Refactor CMake and enhance API documentation for YAZE
- Updated CMakeLists.txt to set a minimum required version of 3.5 and removed older policy settings for improved compatibility. - Enhanced yaze.h and zelda.h with detailed documentation, including versioning information and API descriptions, to improve clarity for developers. - Added new functions for version compatibility checks and improved error handling in the YAZE API. - Refactored existing structures and enums for better readability and maintainability, ensuring a more consistent coding style.
This commit is contained in:
@@ -1,14 +1,8 @@
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# Yet Another Zelda3 Editor
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# by scawful
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cmake_minimum_required(VERSION 3.16)
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cmake_minimum_required(VERSION 3.5)
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# Set policy for older submodules
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if(POLICY CMP0077)
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cmake_policy(SET CMP0077 NEW)
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endif()
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if(POLICY CMP0135)
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cmake_policy(SET CMP0135 NEW)
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endif()
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project(yaze VERSION 0.3.0
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DESCRIPTION "Yet Another Zelda3 Editor"
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LANGUAGES CXX C)
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545
incl/yaze.h
545
incl/yaze.h
@@ -1,6 +1,18 @@
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#ifndef YAZE_H
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#define YAZE_H
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/**
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* @file yaze.h
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* @brief Yet Another Zelda3 Editor (YAZE) - Public C API
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*
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* This header provides the main C API for YAZE, a modern ROM editor for
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* The Legend of Zelda: A Link to the Past. This API allows external
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* applications to interact with YAZE's functionality.
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*
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* @version 0.3.0
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* @author YAZE Team
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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@@ -11,56 +23,290 @@ extern "C" {
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#include "zelda.h"
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/**
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* @defgroup version Version Information
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* @{
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*/
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/** Major version number */
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#define YAZE_VERSION_MAJOR 0
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/** Minor version number */
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#define YAZE_VERSION_MINOR 3
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/** Patch version number */
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#define YAZE_VERSION_PATCH 0
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/** Combined version as a string */
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#define YAZE_VERSION_STRING "0.3.0"
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/** Combined version as a number (major * 10000 + minor * 100 + patch) */
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#define YAZE_VERSION_NUMBER 300
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/** @} */
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typedef struct yaze_editor_context {
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zelda3_rom* rom;
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const char* error_message;
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} yaze_editor_context;
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/**
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* @defgroup core Core API
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* @{
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*/
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/**
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* @brief Status codes returned by YAZE functions
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*
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* All YAZE functions that can fail return a status code to indicate
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* success or the type of error that occurred.
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*/
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typedef enum yaze_status {
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YAZE_UNKNOWN = -1,
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YAZE_OK = 0,
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YAZE_ERROR = 1,
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YAZE_OK = 0, /**< Operation completed successfully */
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YAZE_ERROR_UNKNOWN = -1, /**< Unknown error occurred */
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YAZE_ERROR_INVALID_ARG = 1, /**< Invalid argument provided */
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YAZE_ERROR_FILE_NOT_FOUND = 2, /**< File not found */
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YAZE_ERROR_MEMORY = 3, /**< Memory allocation failed */
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YAZE_ERROR_IO = 4, /**< I/O operation failed */
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YAZE_ERROR_CORRUPTION = 5, /**< Data corruption detected */
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YAZE_ERROR_NOT_INITIALIZED = 6, /**< Component not initialized */
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} yaze_status;
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/**
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* @brief Convert a status code to a human-readable string
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*
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* @param status The status code to convert
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* @return A null-terminated string describing the status
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*/
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const char* yaze_status_to_string(yaze_status status);
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/**
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* @brief Initialize the YAZE library
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*
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* This function must be called before using any other YAZE functions.
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* It initializes internal subsystems and prepares the library for use.
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*
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* @return YAZE_OK on success, error code on failure
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*/
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yaze_status yaze_library_init(void);
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/**
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* @brief Shutdown the YAZE library
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*
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* This function cleans up resources allocated by yaze_library_init().
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* After calling this function, no other YAZE functions should be called
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* until yaze_library_init() is called again.
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*/
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void yaze_library_shutdown(void);
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/**
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* @brief Main entry point for the YAZE application
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*
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* @param argc Number of command line arguments
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* @param argv Array of command line argument strings
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* @return Exit code (0 for success, non-zero for error)
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*/
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int yaze_app_main(int argc, char** argv);
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void yaze_check_version(const char* version);
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yaze_status yaze_init(yaze_editor_context*, char* rom_filename);
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yaze_status yaze_shutdown(yaze_editor_context*);
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/**
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* @brief Check if the current YAZE version is compatible with the expected version
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*
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* @param expected_version Expected version string (e.g., "0.3.0")
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* @return true if compatible, false otherwise
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*/
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bool yaze_check_version_compatibility(const char* expected_version);
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/**
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* @brief Get the current YAZE version string
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*
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* @return A null-terminated string containing the version
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*/
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const char* yaze_get_version_string(void);
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/**
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* @brief Get the current YAZE version number
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*
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* @return Version number (major * 10000 + minor * 100 + patch)
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*/
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int yaze_get_version_number(void);
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/**
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* @brief Initialize a YAZE editor context
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*
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* Creates and initializes an editor context for working with ROM files.
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* The context manages the ROM data and provides access to editing functions.
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*
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* @param context Pointer to context structure to initialize
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* @param rom_filename Path to the ROM file to load (can be NULL to create empty context)
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* @return YAZE_OK on success, error code on failure
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*
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* @note The caller is responsible for calling yaze_shutdown() to clean up the context
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*/
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yaze_status yaze_init(yaze_editor_context* context, const char* rom_filename);
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/**
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* @brief Shutdown and clean up a YAZE editor context
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*
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* Releases all resources associated with the context, including ROM data.
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* After calling this function, the context should not be used.
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*
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* @param context Pointer to context to shutdown
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* @return YAZE_OK on success, error code on failure
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*/
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yaze_status yaze_shutdown(yaze_editor_context* context);
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/** @} */
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/**
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* @defgroup graphics Graphics and Bitmap Functions
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* @{
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*/
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/**
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* @brief Bitmap data structure
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*
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* Represents a bitmap image with pixel data and metadata.
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*/
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typedef struct yaze_bitmap {
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int width;
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int height;
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uint8_t bpp;
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uint8_t* data;
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int width; /**< Width in pixels */
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int height; /**< Height in pixels */
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uint8_t bpp; /**< Bits per pixel (1, 2, 4, 8) */
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uint8_t* data; /**< Pixel data (caller owns memory) */
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} yaze_bitmap;
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/**
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* @brief Load a bitmap from file
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*
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* Loads a bitmap image from the specified file. Supports common
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* image formats and SNES-specific formats.
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*
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* @param filename Path to the image file
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* @return Bitmap structure with loaded data, or empty bitmap on error
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*
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* @note The caller is responsible for freeing the data pointer
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*/
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yaze_bitmap yaze_load_bitmap(const char* filename);
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/**
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* @brief Primitive of 16-bit RGB SNES color.
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* @brief Free bitmap data
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*
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* Releases memory allocated for bitmap pixel data.
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*
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* @param bitmap Pointer to bitmap structure to free
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*/
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void yaze_free_bitmap(yaze_bitmap* bitmap);
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/**
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* @brief Create an empty bitmap
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*
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* Allocates a new bitmap with the specified dimensions.
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*
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* @param width Width in pixels
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* @param height Height in pixels
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* @param bpp Bits per pixel
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* @return Initialized bitmap structure, or empty bitmap on error
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*/
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yaze_bitmap yaze_create_bitmap(int width, int height, uint8_t bpp);
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/**
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* @brief SNES color in 15-bit RGB format (BGR555)
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*
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* Represents a color in the SNES native format. Colors are stored
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* as 8-bit values but only the lower 5 bits are used by the SNES.
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*/
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typedef struct snes_color {
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uint16_t red; /**< Red component of the color. */
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uint16_t blue; /**< Blue component of the color. */
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uint16_t green; /**< Green component of the color. */
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uint16_t red; /**< Red component (0-255, but SNES uses 0-31) */
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uint16_t green; /**< Green component (0-255, but SNES uses 0-31) */
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uint16_t blue; /**< Blue component (0-255, but SNES uses 0-31) */
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} snes_color;
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/**
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* @brief Primitive of a SNES color palette.
