Refactor UnpackBppTile and PackBppTile functions for clarity and correctness
- Initialized the snes_tile8 structure to zero in UnpackBppTile for safety. - Reordered loops in UnpackBppTile to process rows before columns, improving readability. - Corrected bit manipulation logic in both UnpackBppTile and PackBppTile to ensure accurate color value handling. - Enhanced test cases for 2bpp and 4bpp tile unpacking to validate expected results, improving test coverage.
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@@ -22,47 +22,47 @@ constexpr uint16_t TileNameMask = 0x03FF;
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snes_tile8 UnpackBppTile(std::span<uint8_t> data, const uint32_t offset,
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const uint32_t bpp) {
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snes_tile8 tile;
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snes_tile8 tile = {}; // Initialize to zero
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assert(bpp >= 1 && bpp <= 8);
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unsigned int bpp_pos[8]; // More for conveniance and readibility
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for (int col = 0; col < 8; col++) {
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for (int row = 0; row < 8; row++) {
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for (int row = 0; row < 8; row++) { // Process rows first (Y coordinate)
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for (int col = 0; col < 8; col++) { // Then columns (X coordinate)
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if (bpp == 1) {
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tile.data[col * 8 + row] = (data[offset + col] >> (7 - row)) & 0x01;
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tile.data[row * 8 + col] = (data[offset + row] >> (7 - col)) & 0x01;
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continue;
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}
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/* SNES bpp format interlace each byte of the first 2 bitplanes.
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* | byte 1 of first bitplane | byte 1 of second bitplane |
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* | byte 2 of first bitplane | byte 2 of second bitplane | ..
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*/
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bpp_pos[0] = offset + col * 2;
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bpp_pos[1] = offset + col * 2 + 1;
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char mask = 1 << (7 - row);
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tile.data[col * 8 + row] = (data[bpp_pos[0]] & mask) == mask;
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tile.data[col * 8 + row] |= ((data[bpp_pos[1]] & mask) == mask) << 1;
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bpp_pos[0] = offset + row * 2;
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bpp_pos[1] = offset + row * 2 + 1;
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char mask = 1 << (7 - col);
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tile.data[row * 8 + col] = (data[bpp_pos[0]] & mask) ? 1 : 0;
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tile.data[row * 8 + col] |= ((data[bpp_pos[1]] & mask) ? 1 : 0) << 1;
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if (bpp == 3) {
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// When we have 3 bitplanes, the bytes for the third bitplane are after
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// the 16 bytes of the 2 bitplanes.
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bpp_pos[2] = offset + 16 + col;
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tile.data[col * 8 + row] |= ((data[bpp_pos[2]] & mask) == mask) << 2;
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bpp_pos[2] = offset + 16 + row;
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tile.data[row * 8 + col] |= ((data[bpp_pos[2]] & mask) ? 1 : 0) << 2;
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}
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if (bpp >= 4) {
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// For 4 bitplanes, the 2 added bitplanes are interlaced like the first
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// two.
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bpp_pos[2] = offset + 16 + col * 2;
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bpp_pos[3] = offset + 16 + col * 2 + 1;
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tile.data[col * 8 + row] |= ((data[bpp_pos[2]] & mask) == mask) << 2;
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tile.data[col * 8 + row] |= ((data[bpp_pos[3]] & mask) == mask) << 3;
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bpp_pos[2] = offset + 16 + row * 2;
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bpp_pos[3] = offset + 16 + row * 2 + 1;
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tile.data[row * 8 + col] |= ((data[bpp_pos[2]] & mask) ? 1 : 0) << 2;
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tile.data[row * 8 + col] |= ((data[bpp_pos[3]] & mask) ? 1 : 0) << 3;
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}
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if (bpp == 8) {
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bpp_pos[4] = offset + 32 + col * 2;
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bpp_pos[5] = offset + 32 + col * 2 + 1;
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bpp_pos[6] = offset + 48 + col * 2;
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bpp_pos[7] = offset + 48 + col * 2 + 1;
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tile.data[col * 8 + row] |= ((data[bpp_pos[4]] & mask) == mask) << 4;
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tile.data[col * 8 + row] |= ((data[bpp_pos[5]] & mask) == mask) << 5;
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tile.data[col * 8 + row] |= ((data[bpp_pos[6]] & mask) == mask) << 6;
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tile.data[col * 8 + row] |= ((data[bpp_pos[7]] & mask) == mask) << 7;
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bpp_pos[4] = offset + 32 + row * 2;
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bpp_pos[5] = offset + 32 + row * 2 + 1;
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bpp_pos[6] = offset + 48 + row * 2;
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bpp_pos[7] = offset + 48 + row * 2 + 1;
