Refactor graphics loading: simplify function calls by removing namespace prefixes and improve header organization in scad_format

This commit is contained in:
scawful
2025-02-28 00:46:39 -05:00
parent 790f105013
commit 4dc09ad5fc
5 changed files with 7 additions and 14 deletions

View File

@@ -529,7 +529,7 @@ absl::Status GraphicsEditor::DrawCgxImport() {
}
if (ImGui::Button("Load CGX Data")) {
status_ = gfx::scad_format::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
status_ = gfx::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
decoded_cgx_, extra_cgx_data_);
cgx_bitmap_.Create(0x80, 0x200, 8, decoded_cgx_);
@@ -557,10 +557,10 @@ absl::Status GraphicsEditor::DrawScrImport() {
if (ImGui::Button("Load Scr Data")) {
status_ =
gfx::scad_format::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
gfx::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
decoded_scr_data_.resize(0x100 * 0x100);
status_ = gfx::scad_format::DrawScrWithCgx(current_bpp_, scr_data_,
status_ = gfx::DrawScrWithCgx(current_bpp_, scr_data_,
decoded_scr_data_, decoded_cgx_);
scr_bitmap_.Create(0x100, 0x100, 8, decoded_scr_data_);
@@ -596,7 +596,7 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
col_file_palette_ = gfx::SnesPalette(col_data_);
// gigaleak dev format based code
decoded_col_ = gfx::scad_format::DecodeColFile(col_file_path_);
decoded_col_ = gfx::DecodeColFile(col_file_path_);
col_file_ = true;
is_open_ = true;
}