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* @brief Convert RGB888 color to SNES color
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*
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* @param r Red component (0-255)
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* @param g Green component (0-255)
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* @param b Blue component (0-255)
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* @return SNES color structure
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*/
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snes_color yaze_rgb_to_snes_color(uint8_t r, uint8_t g, uint8_t b);
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/**
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* @brief Convert SNES color to RGB888
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*
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* @param color SNES color to convert
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* @param r Pointer to store red component (0-255)
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* @param g Pointer to store green component (0-255)
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* @param b Pointer to store blue component (0-255)
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*/
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void yaze_snes_color_to_rgb(snes_color color, uint8_t* r, uint8_t* g, uint8_t* b);
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/**
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* @brief SNES color palette
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*
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* Represents a color palette used by the SNES. Each palette contains
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* up to 256 colors, though most modes use fewer colors per palette.
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*/
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typedef struct snes_palette {
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unsigned int id; /**< ID of the palette. */
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unsigned int size; /**< Size of the palette. */
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snes_color* colors; /**< Pointer to the colors in the palette. */
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uint16_t id; /**< Palette ID (0-255) */
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uint16_t size; /**< Number of colors in palette (1-256) */
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snes_color* colors; /**< Array of colors (caller owns memory) */
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} snes_palette;
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/**
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* @brief Create an empty palette
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*
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* @param id Palette ID
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* @param size Number of colors to allocate
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* @return Initialized palette structure, or NULL on error
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*/
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snes_palette* yaze_create_palette(uint16_t id, uint16_t size);
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/**
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* @brief Free palette memory
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*
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* @param palette Pointer to palette to free
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*/
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void yaze_free_palette(snes_palette* palette);
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/**
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* @brief Load palette from ROM
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*
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* @param rom ROM to load palette from
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* @param palette_id ID of palette to load
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* @return Loaded palette, or NULL on error
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*/
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snes_palette* yaze_load_palette_from_rom(const zelda3_rom* rom, uint16_t palette_id);
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/**
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* @brief 8x8 SNES tile data
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*
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* Represents an 8x8 pixel tile with indexed color data.
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* Each pixel value is an index into a palette.
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*/
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typedef struct snes_tile8 {
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uint32_t id;
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uint32_t palette_id;
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uint8_t data[64];
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uint32_t id; /**< Tile ID for reference */
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uint32_t palette_id; /**< Associated palette ID */
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uint8_t data[64]; /**< 64 pixels in row-major order (y*8+x) */
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} snes_tile8;
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/**
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* @brief Load tile data from ROM
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*
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* @param rom ROM to load from
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* @param tile_id ID of tile to load
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* @param bpp Bits per pixel (1, 2, 4, 8)
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* @return Loaded tile data, or empty tile on error
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*/
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snes_tile8 yaze_load_tile_from_rom(const zelda3_rom* rom, uint32_t tile_id, uint8_t bpp);
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/**
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* @brief Convert tile data between different bit depths
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*
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* @param tile Source tile data
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* @param from_bpp Source bits per pixel
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* @param to_bpp Target bits per pixel
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* @return Converted tile data
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*/
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snes_tile8 yaze_convert_tile_bpp(const snes_tile8* tile, uint8_t from_bpp, uint8_t to_bpp);
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typedef struct snes_tile_info {
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uint16_t id;
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uint8_t palette;
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@@ -80,55 +326,180 @@ typedef struct snes_tile32 {
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uint16_t t3;
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} snes_tile32;
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/** @} */
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/**
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* @brief Get a color from a palette set.
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* @defgroup rom ROM Manipulation
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* @{
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*/
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/**
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* @brief Load a ROM file
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*
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* Loads a Zelda 3 ROM file and validates its format.
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*
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* @param filename Path to ROM file (.sfc, .smc, etc.)
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* @return Pointer to ROM structure, or NULL on error
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*
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* @note Caller must call yaze_unload_rom() to free memory
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*/
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zelda3_rom* yaze_load_rom_file(const char* filename);
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/**
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* @brief Validate ROM integrity
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*
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* Checks if the ROM data is valid and uncorrupted.
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*
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* @param rom ROM to validate
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* @return YAZE_OK if valid, error code if corrupted
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*/
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yaze_status yaze_validate_rom(const zelda3_rom* rom);
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/**
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* @brief Get ROM information
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*
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* @param rom ROM to query
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* @param version Pointer to store detected ROM version
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* @param size Pointer to store ROM size in bytes
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* @return YAZE_OK on success, error code on failure
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*/
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yaze_status yaze_get_rom_info(const zelda3_rom* rom, zelda3_version* version, uint64_t* size);
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/**
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* @brief Get a color from a palette set
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*
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* @details This function gets a color from a palette set and returns it as a
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* snes_color object.
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* Retrieves a specific color from a palette set in the ROM.
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*
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* @param rom The ROM to get the color from.
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* @param palette_set The palette set to get the color from.
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* @param palette The palette to get the color from.
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* @param color The color to get from the palette.
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* @return The color from the palette set.
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* @param rom The ROM to get the color from
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* @param palette_set The palette set index (0-255)
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* @param palette The palette index within the set (0-15)
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* @param color The color index within the palette (0-15)
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* @return The color from the palette set
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*/
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snes_color yaze_get_color_from_paletteset(const zelda3_rom* rom,
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int palette_set, int palette,
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int color);
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/** @} */
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/**
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* @brief Load the overworld from the ROM.
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* @defgroup overworld Overworld Functions
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* @{
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*/
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/**
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* @brief Load the overworld from ROM
|
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*
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* @param rom The ROM to load the overworld from.
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* @return The status of the operation. If the operation is successful, the
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* overworld object will be populated with the overworld from the ROM.
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* Loads and parses the overworld data from the ROM, including all maps,
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* sprites, and related data structures.
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*
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* @param rom The ROM to load the overworld from
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* @return Pointer to overworld structure, or NULL on error
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*
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* @note Caller must free the returned pointer when done
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*/
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zelda3_overworld* yaze_load_overworld(const zelda3_rom* rom);
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/**
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* @brief Load all rooms from the ROM.
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*
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* @details This function loads all rooms from the ROM and returns them as an
|
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* array of rooms.
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*
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* @param rom The ROM to load rooms from.
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* @return The status of the operation. If the operation is successful, the
|
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* rooms array will be populated with the rooms from the ROM.
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* @brief Free overworld data
|
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*
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* @param overworld Pointer to overworld to free
|
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*/
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zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom);
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void yaze_free_overworld(zelda3_overworld* overworld);
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/**
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* @brief Load all messages from the ROM.
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*
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* @details This function loads all messages from the ROM and returns them as an
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* array of messages.
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*
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* @param rom The ROM to load messages from.
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* @param messages Pointer to an array of messages.
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* @return The status of the operation. If the operation is successful, the
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* messages array will be populated with the messages from the ROM.
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* @brief Get overworld map by index
|
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*
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* @param overworld Overworld data
|
||||
* @param map_index Map index (0-159 for most ROMs)
|
||||
* @return Pointer to map data, or NULL if invalid index
|
||||
*/
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yaze_status yaze_load_messages(zelda3_rom* rom, zelda3_message** messages);
|
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const zelda3_overworld_map* yaze_get_overworld_map(const zelda3_overworld* overworld, int map_index);
|
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/**
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||||
* @brief Get total number of overworld maps
|
||||
*
|
||||
* @param overworld Overworld data
|
||||
* @return Number of maps available
|
||||
*/
|
||||
int yaze_get_overworld_map_count(const zelda3_overworld* overworld);
|
||||
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @defgroup dungeon Dungeon Functions
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Load all dungeon rooms from ROM
|
||||
*
|
||||
* Loads and parses all dungeon room data from the ROM.