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tile.data[row * 8 + col] |= ((data[bpp_pos[4]] & mask) ? 1 : 0) << 4;
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tile.data[row * 8 + col] |= ((data[bpp_pos[5]] & mask) ? 1 : 0) << 5;
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tile.data[row * 8 + col] |= ((data[bpp_pos[6]] & mask) ? 1 : 0) << 6;
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tile.data[row * 8 + col] |= ((data[bpp_pos[7]] & mask) ? 1 : 0) << 7;
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}
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}
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}
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@@ -72,40 +72,40 @@ snes_tile8 UnpackBppTile(std::span<uint8_t> data, const uint32_t offset,
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std::vector<uint8_t> PackBppTile(const snes_tile8& tile, const uint32_t bpp) {
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// Allocate memory for output data
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std::vector<uint8_t> output(bpp * 8, 0); // initialized with 0
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unsigned maxcolor = 2 << bpp;
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unsigned maxcolor = 1 << bpp; // Fix: should be 1 << bpp, not 2 << bpp
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// Iterate over all columns and rows of the tile
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for (unsigned int col = 0; col < 8; col++) {
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for (unsigned int row = 0; row < 8; row++) {
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uint8_t color = tile.data[col * 8 + row];
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if (color > maxcolor) {
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// Iterate over all rows and columns of the tile
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for (unsigned int row = 0; row < 8; row++) {
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for (unsigned int col = 0; col < 8; col++) {
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uint8_t color = tile.data[row * 8 + col];
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if (color >= maxcolor) {
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throw std::invalid_argument("Invalid color value.");
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}
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// 1bpp format
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if (bpp == 1) output[col] += (uint8_t)((color & 1) << (7 - row));
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if (bpp == 1) output[row] += (uint8_t)((color & 1) << (7 - col));
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// 2bpp format
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if (bpp >= 2) {
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output[col * 2] += ((color & 1) << (7 - row));
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output[col * 2 + 1] += (((color & 2) == 2) << (7 - row));
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output[row * 2] += ((color & 1) << (7 - col));
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output[row * 2 + 1] += (((color & 2) == 2) << (7 - col));
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}
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// 3bpp format
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if (bpp == 3) output[16 + col] += (((color & 4) == 4) << (7 - row));
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if (bpp == 3) output[16 + row] += (((color & 4) == 4) << (7 - col));
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// 4bpp format
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if (bpp >= 4) {
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output[16 + col * 2] += (((color & 4) == 4) << (7 - row));
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output[16 + col * 2 + 1] += (((color & 8) == 8) << (7 - row));
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output[16 + row * 2] += (((color & 4) == 4) << (7 - col));
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output[16 + row * 2 + 1] += (((color & 8) == 8) << (7 - col));
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}
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// 8bpp format
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if (bpp == 8) {
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output[32 + col * 2] += (((color & 16) == 16) << (7 - row));
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output[32 + col * 2 + 1] += (((color & 32) == 32) << (7 - row));
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output[48 + col * 2] += (((color & 64) == 64) << (7 - row));
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output[48 + col * 2 + 1] += (((color & 128) == 128) << (7 - row));
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output[32 + row * 2] += (((color & 16) == 16) << (7 - col));
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output[32 + row * 2 + 1] += (((color & 32) == 32) << (7 - col));
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output[48 + row * 2] += (((color & 64) == 64) << (7 - col));
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output[48 + row * 2 + 1] += (((color & 128) == 128) << (7 - col));
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}
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}
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}
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@@ -22,29 +22,55 @@ TEST(SnesTileTest, UnpackBppTile) {
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EXPECT_EQ(tile1bpp.data[63], 1); // Last pixel
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// Test 2bpp tile unpacking
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std::vector<uint8_t> data2bpp = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04,
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0x02, 0x01, 0x01, 0x02, 0x04, 0x08,
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0x10, 0x20, 0x40, 0x80};
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// Create test data where we know the expected results
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// For 2bpp: 16 bytes total (8 rows × 2 bytes per row)
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// Each row has 2 bytes: plane 0 byte, plane 1 byte
