use SDL_GetBasePath for zeml files
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@@ -1,8 +1,6 @@
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#include "app/gui/zeml.h"
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#include "imgui/imgui.h"
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#include <cctype>
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#include <fstream>
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#include <functional>
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@@ -11,9 +9,10 @@
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#include <string>
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#include <vector>
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#include "app/core/platform/file_path.h"
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#include "app/gui/canvas.h"
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#include "app/gui/input.h"
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#include "app/core/platform/file_path.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace app {
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@@ -592,16 +591,17 @@ std::string LoadFile(const std::string& filename) {
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std::string fileContents;
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const std::string kPath = "assets/layouts/";
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#ifdef __APPLE__
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#if TARGET_OS_IOS == 1
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const std::string kBundlePath = core::GetBundleResourcePath();
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std::ifstream file(kBundlePath + filename);
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#else
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std::ifstream file(kPath + filename);
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#endif
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#else
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std::ifstream file(kPath + filename);
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#endif
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#ifdef __APPLE__
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#if TARGET_OS_IOS == 1
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const std::string kBundlePath = core::GetBundleResourcePath();
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std::ifstream file(kBundlePath + filename);
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#else
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const std::string kBundlePath = SDL_GetBasePath();
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std::ifstream file(kPath + filename);
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#endif
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#else
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std::ifstream file(kPath + filename);
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#endif
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if (file.is_open()) {
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std::string line;
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