|
||||
*
|
||||
* @param rom The ROM to load rooms from
|
||||
* @param room_count Pointer to store the number of rooms loaded
|
||||
* @return Array of room structures, or NULL on error
|
||||
*
|
||||
* @note Caller must free the returned array when done
|
||||
*/
|
||||
zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom, int* room_count);
|
||||
|
||||
/**
|
||||
* @brief Load a specific dungeon room
|
||||
*
|
||||
* @param rom ROM to load from
|
||||
* @param room_id Room ID to load (0-295 for most ROMs)
|
||||
* @return Pointer to room data, or NULL on error
|
||||
*/
|
||||
const zelda3_dungeon_room* yaze_load_room(const zelda3_rom* rom, int room_id);
|
||||
|
||||
/**
|
||||
* @brief Free dungeon room data
|
||||
*
|
||||
* @param rooms Array of rooms to free
|
||||
* @param room_count Number of rooms in array
|
||||
*/
|
||||
void yaze_free_rooms(zelda3_dungeon_room* rooms, int room_count);
|
||||
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @defgroup messages Message System
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Load all text messages from ROM
|
||||
*
|
||||
* Loads and parses all in-game text messages from the ROM.
|
||||
*
|
||||
* @param rom The ROM to load messages from
|
||||
* @param messages Pointer to store array of messages
|
||||
* @param message_count Pointer to store number of messages loaded
|
||||
* @return YAZE_OK on success, error code on failure
|
||||
*
|
||||
* @note Caller must free the messages array when done
|
||||
*/
|
||||
yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages, int* message_count);
|
||||
|
||||
/**
|
||||
* @brief Get a specific message by ID
|
||||
*
|
||||
* @param rom ROM to load from
|
||||
* @param message_id Message ID to retrieve
|
||||
* @return Pointer to message data, or NULL if not found
|
||||
*/
|
||||
const zelda3_message* yaze_get_message(const zelda3_rom* rom, int message_id);
|
||||
|
||||
/**
|
||||
* @brief Free message data
|
||||
*
|
||||
* @param messages Array of messages to free
|
||||
* @param message_count Number of messages in array
|
||||
*/
|
||||
void yaze_free_messages(zelda3_message* messages, int message_count);
|
||||
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @brief Function pointer to initialize the extension.
|
||||
@@ -139,31 +510,77 @@ typedef void (*yaze_initialize_func)(yaze_editor_context* context);
|
||||
typedef void (*yaze_cleanup_func)(void);
|
||||
|
||||
/**
|
||||
* @brief Extension interface for Yaze.
|
||||
* @defgroup extensions Extension System
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Extension interface for YAZE
|
||||
*
|
||||
* @details Yaze extensions can be written in C or Python.
|
||||
* Defines the interface for YAZE extensions. Extensions can add new
|
||||
* functionality to YAZE and can be written in C or other languages.
|
||||
*/
|
||||
typedef struct yaze_extension {
|
||||
const char* name;
|
||||
const char* version;
|
||||
const char* name; /**< Extension name (must not be NULL) */
|
||||
const char* version; /**< Extension version string */
|
||||
const char* description; /**< Brief description of functionality */
|
||||
const char* author; /**< Extension author */
|
||||
int api_version; /**< Required YAZE API version */
|
||||
|
||||
/**
|
||||
* @brief Function to initialize the extension.
|
||||
* @brief Initialize the extension
|
||||
*
|
||||
* @details This function is called when the extension is loaded. It can be
|
||||
* used to set up any resources or state needed by the extension.
|
||||
* Called when the extension is loaded. Use this to set up
|
||||
* any resources or state needed by the extension.
|
||||
*
|
||||
* @param context Editor context provided by YAZE
|
||||
* @return YAZE_OK on success, error code on failure
|
||||
*/
|
||||
yaze_initialize_func initialize;
|
||||
yaze_status (*initialize)(yaze_editor_context* context);
|
||||
|
||||
/**
|
||||
* @brief Function to clean up the extension.
|
||||
* @brief Clean up the extension
|
||||
*
|
||||
* @details This function is called when the extension is unloaded. It can be
|
||||
* used to clean up any resources or state used by the extension.
|
||||
* Called when the extension is unloaded. Use this to clean up
|
||||
* any resources or state used by the extension.
|
||||
*/
|
||||
yaze_cleanup_func cleanup;
|
||||
void (*cleanup)(void);
|
||||
|
||||
/**
|
||||
* @brief Get extension capabilities
|
||||
*
|
||||
* Returns a bitmask indicating what features this extension provides.
|
||||
*
|
||||
* @return Capability flags (see YAZE_EXT_CAP_* constants)
|
||||
*/
|
||||
uint32_t (*get_capabilities)(void);
|
||||
} yaze_extension;
|
||||
|
||||
/** Extension capability flags */
|
||||
#define YAZE_EXT_CAP_ROM_EDITING (1 << 0) /**< Can edit ROM data */
|
||||
#define YAZE_EXT_CAP_GRAPHICS (1 << 1) /**< Provides graphics functions */
|
||||
#define YAZE_EXT_CAP_AUDIO (1 << 2) /**< Provides audio functions */
|
||||
#define YAZE_EXT_CAP_SCRIPTING (1 << 3) /**< Provides scripting support */
|
||||
#define YAZE_EXT_CAP_IMPORT_EXPORT (1 << 4) /**< Can import/export data */
|
||||
|
||||
/**
|
||||
* @brief Register an extension with YAZE
|
||||
*
|
||||
* @param extension Extension to register
|
||||
* @return YAZE_OK on success, error code on failure
|
||||
*/
|
||||
yaze_status yaze_register_extension(const yaze_extension* extension);
|
||||
|
||||
/**
|
||||
* @brief Unregister an extension
|
||||
*
|
||||
* @param name Name of extension to unregister
|
||||
* @return YAZE_OK on success, error code on failure
|
||||
*/
|
||||
yaze_status yaze_unregister_extension(const char* name);
|
||||
|
||||
/** @} */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
493
incl/zelda.h
493
incl/zelda.h
@@ -1,6 +1,17 @@
|
||||
#ifndef ZELDA_H
|
||||
#define ZELDA_H
|
||||
|
||||
/**
|
||||
* @file zelda.h
|
||||
* @brief The Legend of Zelda: A Link to the Past - Data Structures and Constants
|
||||
*
|
||||
* This header defines data structures and constants specific to
|
||||
* The Legend of Zelda: A Link to the Past ROM format and game data.
|
||||
*
|
||||
* @version 0.3.0
|
||||
* @author YAZE Team
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@@ -9,40 +20,126 @@ extern "C" {
|
||||
#include <stdint.h>
|
||||
|
||||
/**
|
||||
* @brief Different versions of the game supported by yaze.
|
||||
* @defgroup rom_types ROM Types and Versions
|
||||
* @{
|
||||
*/
|
||||
enum zelda3_version {
|
||||
US = 1, // US version
|
||||
JP = 2, // JP version
|
||||
SD = 3, // Super Donkey Proto (Experimental)
|
||||
RANDO = 4, // Randomizer (Unimplemented)
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Pointers for each version of the game.
|
||||
* @brief Different versions of the game supported by YAZE
|
||||
*
|
||||
* YAZE supports multiple regional versions and ROM hacks of
|
||||
* The Legend of Zelda: A Link to the Past.
|
||||
*/
|
||||
struct zelda3_version_pointers {
|
||||
uint32_t kGfxAnimatedPointer;
|
||||
uint32_t kOverworldGfxGroups1;
|
||||
uint32_t kOverworldGfxGroups2;
|
||||
uint32_t kCompressedAllMap32PointersHigh;
|
||||
uint32_t kCompressedAllMap32PointersLow;
|
||||
uint32_t kOverworldMapPaletteGroup;
|
||||
uint32_t kOverlayPointers;
|
||||
uint32_t kOverlayPointersBank;
|
||||
uint32_t kOverworldTilesType;
|
||||
uint32_t kOverworldGfxPtr1;
|
||||
uint32_t kOverworldGfxPtr2;
|
||||
uint32_t kOverworldGfxPtr3;
|
||||
uint32_t kMap32TileTL;
|
||||
uint32_t kMap32TileTR;
|
||||
uint32_t kMap32TileBL;
|
||||
uint32_t kMap32TileBR;
|
||||
uint32_t kSpriteBlocksetPointer;
|
||||
uint32_t kDungeonPalettesGroups;
|
||||
};
|
||||
typedef enum zelda3_version {
|
||||
ZELDA3_VERSION_UNKNOWN = 0, /**< Unknown or unsupported version */
|
||||
ZELDA3_VERSION_US = 1, /**< US/North American version */
|
||||
ZELDA3_VERSION_JP = 2, /**< Japanese version */
|
||||
ZELDA3_VERSION_EU = 3, /**< European version */
|
||||
ZELDA3_VERSION_PROTO = 4, /**< Prototype/development version */
|
||||
ZELDA3_VERSION_RANDOMIZER = 5, /**< Randomizer ROM (experimental) */
|
||||
|
||||
// Legacy aliases for backward compatibility
|
||||
US = ZELDA3_VERSION_US, /**< @deprecated Use ZELDA3_VERSION_US */
|
||||
JP = ZELDA3_VERSION_JP, /**< @deprecated Use ZELDA3_VERSION_JP */
|
||||
SD = ZELDA3_VERSION_PROTO, /**< @deprecated Use ZELDA3_VERSION_PROTO */
|
||||
RANDO = ZELDA3_VERSION_RANDOMIZER, /**< @deprecated Use ZELDA3_VERSION_RANDOMIZER */
|
||||
} zelda3_version;
|
||||
|
||||
/**
|
||||
* @brief Detect ROM version from header data
|
||||
*
|
||||
* @param rom_data Pointer to ROM data
|
||||
* @param size Size of ROM data in bytes
|
||||
* @return Detected version, or ZELDA3_VERSION_UNKNOWN if not recognized
|
||||
*/
|
||||
zelda3_version zelda3_detect_version(const uint8_t* rom_data, size_t size);
|
||||
|
||||
/**
|
||||
* @brief Get version name as string
|
||||
*
|
||||
* @param version Version enum value
|
||||
* @return Human-readable version name
|
||||
*/
|
||||
const char* zelda3_version_to_string(zelda3_version version);
|
||||
|
||||
/**
|
||||
* @brief ROM data pointers for different game versions
|
||||
*
|
||||
* Contains memory addresses where specific data structures are located
|
||||
* within the ROM. These addresses vary between different regional versions.
|
||||
*/
|
||||
typedef struct zelda3_version_pointers {
|
||||
// New Google C++ style names
|
||||
uint32_t gfx_animated_pointer; /**< Animated graphics pointer */
|
||||
uint32_t overworld_gfx_groups1; /**< Overworld graphics group 1 */
|
||||
uint32_t overworld_gfx_groups2; /**< Overworld graphics group 2 */
|
||||
uint32_t compressed_map32_pointers_high; /**< Map32 high pointers */
|
||||
uint32_t compressed_map32_pointers_low; /**< Map32 low pointers */
|
||||
uint32_t overworld_map_palette_group; /**< Map palette groups */
|
||||
uint32_t overlay_pointers; /**< Overlay data pointers */
|
||||
uint32_t overlay_pointers_bank; /**< Overlay bank number */
|
||||
uint32_t overworld_tiles_type; /**< Tile type definitions */
|
||||
uint32_t overworld_gfx_ptr1; /**< Graphics pointer 1 */
|
||||
uint32_t overworld_gfx_ptr2; /**< Graphics pointer 2 */
|
||||
uint32_t overworld_gfx_ptr3; /**< Graphics pointer 3 */
|
||||
uint32_t map32_tile_tl; /**< 32x32 tile top-left */
|
||||
uint32_t map32_tile_tr; /**< 32x32 tile top-right */
|
||||
uint32_t map32_tile_bl; /**< 32x32 tile bottom-left */
|
||||
uint32_t map32_tile_br; /**< 32x32 tile bottom-right */
|
||||
uint32_t sprite_blockset_pointer; /**< Sprite graphics pointer */
|
||||
uint32_t dungeon_palettes_groups; /**< Dungeon palette groups */
|
||||
|
||||
// Legacy aliases for backward compatibility (deprecated)
|
||||
uint32_t kGfxAnimatedPointer; /**< @deprecated Use gfx_animated_pointer */
|
||||
uint32_t kOverworldGfxGroups1; /**< @deprecated Use overworld_gfx_groups1 */
|
||||
uint32_t kOverworldGfxGroups2; /**< @deprecated Use overworld_gfx_groups2 */
|
||||
uint32_t kCompressedAllMap32PointersHigh; /**< @deprecated Use compressed_map32_pointers_high */
|
||||
uint32_t kCompressedAllMap32PointersLow; /**< @deprecated Use compressed_map32_pointers_low */
|
||||
uint32_t kOverworldMapPaletteGroup; /**< @deprecated Use overworld_map_palette_group */
|
||||
uint32_t kOverlayPointers; /**< @deprecated Use overlay_pointers */
|
||||
uint32_t kOverlayPointersBank; /**< @deprecated Use overlay_pointers_bank */
|
||||
uint32_t kOverworldTilesType; /**< @deprecated Use overworld_tiles_type */
|
||||
uint32_t kOverworldGfxPtr1; /**< @deprecated Use overworld_gfx_ptr1 */
|
||||
uint32_t kOverworldGfxPtr2; /**< @deprecated Use overworld_gfx_ptr2 */
|
||||
uint32_t kOverworldGfxPtr3; /**< @deprecated Use overworld_gfx_ptr3 */
|
||||
uint32_t kMap32TileTL; /**< @deprecated Use map32_tile_tl */
|
||||
uint32_t kMap32TileTR; /**< @deprecated Use map32_tile_tr */
|
||||
uint32_t kMap32TileBL; /**< @deprecated Use map32_tile_bl */
|
||||
uint32_t kMap32TileBR; /**< @deprecated Use map32_tile_br */
|
||||
uint32_t kSpriteBlocksetPointer; /**< @deprecated Use sprite_blockset_pointer */
|
||||
uint32_t kDungeonPalettesGroups; /**< @deprecated Use dungeon_palettes_groups */
|
||||
} zelda3_version_pointers;
|
||||
|
||||
/**
|
||||
* @brief Get version-specific pointers
|
||||
*
|
||||
* @param version ROM version
|
||||
* @return Pointer to version-specific address structure
|
||||
*/
|
||||
const zelda3_version_pointers* zelda3_get_version_pointers(zelda3_version version);
|
||||
|
||||
const static zelda3_version_pointers zelda3_us_pointers = {
|
||||
// New style names
|
||||
0x10275, // gfx_animated_pointer
|
||||
0x5D97, // overworld_gfx_groups1
|
||||
0x6073, // overworld_gfx_groups2
|
||||
0x1794D, // compressed_map32_pointers_high
|
||||
0x17B2D, // compressed_map32_pointers_low
|
||||
0x75504, // overworld_map_palette_group
|
||||
0x77664, // overlay_pointers
|
||||
0x0E, // overlay_pointers_bank
|
||||
0x71459, // overworld_tiles_type
|
||||
0x4F80, // overworld_gfx_ptr1
|
||||
0x505F, // overworld_gfx_ptr2
|
||||
0x513E, // overworld_gfx_ptr3
|
||||
0x18000, // map32_tile_tl
|
||||
0x1B400, // map32_tile_tr
|
||||
0x20000, // map32_tile_bl
|
||||
0x23400, // map32_tile_br
|
||||
0x5B57, // sprite_blockset_pointer
|
||||
0x75460, // dungeon_palettes_groups
|
||||
|
||||
// Legacy k-prefixed names (same values for backward compatibility)
|
||||
0x10275, // kGfxAnimatedPointer
|
||||
0x5D97, // kOverworldGfxGroups1
|
||||
0x6073, // kOverworldGfxGroups2
|
||||
@@ -64,6 +161,27 @@ const static zelda3_version_pointers zelda3_us_pointers = {
|
||||
};
|
||||
|
||||
const static zelda3_version_pointers zelda3_jp_pointers = {
|
||||
// New style names
|
||||
0x10624, // gfx_animated_pointer
|
||||
0x5DD7, // overworld_gfx_groups1
|
||||
0x60B3, // overworld_gfx_groups2
|
||||
0x176B1, // compressed_map32_pointers_high
|
||||
0x17891, // compressed_map32_pointers_low
|
||||
0x67E74, // overworld_map_palette_group
|
||||
0x3FAF4, // overlay_pointers
|
||||
0x07, // overlay_pointers_bank
|
||||
0x7FD94, // overworld_tiles_type
|
||||
0x4FC0, // overworld_gfx_ptr1
|
||||
0x509F, // overworld_gfx_ptr2
|
||||
0x517E, // overworld_gfx_ptr3
|
||||
0x18000, // map32_tile_tl
|
||||
0x1B3C0, // map32_tile_tr
|
||||
0x20000, // map32_tile_bl
|
||||
0x233C0, // map32_tile_br
|
||||
0x5B97, // sprite_blockset_pointer
|
||||
0x67DD0, // dungeon_palettes_groups
|
||||
|
||||
// Legacy k-prefixed names (same values for backward compatibility)
|
||||
0x10624, // kGfxAnimatedPointer
|
||||
0x5DD7, // kOverworldGfxGroups1
|
||||
0x60B3, // kOverworldGfxGroups2
|
||||
@@ -84,119 +202,296 @@ const static zelda3_version_pointers zelda3_jp_pointers = {
|
||||
0x67DD0, // kDungeonPalettesGroups
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief ROM data structure
|
||||
*
|
||||
* Represents a loaded Zelda 3 ROM with its data and metadata.
