cleanup dungeon room constants

This commit is contained in:
scawful
2023-11-20 06:18:28 -05:00
parent 72ef0d0536
commit 4ef2540d15
6 changed files with 147 additions and 196 deletions

View File

@@ -165,65 +165,6 @@ constexpr int kTilesheetWidth = 128;
constexpr int kTilesheetHeight = 32;
constexpr int kTilesheetDepth = 8;
// ============================================================================
// Dungeon Related Variables
// ============================================================================
// That could be turned into a pointer :
constexpr int dungeons_palettes_groups = 0x75460; // JP 0x67DD0
constexpr int dungeons_main_bg_palette_pointers = 0xDEC4B; // JP Same
constexpr int dungeons_palettes =
0xDD734; // JP Same (where all dungeons palettes are)
// That could be turned into a pointer :
constexpr int room_items_pointers = 0xDB69; // JP 0xDB67
constexpr int rooms_sprite_pointer = 0x4C298; // JP Same //2byte bank 09D62E
constexpr int room_header_pointer = 0xB5DD; // LONG
constexpr int room_header_pointers_bank = 0xB5E7; // JP Same
constexpr int gfx_groups_pointer = 0x6237;
constexpr int room_object_layout_pointer = 0x882D;
constexpr int room_object_pointer = 0x874C; // Long pointer
constexpr int chests_length_pointer = 0xEBF6;
constexpr int chests_data_pointer1 = 0xEBFB;
// constexpr int chests_data_pointer2 = 0xEC0A; //Disabled for now could be used
// for expansion constexpr int chests_data_pointer3 = 0xEC10; //Disabled for now
// could be used for expansion
constexpr int blocks_length = 0x8896; // word value
constexpr int blocks_pointer1 = 0x15AFA;
constexpr int blocks_pointer2 = 0x15B01;
constexpr int blocks_pointer3 = 0x15B08;
constexpr int blocks_pointer4 = 0x15B0F;
constexpr int torch_data = 0x2736A; // JP 0x2704A
constexpr int torches_length_pointer = 0x88C1;
constexpr int sprites_data =
0x4D8B0; // It use the unused pointers to have more space //Save purpose
constexpr int sprites_data_empty_room = 0x4D8AE;
constexpr int sprites_end_data = 0x4EC9E;
constexpr int pit_pointer = 0x394AB;
constexpr int pit_count = 0x394A6;
constexpr int doorPointers = 0xF83C0;
// doors
constexpr int door_gfx_up = 0x4D9E;
constexpr int door_gfx_down = 0x4E06;
constexpr int door_gfx_cavexit_down = 0x4E06;
constexpr int door_gfx_left = 0x4E66;
constexpr int door_gfx_right = 0x4EC6;
constexpr int door_pos_up = 0x197E;
constexpr int door_pos_down = 0x1996;
constexpr int door_pos_left = 0x19AE;
constexpr int door_pos_right = 0x19C6;
// TEXT EDITOR RELATED CONSTANTS
constexpr int gfx_font = 0x70000; // 2bpp format
constexpr int text_data = 0xE0000;

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@@ -14,12 +14,12 @@ namespace yaze {
namespace app {
namespace editor {
void DungeonEditor::Update() {
absl::Status DungeonEditor::Update() {
if (!is_loaded_ && rom()->isLoaded()) {
for (int i = 0; i < 0x100; i++) {
rooms_.emplace_back(zelda3::dungeon::Room(i));
rooms_[i].LoadHeader();
// rooms_[i].LoadRoomGraphics(rooms_[i].blockset);
rooms_[i].LoadRoomGraphics(rooms_[i].blockset);
}
is_loaded_ = true;
}
@@ -59,6 +59,7 @@ void DungeonEditor::Update() {
DrawTileSelector();
ImGui::EndTable();
}
return absl::OkStatus();
}
// Using ImGui Custom Tabs show each individual room the user selects from the
@@ -66,13 +67,6 @@ void DungeonEditor::Update() {
void DungeonEditor::DrawDungeonTabView() {
static int next_tab_id = 0;
// TabItemButton() and Leading/Trailing flags are distinct features which we
// will demo together. (It is possible to submit regular tabs with
// Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing
// flags... but they tend to make more sense together)
static bool show_trailing_button = true;
ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button);
// Expose some other flags which are useful to showcase how they interact with
// Leading/Trailing tabs
static ImGuiTabBarFlags tab_bar_flags =
@@ -92,14 +86,11 @@ void DungeonEditor::DrawDungeonTabView() {
ImGuiTabBarFlags_FittingPolicyScroll);
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) {
// Demo Trailing Tabs: click the "+" button to add a new tab (in your app
// you may want to use a font icon instead of the "+") Note that we submit
// it before the regular tabs, but because of the ImGuiTabItemFlags_Trailing
// flag it will always appear at the end.
if (show_trailing_button)
if (ImGui::TabItemButton(
"+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
active_rooms_.push_back(next_tab_id++); // Add new tab
// TODO: Manage the room that is being added to the tab bar.
if (ImGui::TabItemButton(
"+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) {
active_rooms_.push_back(next_tab_id++); // Add new tab
}
// Submit our regular tabs
for (int n = 0; n < active_rooms_.Size;) {
@@ -168,10 +159,14 @@ void DungeonEditor::DrawToolset() {
ImGui::TableSetupColumn("#spriteTool");
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_UNDO);
if (ImGui::Button(ICON_MD_UNDO)) {
PRINT_IF_ERROR(Undo());
}
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_REDO);
if (ImGui::Button(ICON_MD_REDO)) {
PRINT_IF_ERROR(Redo());
}
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_MANAGE_HISTORY);

