rom housekeeping
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@@ -20,7 +20,7 @@ namespace app {
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void ROM::Close() {
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if (is_loaded_) {
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delete[] current_rom_;
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// delete[] current_rom_;
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for (auto &each : converted_graphic_sheets_) {
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free(each);
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}
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@@ -39,15 +39,14 @@ void ROM::LoadFromFile(const std::string &path) {
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std::cout << "Error: Could not open ROM file " << path << std::endl;
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return;
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}
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current_rom_ = new unsigned char[size_];
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for (unsigned int i = 0; i < size_; i++) {
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current_rom_ = new uchar[size_];
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for (uint i = 0; i < size_; i++) {
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char byte_read_ = ' ';
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file.read(&byte_read_, sizeof(char));
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current_rom_[i] = byte_read_;
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}
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file.close();
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memcpy(title, current_rom_ + 32704, 21);
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version_ = current_rom_[27];
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memcpy(title, current_rom_ + 32704, 20);
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is_loaded_ = true;
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}
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@@ -57,9 +56,9 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
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for (int i = 0; i < size; i++) {
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buffer[i] = 0;
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}
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unsigned int bufferPos = 0;
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unsigned char cmd = 0;
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unsigned int length = 0;
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uint bufferPos = 0;
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uchar cmd = 0;
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uint length = 0;
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uchar databyte = current_rom_[pos];
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while (true) {
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@@ -116,7 +115,7 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
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ushort s2 = ((current_rom_[pos] & 0xFF));
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auto Addr = (ushort)(s1 | s2);
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for (int i = 0; i < length; i++) {
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buffer[bufferPos] = (unsigned char)buffer[Addr + i];
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buffer[bufferPos] = (uchar)buffer[Addr + i];
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bufferPos++;
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}
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pos += 2; // Advance 2 bytes in the ROM
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@@ -126,23 +125,10 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
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return buffer;
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}
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gfx::SNESPalette ROM::ExtractPalette(uint addr, int bpp) {
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uint filePos = addr;
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uint palette_size = pow(2, bpp);
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auto *palette_data = (char *)malloc(sizeof(char) * (palette_size * 2));
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memcpy(palette_data, current_rom_ + filePos, palette_size * 2);
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for (int i = 0; i < palette_size; i++) std::cout << palette_data[i];
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std::cout << std::endl;
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gfx::SNESPalette pal(palette_data);
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return pal;
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}
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// 128x32
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uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
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// 8bpp sheet out
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const uchar bitmask[8] = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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auto *sheet_buffer_out = (uchar *)malloc(size);
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converted_graphic_sheets_.push_back(sheet_buffer_out);
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int xx = 0; // positions where we are at on the sheet
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int yy = 0;
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int pos = 0;
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@@ -159,9 +145,12 @@ uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
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for (int y = 0; y < 8; y++) {
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//[0] + [1] + [16]
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for (int x = 0; x < 8; x++) {
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auto b1 = (uchar)((buffer_in[(y * 2) + (24 * pos)] & (bitmask[x])));
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auto b2 = (uchar)(buffer_in[((y * 2) + (24 * pos)) + 1] & (bitmask[x]));
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auto b3 = (uchar)(buffer_in[(16 + y) + (24 * pos)] & (bitmask[x]));
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auto b1 =
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(uchar)((buffer_in[(y * 2) + (24 * pos)] & (kGraphicsBitmap[x])));
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auto b2 = (uchar)(buffer_in[((y * 2) + (24 * pos)) + 1] &
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(kGraphicsBitmap[x]));
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auto b3 =
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(uchar)(buffer_in[(16 + y) + (24 * pos)] & (kGraphicsBitmap[x]));
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unsigned char b = 0;
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if (b1 != 0) {
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b |= 1;
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@@ -187,6 +176,16 @@ uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
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return sheet_buffer_out;
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}
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uint ROM::GetGraphicsAddress(uint8_t offset) const {
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uint snes_address = 0;
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uint pc_address = 0;
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snes_address = (uint)((((current_rom_[0x4F80 + offset]) << 16) |
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((current_rom_[0x505F + offset]) << 8) |
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((current_rom_[0x513E + offset]))));
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pc_address = core::SnesToPc(snes_address);
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return pc_address;
