add Tracker class based on HM TrackerLogic
This commit is contained in:
@@ -30,6 +30,7 @@ set(
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app/zelda3/overworld.cc
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app/zelda3/title_screen.cc
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app/zelda3/sprite.cc
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app/zelda3/tracker.cc
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)
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set(
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1339
src/app/zelda3/tracker.cc
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1339
src/app/zelda3/tracker.cc
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File diff suppressed because it is too large
Load Diff
336
src/app/zelda3/tracker.h
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336
src/app/zelda3/tracker.h
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@@ -0,0 +1,336 @@
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#ifndef YAZE_APP_ZELDA3_TRACKER_H
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#define YAZE_APP_ZELDA3_TRACKER_H
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "snes_spc/snes_spc/spc.h"
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namespace yaze {
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namespace app {
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namespace zelda3 {
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// bank 19, 1A, 1B
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// iirc 1A is OW, 1B is dungeon
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// 19 is general spc stuff like samples, ects
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char op_len[32] = {1, 1, 2, 3, 0, 1, 2, 1, 2, 1, 1, 3, 0, 1, 2, 3,
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1, 3, 3, 0, 1, 3, 0, 3, 3, 3, 1, 2, 0, 0, 0, 0};
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// =============================================================================
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static int sbank_ofs[] = {0xc8000, 0, 0xd8000, 0};
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char fil1[4] = {0, 15, 61, 115};
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char fil2[4] = {0, 4, 5, 6};
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char fil3[4] = {0, 0, 15, 13};
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constexpr int kOverworldMusicBank = 0x0D0000;
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constexpr int kDungeonMusicBank = 0x0D8000;
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void stle16b_i(uint8_t *const p_arr, size_t const p_index,
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uint16_t const p_val);
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uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index);
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void stle16b(uint8_t *const p_arr, uint16_t const p_val);
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// "Store little endian 16-bit value using a byte pointer, offset by an
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// index before dereferencing"
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void stle16b_i(uint8_t *const p_arr, size_t const p_index,
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uint16_t const p_val) {
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stle16b(p_arr + (p_index * 2), p_val);
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}
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void stle(uint8_t *const p_arr, size_t const p_index, unsigned const p_val) {
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uint8_t v = (p_val >> (8 * p_index)) & 0xff;
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p_arr[p_index] = v;
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}
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void stle0(uint8_t *const p_arr, unsigned const p_val) {
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stle(p_arr, 0, p_val);
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}
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void stle1(uint8_t *const p_arr, unsigned const p_val) {
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stle(p_arr, 1, p_val);
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}
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void stle2(uint8_t *const p_arr, unsigned const p_val) {
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stle(p_arr, 2, p_val);
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}
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void stle3(uint8_t *const p_arr, unsigned const p_val) {
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stle(p_arr, 3, p_val);
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}
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void stle16b(uint8_t *const p_arr, uint16_t const p_val) {
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stle0(p_arr, p_val);
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stle1(p_arr, p_val);
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}
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// "load little endian value at the given byte offset and shift to get its
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// value relative to the base offset (powers of 256, essentially)"
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unsigned ldle(uint8_t const *const p_arr, unsigned const p_index) {
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uint32_t v = p_arr[p_index];
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v <<= (8 * p_index);
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return v;
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}
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// Helper function to get the first byte in a little endian number
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uint32_t ldle0(uint8_t const *const p_arr) { return ldle(p_arr, 0); }
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// Helper function to get the second byte in a little endian number
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uint32_t ldle1(uint8_t const *const p_arr) { return ldle(p_arr, 1); }
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// Helper function to get the third byte in a little endian number
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uint32_t ldle2(uint8_t const *const p_arr) { return ldle(p_arr, 2); }
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// Helper function to get the third byte in a little endian number
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uint32_t ldle3(uint8_t const *const p_arr) { return ldle(p_arr, 3); }
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// Load little endian halfword (16-bit) dereferenced from
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uint16_t ldle16b(uint8_t const *const p_arr) {
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uint16_t v = 0;
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v |= (ldle0(p_arr) | ldle1(p_arr));
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return v;
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}
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// Load little endian halfword (16-bit) dereferenced from an arrays of bytes.
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// This version provides an index that will be multiplied by 2 and added to the
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// base address.
