpp3[core::constants::NumberOfSheets];
int GetPCGfxAddress(char* romData, char id);
char* CreateAllGfxDataRaw(char* romData);
void CreateAllGfxData(char* romData, char* allgfx16Ptr);
void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
std::vector<Tile16>& allTiles);
void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,

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@@ -1,3 +1,6 @@
#include <compressions/alttpcompression.h>
#include <rommapping.h>
#include <memory>
#include <vector>
@@ -8,176 +11,10 @@ namespace yaze {
namespace app {
namespace gfx {
int GetPCGfxAddress(char *romData, char id) {
char **info1 = new char *[255];
int gfxPointer1 =
lorom_snes_to_pc((romData[core::constants::gfx_1_pointer + 1] << 8) +
(romData[core::constants::gfx_1_pointer]),
info1);
int gfxPointer2 =
lorom_snes_to_pc((romData[core::constants::gfx_2_pointer + 1] << 8) +
(romData[core::constants::gfx_2_pointer]),
info1);
int gfxPointer3 =
lorom_snes_to_pc((romData[core::constants::gfx_3_pointer + 1] << 8) +
(romData[core::constants::gfx_3_pointer]),
info1);
char gfxGamePointer1 = romData[gfxPointer1 + id];
char gfxGamePointer2 = romData[gfxPointer2 + id];
char gfxGamePointer3 = romData[gfxPointer3 + id];
return lorom_snes_to_pc(
yaze::app::rom::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
gfxGamePointer3),
info1);
}
char *CreateAllGfxDataRaw(char *romData) {
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
char *buffer = new char[346624];
int bufferPos = 0;
char *data = new char[2048];
unsigned int uncompressedSize = 0;
unsigned int compressedSize = 0;
for (int i = 0; i < core::constants::NumberOfSheets; i++) {
isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
(i >= 127 && i <= 217) // Compressed 3bpp sprites
);
// uncompressed sheets
if (i >= 115 && i <= 126) {
data = new char[core::constants::Uncompressed3BPPSize];
int startAddress = GetPCGfxAddress(romData, (char)i);
for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
data[j] = romData[j + startAddress];
}
} else {
data = alttp_decompress_gfx((char *)romData,
GetPCGfxAddress(romData, (char)i),
core::constants::UncompressedSheetSize,
&uncompressedSize, &compressedSize);
}
for (int j = 0; j < sizeof(data); j++) {
buffer[j + bufferPos] = data[j];
}
bufferPos += sizeof(data);
}
return buffer;
}
void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
char *data = CreateAllGfxDataRaw(romData);
char *newData = new char[0x6F800];
uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
int sheetPosition = 0;
// 8x8 tile
for (int s = 0; s < core::constants::NumberOfSheets; s++) // Per Sheet
{
for (int j = 0; j < 4; j++) // Per Tile Line Y
{
for (int i = 0; i < 16; i++) // Per Tile Line X
{
for (int y = 0; y < 8; y++) // Per Pixel Line
{
if (isbpp3[s]) {
char lineBits0 =
data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
char lineBits1 =
data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
char lineBits2 =
data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
for (int x = 0; x < 4; x++) // Per Pixel X
{
char pixdata = 0;
char pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 4;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 4;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
(char)((pixdata << 4) | pixdata2);
}
} else {
char lineBits0 =
data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
char lineBits1 =
data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
for (int x = 0; x < 4; x++) // Per Pixel X
{
char pixdata = 0;
char pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
(char)((pixdata << 4) | pixdata2);
}
}
}
}
}
if (isbpp3[s]) {
sheetPosition += core::constants::Uncompressed3BPPSize;
} else {
sheetPosition += core::constants::UncompressedSheetSize;
}
}
char *allgfx16Data = (char *)allgfx16Ptr;
for (int i = 0; i < 0x6F800; i++) {
allgfx16Data[i] = newData[i];
}
}
void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
std::vector<Tile16>& allTiles) {
uchar* gfx16Data = mapblockset16;
uchar* gfx8Data = currentOWgfx16Ptr;
void BuildTiles16Gfx(uchar *mapblockset16, uchar *currentOWgfx16Ptr,
std::vector<Tile16> &allTiles) {
uchar *gfx16Data = mapblockset16;
uchar *gfx8Data = currentOWgfx16Ptr;
const int offsets[4] = {0, 8, 1024, 1032};
auto yy = 0;
auto xx = 0;
@@ -208,7 +45,7 @@ void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
}
void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,
uchar* gfx16Pointer, uchar* gfx8Pointer) // map,current
uchar *gfx16Pointer, uchar *gfx8Pointer) // map,current
{
int mx = x;
int my = y;

