Enhance testing framework and UI integration for YAZE
- Added a comprehensive testing framework with support for unit, integration, and UI tests, improving overall test coverage and reliability. - Integrated ImGui Test Engine for UI testing, allowing for real-time feedback and visualization of test results. - Updated CMake configuration to conditionally include testing components based on build options, enhancing flexibility for developers. - Introduced a new command in the CLI for running asset loading tests on ROMs, providing a straightforward way to validate functionality. - Enhanced error handling and resource management during testing, ensuring stability and clarity in test execution. - Improved user interface with a dedicated test dashboard for monitoring test progress and results, enhancing developer experience.
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@@ -17,11 +17,15 @@ DEFINE_FLAG(std::string, rom_file, "", "The ROM file to load.");
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int main(int argc, char** argv) {
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absl::InitializeSymbolizer(argv[0]);
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// Configure failure signal handler to be less aggressive
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// This prevents false positives during SDL/graphics cleanup
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absl::FailureSignalHandlerOptions options;
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options.symbolize_stacktrace = true;
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options.use_alternate_stack = true;
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options.alarm_on_failure_secs = true;
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options.call_previous_handler = true;
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options.use_alternate_stack = false; // Avoid conflicts with normal stack during cleanup
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options.alarm_on_failure_secs = false; // Don't set alarms that can trigger on natural leaks
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options.call_previous_handler = true; // Allow system handlers to also run
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options.writerfn = nullptr; // Use default writer to avoid custom handling issues
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absl::InstallFailureSignalHandler(options);
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yaze::util::FlagParser parser(yaze::util::global_flag_registry());
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RETURN_IF_EXCEPTION(parser.Parse(argc, argv));
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