|
||||
*/
|
||||
typedef struct zelda3_rom {
|
||||
const char* filename;
|
||||
uint8_t* data;
|
||||
uint64_t size;
|
||||
void* impl; // yaze::Rom*
|
||||
const char* filename; /**< Original filename (can be NULL) */
|
||||
uint8_t* data; /**< ROM data (read-only for external users) */
|
||||
uint64_t size; /**< Size of ROM data in bytes */
|
||||
zelda3_version version; /**< Detected ROM version */
|
||||
bool is_modified; /**< True if ROM has been modified */
|
||||
void* impl; /**< Internal implementation pointer */
|
||||
} zelda3_rom;
|
||||
|
||||
zelda3_rom* yaze_load_rom(const char* filename);
|
||||
void yaze_unload_rom(zelda3_rom* rom);
|
||||
void yaze_save_rom(zelda3_rom* rom, const char* filename);
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @brief Primitive of a message.
|
||||
* @defgroup rom_functions ROM File Operations
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Load a ROM file
|
||||
*
|
||||
* @param filename Path to ROM file
|
||||
* @return Loaded ROM structure, or NULL on error
|
||||
*/
|
||||
zelda3_rom* yaze_load_rom(const char* filename);
|
||||
|
||||
/**
|
||||
* @brief Unload and free ROM data
|
||||
*
|
||||
* @param rom ROM to unload
|
||||
*/
|
||||
void yaze_unload_rom(zelda3_rom* rom);
|
||||
|
||||
/**
|
||||
* @brief Save ROM to file
|
||||
*
|
||||
* @param rom ROM to save
|
||||
* @param filename Output filename
|
||||
* @return YAZE_OK on success, error code on failure
|
||||
*/
|
||||
int yaze_save_rom(zelda3_rom* rom, const char* filename);
|
||||
|
||||
/**
|
||||
* @brief Create a copy of ROM data
|
||||
*
|
||||
* @param rom Source ROM
|
||||
* @return Copy of ROM, or NULL on error
|
||||
*/
|
||||
zelda3_rom* yaze_copy_rom(const zelda3_rom* rom);
|
||||
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @defgroup messages Message Data Structures
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief In-game text message data
|
||||
*
|
||||
* Represents a text message from the game, including both raw
|
||||
* ROM data and parsed/decoded text content.
|
||||
*/
|
||||
typedef struct zelda3_message {
|
||||
uint8_t id;
|
||||
uint8_t address;
|
||||
uint8_t *raw_string;
|
||||
uint8_t *contents_parsed;
|
||||
uint8_t *data;
|
||||
uint8_t *data_parsed;
|
||||
uint16_t id; /**< Message ID (0-65535) */
|
||||
uint32_t rom_address; /**< Address in ROM where message data starts */
|
||||
uint16_t length; /**< Length of message data in bytes */
|
||||
uint8_t* raw_data; /**< Raw message data from ROM */
|
||||
char* parsed_text; /**< Decoded text content (UTF-8) */
|
||||
bool is_compressed; /**< True if message uses compression */
|
||||
uint8_t encoding_type; /**< Text encoding type used */
|
||||
} zelda3_message;
|
||||
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @brief Primitive of an overworld map.
|
||||
* @defgroup overworld Overworld Data Structures
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Overworld map data
|
||||
*
|
||||
* Represents a single screen/area in the overworld, including
|
||||
* graphics, palette, music, and sprite information.
|
||||
*/
|
||||
typedef struct zelda3_overworld_map {
|
||||
uint8_t id; /**< ID of the overworld map. */
|
||||
uint8_t parent_id;
|
||||
uint8_t quadrant_id;
|
||||
uint8_t world_id;
|
||||
uint8_t game_state;
|
||||
uint8_t area_graphics;
|
||||
uint8_t area_palette;
|
||||
|
||||
uint8_t sprite_graphics[3];
|
||||
uint8_t sprite_palette[3];
|
||||
uint8_t area_music[4];
|
||||
uint8_t static_graphics[16];
|
||||
uint16_t id; /**< Map ID (0-159 for most ROMs) */
|
||||
uint8_t parent_id; /**< Parent map ID for sub-areas */
|
||||
uint8_t quadrant_id; /**< Quadrant within parent (0-3) */
|
||||
uint8_t world_id; /**< World number (Light/Dark) */
|
||||
uint8_t game_state; /**< Game state requirements */
|
||||
|
||||
/* Graphics and Visual Properties */
|
||||
uint8_t area_graphics; /**< Area graphics set ID */
|
||||
uint8_t area_palette; /**< Area palette set ID */
|
||||
uint8_t main_palette; /**< Main palette ID */
|
||||
uint8_t animated_gfx; /**< Animated graphics ID */
|
||||
|
||||
/* Sprite Configuration */
|
||||
uint8_t sprite_graphics[3]; /**< Sprite graphics sets */
|
||||
uint8_t sprite_palette[3]; /**< Sprite palette sets */
|
||||
|
||||
/* Audio Configuration */
|
||||
uint8_t area_music[4]; /**< Music tracks for different states */
|
||||
|
||||
/* Extended Graphics (ZSCustomOverworld) */
|
||||
uint8_t static_graphics[16]; /**< Static graphics assignments */
|
||||
uint8_t custom_tileset[8]; /**< Custom tileset assignments */
|
||||
|
||||
/* Screen Properties */
|
||||
uint16_t area_specific_bg_color; /**< Background color override */
|
||||
uint16_t subscreen_overlay; /**< Subscreen overlay settings */
|
||||
|
||||
/* Flags and Metadata */
|
||||
bool is_large_map; /**< True for 32x32 maps */
|
||||
bool has_special_gfx; /**< True if uses special graphics */
|
||||
} zelda3_overworld_map;
|
||||
|
||||
/**
|
||||
* @brief Primitive of the overworld.
|
||||
* @brief Complete overworld data
|
||||
*
|
||||
* Contains all overworld maps and related data for the entire game world.
|
||||
*/
|
||||
typedef struct zelda3_overworld {
|
||||
void* impl; // yaze::Overworld*
|
||||
zelda3_overworld_map** maps; /**< Pointer to the overworld maps. */
|
||||
void* impl; /**< Internal implementation pointer */
|
||||
zelda3_overworld_map** maps; /**< Array of overworld maps */
|
||||
int map_count; /**< Number of maps in array */
|
||||
zelda3_version rom_version; /**< ROM version this data came from */
|
||||
bool has_zsco_features; /**< True if ZSCustomOverworld features detected */
|
||||
} zelda3_overworld;
|
||||
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @defgroup dungeon Dungeon Data Structures
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Dungeon sprite definition
|
||||
*
|
||||
* Represents a sprite that can appear in dungeon rooms.
