update dungeon header
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100
incl/dungeon.h
100
incl/dungeon.h
@@ -8,58 +8,58 @@ extern "C" {
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#include <stdbool.h>
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#include <stdint.h>
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typedef enum background2 {
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Off,
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Parallax,
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Dark,
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OnTop,
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Translucent,
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Addition,
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Normal,
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Transparent,
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DarkRoom
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} background2;
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typedef struct object_door {
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short id;
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uint8_t x;
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uint8_t y;
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uint8_t size;
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uint8_t type;
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uint8_t layer;
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} object_door;
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typedef struct staircase {
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uint8_t id;
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uint8_t room;
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const char* label;
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} staircase;
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typedef struct chest {
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uint8_t x;
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uint8_t y;
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uint8_t item;
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bool picker;
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bool big_chest;
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} chest;
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typedef struct chest_data {
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uint8_t id;
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bool size;
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} chest_data;
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typedef struct destination {
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uint8_t index;
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uint8_t target;
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uint8_t target_layer;
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} destination;
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typedef struct z3_dungeon_room {
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typedef struct object_door {
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short id;
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uint8_t x;
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uint8_t y;
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uint8_t size;
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uint8_t type;
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uint8_t layer;
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} object_door;
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object_door* doors;
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typedef struct staircase {
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uint8_t id;
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uint8_t room;
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const char* label;
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} staircase;
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staircase* staircases;
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typedef struct chest {
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uint8_t x;
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uint8_t y;
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uint8_t item;
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bool picker;
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bool big_chest;
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} chest;
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chest* chests;
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typedef struct chest_data {
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uint8_t id;
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bool size;
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} chest_data;
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chest_data* chests;
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typedef enum background2 {
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Off,
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Parallax,
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Dark,
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OnTop,
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Translucent,
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Addition,
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Normal,
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Transparent,
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DarkRoom
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} background2;
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background2 bg2;
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typedef struct destination {
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uint8_t index;
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uint8_t target;
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uint8_t target_layer;
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} destination;
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object_door* doors;
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staircase* staircases;
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chest* chests;
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chest_data* chests_in_room;
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destination pits;
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destination stairs[4];
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} z3_dungeon_room;
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