View File

@@ -19,9 +19,6 @@
namespace yaze {
namespace app {
namespace rom {
int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3) {
return (addr1 << 16) | (addr2 << 8) | addr3;
}
void ROM::Close() {
if (loaded) {
@@ -282,6 +279,171 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
}
return sheet_texture;
}
int ROM::AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) {
return (addr1 << 16) | (addr2 << 8) | addr3;
}
int ROM::GetPCGfxAddress(uint8_t id) {
int gfxPointer1 =
SnesToPc((current_rom_[core::constants::gfx_1_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_1_pointer]));
int gfxPointer2 =
SnesToPc((current_rom_[core::constants::gfx_2_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_2_pointer]));
int gfxPointer3 =
SnesToPc((current_rom_[core::constants::gfx_3_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_3_pointer]));
uint8_t gfxGamePointer1 = current_rom_[gfxPointer1 + id];
uint8_t gfxGamePointer2 = current_rom_[gfxPointer2 + id];
uint8_t gfxGamePointer3 = current_rom_[gfxPointer3 + id];
return SnesToPc(
AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3));
}
char *ROM::CreateAllGfxDataRaw() {
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
char *buffer = new char[346624];
char *data = new char[2048];
int bufferPos = 0;
unsigned int uncompressedSize = 0;
unsigned int compressedSize = 0;
for (int i = 0; i < core::constants::NumberOfSheets; i++) {
isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
(i >= 127 && i <= 217) // Compressed 3bpp sprites
);
// uncompressed sheets
if (i >= 115 && i <= 126) {
data = new char[core::constants::Uncompressed3BPPSize];
int startAddress = GetPCGfxAddress(i);
for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
data[j] = current_rom_[j + startAddress];
}
} else {
data =
alttp_decompress_gfx((char *)current_rom_, GetPCGfxAddress((char)i),
core::constants::UncompressedSheetSize,
&uncompressedSize, &compressedSize);
}
for (int j = 0; j < sizeof(data); j++) {
buffer[j + bufferPos] = data[j];
}
bufferPos += sizeof(data);
}
return buffer;
}
void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
char *data = CreateAllGfxDataRaw();
char *newData = new char[0x6F800];
uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
int sheetPosition = 0;
// 8x8 tile
for (int s = 0; s < core::constants::NumberOfSheets; s++) // Per Sheet
{
for (int j = 0; j < 4; j++) // Per Tile Line Y
{
for (int i = 0; i < 16; i++) // Per Tile Line X
{
for (int y = 0; y < 8; y++) // Per Pixel Line
{
if (isbpp3[s]) {
uchar lineBits0 =
data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
uchar lineBits1 =
data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
uchar lineBits2 =
data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
for (int x = 0; x < 4; x++) // Per Pixel X
{
uchar pixdata = 0;
uchar pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 4;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 4;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
(char)((pixdata << 4) | pixdata2);
}
} else {
uchar lineBits0 =
data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
uchar lineBits1 =
data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
for (int x = 0; x < 4; x++) // Per Pixel X
{
uchar pixdata = 0;
uchar pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
(uchar)((pixdata << 4) | pixdata2);
}
}
}
}
}
if (isbpp3[s]) {
sheetPosition += core::constants::Uncompressed3BPPSize;
} else {
sheetPosition += core::constants::UncompressedSheetSize;
}
}
uchar *allgfx16Data = (uchar *)allGfx16Ptr;
for (int i = 0; i < 0x6F800; i++) {
allgfx16Data[i] = newData[i];
}
}
} // namespace rom
} // namespace app
} // namespace yaze

