feat: Add UserSettings and WorkspaceManager for enhanced user preferences and layout management
- Introduced `UserSettings` class to manage user preferences and settings persistence, including loading and saving functionality. - Added `WorkspaceManager` class to handle workspace layouts, sessions, and presets, improving user experience with layout management. - Updated `editor_library.cmake` to include new source files for `UserSettings` and `WorkspaceManager`.
This commit is contained in:
114
src/app/editor/ui/workspace_manager.cc
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114
src/app/editor/ui/workspace_manager.cc
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#include "app/editor/ui/workspace_manager.h"
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#include "app/editor/system/toast_manager.h"
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#include "app/rom.h"
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#include "absl/strings/str_format.h"
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namespace yaze {
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namespace editor {
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absl::Status WorkspaceManager::SaveWorkspaceLayout(const std::string& name) {
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// TODO: Serialize ImGui docking layout
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if (toast_manager_) {
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toast_manager_->Show("Layout saved", ToastType::kSuccess);
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}
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return absl::OkStatus();
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}
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absl::Status WorkspaceManager::LoadWorkspaceLayout(const std::string& name) {
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// TODO: Deserialize ImGui docking layout
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if (toast_manager_) {
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toast_manager_->Show("Layout loaded", ToastType::kSuccess);
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}
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return absl::OkStatus();
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}
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absl::Status WorkspaceManager::ResetWorkspaceLayout() {
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// TODO: Reset to default layout
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if (toast_manager_) {
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toast_manager_->Show("Layout reset to default", ToastType::kInfo);
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}
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return absl::OkStatus();
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}
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void WorkspaceManager::SaveWorkspacePreset(const std::string& name) {
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last_workspace_preset_ = name;
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if (toast_manager_) {
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toast_manager_->Show(absl::StrFormat("Preset '%s' saved", name),
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ToastType::kSuccess);
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}
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}
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void WorkspaceManager::LoadWorkspacePreset(const std::string& name) {
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last_workspace_preset_ = name;
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if (toast_manager_) {
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toast_manager_->Show(absl::StrFormat("Preset '%s' loaded", name),
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ToastType::kSuccess);
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}
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}
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void WorkspaceManager::LoadDeveloperLayout() {
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// TODO: Load preset with all debug tools
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if (toast_manager_) {
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toast_manager_->Show("Developer layout loaded", ToastType::kInfo);
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}
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}
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void WorkspaceManager::LoadDesignerLayout() {
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// TODO: Load preset focused on graphics
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if (toast_manager_) {
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toast_manager_->Show("Designer layout loaded", ToastType::kInfo);
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}
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}
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void WorkspaceManager::LoadModderLayout() {
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// TODO: Load preset for ROM hacking
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if (toast_manager_) {
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toast_manager_->Show("Modder layout loaded", ToastType::kInfo);
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}
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}
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void WorkspaceManager::ShowAllWindows() {
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// TODO: Set all editor windows to visible
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}
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void WorkspaceManager::HideAllWindows() {
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// TODO: Hide all editor windows
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}
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void WorkspaceManager::MaximizeCurrentWindow() {
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// TODO: Maximize focused window
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}
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void WorkspaceManager::RestoreAllWindows() {
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// TODO: Restore all windows to default size
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}
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void WorkspaceManager::CloseAllFloatingWindows() {
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// TODO: Close undocked windows
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}
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size_t WorkspaceManager::GetActiveSessionCount() const {
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if (!sessions_) return 0;
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size_t count = 0;
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for (const auto& session : *sessions_) {
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if (session.rom && session.rom->is_loaded()) {
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count++;
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}
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}
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return count;
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}
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bool WorkspaceManager::HasDuplicateSession(const std::string& filepath) const {
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if (!sessions_) return false;
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for (const auto& session : *sessions_) {
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if (session.filepath == filepath && session.rom && session.rom->is_loaded()) {
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return true;
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}
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}
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return false;
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}
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} // namespace editor
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} // namespace yaze
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