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@@ -4,6 +4,7 @@
#include <imgui/imgui.h>
#include "app/core/common.h"
#include "app/core/editor.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
@@ -14,9 +15,14 @@ namespace yaze {
namespace app {
namespace editor {
class DungeonEditor : public SharedROM {
class DungeonEditor : public Editor, public SharedROM {
public:
void Update();
absl::Status Update() override;
absl::Status Cut() override { return absl::OkStatus(); }
absl::Status Copy() override { return absl::OkStatus(); }
absl::Status Paste() override { return absl::OkStatus(); }
absl::Status Undo() override { return absl::OkStatus(); }
absl::Status Redo() override { return absl::OkStatus(); }
private:
void DrawToolset();
@@ -26,6 +32,7 @@ class DungeonEditor : public SharedROM {
void DrawRoomGraphics();
void DrawTileSelector();
uint16_t current_room_id_ = 0;
bool is_loaded_ = false;
gfx::Bitmap room_gfx_bmp_;

View File

@@ -51,7 +51,7 @@ enum class Z3_Version {
// Define a struct to hold the version-specific constants
struct VersionConstants {
uint32_t kGgxAnimatedPointer;
uint32_t kGfxAnimatedPointer;
uint32_t kOverworldGfxGroups1;
uint32_t kOverworldGfxGroups2;
uint32_t kCompressedAllMap32PointersHigh;
@@ -68,13 +68,14 @@ struct VersionConstants {
uint32_t kMap32TileBL;
uint32_t kMap32TileBR;
uint32_t kSpriteBlocksetPointer;
uint32_t kDungeonPalettesGroups;
};
// Define a map to hold the version constants for each version
static const std::map<Z3_Version, VersionConstants> kVersionConstantsMap = {
{Z3_Version::US,
{
0x10275, // kGgxAnimatedPointer
0x10275, // kGfxAnimatedPointer
0x5D97, // kOverworldGfxGroups1
0x6073, // kOverworldGfxGroups2
0x1794D, // kCompressedAllMap32PointersHigh
@@ -91,10 +92,11 @@ static const std::map<Z3_Version, VersionConstants> kVersionConstantsMap = {
0x20000, // kMap32TileBL
0x23400, // kMap32TileBR
0x5B57, // kSpriteBlocksetPointer
0x75460, // kDungeonPalettesGroups
}},
{Z3_Version::JP,
{
0x10624, // kGgxAnimatedPointer
0x10624, // kGfxAnimatedPointer
0x5DD7, // kOverworldGfxGroups1
0x60B3, // kOverworldGfxGroups2
0x176B1, // kCompressedAllMap32PointersHigh
@@ -111,6 +113,7 @@ static const std::map<Z3_Version, VersionConstants> kVersionConstantsMap = {
0x20000, // kMap32TileBL
0x233C0, // kMap32TileBR
0x5B97, // kSpriteBlocksetPointer
0x67DD0, // kDungeonPalettesGroups
}}};
// Define some constants used throughout the ROM class
@@ -125,6 +128,7 @@ constexpr uint32_t kNormalGfxSpaceStart = 0x87000;
constexpr uint32_t kNormalGfxSpaceEnd = 0xC4200;
constexpr uint32_t kLinkSpriteLocation = 0x80000;
constexpr uint32_t kFontSpriteLocation = 0x70000;
constexpr uint32_t gfx_groups_pointer = 0x6237;
struct WriteAction {
int address;
@@ -283,6 +287,15 @@ class ROM : public core::ExperimentFlags {
return result;
}
absl::StatusOr<uint32_t> ReadShortLong(int offset) {
if (offset + 2 >= rom_data_.size()) {
return absl::InvalidArgumentError("Offset out of range");
}
auto result = (uint32_t)(rom_data_[offset] | (rom_data_[offset + 1] << 8) |
(rom_data_[offset + 2] << 16));
return result;
}
absl::StatusOr<std::vector<uint8_t>> ReadByteVector(uint32_t offset,
uint32_t length) {
if (offset + length > rom_data_.size()) {
@@ -477,8 +490,8 @@ class ROM : public core::ExperimentFlags {
spriteset_ids.resize(144, std::vector<uint8_t>(4));
paletteset_ids.resize(72, std::vector<uint8_t>(4));
int gfxPointer = (rom_data_[core::gfx_groups_pointer + 1] << 8) +
rom_data_[core::gfx_groups_pointer];
int gfxPointer = (rom_data_[gfx_groups_pointer + 1] << 8) +
rom_data_[gfx_groups_pointer];
gfxPointer = core::SnesToPc(gfxPointer);
for (int i = 0; i < 37; i++) {
@@ -505,14 +518,15 @@ class ROM : public core::ExperimentFlags {
for (int i = 0; i < 72; i++) {
for (int j = 0; j < 4; j++) {
paletteset_ids[i][j] =
rom_data_[core::dungeons_palettes_groups + (i * 4) + j];
rom_data_[GetVersionConstants().kDungeonPalettesGroups + (i * 4) +
j];
}
}
}
bool SaveGroupsToROM() {
int gfxPointer = (rom_data_[core::gfx_groups_pointer + 1] << 8) +
rom_data_[core::gfx_groups_pointer];
int gfxPointer = (rom_data_[gfx_groups_pointer + 1] << 8) +
rom_data_[gfx_groups_pointer];
gfxPointer = core::SnesToPc(gfxPointer);
for (int i = 0; i < 37; i++) {
@@ -537,7 +551,7 @@ class ROM : public core::ExperimentFlags {
for (int i = 0; i < 72; i++) {
for (int j = 0; j < 4; j++) {
rom_data_[core::dungeons_palettes_groups + (i * 4) + j] =
rom_data_[GetVersionConstants().kDungeonPalettesGroups + (i * 4) + j] =
paletteset_ids[i][j];
}
}