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@@ -20,7 +20,6 @@
namespace yaze {
namespace app {
namespace rom {
int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3);
class ROM {
public:
@@ -35,6 +34,11 @@ class ROM {
uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0);
SDL_Texture* DrawGraphicsSheet(int offset);
int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3);
int GetPCGfxAddress(uint8_t id);
char* CreateAllGfxDataRaw();
void CreateAllGraphicsData(uchar* allGfx16Ptr);
unsigned int SnesToPc(unsigned int addr) {
if (addr >= 0x808000) {
@@ -61,6 +65,7 @@ class ROM {
uchar version_;
uchar title[21] = "ROM Not Loaded";
enum rom_type type_ = LoROM;
bool isbpp3[core::constants::NumberOfSheets];
std::shared_ptr<uchar> rom_ptr_;
std::vector<char*> decompressed_graphic_sheets_;

View File

@@ -40,8 +40,9 @@ static TileInfo GetTilesInfo(ushort tile) {
return TileInfo(tid, p, v, h, o);
}
void Overworld::Load(app::rom::ROM& rom) {
void Overworld::Load(app::rom::ROM& rom, uchar* allGfxPtr) {
rom_ = rom;
allGfx16Ptr = allGfxPtr;
for (int i = 0; i < 0x2B; i++) {
tileLeftEntrance.push_back(constants::overworldEntranceAllowedTilesLeft +
(i * 2));
@@ -54,8 +55,8 @@ void Overworld::Load(app::rom::ROM& rom) {
DecompressAllMapTiles();
// Map Initialization
for (int i = 0; i < 160; i++) {
overworld_maps_.push_back(OverworldMap(rom_, tiles16, (uchar)i));
for (int i = 0; i < constants::NumberOfOWMaps; i++) {
overworld_maps_.push_back(OverworldMap(rom_, tiles16, i));
}
FetchLargeMaps();
LoadOverworldMap();
@@ -64,7 +65,7 @@ void Overworld::Load(app::rom::ROM& rom) {
for (int i = 0; i < 160; i++) {
overworld_maps_[i].BuildMap(mapParent, size, gameState, allmapsTilesLW,
allmapsTilesDW, allmapsTilesSP,
currentOWgfx16Ptr);
currentOWgfx16Ptr, allGfx16Ptr, mapblockset16);
}
isLoaded = true;
@@ -298,9 +299,9 @@ void Overworld::FetchLargeMaps() {
}
void Overworld::LoadOverworldMap() {
overworldMapBitmap = new Bitmap(128, 128, 8, overworldMapPointer);
overworldMapBitmap.Create(128, 128, 8, overworldMapPointer);
char* ptr = overworldMapPointer;
auto ptr = overworldMapPointer;
int pos = 0;
for (int sy = 0; sy < 16; sy++) {
@@ -315,7 +316,8 @@ void Overworld::LoadOverworldMap() {
}
}
// overworld_map_texture = overworldMapBitmap->CreateTexture(rom_.Renderer());
auto renderer = rom_.Renderer();
overworldMapBitmap.CreateTexture(renderer);
}
} // namespace zelda3

View File

@@ -22,13 +22,13 @@ class Overworld {
Overworld() = default;
~Overworld();
void Load(app::rom::ROM& rom);
void Load(app::rom::ROM& rom, uchar* allGfxPtr);
inline auto GetTiles16() const { return tiles16; }
inline auto GetCurrentGfxSetPtr() { return currentOWgfx16Ptr; }
inline auto GetMapBlockset16Ptr() { return mapblockset16; }
char* overworldMapPointer = new char[0x40000];
gfx::Bitmap* overworldMapBitmap;
uchar* overworldMapPointer = new uchar[0x40000];
gfx::Bitmap overworldMapBitmap;
private:
ushort GenerateTile32(int i, int k, int dimension);
@@ -50,6 +50,7 @@ class Overworld {
std::vector<ushort> tileLeftEntrance;
std::vector<ushort> tileRightEntrance;
uchar* allGfx16Ptr = nullptr;
uchar* mapblockset16 = new uchar[1048576];
uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
SDL_Texture* overworld_map_texture;

