add Tracker class based on HM TrackerLogic

This commit is contained in:
scawful
2023-01-03 11:58:40 -06:00
parent b25e84c6d6
commit 43504089b6
3 changed files with 1676 additions and 0 deletions

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@@ -30,6 +30,7 @@ set(
app/zelda3/overworld.cc
app/zelda3/title_screen.cc
app/zelda3/sprite.cc
app/zelda3/tracker.cc
)
set(

1339
src/app/zelda3/tracker.cc Normal file

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336
src/app/zelda3/tracker.h Normal file
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@@ -0,0 +1,336 @@
#ifndef YAZE_APP_ZELDA3_TRACKER_H
#define YAZE_APP_ZELDA3_TRACKER_H
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "snes_spc/snes_spc/spc.h"
namespace yaze {
namespace app {
namespace zelda3 {
// bank 19, 1A, 1B
// iirc 1A is OW, 1B is dungeon
// 19 is general spc stuff like samples, ects
char op_len[32] = {1, 1, 2, 3, 0, 1, 2, 1, 2, 1, 1, 3, 0, 1, 2, 3,
1, 3, 3, 0, 1, 3, 0, 3, 3, 3, 1, 2, 0, 0, 0, 0};
// =============================================================================
static int sbank_ofs[] = {0xc8000, 0, 0xd8000, 0};
char fil1[4] = {0, 15, 61, 115};
char fil2[4] = {0, 4, 5, 6};
char fil3[4] = {0, 0, 15, 13};
constexpr int kOverworldMusicBank = 0x0D0000;
constexpr int kDungeonMusicBank = 0x0D8000;
void stle16b_i(uint8_t *const p_arr, size_t const p_index,
uint16_t const p_val);
uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index);
void stle16b(uint8_t *const p_arr, uint16_t const p_val);
// "Store little endian 16-bit value using a byte pointer, offset by an
// index before dereferencing"
void stle16b_i(uint8_t *const p_arr, size_t const p_index,
uint16_t const p_val) {
stle16b(p_arr + (p_index * 2), p_val);
}
void stle(uint8_t *const p_arr, size_t const p_index, unsigned const p_val) {
uint8_t v = (p_val >> (8 * p_index)) & 0xff;
p_arr[p_index] = v;
}
void stle0(uint8_t *const p_arr, unsigned const p_val) {
stle(p_arr, 0, p_val);
}
void stle1(uint8_t *const p_arr, unsigned const p_val) {
stle(p_arr, 1, p_val);
}
void stle2(uint8_t *const p_arr, unsigned const p_val) {
stle(p_arr, 2, p_val);
}
void stle3(uint8_t *const p_arr, unsigned const p_val) {
stle(p_arr, 3, p_val);
}
void stle16b(uint8_t *const p_arr, uint16_t const p_val) {
stle0(p_arr, p_val);
stle1(p_arr, p_val);
}
// "load little endian value at the given byte offset and shift to get its
// value relative to the base offset (powers of 256, essentially)"
unsigned ldle(uint8_t const *const p_arr, unsigned const p_index) {
uint32_t v = p_arr[p_index];
v <<= (8 * p_index);
return v;
}
// Helper function to get the first byte in a little endian number
uint32_t ldle0(uint8_t const *const p_arr) { return ldle(p_arr, 0); }
// Helper function to get the second byte in a little endian number
uint32_t ldle1(uint8_t const *const p_arr) { return ldle(p_arr, 1); }
// Helper function to get the third byte in a little endian number
uint32_t ldle2(uint8_t const *const p_arr) { return ldle(p_arr, 2); }
// Helper function to get the third byte in a little endian number
uint32_t ldle3(uint8_t const *const p_arr) { return ldle(p_arr, 3); }
// Load little endian halfword (16-bit) dereferenced from
uint16_t ldle16b(uint8_t const *const p_arr) {
uint16_t v = 0;
v |= (ldle0(p_arr) | ldle1(p_arr));
return v;
}
// Load little endian halfword (16-bit) dereferenced from an arrays of bytes.
// This version provides an index that will be multiplied by 2 and added to the
// base address.
uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index) {
return ldle16b(p_arr + (2 * p_index));
}
using text_buf_ty = char[512];
// ============================================================================
using SongSPCBlock = struct {
unsigned short start;
unsigned short len;
unsigned short relnum;