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// First pixel should be 3 (both bits set): plane0 bit7=1, plane1 bit7=1
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// Last pixel of first row should be 1: plane0 bit0=1, plane1 bit0=0
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std::vector<uint8_t> data2bpp = {
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0x81, 0x80, // Row 0: plane0=10000001, plane1=10000000
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0x00, 0x00, // Row 1: plane0=00000000, plane1=00000000
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0x00, 0x00, // Row 2: plane0=00000000, plane1=00000000
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0x00, 0x00, // Row 3: plane0=00000000, plane1=00000000
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0x00, 0x00, // Row 4: plane0=00000000, plane1=00000000
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0x00, 0x00, // Row 5: plane0=00000000, plane1=00000000
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0x00, 0x00, // Row 6: plane0=00000000, plane1=00000000
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0x01, 0x81 // Row 7: plane0=00000001, plane1=10000001
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};
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auto tile2bpp = gfx::UnpackBppTile(data2bpp, 0, 2);
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EXPECT_EQ(tile2bpp.data[0], 3); // First pixel (both bits set)
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EXPECT_EQ(tile2bpp.data[7],
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1); // Last pixel of first row (only first bit set)
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EXPECT_EQ(tile2bpp.data[56],
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2); // First pixel of last row (only second bit set)
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EXPECT_EQ(tile2bpp.data[63], 3); // Last pixel (both bits set)
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EXPECT_EQ(tile2bpp.data[0], 3); // First pixel: 1|1<<1 = 3
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EXPECT_EQ(tile2bpp.data[7], 1); // Last pixel of first row: 1|0<<1 = 1
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EXPECT_EQ(tile2bpp.data[56], 2); // First pixel of last row: 0|1<<1 = 2
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EXPECT_EQ(tile2bpp.data[63], 3); // Last pixel: 1|1<<1 = 3
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// Test 4bpp tile unpacking
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// Test 4bpp tile unpacking
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// According to SnesLab: First planes 1&2 intertwined, then planes 3&4 intertwined
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// 32 bytes total: 16 bytes for planes 1&2, then 16 bytes for planes 3&4
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std::vector<uint8_t> data4bpp = {
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0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, 0x04,
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0x08, 0x10, 0x20, 0x40, 0x80, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04,
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0x02, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80};
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// Planes 1&2 intertwined (rows 0-7)
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0x81, 0x80, // Row 0: bp1=10000001, bp2=10000000
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0x00, 0x00, // Row 1: bp1=00000000, bp2=00000000
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0x00, 0x00, // Row 2: bp1=00000000, bp2=00000000
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0x00, 0x00, // Row 3: bp1=00000000, bp2=00000000
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0x00, 0x00, // Row 4: bp1=00000000, bp2=00000000
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0x00, 0x00, // Row 5: bp1=00000000, bp2=00000000
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0x00, 0x00, // Row 6: bp1=00000000, bp2=00000000
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0x01, 0x81, // Row 7: bp1=00000001, bp2=10000001
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// Planes 3&4 intertwined (rows 0-7)
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0x81, 0x80, // Row 0: bp3=10000001, bp4=10000000
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0x00, 0x00, // Row 1: bp3=00000000, bp4=00000000
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0x00, 0x00, // Row 2: bp3=00000000, bp4=00000000
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0x00, 0x00, // Row 3: bp3=00000000, bp4=00000000
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0x00, 0x00, // Row 4: bp3=00000000, bp4=00000000
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0x00, 0x00, // Row 5: bp3=00000000, bp4=00000000
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0x00, 0x00, // Row 6: bp3=00000000, bp4=00000000
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0x01, 0x81 // Row 7: bp3=00000001, bp4=10000001
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};
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auto tile4bpp = gfx::UnpackBppTile(data4bpp, 0, 4);
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EXPECT_EQ(tile4bpp.data[0], 0xF); // First pixel (all bits set)
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EXPECT_EQ(tile4bpp.data[7],
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0x5); // Last pixel of first row (bits 0 and 2 set)
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EXPECT_EQ(tile4bpp.data[56],
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0xA); // First pixel of last row (bits 1 and 3 set)
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EXPECT_EQ(tile4bpp.data[63], 0xF); // Last pixel (all bits set)
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EXPECT_EQ(tile4bpp.data[0], 0xF); // First pixel: 1|1<<1|1<<2|1<<3 = 15
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EXPECT_EQ(tile4bpp.data[7], 0x5); // Last pixel of first row: 1|0<<1|1<<2|0<<3 = 5
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EXPECT_EQ(tile4bpp.data[56], 0xA); // First pixel of last row: 0|1<<1|0<<2|1<<3 = 10
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EXPECT_EQ(tile4bpp.data[63], 0xF); // Last pixel: 1|1<<1|1<<2|1<<3 = 15
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}
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TEST(SnesTileTest, PackBppTile) {
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