View File

@@ -15,7 +15,7 @@ using namespace core;
using namespace gfx;
OverworldMap::OverworldMap(app::rom::ROM& rom,
const std::vector<gfx::Tile16> tiles16, uchar index)
const std::vector<gfx::Tile16> tiles16, int index)
: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
if (index != 0x80) {
if (index <= 150) {
@@ -111,9 +111,12 @@ OverworldMap::OverworldMap(app::rom::ROM& rom,
void OverworldMap::BuildMap(uchar* mapParent, int count, int gameState,
ushort** allmapsTilesLW, ushort** allmapsTilesDW,
ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr) {
ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr,
uchar* allGfxPtr, uchar* mapblockset16) {
tilesUsed = new ushort*[32];
currentOWgfx16Ptr_ = currentOWgfx16Ptr;
allGfx16Ptr_ = allGfxPtr;
mapblockset16_ = mapblockset16;
for (int i = 0; i < 32; i++) tilesUsed[i] = new ushort;
if (largeMap) {
@@ -121,8 +124,20 @@ void OverworldMap::BuildMap(uchar* mapParent, int count, int gameState,
if (parent != index) {
if (!firstLoad) {
gfx = rom_.GetRawData()[constants::mapGfx + parent];
palette = rom_.GetRawData()[constants::overworldMapPalette + parent];
if (index >= 0x80 && index <= 0x8A && index != 0x88) {
gfx = rom_.GetRawData()[core::constants::overworldSpecialGFXGroup +
(parent - 128)];
palette =
rom_.GetRawData()[core::constants::overworldSpecialPALGroup + 1];
} else if (index == 0x88) {
gfx = 81;
palette = 0;
} else {
gfx = rom_.GetRawData()[core::constants::mapGfx + parent];
palette =
rom_.GetRawData()[core::constants::overworldMapPalette + parent];
}
firstLoad = true;
}
}
@@ -155,16 +170,16 @@ void OverworldMap::BuildMap(uchar* mapParent, int count, int gameState,
}
}
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
int* sourcebmpPtr) {
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
uchar* sourcebmpPtr) {
int sourceY = (tile / 8);
int sourceX = (tile) - ((sourceY)*8);
int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) +
((tile / 8) * 2048); //(sourceX * 16) + (sourceY * 128);
uchar* sourcePtr = (uchar*)sourcebmpPtr;
auto sourcePtr = sourcebmpPtr;
int destPtrPos = (x + (y * 512));
uchar* destPtr = (uchar*)destbmpPtr;
auto destPtr = destbmpPtr;
for (int ystrip = 0; ystrip < 16; ystrip++) {
for (int xstrip = 0; xstrip < 16; xstrip++) {
@@ -175,10 +190,9 @@ void OverworldMap::CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
}
void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
int* destbmpPtr, int* sourcebmpPtr) {
auto gfx16Data = (uchar*)destbmpPtr;
auto gfx8Data = currentOWgfx16Ptr;
uchar* destbmpPtr, uchar* sourcebmpPtr) {
auto gfx16Data = destbmpPtr;
auto gfx8Data = currentOWgfx16Ptr_;
int offsets[] = {0, 8, 4096, 4104};
@@ -197,8 +211,8 @@ void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
}
void OverworldMap::BuildTiles16Gfx(int count) {
uchar* gfx16Data = (uchar*)mapblockset16;
uchar* gfx8Data = currentOWgfx16Ptr;
auto gfx16Data = mapblockset16_;
auto gfx8Data = currentOWgfx16Ptr_;
int offsets[] = {0, 8, 1024, 1032};
auto yy = 0;
@@ -335,11 +349,7 @@ void OverworldMap::BuildTileset(int gameState) {
}
uchar* currentmapgfx8Data = currentOWgfx16Ptr_;
// (uchar*)GFX.currentOWgfx16Ptr.ToPointer(); // loaded gfx for the current
// // map (empty at this point)
uchar* allgfxData = new uchar[(128 * 7136) / 2];
// (uchar*)GFX.allgfx16Ptr
// .ToPointer(); // all gfx of the game pack of 2048 uchars (4bpp)
uchar* allgfxData = allGfx16Ptr_;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 2048; j++) {

