update dungeon header
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@@ -27,13 +27,13 @@ void Room::LoadHeader() {
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auto header_location = core::SnesToPc(address);
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bg2_ = (z3_dungeon_room::background2)((rom()->data()[header_location] >> 5) &
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bg2_ = (background2)((rom()->data()[header_location] >> 5) &
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0x07);
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collision_ = (CollisionKey)((rom()->data()[header_location] >> 2) & 0x07);
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is_light_ = ((rom()->data()[header_location]) & 0x01) == 1;
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if (is_light_) {
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bg2_ = z3_dungeon_room::background2::DarkRoom;
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bg2_ = background2::DarkRoom;
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}
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palette = ((rom()->data()[header_location + 1] & 0x3F));
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@@ -374,7 +374,7 @@ void Room::LoadObjects() {
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if (nbr_of_staircase < 4) {
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tile_objects_.back().set_options(ObjectOption::Stairs |
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tile_objects_.back().options());
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z3_staircases_.push_back(z3_dungeon_room::staircase(
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z3_staircases_.push_back(staircase(
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posX, posY,
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absl::StrCat("To ", staircase_rooms_[nbr_of_staircase])
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.data()));
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@@ -383,7 +383,7 @@ void Room::LoadObjects() {
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tile_objects_.back().set_options(ObjectOption::Stairs |
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tile_objects_.back().options());
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z3_staircases_.push_back(
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z3_dungeon_room::staircase(posX, posY, "To ???"));
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staircase(posX, posY, "To ???"));
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}
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}
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}
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@@ -479,7 +479,7 @@ void Room::LoadChests() {
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}
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chests_in_room_.emplace_back(
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z3_dungeon_room::chest_data(rom_data[cpos + (i * 3) + 2], big));
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chest_data(rom_data[cpos + (i * 3) + 2], big));
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}
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}
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}
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