feat: Add UserSettings and WorkspaceManager for enhanced user preferences and layout management

- Introduced `UserSettings` class to manage user preferences and settings persistence, including loading and saving functionality.
- Added `WorkspaceManager` class to handle workspace layouts, sessions, and presets, improving user experience with layout management.
- Updated `editor_library.cmake` to include new source files for `UserSettings` and `WorkspaceManager`.
This commit is contained in:
scawful
2025-10-05 02:20:54 -04:00
parent 7f07d87308
commit 499550f628
5 changed files with 249 additions and 0 deletions

View File

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#include "app/editor/ui/workspace_manager.h"
#include "app/editor/system/toast_manager.h"
#include "app/rom.h"
#include "absl/strings/str_format.h"
namespace yaze {
namespace editor {
absl::Status WorkspaceManager::SaveWorkspaceLayout(const std::string& name) {
// TODO: Serialize ImGui docking layout
if (toast_manager_) {
toast_manager_->Show("Layout saved", ToastType::kSuccess);
}
return absl::OkStatus();
}
absl::Status WorkspaceManager::LoadWorkspaceLayout(const std::string& name) {
// TODO: Deserialize ImGui docking layout
if (toast_manager_) {
toast_manager_->Show("Layout loaded", ToastType::kSuccess);
}
return absl::OkStatus();
}
absl::Status WorkspaceManager::ResetWorkspaceLayout() {
// TODO: Reset to default layout
if (toast_manager_) {
toast_manager_->Show("Layout reset to default", ToastType::kInfo);
}
return absl::OkStatus();
}
void WorkspaceManager::SaveWorkspacePreset(const std::string& name) {
last_workspace_preset_ = name;
if (toast_manager_) {
toast_manager_->Show(absl::StrFormat("Preset '%s' saved", name),
ToastType::kSuccess);
}
}
void WorkspaceManager::LoadWorkspacePreset(const std::string& name) {
last_workspace_preset_ = name;
if (toast_manager_) {
toast_manager_->Show(absl::StrFormat("Preset '%s' loaded", name),
ToastType::kSuccess);
}
}
void WorkspaceManager::LoadDeveloperLayout() {
// TODO: Load preset with all debug tools
if (toast_manager_) {
toast_manager_->Show("Developer layout loaded", ToastType::kInfo);
}
}
void WorkspaceManager::LoadDesignerLayout() {
// TODO: Load preset focused on graphics
if (toast_manager_) {
toast_manager_->Show("Designer layout loaded", ToastType::kInfo);
}
}
void WorkspaceManager::LoadModderLayout() {
// TODO: Load preset for ROM hacking
if (toast_manager_) {
toast_manager_->Show("Modder layout loaded", ToastType::kInfo);
}
}
void WorkspaceManager::ShowAllWindows() {
// TODO: Set all editor windows to visible
}
void WorkspaceManager::HideAllWindows() {
// TODO: Hide all editor windows
}
void WorkspaceManager::MaximizeCurrentWindow() {
// TODO: Maximize focused window
}
void WorkspaceManager::RestoreAllWindows() {
// TODO: Restore all windows to default size
}
void WorkspaceManager::CloseAllFloatingWindows() {
// TODO: Close undocked windows
}
size_t WorkspaceManager::GetActiveSessionCount() const {
if (!sessions_) return 0;
size_t count = 0;
for (const auto& session : *sessions_) {
if (session.rom && session.rom->is_loaded()) {
count++;
}
}
return count;
}
bool WorkspaceManager::HasDuplicateSession(const std::string& filepath) const {
if (!sessions_) return false;
for (const auto& session : *sessions_) {
if (session.filepath == filepath && session.rom && session.rom->is_loaded()) {
return true;
}
}
return false;
}
} // namespace editor
} // namespace yaze