|
||||
*/
|
||||
typedef struct dungeon_sprite {
|
||||
const char* name;
|
||||
uint8_t id;
|
||||
uint8_t subtype;
|
||||
const char* name; /**< Sprite name (for debugging/display) */
|
||||
uint8_t id; /**< Sprite type ID */
|
||||
uint8_t subtype; /**< Sprite subtype/variant */
|
||||
uint8_t x; /**< X position in room */
|
||||
uint8_t y; /**< Y position in room */
|
||||
uint8_t layer; /**< Layer (0=background, 1=foreground) */
|
||||
uint16_t properties; /**< Additional sprite properties */
|
||||
} dungeon_sprite;
|
||||
|
||||
typedef enum background2 {
|
||||
Off,
|
||||
Parallax,
|
||||
Dark,
|
||||
OnTop,
|
||||
Translucent,
|
||||
Addition,
|
||||
Normal,
|
||||
Transparent,
|
||||
DarkRoom
|
||||
} background2;
|
||||
/**
|
||||
* @brief Background layer 2 effects
|
||||
*
|
||||
* Defines the different visual effects that can be applied to
|
||||
* background layer 2 in dungeon rooms.
|
||||
*/
|
||||
typedef enum zelda3_bg2_effect {
|
||||
ZELDA3_BG2_OFF = 0, /**< Background layer 2 disabled */
|
||||
ZELDA3_BG2_PARALLAX = 1, /**< Parallax scrolling effect */
|
||||
ZELDA3_BG2_DARK = 2, /**< Dark overlay effect */
|
||||
ZELDA3_BG2_ON_TOP = 3, /**< Layer appears on top */
|
||||
ZELDA3_BG2_TRANSLUCENT = 4, /**< Semi-transparent overlay */
|
||||
ZELDA3_BG2_ADDITION = 5, /**< Additive blending */
|
||||
ZELDA3_BG2_NORMAL = 6, /**< Normal blending */
|
||||
ZELDA3_BG2_TRANSPARENT = 7, /**< Fully transparent */
|
||||
ZELDA3_BG2_DARK_ROOM = 8 /**< Dark room effect */
|
||||
} zelda3_bg2_effect;
|
||||
|
||||
// Legacy aliases for backward compatibility
|
||||
typedef zelda3_bg2_effect background2;
|
||||
#define Off ZELDA3_BG2_OFF
|
||||
#define Parallax ZELDA3_BG2_PARALLAX
|
||||
#define Dark ZELDA3_BG2_DARK
|
||||
#define OnTop ZELDA3_BG2_ON_TOP
|
||||
#define Translucent ZELDA3_BG2_TRANSLUCENT
|
||||
#define Addition ZELDA3_BG2_ADDITION
|
||||
#define Normal ZELDA3_BG2_NORMAL
|
||||
#define Transparent ZELDA3_BG2_TRANSPARENT
|
||||
#define DarkRoom ZELDA3_BG2_DARK_ROOM
|
||||
|
||||
/**
|
||||
* @brief Dungeon door object
|
||||
*
|
||||
* Represents a door or passage between rooms.
|
||||
*/
|
||||
typedef struct object_door {
|
||||
short id;
|
||||
uint8_t x;
|
||||
uint8_t y;
|
||||
uint8_t size;
|
||||
uint8_t type;
|
||||
uint8_t layer;
|
||||
uint16_t id; /**< Door ID for reference */
|
||||
uint8_t x; /**< X position in room (0-63) */
|
||||
uint8_t y; /**< Y position in room (0-63) */
|
||||
uint8_t size; /**< Door size (width/height) */
|
||||
uint8_t type; /**< Door type (normal, locked, etc.) */
|
||||
uint8_t layer; /**< Layer (0=background, 1=foreground) */
|
||||
uint8_t key_type; /**< Required key type (0=none) */
|
||||
bool is_locked; /**< True if door requires key */
|
||||
} object_door;
|
||||
|
||||
/**
|
||||
* @brief Staircase connection
|
||||
*
|
||||
* Represents stairs or holes that connect different rooms or levels.
|
||||
*/
|
||||
typedef struct staircase {
|
||||
uint8_t id;
|
||||
uint8_t room;
|
||||
const char* label;
|
||||
uint8_t id; /**< Staircase ID */
|
||||
uint8_t room; /**< Target room ID (for backward compatibility) */
|
||||
const char* label; /**< Description (for debugging) */
|
||||
} staircase;
|
||||
|
||||
/**
|
||||
* @brief Treasure chest
|
||||
*
|
||||
* Represents a chest containing an item.
|
||||
*/
|
||||
typedef struct chest {
|
||||
uint8_t x;
|
||||
uint8_t y;
|
||||
uint8_t item;
|
||||
bool picker;
|
||||
bool big_chest;
|
||||
uint8_t x; /**< X position in room */
|
||||
uint8_t y; /**< Y position in room */
|
||||
uint8_t item; /**< Item ID (for backward compatibility) */
|
||||
bool picker; /**< Legacy field */
|
||||
bool big_chest; /**< True for large chests */
|
||||
} chest;
|
||||
|
||||
/**
|
||||
* @brief Legacy chest data structure
|
||||
*
|
||||
* @deprecated Use chest structure instead
|
||||
*/
|
||||
typedef struct chest_data {
|
||||
uint8_t id;
|
||||
bool size;
|
||||
uint8_t id; /**< Chest ID */
|
||||
bool size; /**< True for big chest */
|
||||
} chest_data;
|
||||
|
||||
/**
|
||||
* @brief Room transition destination
|
||||
*
|
||||
* Defines where the player goes when using stairs, holes, or other transitions.
|
||||
*/
|
||||
typedef struct destination {
|
||||
uint8_t index;
|
||||
uint8_t target;
|
||||
uint8_t target_layer;
|
||||
uint8_t index; /**< Entrance index */
|
||||
uint8_t target; /**< Target room ID */
|
||||
uint8_t target_layer; /**< Target layer */
|
||||
} destination;
|
||||
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @brief Complete dungeon room data
|
||||
*
|
||||
* Contains all objects, sprites, and properties for a single dungeon room.
|
||||
*/
|
||||
typedef struct zelda3_dungeon_room {
|
||||
background2 bg2;
|
||||
dungeon_sprite* sprites;
|
||||
object_door* doors;
|
||||
staircase* staircases;
|
||||
chest* chests;
|
||||
chest_data* chests_in_room;
|
||||
destination pits;
|
||||
destination stairs[4];
|
||||
uint16_t id; /**< Room ID (0-295) */
|
||||
background2 bg2; /**< Background layer 2 effect (legacy) */
|
||||
|
||||
/* Room Contents */
|
||||
dungeon_sprite* sprites; /**< Array of sprites in room */
|
||||
int sprite_count; /**< Number of sprites */
|
||||
|
||||
object_door* doors; /**< Array of doors */
|
||||
int door_count; /**< Number of doors */
|
||||
|
||||
staircase* staircases; /**< Array of staircases */
|
||||
int staircase_count; /**< Number of staircases */
|
||||
|
||||
chest* chests; /**< Array of chests */
|
||||
int chest_count; /**< Number of chests */
|
||||
|
||||
/* Room Connections */
|
||||
destination pits; /**< Pit fall destination */
|
||||
destination stairs[4]; /**< Stair destinations (up to 4) */
|
||||
|
||||
/* Room Properties */
|
||||
uint8_t floor_type; /**< Floor graphics type */
|
||||
uint8_t wall_type; /**< Wall graphics type */
|
||||
uint8_t palette_id; /**< Room palette ID */
|
||||
uint8_t music_track; /**< Background music track */
|
||||
|
||||
/* Flags */
|
||||
bool is_dark; /**< True if room requires lamp */
|
||||
bool has_water; /**< True if room contains water */
|
||||
bool blocks_items; /**< True if room blocks certain items */
|
||||
} zelda3_dungeon_room;
|
||||
|
||||
/** @} */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -351,6 +351,7 @@ void MapPropertiesSystem::DrawGraphicsPopup(int current_map, int game_state) {
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
@@ -394,6 +395,7 @@ void MapPropertiesSystem::DrawPalettesPopup(int current_map, int game_state, boo
|
||||
show_custom_bg_color_editor = !show_custom_bg_color_editor;
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
@@ -472,7 +474,7 @@ void MapPropertiesSystem::DrawPropertiesPopup(int current_map, bool& show_map_pr
|
||||
}
|
||||
HOVER_HINT("Open comprehensive properties editor");
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
@@ -905,7 +907,7 @@ void MapPropertiesSystem::DrawViewPopup() {
|
||||
}
|
||||
HOVER_HINT("Toggle fullscreen canvas (F11)");
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
@@ -939,7 +941,7 @@ void MapPropertiesSystem::DrawQuickAccessPopup() {
|
||||
}
|
||||
HOVER_HINT("Lock/unlock current map (Ctrl+L)");
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,11 @@ ImVec4 ConvertSnesColorToImVec4(const gfx::SnesColor& color) {
|
||||
}
|
||||
|
||||
gfx::SnesColor ConvertImVec4ToSnesColor(const ImVec4& color) {
|
||||
return gfx::SnesColor(color.x, color.y, color.z);
|
||||
// Convert from float (0.0-1.0) to uint8_t (0-255)
|
||||
uint8_t r = static_cast<uint8_t>(color.x * 255.0f);
|
||||
uint8_t g = static_cast<uint8_t>(color.y * 255.0f);
|
||||
uint8_t b = static_cast<uint8_t>(color.z * 255.0f);
|
||||
return gfx::SnesColor(r, g, b);
|
||||
}
|
||||
|
||||
IMGUI_API bool SnesColorButton(absl::string_view id, gfx::SnesColor& color,
|
||||
|
||||
315
src/yaze.cc
315
src/yaze.cc
@@ -3,6 +3,8 @@
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <cstring>
|
||||
#include <stdexcept>
|
||||
|
||||
#include "app/core/controller.h"
|
||||
#include "app/core/platform/app_delegate.h"
|
||||
@@ -16,6 +18,9 @@ DEFINE_FLAG(std::string, rom_file, "",
|
||||
"Path to the ROM file to load. "
|
||||
"If not specified, the app will run without a ROM.");
|
||||
|
||||
// Static variables for library state
|
||||
static bool g_library_initialized = false;
|
||||
|
||||
int yaze_app_main(int argc, char **argv) {
|
||||
yaze::util::FlagParser parser(yaze::util::global_flag_registry());
|
||||
RETURN_IF_EXCEPTION(parser.Parse(argc, argv));
|
||||
@@ -42,72 +47,161 @@ int yaze_app_main(int argc, char **argv) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
void yaze_check_version(const char *version) {
|
||||
std::string current_version;
|
||||
std::stringstream ss;
|
||||
ss << YAZE_VERSION_MAJOR << "." << YAZE_VERSION_MINOR << "."
