Update APU skeleton

This commit is contained in:
scawful
2023-08-19 14:12:14 -04:00
parent c25be2b76d
commit 4a38627657
2 changed files with 128 additions and 0 deletions

66
src/app/emu/apu.cc Normal file
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#include "app/emu/apu.h"
#include <cstdint>
#include <iostream>
#include <vector>
#include "app/emu/mem.h"
namespace yaze {
namespace app {
namespace emu {
APU::APU(Memory& memory) : memory_(memory) {}
void APU::Init() {
// Initialize registers
// ...
}
void APU::Reset() {
// Render background layers
// ...
// Render sprites
// ...
}
void APU::Run(int cycles) {
// ...
}
uint8_t APU::ReadRegister(uint16_t address) {
// ...
}
void APU::WriteRegister(uint16_t address, uint8_t value) {
// ...
}
const std::vector<int16_t>& APU::GetAudioSamples() const {
// ...
}
void APU::UpdateChannelSettings() {
// ...
}
int16_t APU::GenerateSample(int channel) {
// ...
}
void APU::ApplyEnvelope(int channel) {
// ...
}
uint8_t APU::ReadDSPMemory(uint16_t address) {
// ...
}
void APU::WriteDSPMemory(uint16_t address, uint8_t value) {
// ...
}
} // namespace emu
} // namespace app
} // namespace yaze

62
src/app/emu/apu.h Normal file
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#ifndef YAZE_APP_EMU_APU_H_
#define YAZE_APP_EMU_APU_H_
#include <cstdint>
#include "app/emu/mem.h"
namespace yaze {
namespace app {
namespace emu {
class APU {
public:
// Initializes the APU with the necessary resources and dependencies
APU(Memory &memory);
void Init();
// Resets the APU to its initial state
void Reset();
// Runs the APU for a specified number of clock cycles
void Run(int cycles);
// Reads a byte from the specified APU register
uint8_t ReadRegister(uint16_t address);
// Writes a byte to the specified APU register
void WriteRegister(uint16_t address, uint8_t value);
// Returns the audio samples for the current frame
const std::vector<int16_t> &GetAudioSamples() const;
private:
// Internal methods to handle APU operations and sound generation
// Updates internal state based on APU register settings
void UpdateChannelSettings();
// Generates a sample for an audio channel
int16_t GenerateSample(int channel);
// Applies an envelope to an audio channel
void ApplyEnvelope(int channel);
// Handles DSP (Digital Signal Processor) memory reads and writes
uint8_t ReadDSPMemory(uint16_t address);
void WriteDSPMemory(uint16_t address, uint8_t value);
// Other internal methods for handling APU functionality
// Member variables to store internal APU state and resources
Memory &memory_;
std::vector<int16_t> audioSamples_;
// Other state variables (registers, counters, channel settings, etc.)
};
} // namespace emu
} // namespace app
} // namespace yaze
#endif