feat: Add UserSettings and WorkspaceManager for enhanced user preferences and layout management

- Introduced `UserSettings` class to manage user preferences and settings persistence, including loading and saving functionality.
- Added `WorkspaceManager` class to handle workspace layouts, sessions, and presets, improving user experience with layout management.
- Updated `editor_library.cmake` to include new source files for `UserSettings` and `WorkspaceManager`.
This commit is contained in:
scawful
2025-10-05 02:20:54 -04:00
parent 7f07d87308
commit 499550f628
5 changed files with 249 additions and 0 deletions

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@@ -4,6 +4,8 @@ set(
app/editor/ui/menu_builder.cc
app/editor/ui/editor_selection_dialog.cc
app/editor/ui/welcome_screen.cc
app/editor/ui/workspace_manager.cc
app/editor/system/user_settings.cc
app/editor/ui/background_renderer.cc
app/editor/dungeon/dungeon_editor.cc
app/editor/dungeon/dungeon_editor_v2.cc

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@@ -0,0 +1,24 @@
#include "app/editor/system/user_settings.h"
#include <fstream>
#include "util/file_util.h"
namespace yaze {
namespace editor {
UserSettings::UserSettings() {
// TODO: Get platform-specific settings path
settings_file_path_ = "yaze_settings.json";
}
absl::Status UserSettings::Load() {
// TODO: Load from JSON file
return absl::OkStatus();
}
absl::Status UserSettings::Save() {
// TODO: Save to JSON file
return absl::OkStatus();
}
} // namespace editor
} // namespace yaze

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@@ -0,0 +1,44 @@
#ifndef YAZE_APP_EDITOR_SYSTEM_USER_SETTINGS_H_
#define YAZE_APP_EDITOR_SYSTEM_USER_SETTINGS_H_
#include <string>
#include "absl/status/status.h"
namespace yaze {
namespace editor {
/**
* @brief Manages user preferences and settings persistence
*/
class UserSettings {
public:
struct Preferences {
float font_global_scale = 1.0f;
bool backup_rom = false;
bool save_new_auto = true;
bool autosave_enabled = true;
float autosave_interval = 300.0f;
int recent_files_limit = 10;
std::string last_rom_path;
std::string last_project_path;
bool show_welcome_on_startup = true;
bool restore_last_session = true;
};
UserSettings();
absl::Status Load();
absl::Status Save();
Preferences& prefs() { return prefs_; }
const Preferences& prefs() const { return prefs_; }
private:
Preferences prefs_;
std::string settings_file_path_;
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_SYSTEM_USER_SETTINGS_H_

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@@ -0,0 +1,114 @@
#include "app/editor/ui/workspace_manager.h"
#include "app/editor/system/toast_manager.h"
#include "app/rom.h"
#include "absl/strings/str_format.h"
namespace yaze {
namespace editor {
absl::Status WorkspaceManager::SaveWorkspaceLayout(const std::string& name) {
// TODO: Serialize ImGui docking layout
if (toast_manager_) {
toast_manager_->Show("Layout saved", ToastType::kSuccess);
}
return absl::OkStatus();
}
absl::Status WorkspaceManager::LoadWorkspaceLayout(const std::string& name) {
// TODO: Deserialize ImGui docking layout
if (toast_manager_) {
toast_manager_->Show("Layout loaded", ToastType::kSuccess);
}
return absl::OkStatus();
}
absl::Status WorkspaceManager::ResetWorkspaceLayout() {
// TODO: Reset to default layout
if (toast_manager_) {
toast_manager_->Show("Layout reset to default", ToastType::kInfo);
}
return absl::OkStatus();
}
void WorkspaceManager::SaveWorkspacePreset(const std::string& name) {
last_workspace_preset_ = name;
if (toast_manager_) {
toast_manager_->Show(absl::StrFormat("Preset '%s' saved", name),
ToastType::kSuccess);
}
}
void WorkspaceManager::LoadWorkspacePreset(const std::string& name) {
last_workspace_preset_ = name;
if (toast_manager_) {
toast_manager_->Show(absl::StrFormat("Preset '%s' loaded", name),
ToastType::kSuccess);
}
}
void WorkspaceManager::LoadDeveloperLayout() {
// TODO: Load preset with all debug tools
if (toast_manager_) {
toast_manager_->Show("Developer layout loaded", ToastType::kInfo);
}
}
void WorkspaceManager::LoadDesignerLayout() {
// TODO: Load preset focused on graphics
if (toast_manager_) {
toast_manager_->Show("Designer layout loaded", ToastType::kInfo);
}
}
void WorkspaceManager::LoadModderLayout() {
// TODO: Load preset for ROM hacking
if (toast_manager_) {
toast_manager_->Show("Modder layout loaded", ToastType::kInfo);
}
}
void WorkspaceManager::ShowAllWindows() {
// TODO: Set all editor windows to visible
}
void WorkspaceManager::HideAllWindows() {
// TODO: Hide all editor windows
}
void WorkspaceManager::MaximizeCurrentWindow() {
// TODO: Maximize focused window
}
void WorkspaceManager::RestoreAllWindows() {
// TODO: Restore all windows to default size
}
void WorkspaceManager::CloseAllFloatingWindows() {
// TODO: Close undocked windows
}
size_t WorkspaceManager::GetActiveSessionCount() const {
if (!sessions_) return 0;
size_t count = 0;
for (const auto& session : *sessions_) {
if (session.rom && session.rom->is_loaded()) {
count++;
}
}
return count;
}
bool WorkspaceManager::HasDuplicateSession(const std::string& filepath) const {
if (!sessions_) return false;
for (const auto& session : *sessions_) {
if (session.filepath == filepath && session.rom && session.rom->is_loaded()) {
return true;
}
}
return false;
}
} // namespace editor
} // namespace yaze

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@@ -0,0 +1,65 @@
#ifndef YAZE_APP_EDITOR_UI_WORKSPACE_MANAGER_H_
#define YAZE_APP_EDITOR_UI_WORKSPACE_MANAGER_H_
#include <deque>
#include <string>
#include "absl/status/status.h"
namespace yaze {
class Rom;
namespace editor {
class EditorSet;
class ToastManager;
/**
* @brief Manages workspace layouts, sessions, and presets
*/
class WorkspaceManager {
public:
struct SessionInfo {
Rom* rom;
EditorSet* editor_set;
std::string custom_name;
std::string filepath;
};
explicit WorkspaceManager(ToastManager* toast_manager)
: toast_manager_(toast_manager) {}
// Layout management
absl::Status SaveWorkspaceLayout(const std::string& name = "");
absl::Status LoadWorkspaceLayout(const std::string& name = "");
absl::Status ResetWorkspaceLayout();
// Preset management
void SaveWorkspacePreset(const std::string& name);
void LoadWorkspacePreset(const std::string& name);
void LoadDeveloperLayout();
void LoadDesignerLayout();
void LoadModderLayout();
// Window management
void ShowAllWindows();
void HideAllWindows();
void MaximizeCurrentWindow();
void RestoreAllWindows();
void CloseAllFloatingWindows();
// Session queries
size_t GetActiveSessionCount() const;
bool HasDuplicateSession(const std::string& filepath) const;
void set_sessions(std::deque<SessionInfo>* sessions) { sessions_ = sessions; }
private:
ToastManager* toast_manager_;
std::deque<SessionInfo>* sessions_ = nullptr;
std::string last_workspace_preset_;
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_UI_WORKSPACE_MANAGER_H_