Refactor graphics loading: simplify function calls by removing namespace prefixes and improve header organization in scad_format
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@@ -529,7 +529,7 @@ absl::Status GraphicsEditor::DrawCgxImport() {
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}
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if (ImGui::Button("Load CGX Data")) {
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status_ = gfx::scad_format::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
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status_ = gfx::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
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decoded_cgx_, extra_cgx_data_);
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cgx_bitmap_.Create(0x80, 0x200, 8, decoded_cgx_);
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@@ -557,10 +557,10 @@ absl::Status GraphicsEditor::DrawScrImport() {
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if (ImGui::Button("Load Scr Data")) {
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status_ =
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gfx::scad_format::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
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gfx::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
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decoded_scr_data_.resize(0x100 * 0x100);
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status_ = gfx::scad_format::DrawScrWithCgx(current_bpp_, scr_data_,
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status_ = gfx::DrawScrWithCgx(current_bpp_, scr_data_,
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decoded_scr_data_, decoded_cgx_);
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scr_bitmap_.Create(0x100, 0x100, 8, decoded_scr_data_);
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@@ -596,7 +596,7 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
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col_file_palette_ = gfx::SnesPalette(col_data_);
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// gigaleak dev format based code
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decoded_col_ = gfx::scad_format::DecodeColFile(col_file_path_);
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decoded_col_ = gfx::DecodeColFile(col_file_path_);
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col_file_ = true;
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is_open_ = true;
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}
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