View File

@@ -16,41 +16,40 @@ using ushort = unsigned short;
class OverworldMap {
public:
uchar parent = 0;
uchar index = 0;
int index = 0;
uchar gfx = 0;
uchar palette = 0;
bool firstLoad = false;
short messageID = 0;
bool largeMap = false;
bool needRefresh = false;
uchar sprgfx[3];
uchar sprpalette[3];
uchar musics[4];
app::rom::ROM rom_;
int* gfxPtr = new int[512 * 512];
int* mapblockset16 = new int[1048576];
uchar* gfxPtr = new uchar[512 * 512];
uchar* mapblockset16_ = nullptr;
uchar* currentOWgfx16Ptr_ = nullptr;
uchar* allGfx16Ptr_ = nullptr;
gfx::Bitmap gfxBitmap;
std::vector<gfx::Tile16> tiles16_;
uchar* staticgfx =
new uchar[16]; // Need to be used to display map and not pre render it!
ushort** tilesUsed;
bool needRefresh = false;
app::rom::ROM rom_;
uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
std::vector<gfx::Tile16> tiles16_;
OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
uchar index);
int index);
void BuildMap(uchar* mapParent, int count, int gameState,
ushort** allmapsTilesLW, ushort** allmapsTilesDW,
ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr);
void CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
int* sourcebmpPtr);
void CopyTile8bpp16From8(int xP, int yP, int tileID, int* destbmpPtr,
int* sourcebmpPtr);
ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr,
uchar* allGfxPtr, uchar* mapblockset16);
void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
uchar* sourcebmpPtr);
void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
uchar* sourcebmpPtr);
private:
void BuildTiles16Gfx(int count);

View File

@@ -38,7 +38,6 @@ void OverworldEditor::Update() {
if (rom_.isLoaded()) {
if (!all_gfx_loaded_) {
LoadGraphics();
// overworld_.Load(rom_);
all_gfx_loaded_ = true;
}
}
@@ -133,7 +132,8 @@ void OverworldEditor::DrawToolset() {
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_UPDATE)) {
overworld_.Load(rom_);
overworld_.Load(rom_, allGfx16Ptr);
LoadBlockset();
}
@@ -349,10 +349,11 @@ void OverworldEditor::DrawTile16Selector() {
}
if (map_blockset_loaded_) {
draw_list->AddImage((void *)(SDL_Texture *)mapblockset16Bitmap.GetTexture(),
ImVec2(canvas_p0.x + 2, canvas_p0.y + 2),
ImVec2(canvas_p0.x + (mapblockset16Bitmap.GetWidth() * 2),
canvas_p0.y + (mapblockset16Bitmap.GetHeight() * 2)));
draw_list->AddImage(
(void *)(SDL_Texture *)mapblockset16Bitmap.GetTexture(),
ImVec2(canvas_p0.x + 2, canvas_p0.y + 2),
ImVec2(canvas_p0.x + (mapblockset16Bitmap.GetWidth() * 2),
canvas_p0.y + (mapblockset16Bitmap.GetHeight() * 2)));
}
// Draw grid + all lines in the canvas
@@ -448,10 +449,11 @@ void OverworldEditor::DrawChangelist() {
}
void OverworldEditor::LoadBlockset() {
rom_.CreateAllGraphicsData(allGfx16Ptr);
auto tiles = overworld_.GetTiles16();
app::gfx::BuildTiles16Gfx(overworld_.GetMapBlockset16Ptr(),
overworld_.GetCurrentGfxSetPtr(), tiles);
mapblockset16Bitmap.Create(128, 8192, 128, overworld_.GetMapBlockset16Ptr());
mapblockset16Bitmap.Create(128, 8192, 8, overworld_.GetMapBlockset16Ptr());
mapblockset16Bitmap.CreateTexture(rom_.Renderer());
map_blockset_loaded_ = true;
}

View File

@@ -10,6 +10,7 @@ FetchContent_MakeAvailable(googletest)
enable_testing()
find_package(PNG REQUIRED)
find_package(SDL2 REQUIRED)
set(SNESHACKING_PATH "../src/Library/sneshacking/src")
@@ -33,6 +34,7 @@ target_include_directories(
../src/Library/
../src/
${SNESHACKING_PATH}
${SDL_INCLUDE_DIRS}
)
target_link_libraries(