Refactor graphics loading: simplify function calls by removing namespace prefixes and improve header organization in scad_format

This commit is contained in:
scawful
2025-02-28 00:46:39 -05:00
parent 790f105013
commit 4dc09ad5fc
5 changed files with 7 additions and 14 deletions

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@@ -3,6 +3,7 @@
#include <SDL.h>
#include <span>
#include <cstdint>
#include <memory>

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@@ -13,7 +13,6 @@
namespace yaze {
namespace gfx {
namespace scad_format {
void FindMetastamp() {
int matching_position = -1;
@@ -275,6 +274,5 @@ absl::Status DecodeObjFile(
return absl::OkStatus();
}
} // namespace scad_format
} // namespace gfx
} // namespace yaze

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@@ -15,14 +15,10 @@
namespace yaze {
namespace gfx {
/**
* @namespace yaze::gfx::scad_format
* @brief Loading from prototype SCAD format
*/
namespace scad_format {
/**
* @brief Cgx file header
*
* @details
* キャラクタ(.SCH)ファイル
* ヘッダー情報
* アドレス 説明
@@ -91,7 +87,6 @@ absl::Status DecodeObjFile(
std::unordered_map<std::string, std::vector<uint8_t>> decoded_obj,
std::vector<uint8_t>& decoded_extra_obj, int& obj_loaded);
} // namespace scad_format
} // namespace gfx
} // namespace yaze

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@@ -221,7 +221,6 @@ class GraphicsBuffer {
};
} // namespace gfx
} // namespace yaze
#endif // YAZE_APP_GFX_SNES_TILE_H