Refactor graphics loading: simplify function calls by removing namespace prefixes and improve header organization in scad_format

This commit is contained in:
scawful
2025-02-28 00:46:39 -05:00
parent 790f105013
commit 4dc09ad5fc
5 changed files with 7 additions and 14 deletions

View File

@@ -529,7 +529,7 @@ absl::Status GraphicsEditor::DrawCgxImport() {
}
if (ImGui::Button("Load CGX Data")) {
status_ = gfx::scad_format::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
status_ = gfx::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
decoded_cgx_, extra_cgx_data_);
cgx_bitmap_.Create(0x80, 0x200, 8, decoded_cgx_);
@@ -557,10 +557,10 @@ absl::Status GraphicsEditor::DrawScrImport() {
if (ImGui::Button("Load Scr Data")) {
status_ =
gfx::scad_format::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
gfx::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
decoded_scr_data_.resize(0x100 * 0x100);
status_ = gfx::scad_format::DrawScrWithCgx(current_bpp_, scr_data_,
status_ = gfx::DrawScrWithCgx(current_bpp_, scr_data_,
decoded_scr_data_, decoded_cgx_);
scr_bitmap_.Create(0x100, 0x100, 8, decoded_scr_data_);
@@ -596,7 +596,7 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
col_file_palette_ = gfx::SnesPalette(col_data_);
// gigaleak dev format based code
decoded_col_ = gfx::scad_format::DecodeColFile(col_file_path_);
decoded_col_ = gfx::DecodeColFile(col_file_path_);
col_file_ = true;
is_open_ = true;
}

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@@ -3,6 +3,7 @@
#include <SDL.h>
#include <span>
#include <cstdint>
#include <memory>

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@@ -13,7 +13,6 @@
namespace yaze {
namespace gfx {
namespace scad_format {
void FindMetastamp() {
int matching_position = -1;
@@ -275,6 +274,5 @@ absl::Status DecodeObjFile(
return absl::OkStatus();
}
} // namespace scad_format
} // namespace gfx
} // namespace yaze

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@@ -15,14 +15,10 @@
namespace yaze {
namespace gfx {
/**
* @namespace yaze::gfx::scad_format
* @brief Loading from prototype SCAD format
*/
namespace scad_format {
/**
* @brief Cgx file header
*
* @details
* キャラクタ(.SCH)ファイル
* ヘッダー情報
* アドレス 説明
@@ -91,7 +87,6 @@ absl::Status DecodeObjFile(
std::unordered_map<std::string, std::vector<uint8_t>> decoded_obj,
std::vector<uint8_t>& decoded_extra_obj, int& obj_loaded);
} // namespace scad_format
} // namespace gfx
} // namespace yaze

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@@ -221,7 +221,6 @@ class GraphicsBuffer {
};
} // namespace gfx
} // namespace yaze
#endif // YAZE_APP_GFX_SNES_TILE_H