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}
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SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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SDL_Surface *surface =
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SDL_CreateRGBSurfaceWithFormat(0, 128, 32, 8, SDL_PIXELFORMAT_INDEX8);
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@@ -198,14 +197,9 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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surface->format->palette->colors[i].b = i * 31;
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}
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uint snesAddr = 0;
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uint pcAddr = 0;
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snesAddr = (uint)((((current_rom_[0x4F80 + offset]) << 16) |
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((current_rom_[0x505F + offset]) << 8) |
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((current_rom_[0x513E + offset]))));
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pcAddr = core::SnesToPc(snesAddr);
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uint graphics_address = GetGraphicsAddress(offset);
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std::cout << "Decompressing..." << std::endl;
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char *decomp = Decompress(pcAddr);
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char *decomp = Decompress(graphics_address);
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std::cout << "Converting to 8bpp sheet..." << std::endl;
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sheet_buffer = SNES3bppTo8bppSheet((uchar *)decomp);
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std::cout << "Assigning pixel data..." << std::endl;
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@@ -219,23 +213,12 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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return sheet_texture;
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}
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int ROM::GetPCGfxAddress(uint8_t id) {
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auto gfxPtr1 =
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core::SnesToPc((current_rom_[core::constants::gfx_1_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_1_pointer]));
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auto gfxPtr2 =
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core::SnesToPc((current_rom_[core::constants::gfx_2_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_2_pointer]));
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auto gfxPtr3 =
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core::SnesToPc((current_rom_[core::constants::gfx_3_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_3_pointer]));
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uint8_t gfxGamePointer1 = current_rom_[gfxPtr1 + id];
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uint8_t gfxGamePointer2 = current_rom_[gfxPtr2 + id];
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uint8_t gfxGamePointer3 = current_rom_[gfxPtr3 + id];
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return core::SnesToPc(core::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
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gfxGamePointer3));
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gfx::SNESPalette ROM::ExtractPalette(uint addr, int bpp) {
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uint filePos = addr;
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uint palette_size = pow(2, bpp);
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auto *palette_data = (char *)malloc(sizeof(char) * (palette_size * 2));
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memcpy(palette_data, current_rom_ + filePos, palette_size * 2);
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return gfx::SNESPalette(palette_data);
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}
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// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
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@@ -259,15 +242,15 @@ char *ROM::CreateAllGfxDataRaw() {
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// uncompressed sheets
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if (i >= 115 && i <= 126) {
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data = new char[core::constants::Uncompressed3BPPSize];
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int startAddress = GetPCGfxAddress(i);
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int startAddress = GetGraphicsAddress(i);
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for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
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data[j] = current_rom_[j + startAddress];
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}
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} else {
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data =
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alttp_decompress_gfx((char *)current_rom_, GetPCGfxAddress((char)i),
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core::constants::UncompressedSheetSize,
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&uncompressedSize, &compressedSize);
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data = alttp_decompress_gfx((char *)current_rom_,
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GetGraphicsAddress((char)i),
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core::constants::UncompressedSheetSize,
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&uncompressedSize, &compressedSize);
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}
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for (int j = 0; j < sizeof(data); j++) {
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@@ -20,19 +20,22 @@
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namespace yaze {
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namespace app {
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constexpr uchar kGraphicsBitmap[8] = {0x80, 0x40, 0x20, 0x10,
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0x08, 0x04, 0x02, 0x01};
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class ROM {
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public:
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void Close();
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
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void LoadFromFile(const std::string& path);
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char* Decompress(int pos, int size = 0x800, bool reversed = false);
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gfx::SNESPalette ExtractPalette(uint addr, int bpp);
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0,
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int size = 0x1000);
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uint GetGraphicsAddress(uint8_t id) const;
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SDL_Texture* DrawGraphicsSheet(int offset);
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gfx::SNESPalette ExtractPalette(uint addr, int bpp);
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int GetPCGfxAddress(uint8_t id);
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char* CreateAllGfxDataRaw();
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uchar* data() { return current_rom_; }
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@@ -47,7 +50,6 @@ class ROM {
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long size_;
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uint compressed_size_;
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uchar* current_rom_;
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uchar version_;
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uchar title[21] = "ROM Not Loaded";
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enum rom_type type_ = LoROM;
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bool isbpp3[core::constants::NumberOfSheets];
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