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uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index) {
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return ldle16b(p_arr + (2 * p_index));
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}
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using text_buf_ty = char[512];
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// ============================================================================
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using SongSPCBlock = struct {
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unsigned short start;
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unsigned short len;
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unsigned short relnum;
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unsigned short relsz;
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unsigned short *relocs;
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unsigned short bank;
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unsigned short addr;
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unsigned char *buf;
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int flag;
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};
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// =============================================================================
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using SongRange = struct {
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unsigned short start;
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unsigned short end;
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short first;
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short inst;
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short bank;
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unsigned char endtime;
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unsigned char filler;
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int editor;
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};
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// =============================================================================
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using SongPart = struct {
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uchar flag;
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uchar inst;
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short tbl[8];
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unsigned short addr;
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};
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// =============================================================================
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using Song = struct {
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unsigned char flag;
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unsigned char inst;
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SongPart **tbl;
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short numparts;
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short lopst;
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unsigned short addr;
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};
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// =============================================================================
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using ZeldaWave = struct {
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int lopst;
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int end;
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short lflag;
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short copy;
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short *buf;
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};
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// ============================================================================
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using SampleEdit = struct {
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// EDITWIN ew;
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// HWND dlg;
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unsigned short flag;
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unsigned short init;
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unsigned short editsamp;
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int width;
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int height;
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int pageh;
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int pagev;
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int zoom;
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int scroll;
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int page;
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/// Left hand sample selection point
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int sell;
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/// Right hand sample selection point
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int selr;
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int editinst;
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ZeldaWave *zw;
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};
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// =============================================================================
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using ZeldaInstrument = struct {
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unsigned char samp;
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unsigned char ad;
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unsigned char sr;
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unsigned char gain;
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unsigned char multhi;
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unsigned char multlo;
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};
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// =============================================================================
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using ZeldaSfxInstrument = struct {
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unsigned char voll;
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unsigned char volr;
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short freq;
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unsigned char samp;
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unsigned char ad;
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unsigned char sr;
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unsigned char gain;
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unsigned char multhi;
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};
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// =============================================================================
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using SPCCommand = struct {
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unsigned short addr;
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short next;
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short prev;
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unsigned char flag;
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unsigned char cmd;
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unsigned char p1;
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unsigned char p2;
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unsigned char p3;
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unsigned char b1;
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unsigned char b2;
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unsigned char tim2;
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unsigned short tim;
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};
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// =============================================================================
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class Tracker {
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public:
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SongSPCBlock *AllocSPCBlock(int len, int bank);
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unsigned char *GetSPCAddr(ROM &rom, unsigned short addr, short bank);
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short AllocSPCCommand();
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short GetBlockTime(ROM &rom, short num, short prevtime);
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short SaveSPCCommand(ROM &rom, short num, short songtime, short endtr);
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short LoadSPCCommand(ROM &rom, unsigned short addr, short bank, int t);
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void SaveSongs(ROM &rom);
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void LoadSongs(ROM &rom);
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int WriteSPCData(ROM &rom, void *buf, int len, int addr, int spc, int limit);
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void EditTrack(ROM &rom, short i);
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void NewSR(ROM &rom, int bank);
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private:
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// A "modified" flag
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int modf;
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int mark_sr;
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int mark_start;
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int mark_end;
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int mark_first;
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int mark_last;
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int numwave;
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int numinst;
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int numsndinst;
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int sndinit = 0;
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int sndlen1;
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int sndlen2;
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int m_ofs;
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int w_modf;
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int ss_num;
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int ss_size;
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char op_len[32];
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char *snddat1;
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char *snddat2; // more music stuff.
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unsigned short ss_next = 0;
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unsigned short spclen;
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unsigned short numseg;
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short spcbank;
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short lastsr;
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short ss_lasttime;
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short srnum;
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short srsize;
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short numsong[3]; // ditto
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short m_size;
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short m_free;
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short m_modf; // ???
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short m_loaded;
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short t_loaded;
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short t_modf;
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short withhead;
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size_t t_number;
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Song *songs[128];
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SongPart *sp_mark;
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SongRange *song_range_;
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SPCCommand *current_spc_command_;
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SongSPCBlock **ssblt;
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ZeldaWave *waves;
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ZeldaInstrument *insts;
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ZeldaSfxInstrument *sndinsts;
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// HWND mbanks[4]; // ???
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// HWND t_wnd;
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};
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// =============================================================================
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} // namespace zelda3
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} // namespace app
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} // namespace yaze
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#endif
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