unsigned short relsz;
unsigned short *relocs;
unsigned short bank;
unsigned short addr;
unsigned char *buf;
int flag;
};
// =============================================================================
using SongRange = struct {
unsigned short start;
unsigned short end;
short first;
short inst;
short bank;
unsigned char endtime;
unsigned char filler;
int editor;
};
// =============================================================================
using SongPart = struct {
uchar flag;
uchar inst;
short tbl[8];
unsigned short addr;
};
// =============================================================================
using Song = struct {
unsigned char flag;
unsigned char inst;
SongPart **tbl;
short numparts;
short lopst;
unsigned short addr;
};
// =============================================================================
using ZeldaWave = struct {
int lopst;
int end;
short lflag;
short copy;
short *buf;
};
// ============================================================================
using SampleEdit = struct {
// EDITWIN ew;
// HWND dlg;
unsigned short flag;
unsigned short init;
unsigned short editsamp;
int width;
int height;
int pageh;
int pagev;
int zoom;
int scroll;
int page;
/// Left hand sample selection point
int sell;
/// Right hand sample selection point
int selr;
int editinst;
ZeldaWave *zw;
};
// =============================================================================
using ZeldaInstrument = struct {
unsigned char samp;
unsigned char ad;
unsigned char sr;
unsigned char gain;
unsigned char multhi;
unsigned char multlo;
};
// =============================================================================
using ZeldaSfxInstrument = struct {
unsigned char voll;
unsigned char volr;
short freq;
unsigned char samp;
unsigned char ad;
unsigned char sr;
unsigned char gain;
unsigned char multhi;
};
// =============================================================================
using SPCCommand = struct {
unsigned short addr;
short next;
short prev;
unsigned char flag;
unsigned char cmd;
unsigned char p1;
unsigned char p2;
unsigned char p3;
unsigned char b1;
unsigned char b2;
unsigned char tim2;
unsigned short tim;
};
// =============================================================================
class Tracker {
public:
SongSPCBlock *AllocSPCBlock(int len, int bank);
unsigned char *GetSPCAddr(ROM &rom, unsigned short addr, short bank);
short AllocSPCCommand();
short GetBlockTime(ROM &rom, short num, short prevtime);
short SaveSPCCommand(ROM &rom, short num, short songtime, short endtr);
short LoadSPCCommand(ROM &rom, unsigned short addr, short bank, int t);
void SaveSongs(ROM &rom);
void LoadSongs(ROM &rom);
int WriteSPCData(ROM &rom, void *buf, int len, int addr, int spc, int limit);
void EditTrack(ROM &rom, short i);
void NewSR(ROM &rom, int bank);
private:
// A "modified" flag
int modf;
int mark_sr;
int mark_start;
int mark_end;
int mark_first;
int mark_last;
int numwave;
int numinst;
int numsndinst;
int sndinit = 0;
int sndlen1;
int sndlen2;
int m_ofs;
int w_modf;
int ss_num;
int ss_size;
char op_len[32];
char *snddat1;
char *snddat2; // more music stuff.
unsigned short ss_next = 0;
unsigned short spclen;
unsigned short numseg;
short spcbank;
short lastsr;
short ss_lasttime;
short srnum;
short srsize;
short numsong[3]; // ditto
short m_size;
short m_free;
short m_modf; // ???
short m_loaded;
short t_loaded;
short t_modf;
short withhead;
size_t t_number;
Song *songs[128];
SongPart *sp_mark;
SongRange *song_range_;
SPCCommand *current_spc_command_;
SongSPCBlock **ssblt;
ZeldaWave *waves;
ZeldaInstrument *insts;
ZeldaSfxInstrument *sndinsts;
// HWND mbanks[4]; // ???
// HWND t_wnd;
};
// =============================================================================
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif