backend-infra-engineer: Release v0.3.3 snapshot

This commit is contained in:
scawful
2025-11-21 21:35:50 -05:00
parent 3d71417f62
commit 476dd1cd1c
818 changed files with 65706 additions and 35514 deletions

View File

@@ -1,9 +1,8 @@
#include "gtest/gtest.h"
#include "absl/status/status.h"
#include "app/gfx/background_buffer.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "gtest/gtest.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/object_parser.h"
#include "zelda3/dungeon/room_object.h"
@@ -17,33 +16,31 @@ class ObjectRenderingTest : public ::testing::Test {
// Create a mock ROM for testing
rom_ = std::make_unique<Rom>();
// Initialize with minimal ROM data for testing
std::vector<uint8_t> mock_rom_data(1024 * 1024, 0); // 1MB mock ROM
std::vector<uint8_t> mock_rom_data(1024 * 1024, 0); // 1MB mock ROM
rom_->LoadFromData(mock_rom_data);
}
void TearDown() override {
rom_.reset();
}
void TearDown() override { rom_.reset(); }
std::unique_ptr<Rom> rom_;
gfx::BackgroundBuffer bg1_;
gfx::BackgroundBuffer bg2_;
// Create a test palette
gfx::SnesPalette CreateTestPalette() {
gfx::SnesPalette palette;
// Add some test colors
palette.AddColor(gfx::SnesColor(0, 0, 0)); // Transparent
palette.AddColor(gfx::SnesColor(255, 0, 0)); // Red
palette.AddColor(gfx::SnesColor(0, 255, 0)); // Green
palette.AddColor(gfx::SnesColor(0, 0, 255)); // Blue
palette.AddColor(gfx::SnesColor(255, 255, 0)); // Yellow
palette.AddColor(gfx::SnesColor(255, 0, 255)); // Magenta
palette.AddColor(gfx::SnesColor(0, 255, 255)); // Cyan
palette.AddColor(gfx::SnesColor(255, 255, 255)); // White
palette.AddColor(gfx::SnesColor(0, 0, 0)); // Transparent
palette.AddColor(gfx::SnesColor(255, 0, 0)); // Red
palette.AddColor(gfx::SnesColor(0, 255, 0)); // Green
palette.AddColor(gfx::SnesColor(0, 0, 255)); // Blue
palette.AddColor(gfx::SnesColor(255, 255, 0)); // Yellow
palette.AddColor(gfx::SnesColor(255, 0, 255)); // Magenta
palette.AddColor(gfx::SnesColor(0, 255, 255)); // Cyan
palette.AddColor(gfx::SnesColor(255, 255, 255)); // White
return palette;
}
gfx::PaletteGroup CreateTestPaletteGroup() {
gfx::PaletteGroup group;
group.AddPalette(CreateTestPalette());
@@ -54,7 +51,7 @@ class ObjectRenderingTest : public ::testing::Test {
// Test object drawer initialization
TEST_F(ObjectRenderingTest, ObjectDrawerInitializesCorrectly) {
ObjectDrawer drawer(rom_.get());
// Test that drawer can be created without errors
EXPECT_NE(rom_.get(), nullptr);
}
@@ -62,31 +59,31 @@ TEST_F(ObjectRenderingTest, ObjectDrawerInitializesCorrectly) {
// Test object parser draw routine detection
TEST_F(ObjectRenderingTest, ObjectParserDetectsDrawRoutines) {
ObjectParser parser(rom_.get());
// Test common object IDs and their expected draw routines
auto info_00 = parser.GetObjectDrawInfo(0x00);
EXPECT_EQ(info_00.draw_routine_id, 0);
EXPECT_EQ(info_00.routine_name, "Rightwards2x2_1to15or32");
EXPECT_TRUE(info_00.is_horizontal);
auto info_01 = parser.GetObjectDrawInfo(0x01);
EXPECT_EQ(info_01.draw_routine_id, 1);
EXPECT_EQ(info_01.routine_name, "Rightwards2x4_1to15or26");
EXPECT_TRUE(info_01.is_horizontal);
auto info_09 = parser.GetObjectDrawInfo(0x09);
EXPECT_EQ(info_09.draw_routine_id, 5);
EXPECT_EQ(info_09.routine_name, "DiagonalAcute_1to16");
EXPECT_FALSE(info_09.is_horizontal);
auto info_34 = parser.GetObjectDrawInfo(0x34);
EXPECT_EQ(info_34.draw_routine_id, 16);
EXPECT_EQ(info_34.routine_name, "Rightwards1x1Solid_1to16_plus3");
EXPECT_TRUE(info_34.is_horizontal);
// Test unmapped object defaults to solid block routine
auto info_unknown = parser.GetObjectDrawInfo(0x999);
EXPECT_EQ(info_unknown.draw_routine_id, 16); // Default solid routine
EXPECT_EQ(info_unknown.draw_routine_id, 16); // Default solid routine
EXPECT_EQ(info_unknown.routine_name, "DefaultSolid");
}
@@ -94,25 +91,25 @@ TEST_F(ObjectRenderingTest, ObjectParserDetectsDrawRoutines) {
TEST_F(ObjectRenderingTest, ObjectDrawerHandlesVariousObjectTypes) {
ObjectDrawer drawer(rom_.get());
auto palette_group = CreateTestPaletteGroup();
// Test object 0x00 (horizontal floor tile)
RoomObject floor_object(0x00, 10, 10, 3, 0); // ID, X, Y, size, layer
RoomObject floor_object(0x00, 10, 10, 3, 0); // ID, X, Y, size, layer
auto status = drawer.DrawObject(floor_object, bg1_, bg2_, palette_group);
// Should succeed even if tiles aren't loaded (graceful handling)
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
// Test object 0x09 (diagonal stairs)
RoomObject stair_object(0x09, 15, 15, 5, 0);
stair_object.set_rom(rom_.get());
status = drawer.DrawObject(stair_object, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
// Test object 0x34 (solid block)
RoomObject block_object(0x34, 20, 20, 1, 0);
block_object.set_rom(rom_.get());
status = drawer.DrawObject(block_object, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
}
@@ -121,18 +118,18 @@ TEST_F(ObjectRenderingTest, ObjectDrawerHandlesVariousObjectTypes) {
TEST_F(ObjectRenderingTest, ObjectDrawerHandlesDifferentLayers) {
ObjectDrawer drawer(rom_.get());
auto palette_group = CreateTestPaletteGroup();
// Test BG1 layer object
RoomObject bg1_object(0x00, 5, 5, 2, 0); // Layer 0 = BG1
RoomObject bg1_object(0x00, 5, 5, 2, 0); // Layer 0 = BG1
bg1_object.set_rom(rom_.get());
auto status = drawer.DrawObject(bg1_object, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
// Test BG2 layer object
RoomObject bg2_object(0x01, 10, 10, 2, 1); // Layer 1 = BG2
RoomObject bg2_object(0x01, 10, 10, 2, 1); // Layer 1 = BG2
bg2_object.set_rom(rom_.get());
status = drawer.DrawObject(bg2_object, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
}
@@ -141,25 +138,25 @@ TEST_F(ObjectRenderingTest, ObjectDrawerHandlesDifferentLayers) {
TEST_F(ObjectRenderingTest, ObjectDrawerHandlesSizeVariations) {
ObjectDrawer drawer(rom_.get());
auto palette_group = CreateTestPaletteGroup();
// Test small object
RoomObject small_object(0x00, 5, 5, 1, 0); // Size = 1
RoomObject small_object(0x00, 5, 5, 1, 0); // Size = 1
small_object.set_rom(rom_.get());
auto status = drawer.DrawObject(small_object, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
// Test large object
RoomObject large_object(0x00, 10, 10, 15, 0); // Size = 15
RoomObject large_object(0x00, 10, 10, 15, 0); // Size = 15
large_object.set_rom(rom_.get());
status = drawer.DrawObject(large_object, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
// Test maximum size object
RoomObject max_object(0x00, 15, 15, 31, 0); // Size = 31 (0x1F)
RoomObject max_object(0x00, 15, 15, 31, 0); // Size = 31 (0x1F)
max_object.set_rom(rom_.get());
status = drawer.DrawObject(max_object, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
}
@@ -168,25 +165,25 @@ TEST_F(ObjectRenderingTest, ObjectDrawerHandlesSizeVariations) {
TEST_F(ObjectRenderingTest, ObjectDrawerHandlesEdgeCases) {
ObjectDrawer drawer(rom_.get());
auto palette_group = CreateTestPaletteGroup();
// Test object at origin
RoomObject origin_object(0x34, 0, 0, 1, 0);
origin_object.set_rom(rom_.get());
auto status = drawer.DrawObject(origin_object, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
// Test object with zero size
RoomObject zero_size_object(0x34, 10, 10, 0, 0);
zero_size_object.set_rom(rom_.get());
status = drawer.DrawObject(zero_size_object, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
// Test object with maximum coordinates
RoomObject max_coord_object(0x34, 63, 63, 1, 0); // Near buffer edge
RoomObject max_coord_object(0x34, 63, 63, 1, 0); // Near buffer edge
max_coord_object.set_rom(rom_.get());
status = drawer.DrawObject(max_coord_object, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
}
@@ -195,20 +192,20 @@ TEST_F(ObjectRenderingTest, ObjectDrawerHandlesEdgeCases) {
TEST_F(ObjectRenderingTest, ObjectDrawerHandlesMultipleObjects) {
ObjectDrawer drawer(rom_.get());
auto palette_group = CreateTestPaletteGroup();
std::vector<RoomObject> objects;
// Create various test objects
objects.emplace_back(0x00, 5, 5, 3, 0); // Horizontal floor
objects.emplace_back(0x01, 10, 10, 2, 0); // Vertical floor
objects.emplace_back(0x09, 15, 15, 4, 0); // Diagonal stairs
objects.emplace_back(0x34, 20, 20, 1, 1); // Solid block on BG2
objects.emplace_back(0x00, 5, 5, 3, 0); // Horizontal floor
objects.emplace_back(0x01, 10, 10, 2, 0); // Vertical floor
objects.emplace_back(0x09, 15, 15, 4, 0); // Diagonal stairs
objects.emplace_back(0x34, 20, 20, 1, 1); // Solid block on BG2
// Set ROM for all objects
for (auto& obj : objects) {
obj.set_rom(rom_.get());
}
auto status = drawer.DrawObjectList(objects, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
}
@@ -217,36 +214,36 @@ TEST_F(ObjectRenderingTest, ObjectDrawerHandlesMultipleObjects) {
TEST_F(ObjectRenderingTest, DrawRoutinesWorkCorrectly) {
ObjectDrawer drawer(rom_.get());
auto palette_group = CreateTestPaletteGroup();
// Test rightward patterns
RoomObject rightward_obj(0x00, 5, 5, 5, 0);
rightward_obj.set_rom(rom_.get());
auto status = drawer.DrawObject(rightward_obj, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
// Test diagonal patterns
RoomObject diagonal_obj(0x09, 10, 10, 6, 0);
diagonal_obj.set_rom(rom_.get());
status = drawer.DrawObject(diagonal_obj, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
// Test solid block patterns
RoomObject solid_obj(0x34, 15, 15, 8, 0);
solid_obj.set_rom(rom_.get());
status = drawer.DrawObject(solid_obj, bg1_, bg2_, palette_group);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
}
// Test object drawer error handling
TEST_F(ObjectRenderingTest, ObjectDrawerHandlesErrorsGracefully) {
ObjectDrawer drawer(nullptr); // No ROM
ObjectDrawer drawer(nullptr); // No ROM
auto palette_group = CreateTestPaletteGroup();
RoomObject test_object(0x00, 5, 5, 1, 0);
auto status = drawer.DrawObject(test_object, bg1_, bg2_, palette_group);
EXPECT_FALSE(status.ok());
EXPECT_EQ(status.code(), absl::StatusCode::kFailedPrecondition);
@@ -255,32 +252,30 @@ TEST_F(ObjectRenderingTest, ObjectDrawerHandlesErrorsGracefully) {
// Test object parser with various object IDs
TEST_F(ObjectRenderingTest, ObjectParserHandlesVariousObjectIDs) {
ObjectParser parser(rom_.get());
// Test subtype 1 objects (0x00-0xFF)
for (int id = 0; id <= 0x40; id += 4) { // Test every 4th object
for (int id = 0; id <= 0x40; id += 4) { // Test every 4th object
auto info = parser.GetObjectDrawInfo(id);
EXPECT_GE(info.draw_routine_id, 0);
EXPECT_LT(info.draw_routine_id, 25); // Should be within valid range
EXPECT_LT(info.draw_routine_id, 25); // Should be within valid range
EXPECT_FALSE(info.routine_name.empty());
}
// Test some specific important objects
std::vector<int16_t> important_objects = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09,
0x0A, 0x0B, 0x15, 0x16, 0x21, 0x22, 0x2F, 0x30, 0x31, 0x32,
0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C,
0x3D, 0x3E, 0x3F, 0x40
};
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B,
0x15, 0x16, 0x21, 0x22, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36,
0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40};
for (int16_t obj_id : important_objects) {
auto info = parser.GetObjectDrawInfo(obj_id);
EXPECT_GE(info.draw_routine_id, 0);
EXPECT_LT(info.draw_routine_id, 25);
EXPECT_FALSE(info.routine_name.empty());
// Verify tile count is reasonable
EXPECT_GT(info.tile_count, 0);
EXPECT_LE(info.tile_count, 64); // Reasonable upper bound
EXPECT_LE(info.tile_count, 64); // Reasonable upper bound
}
}
@@ -288,35 +283,35 @@ TEST_F(ObjectRenderingTest, ObjectParserHandlesVariousObjectIDs) {
TEST_F(ObjectRenderingTest, ObjectDrawerPerformanceTest) {
ObjectDrawer drawer(rom_.get());
auto palette_group = CreateTestPaletteGroup();
std::vector<RoomObject> objects;
// Create 100 test objects
for (int i = 0; i < 100; ++i) {
int id = i % 65; // Cycle through object IDs 0-64
int x = (i * 2) % 60; // Spread across buffer
int id = i % 65; // Cycle through object IDs 0-64
int x = (i * 2) % 60; // Spread across buffer
int y = (i * 3) % 60;
int size = (i % 8) + 1; // Size 1-8
int layer = i % 2; // Alternate layers
int size = (i % 8) + 1; // Size 1-8
int layer = i % 2; // Alternate layers
objects.emplace_back(id, x, y, size, layer);
objects.back().set_rom(rom_.get());
}
// Time the drawing operation
auto start_time = std::chrono::high_resolution_clock::now();
auto status = drawer.DrawObjectList(objects, bg1_, bg2_, palette_group);
auto end_time = std::chrono::high_resolution_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(
end_time - start_time);
EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
// Should complete in reasonable time (less than 1 second for 100 objects)
EXPECT_LT(duration.count(), 1000);
std::cout << "Drew 100 objects in " << duration.count() << "ms" << std::endl;
}

View File

@@ -1,6 +1,7 @@
// Tests for Room object manipulation methods (Phase 3)
#include <gtest/gtest.h>
#include "app/rom.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
@@ -16,20 +17,20 @@ class RoomManipulationTest : public ::testing::Test {
// Create a minimal ROM for testing
std::vector<uint8_t> dummy_data(0x200000, 0);
rom_->LoadFromData(dummy_data, false);
room_ = std::make_unique<Room>(0, rom_.get());
}
std::unique_ptr<Rom> rom_;
std::unique_ptr<Room> room_;
};
TEST_F(RoomManipulationTest, AddObject) {
RoomObject obj(0x10, 10, 20, 3, 0);
auto status = room_->AddObject(obj);
ASSERT_TRUE(status.ok());
auto objects = room_->GetTileObjects();
EXPECT_EQ(objects.size(), 1);
EXPECT_EQ(objects[0].id_, 0x10);
@@ -40,7 +41,7 @@ TEST_F(RoomManipulationTest, AddObject) {
TEST_F(RoomManipulationTest, AddInvalidObject) {
// Invalid X position (> 63)
RoomObject obj(0x10, 100, 20, 3, 0);
auto status = room_->AddObject(obj);
EXPECT_FALSE(status.ok());
EXPECT_EQ(room_->GetTileObjects().size(), 0);
@@ -49,15 +50,15 @@ TEST_F(RoomManipulationTest, AddInvalidObject) {
TEST_F(RoomManipulationTest, RemoveObject) {
RoomObject obj1(0x10, 10, 20, 3, 0);
RoomObject obj2(0x20, 15, 25, 2, 1);
room_->AddObject(obj1);
room_->AddObject(obj2);
EXPECT_EQ(room_->GetTileObjects().size(), 2);
auto status = room_->RemoveObject(0);
ASSERT_TRUE(status.ok());
auto objects = room_->GetTileObjects();
EXPECT_EQ(objects.size(), 1);
EXPECT_EQ(objects[0].id_, 0x20);
@@ -71,11 +72,11 @@ TEST_F(RoomManipulationTest, RemoveInvalidIndex) {
TEST_F(RoomManipulationTest, UpdateObject) {
RoomObject obj(0x10, 10, 20, 3, 0);
room_->AddObject(obj);
RoomObject updated(0x20, 15, 25, 5, 1);
auto status = room_->UpdateObject(0, updated);
ASSERT_TRUE(status.ok());
auto objects = room_->GetTileObjects();
EXPECT_EQ(objects[0].id_, 0x20);
EXPECT_EQ(objects[0].x(), 15);
@@ -85,14 +86,14 @@ TEST_F(RoomManipulationTest, UpdateObject) {
TEST_F(RoomManipulationTest, FindObjectAt) {
RoomObject obj1(0x10, 10, 20, 3, 0);
RoomObject obj2(0x20, 15, 25, 2, 1);
room_->AddObject(obj1);
room_->AddObject(obj2);
auto result = room_->FindObjectAt(15, 25, 1);
ASSERT_TRUE(result.ok());
EXPECT_EQ(result.value(), 1);
auto not_found = room_->FindObjectAt(99, 99, 0);
EXPECT_FALSE(not_found.ok());
}
@@ -101,19 +102,19 @@ TEST_F(RoomManipulationTest, ValidateObject) {
// Valid Type 1 object
RoomObject valid1(0x10, 10, 20, 3, 0);
EXPECT_TRUE(room_->ValidateObject(valid1));
// Valid Type 2 object
RoomObject valid2(0x110, 30, 40, 0, 1);
EXPECT_TRUE(room_->ValidateObject(valid2));
// Invalid X (> 63)
RoomObject invalid_x(0x10, 100, 20, 3, 0);
EXPECT_FALSE(room_->ValidateObject(invalid_x));
// Invalid layer (> 2)
RoomObject invalid_layer(0x10, 10, 20, 3, 5);
EXPECT_FALSE(room_->ValidateObject(invalid_layer));
// Invalid size for Type 1 (> 15)
RoomObject invalid_size(0x10, 10, 20, 20, 0);
EXPECT_FALSE(room_->ValidateObject(invalid_size));
@@ -125,21 +126,21 @@ TEST_F(RoomManipulationTest, MultipleOperations) {
RoomObject obj(0x10 + i, i * 5, i * 6, i, 0);
ASSERT_TRUE(room_->AddObject(obj).ok());
}
EXPECT_EQ(room_->GetTileObjects().size(), 5);
// Update middle object
RoomObject updated(0x99, 30, 35, 7, 1);
ASSERT_TRUE(room_->UpdateObject(2, updated).ok());
// Verify update
auto objects = room_->GetTileObjects();
EXPECT_EQ(objects[2].id_, 0x99);
// Remove first object
ASSERT_TRUE(room_->RemoveObject(0).ok());
EXPECT_EQ(room_->GetTileObjects().size(), 4);
// Verify first object is now what was second
EXPECT_EQ(room_->GetTileObjects()[0].id_, 0x11);
}
@@ -149,16 +150,16 @@ TEST_F(RoomManipulationTest, LayerOrganization) {
RoomObject layer0_obj(0x10, 10, 10, 2, 0);
RoomObject layer1_obj(0x20, 20, 20, 3, 1);
RoomObject layer2_obj(0x30, 30, 30, 4, 2);
room_->AddObject(layer0_obj);
room_->AddObject(layer1_obj);
room_->AddObject(layer2_obj);
// Verify can find by layer
EXPECT_TRUE(room_->FindObjectAt(10, 10, 0).ok());
EXPECT_TRUE(room_->FindObjectAt(20, 20, 1).ok());
EXPECT_TRUE(room_->FindObjectAt(30, 30, 2).ok());
// Wrong layer should not find
EXPECT_FALSE(room_->FindObjectAt(10, 10, 1).ok());
}
@@ -166,4 +167,3 @@ TEST_F(RoomManipulationTest, LayerOrganization) {
} // namespace test
} // namespace zelda3
} // namespace yaze

View File

@@ -5,10 +5,10 @@
// correctly for all three object types (Type1, Type2, Type3) based on
// ZScream's proven implementation.
#include "zelda3/dungeon/room_object.h"
#include <gtest/gtest.h>
#include "zelda3/dungeon/room_object.h"
namespace yaze {
namespace zelda3 {
namespace {
@@ -45,15 +45,16 @@ TEST(RoomObjectEncodingTest, DetermineObjectTypeType3) {
TEST(RoomObjectEncodingTest, Type1EncodeDecodeBasic) {
// Type1: xxxxxxss yyyyyyss iiiiiiii
// Example: Object ID 0x42, position (10, 20), size 3, layer 0
RoomObject obj(0x42, 10, 20, 3, 0);
// Encode
auto bytes = obj.EncodeObjectToBytes();
// Decode
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
auto decoded =
RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
// Verify
EXPECT_EQ(decoded.id_, obj.id_);
EXPECT_EQ(decoded.x(), obj.x());
@@ -69,10 +70,11 @@ TEST(RoomObjectEncodingTest, Type1MaxValues) {
// - X < 63 OR Size < 12 (b1 >= 0xFC triggers Type2 detection)
// Safe max values: ID=0xF7, X=62, Y=63, Size=15
RoomObject obj(0xF7, 62, 63, 15, 2);
auto bytes = obj.EncodeObjectToBytes();
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 2);
auto decoded =
RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 2);
EXPECT_EQ(decoded.id_, obj.id_);
EXPECT_EQ(decoded.x(), obj.x());
EXPECT_EQ(decoded.y(), obj.y());
@@ -82,10 +84,11 @@ TEST(RoomObjectEncodingTest, Type1MaxValues) {
TEST(RoomObjectEncodingTest, Type1MinValues) {
// Test minimum values for Type1
RoomObject obj(0x00, 0, 0, 0, 0);
auto bytes = obj.EncodeObjectToBytes();
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
auto decoded =
RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
EXPECT_EQ(decoded.id_, obj.id_);
EXPECT_EQ(decoded.x(), obj.x());
EXPECT_EQ(decoded.y(), obj.y());
@@ -96,10 +99,11 @@ TEST(RoomObjectEncodingTest, Type1DifferentSizes) {
// Test all valid size values (0-15)
for (int size = 0; size <= 15; size++) {
RoomObject obj(0x30, 15, 20, size, 1);
auto bytes = obj.EncodeObjectToBytes();
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 1);
auto decoded =
RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 1);
EXPECT_EQ(decoded.size(), size) << "Failed for size " << size;
}
}
@@ -108,9 +112,9 @@ TEST(RoomObjectEncodingTest, Type1RealWorldExample1) {
// Example from actual ROM: Wall object
// Bytes: 0x28 0x50 0x10
// Expected: X=10, Y=20, Size=0, ID=0x10
auto decoded = RoomObject::DecodeObjectFromBytes(0x28, 0x50, 0x10, 0);
EXPECT_EQ(decoded.x(), 10);
EXPECT_EQ(decoded.y(), 20);
EXPECT_EQ(decoded.size(), 0);
@@ -120,9 +124,9 @@ TEST(RoomObjectEncodingTest, Type1RealWorldExample1) {
TEST(RoomObjectEncodingTest, Type1RealWorldExample2) {
// Example: Ceiling object with size
// Correct bytes for X=10, Y=20, Size=3, ID=0x00: 0x28 0x53 0x00
auto decoded = RoomObject::DecodeObjectFromBytes(0x28, 0x53, 0x00, 0);
EXPECT_EQ(decoded.x(), 10);
EXPECT_EQ(decoded.y(), 20);
EXPECT_EQ(decoded.size(), 3);
@@ -136,18 +140,19 @@ TEST(RoomObjectEncodingTest, Type1RealWorldExample2) {
TEST(RoomObjectEncodingTest, Type2EncodeDecodeBasic) {
// Type2: 111111xx xxxxyyyy yyiiiiii
// Example: Object ID 0x125, position (15, 30), size ignored, layer 1
RoomObject obj(0x125, 15, 30, 0, 1);
// Encode
auto bytes = obj.EncodeObjectToBytes();
// Verify b1 starts with 0xFC
EXPECT_GE(bytes.b1, 0xFC);
// Decode
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 1);
auto decoded =
RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 1);
// Verify
EXPECT_EQ(decoded.id_, obj.id_);
EXPECT_EQ(decoded.x(), obj.x());
@@ -161,10 +166,11 @@ TEST(RoomObjectEncodingTest, Type2MaxValues) {
// Safe max: X=63, Y=59, ID=0x13F (b3 = ((59&0x03)<<6)|(0x3F) = 0xFF still!)
// Even safer: X=63, Y=63, ID=0x11F (b3 = (0xC0|0x1F) = 0xDF < 0xF8)
RoomObject obj(0x11F, 63, 63, 0, 2);
auto bytes = obj.EncodeObjectToBytes();
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 2);
auto decoded =
RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 2);
EXPECT_EQ(decoded.id_, obj.id_);
EXPECT_EQ(decoded.x(), obj.x());
EXPECT_EQ(decoded.y(), obj.y());
@@ -173,12 +179,13 @@ TEST(RoomObjectEncodingTest, Type2MaxValues) {
TEST(RoomObjectEncodingTest, Type2RealWorldExample) {
// Example: Large brazier (object 0x11C)
// Position (8, 12)
RoomObject obj(0x11C, 8, 12, 0, 0);
auto bytes = obj.EncodeObjectToBytes();
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
auto decoded =
RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
EXPECT_EQ(decoded.id_, 0x11C);
EXPECT_EQ(decoded.x(), 8);
EXPECT_EQ(decoded.y(), 12);
@@ -191,18 +198,19 @@ TEST(RoomObjectEncodingTest, Type2RealWorldExample) {
TEST(RoomObjectEncodingTest, Type3EncodeDecodeChest) {
// Type3: xxxxxxii yyyyyyii 11111iii
// Example: Small chest (0xF99), position (5, 10)
RoomObject obj(0xF99, 5, 10, 0, 0);
// Encode
auto bytes = obj.EncodeObjectToBytes();
// Verify b3 >= 0xF8
EXPECT_GE(bytes.b3, 0xF8);
// Decode
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
auto decoded =
RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
// Verify
EXPECT_EQ(decoded.id_, obj.id_);
EXPECT_EQ(decoded.x(), obj.x());
@@ -211,12 +219,13 @@ TEST(RoomObjectEncodingTest, Type3EncodeDecodeChest) {
TEST(RoomObjectEncodingTest, Type3EncodeDcodeBigChest) {
// Example: Big chest (0xFB1), position (15, 20)
RoomObject obj(0xFB1, 15, 20, 0, 1);
auto bytes = obj.EncodeObjectToBytes();
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 1);
auto decoded =
RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 1);
EXPECT_EQ(decoded.id_, 0xFB1);
EXPECT_EQ(decoded.x(), 15);
EXPECT_EQ(decoded.y(), 20);
@@ -225,9 +234,9 @@ TEST(RoomObjectEncodingTest, Type3EncodeDcodeBigChest) {
TEST(RoomObjectEncodingTest, Type3RealWorldExample) {
// Example from ROM: Chest at position (10, 15)
// Correct bytes for ID 0xF99: 0x29 0x3E 0xF9
auto decoded = RoomObject::DecodeObjectFromBytes(0x29, 0x3E, 0xF9, 0);
// Expected: X=10, Y=15, ID=0xF99 (small chest)
EXPECT_EQ(decoded.x(), 10);
EXPECT_EQ(decoded.y(), 15);
@@ -242,40 +251,46 @@ TEST(RoomObjectEncodingTest, LayerPreservation) {
// Test that layer information is preserved through encode/decode
for (uint8_t layer = 0; layer <= 2; layer++) {
RoomObject obj(0x42, 10, 20, 3, layer);
auto bytes = obj.EncodeObjectToBytes();
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, layer);
EXPECT_EQ(decoded.GetLayerValue(), layer) << "Failed for layer " << (int)layer;
auto decoded =
RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, layer);
EXPECT_EQ(decoded.GetLayerValue(), layer)
<< "Failed for layer " << (int)layer;
}
}
TEST(RoomObjectEncodingTest, BoundaryBetweenTypes) {
// Test boundary values between object types
// NOTE: Type1 can only go up to ID 0xF7 (b3 >= 0xF8 triggers Type3)
// Last safe Type1 object
RoomObject type1(0xF7, 10, 20, 3, 0);
auto bytes1 = type1.EncodeObjectToBytes();