|
||||
<< YAZE_VERSION_PATCH;
|
||||
ss >> current_version;
|
||||
// Version and initialization functions
|
||||
yaze_status yaze_library_init() {
|
||||
if (g_library_initialized) {
|
||||
return YAZE_OK;
|
||||
}
|
||||
|
||||
// Initialize SDL and other subsystems if needed
|
||||
g_library_initialized = true;
|
||||
return YAZE_OK;
|
||||
}
|
||||
|
||||
if (version != current_version) {
|
||||
std::cout << "Yaze version mismatch: expected " << current_version
|
||||
<< ", got " << version << std::endl;
|
||||
exit(1);
|
||||
void yaze_library_shutdown() {
|
||||
if (!g_library_initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Cleanup subsystems
|
||||
g_library_initialized = false;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const char* yaze_status_to_string(yaze_status status) {
|
||||
switch (status) {
|
||||
case YAZE_OK:
|
||||
return "Success";
|
||||
case YAZE_ERROR_UNKNOWN:
|
||||
return "Unknown error";
|
||||
case YAZE_ERROR_INVALID_ARG:
|
||||
return "Invalid argument";
|
||||
case YAZE_ERROR_FILE_NOT_FOUND:
|
||||
return "File not found";
|
||||
case YAZE_ERROR_MEMORY:
|
||||
return "Memory allocation failed";
|
||||
case YAZE_ERROR_IO:
|
||||
return "I/O operation failed";
|
||||
case YAZE_ERROR_CORRUPTION:
|
||||
return "Data corruption detected";
|
||||
case YAZE_ERROR_NOT_INITIALIZED:
|
||||
return "Component not initialized";
|
||||
default:
|
||||
return "Unknown status code";
|
||||
}
|
||||
}
|
||||
|
||||
yaze_status yaze_init(yaze_editor_context *yaze_ctx, char *rom_filename) {
|
||||
yaze_ctx->rom = yaze_load_rom(rom_filename);
|
||||
if (yaze_ctx->rom == nullptr) {
|
||||
yaze_ctx->error_message = "Failed to load ROM";
|
||||
return yaze_status::YAZE_ERROR;
|
||||
}
|
||||
|
||||
return yaze_status::YAZE_OK;
|
||||
const char* yaze_get_version_string() {
|
||||
return YAZE_VERSION_STRING;
|
||||
}
|
||||
|
||||
yaze_status yaze_shutdown(yaze_editor_context *yaze_ctx) {
|
||||
if (yaze_ctx->rom) {
|
||||
yaze_unload_rom(yaze_ctx->rom);
|
||||
}
|
||||
return yaze_status::YAZE_OK;
|
||||
int yaze_get_version_number() {
|
||||
return YAZE_VERSION_NUMBER;
|
||||
}
|
||||
|
||||
zelda3_rom *yaze_load_rom(const char *filename) {
|
||||
yaze::Rom *internal_rom;
|
||||
internal_rom = new yaze::Rom();
|
||||
bool yaze_check_version_compatibility(const char* expected_version) {
|
||||
if (expected_version == nullptr) {
|
||||
return false;
|
||||
}
|
||||
return strcmp(expected_version, YAZE_VERSION_STRING) == 0;
|
||||
}
|
||||
|
||||
yaze_status yaze_init(yaze_editor_context* context, const char* rom_filename) {
|
||||
if (context == nullptr) {
|
||||
return YAZE_ERROR_INVALID_ARG;
|
||||
}
|
||||
|
||||
if (!g_library_initialized) {
|
||||
yaze_status init_status = yaze_library_init();
|
||||
if (init_status != YAZE_OK) {
|
||||
return init_status;
|
||||
}
|
||||
}
|
||||
|
||||
context->rom = nullptr;
|
||||
context->error_message = nullptr;
|
||||
|
||||
if (rom_filename != nullptr && strlen(rom_filename) > 0) {
|
||||
context->rom = yaze_load_rom(rom_filename);
|
||||
if (context->rom == nullptr) {
|
||||
context->error_message = "Failed to load ROM file";
|
||||
return YAZE_ERROR_FILE_NOT_FOUND;
|
||||
}
|
||||
}
|
||||
|
||||
return YAZE_OK;
|
||||
}
|
||||
|
||||
yaze_status yaze_shutdown(yaze_editor_context* context) {
|
||||
if (context == nullptr) {
|
||||
return YAZE_ERROR_INVALID_ARG;
|
||||
}
|
||||
|
||||
if (context->rom != nullptr) {
|
||||
yaze_unload_rom(context->rom);
|
||||
context->rom = nullptr;
|
||||
}
|
||||
|
||||
context->error_message = nullptr;
|
||||
return YAZE_OK;
|
||||
}
|
||||
|
||||
zelda3_rom* yaze_load_rom(const char* filename) {
|
||||
if (filename == nullptr || strlen(filename) == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto internal_rom = std::make_unique<yaze::Rom>();
|
||||
if (!internal_rom->LoadFromFile(filename).ok()) {
|
||||
delete internal_rom;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
zelda3_rom *rom = new zelda3_rom();
|
||||
auto* rom = new zelda3_rom();
|
||||
rom->filename = filename;
|
||||
rom->impl = internal_rom;
|
||||
rom->data = const_cast<uint8_t *>(internal_rom->data());
|
||||
rom->size = internal_rom->size();
|
||||
rom->impl = internal_rom.release(); // Transfer ownership
|
||||
rom->data = const_cast<uint8_t*>(static_cast<yaze::Rom*>(rom->impl)->data());
|
||||
rom->size = static_cast<yaze::Rom*>(rom->impl)->size();
|
||||
rom->version = ZELDA3_VERSION_US; // Default, should be detected
|
||||
rom->is_modified = false;
|
||||
return rom;
|
||||
}
|
||||
|
||||
void yaze_unload_rom(zelda3_rom *rom) {
|
||||
if (rom->impl) {
|
||||
delete static_cast<yaze::Rom *>(rom->impl);
|
||||
void yaze_unload_rom(zelda3_rom* rom) {
|
||||
if (rom == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (rom->impl != nullptr) {
|
||||
delete static_cast<yaze::Rom*>(rom->impl);
|
||||
rom->impl = nullptr;
|
||||
}
|
||||
|
||||
if (rom) {
|
||||
delete rom;
|
||||
}
|
||||
delete rom;
|
||||
}
|
||||
|
||||
void yaze_save_rom(zelda3_rom *rom, const char *filename) {
|
||||
if (rom->impl) {
|
||||
yaze::Rom *internal_rom = static_cast<yaze::Rom *>(rom->impl);
|
||||
if (auto status = internal_rom->SaveToFile(yaze::Rom::SaveSettings{
|
||||
.backup = true, .save_new = false, .filename = filename});
|
||||
!status.ok()) {
|
||||
throw std::runtime_error(status.message().data());
|
||||
}
|
||||
int yaze_save_rom(zelda3_rom* rom, const char* filename) {
|
||||
if (rom == nullptr || filename == nullptr) {
|
||||
return YAZE_ERROR_INVALID_ARG;
|
||||
}
|
||||
|
||||
if (rom->impl == nullptr) {
|
||||
return YAZE_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
auto* internal_rom = static_cast<yaze::Rom*>(rom->impl);
|
||||
auto status = internal_rom->SaveToFile(yaze::Rom::SaveSettings{
|
||||
.backup = true,
|
||||
.save_new = false,
|
||||
.filename = filename
|
||||
});
|
||||
|
||||
if (!status.ok()) {
|
||||
return YAZE_ERROR_IO;
|
||||
}
|
||||
|
||||
rom->is_modified = false;
|
||||
return YAZE_OK;
|
||||
}
|
||||
|
||||
yaze_bitmap yaze_load_bitmap(const char *filename) {
|
||||
@@ -172,27 +266,122 @@ zelda3_dungeon_room *yaze_load_all_rooms(const zelda3_rom *rom) {
|
||||
return rooms;
|
||||
}
|
||||
|
||||
yaze_status yaze_load_messages(zelda3_rom *rom, zelda3_message **messages) {
|
||||
yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages, int* message_count) {
|
||||
if (rom == nullptr || messages == nullptr || message_count == nullptr) {
|
||||
return YAZE_ERROR_INVALID_ARG;
|
||||
}
|
||||
|
||||
if (rom->impl == nullptr) {
|
||||
return yaze_status::YAZE_ERROR;
|
||||
return YAZE_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
// Use LoadAllTextData from message_data.h
|
||||
std::vector<yaze::editor::MessageData> message_data =
|
||||
yaze::editor::ReadAllTextData(rom->data, 0);
|
||||
for (const auto &message : message_data) {
|
||||
messages[message.ID] = new zelda3_message();
|
||||
messages[message.ID]->id = message.ID;
|
||||
messages[message.ID]->address = message.Address;
|
||||
messages[message.ID]->raw_string = reinterpret_cast<uint8_t *>(
|
||||
const_cast<char *>(message.RawString.data()));
|
||||
messages[message.ID]->contents_parsed = reinterpret_cast<uint8_t *>(
|
||||
const_cast<char *>(message.ContentsParsed.data()));
|
||||
messages[message.ID]->data =
|
||||
reinterpret_cast<uint8_t *>(const_cast<uint8_t *>(message.Data.data()));
|
||||
messages[message.ID]->data_parsed = reinterpret_cast<uint8_t *>(
|
||||
const_cast<uint8_t *>(message.DataParsed.data()));
|
||||
try {
|
||||
// Use LoadAllTextData from message_data.h
|
||||
std::vector<yaze::editor::MessageData> message_data =
|
||||
yaze::editor::ReadAllTextData(rom->data, 0);
|
||||
|
||||
*message_count = static_cast<int>(message_data.size());
|
||||
*messages = new zelda3_message[*message_count];
|
||||
|
||||
for (size_t i = 0; i < message_data.size(); ++i) {
|
||||
const auto& msg = message_data[i];
|
||||
(*messages)[i].id = msg.ID;
|
||||
(*messages)[i].rom_address = msg.Address;
|
||||
(*messages)[i].length = static_cast<uint16_t>(msg.RawString.length());
|
||||
|
||||
// Allocate and copy string data
|
||||
(*messages)[i].raw_data = new uint8_t[msg.Data.size()];
|
||||
std::memcpy((*messages)[i].raw_data, msg.Data.data(), msg.Data.size());
|
||||
|
||||
(*messages)[i].parsed_text = new char[msg.ContentsParsed.length() + 1];
|
||||
std::strcpy((*messages)[i].parsed_text, msg.ContentsParsed.c_str());
|
||||
|
||||
(*messages)[i].is_compressed = false; // TODO: Detect compression
|
||||
(*messages)[i].encoding_type = 0; // TODO: Detect encoding
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
return YAZE_ERROR_MEMORY;
|
||||
}
|
||||
|
||||
return yaze_status::YAZE_OK;
|
||||
return YAZE_OK;
|
||||
}
|
||||
|
||||
// Additional API functions implementation
|
||||
|
||||
// Graphics functions
|
||||
void yaze_free_bitmap(yaze_bitmap* bitmap) {
|
||||
if (bitmap != nullptr && bitmap->data != nullptr) {
|
||||
delete[] bitmap->data;
|
||||
bitmap->data = nullptr;
|
||||
bitmap->width = 0;
|
||||
bitmap->height = 0;
|
||||
bitmap->bpp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
yaze_bitmap yaze_create_bitmap(int width, int height, uint8_t bpp) {
|
||||
yaze_bitmap bitmap = {};
|
||||
|
||||
if (width <= 0 || height <= 0 || (bpp != 1 && bpp != 2 && bpp != 4 && bpp != 8)) {
|
||||
return bitmap; // Return empty bitmap on invalid args
|
||||
}
|
||||
|
||||
bitmap.width = width;
|
||||
bitmap.height = height;
|
||||
bitmap.bpp = bpp;
|
||||
bitmap.data = new uint8_t[width * height]();
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
snes_color yaze_rgb_to_snes_color(uint8_t r, uint8_t g, uint8_t b) {
|
||||
snes_color color = {};
|
||||
color.red = r; // Store full 8-bit values (existing code expects this)
|
||||
color.green = g;
|
||||
color.blue = b;
|
||||
return color;
|
||||
}
|
||||
|
||||
void yaze_snes_color_to_rgb(snes_color color, uint8_t* r, uint8_t* g, uint8_t* b) {
|
||||
if (r != nullptr) *r = static_cast<uint8_t>(color.red);
|
||||
if (g != nullptr) *g = static_cast<uint8_t>(color.green);
|
||||
if (b != nullptr) *b = static_cast<uint8_t>(color.blue);
|
||||
}
|
||||
|
||||
// Version detection functions
|
||||
zelda3_version zelda3_detect_version(const uint8_t* rom_data, size_t size) {
|
||||
if (rom_data == nullptr || size < 0x100000) {
|
||||
return ZELDA3_VERSION_UNKNOWN;
|
||||
}
|
||||
|
||||
// TODO: Implement proper version detection based on ROM header
|
||||
return ZELDA3_VERSION_US; // Default assumption
|
||||
}
|
||||
|
||||
const char* zelda3_version_to_string(zelda3_version version) {
|
||||
switch (version) {
|
||||
case ZELDA3_VERSION_US:
|
||||
return "US/North American";
|
||||
case ZELDA3_VERSION_JP:
|
||||
return "Japanese";
|
||||
case ZELDA3_VERSION_EU:
|
||||
return "European";
|
||||
case ZELDA3_VERSION_PROTO:
|
||||
return "Prototype";
|
||||
case ZELDA3_VERSION_RANDOMIZER:
|
||||
return "Randomizer";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
const zelda3_version_pointers* zelda3_get_version_pointers(zelda3_version version) {
|
||||
switch (version) {
|
||||
case ZELDA3_VERSION_US:
|
||||
return &zelda3_us_pointers;
|
||||
case ZELDA3_VERSION_JP:
|
||||
return &zelda3_jp_pointers;
|
||||
default:
|
||||
return &zelda3_us_pointers; // Default fallback
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user