auto decoded1 = RoomObject::DecodeObjectFromBytes(bytes1.b1, bytes1.b2, bytes1.b3, 0);
auto decoded1 =
RoomObject::DecodeObjectFromBytes(bytes1.b1, bytes1.b2, bytes1.b3, 0);
EXPECT_EQ(decoded1.id_, 0xF7);
// First Type2 object
RoomObject type2(0x100, 10, 20, 0, 0);
auto bytes2 = type2.EncodeObjectToBytes();
auto decoded2 = RoomObject::DecodeObjectFromBytes(bytes2.b1, bytes2.b2, bytes2.b3, 0);
auto decoded2 =
RoomObject::DecodeObjectFromBytes(bytes2.b1, bytes2.b2, bytes2.b3, 0);
EXPECT_EQ(decoded2.id_, 0x100);
// Last Type2 object
RoomObject type2_last(0x13F, 10, 20, 0, 0);
auto bytes2_last = type2_last.EncodeObjectToBytes();
auto decoded2_last = RoomObject::DecodeObjectFromBytes(bytes2_last.b1, bytes2_last.b2, bytes2_last.b3, 0);
auto decoded2_last = RoomObject::DecodeObjectFromBytes(
bytes2_last.b1, bytes2_last.b2, bytes2_last.b3, 0);
EXPECT_EQ(decoded2_last.id_, 0x13F);
// Type3 objects (start at 0xF80)
RoomObject type3(0xF99, 10, 20, 0, 0);
auto bytes3 = type3.EncodeObjectToBytes();
auto decoded3 = RoomObject::DecodeObjectFromBytes(bytes3.b1, bytes3.b2, bytes3.b3, 0);
auto decoded3 =
RoomObject::DecodeObjectFromBytes(bytes3.b1, bytes3.b2, bytes3.b3, 0);
EXPECT_EQ(decoded3.id_, 0xF99);
}
@@ -283,13 +298,15 @@ TEST(RoomObjectEncodingTest, ZeroPosition) {
// Test objects at position (0, 0)
RoomObject type1(0x10, 0, 0, 0, 0);
auto bytes1 = type1.EncodeObjectToBytes();
auto decoded1 = RoomObject::DecodeObjectFromBytes(bytes1.b1, bytes1.b2, bytes1.b3, 0);
auto decoded1 =
RoomObject::DecodeObjectFromBytes(bytes1.b1, bytes1.b2, bytes1.b3, 0);
EXPECT_EQ(decoded1.x(), 0);
EXPECT_EQ(decoded1.y(), 0);
RoomObject type2(0x110, 0, 0, 0, 0);
auto bytes2 = type2.EncodeObjectToBytes();
auto decoded2 = RoomObject::DecodeObjectFromBytes(bytes2.b1, bytes2.b2, bytes2.b3, 0);
auto decoded2 =
RoomObject::DecodeObjectFromBytes(bytes2.b1, bytes2.b2, bytes2.b3, 0);
EXPECT_EQ(decoded2.x(), 0);
EXPECT_EQ(decoded2.y(), 0);
}
@@ -301,21 +318,21 @@ TEST(RoomObjectEncodingTest, ZeroPosition) {
TEST(RoomObjectEncodingTest, MultipleObjectsRoundTrip) {
// Test encoding/decoding a batch of different objects
std::vector<RoomObject> objects;
// Add various objects
objects.emplace_back(0x10, 5, 10, 2, 0); // Type1
objects.emplace_back(0x42, 15, 20, 5, 1); // Type1
objects.emplace_back(0x110, 8, 12, 0, 0); // Type2
objects.emplace_back(0x125, 25, 30, 0, 1); // Type2
objects.emplace_back(0xF99, 10, 15, 0, 0); // Type3 (chest)
objects.emplace_back(0xFB1, 20, 25, 0, 2); // Type3 (big chest)
objects.emplace_back(0x10, 5, 10, 2, 0); // Type1
objects.emplace_back(0x42, 15, 20, 5, 1); // Type1
objects.emplace_back(0x110, 8, 12, 0, 0); // Type2
objects.emplace_back(0x125, 25, 30, 0, 1); // Type2
objects.emplace_back(0xF99, 10, 15, 0, 0); // Type3 (chest)
objects.emplace_back(0xFB1, 20, 25, 0, 2); // Type3 (big chest)
for (size_t i = 0; i < objects.size(); i++) {
auto& obj = objects[i];
auto bytes = obj.EncodeObjectToBytes();
auto decoded = RoomObject::DecodeObjectFromBytes(
bytes.b1, bytes.b2, bytes.b3, obj.GetLayerValue());
EXPECT_EQ(decoded.id_, obj.id_) << "Failed at index " << i;
EXPECT_EQ(decoded.x(), obj.x()) << "Failed at index " << i;
EXPECT_EQ(decoded.y(), obj.y()) << "Failed at index " << i;