View File

@@ -80,14 +80,14 @@ void DrawDungeonRoomBG2(std::vector<uint8_t>& tiles_bg2_buffer,
void Room::LoadHeader() {
// Address of the room header
int headerPointer = (rom()->data()[core::room_header_pointer + 2] << 16) +
(rom()->data()[core::room_header_pointer + 1] << 8) +
(rom()->data()[core::room_header_pointer]);
headerPointer = core::SnesToPc(headerPointer);
int header_pointer = (rom()->data()[kRoomHeaderPointer + 2] << 16) +
(rom()->data()[kRoomHeaderPointer + 1] << 8) +
(rom()->data()[kRoomHeaderPointer]);
header_pointer = core::SnesToPc(header_pointer);
int address = (rom()->data()[core::room_header_pointers_bank] << 16) +
(rom()->data()[(headerPointer + 1) + (room_id_ * 2)] << 8) +
rom()->data()[(headerPointer) + (room_id_ * 2)];
int address = (rom()->data()[kRoomHeaderPointerBank] << 16) +
(rom()->data()[(header_pointer + 1) + (room_id_ * 2)] << 8) +
rom()->data()[(header_pointer) + (room_id_ * 2)];
auto header_location = core::SnesToPc(address);
@@ -136,6 +136,79 @@ void Room::LoadHeader() {
staircase_rooms[3] = (rom()->data()[header_location + 13]);
}
void Room::LoadRoomGraphics(uchar entrance_blockset) {
auto mainGfx = rom()->main_blockset_ids;
auto roomGfx = rom()->room_blockset_ids;
auto spriteGfx = rom()->spriteset_ids;
current_gfx16_.reserve(0x4000);
for (int i = 0; i < 8; i++) {
blocks[i] = mainGfx[BackgroundTileset][i];
if (i >= 6 && i <= 6) {
// 3-6
if (entrance_blockset != 0xFF) {
// 6 is wrong for the entrance? -NOP need to fix that
// TODO: Find why this is wrong - Thats because of the stairs need to
// find a workaround
if (roomGfx[entrance_blockset][i - 3] != 0) {
blocks[i] = roomGfx[entrance_blockset][i - 3];
}
}
}
}
blocks[8] = 115 + 0; // Static Sprites Blocksets (fairy,pot,ect...)
blocks[9] = 115 + 10;
blocks[10] = 115 + 6;
blocks[11] = 115 + 7;
for (int i = 0; i < 4; i++) {
blocks[12 + i] = (uchar)(spriteGfx[SpriteTileset + 64][i] + 115);
} // 12-16 sprites
auto gfx_buffer_data = rom()->GetGraphicsBuffer();
// Into "room gfx16" 16 of them
int sheetPos = 0;
for (int i = 0; i < 16; i++) {
int d = 0;
int ioff = blocks[i] * 2048;
while (d < 2048) {
// NOTE LOAD BLOCKSETS SOMEWHERE FIRST
uchar mapByte = gfx_buffer_data[d + ioff];
if (i < 4) {
mapByte += 0x88;
} // Last line of 6, first line of 7 ?
current_gfx16_[d + sheetPos] = mapByte;
d++;
}
sheetPos += 2048;
}
LoadAnimatedGraphics();
}
void Room::LoadAnimatedGraphics() {
int gfx_ptr =
core::SnesToPc(rom()->GetVersionConstants().kGfxAnimatedPointer);
auto gfx_buffer_data = rom()->GetGraphicsBuffer();
auto rom_data = rom()->vector();
int data = 0;
while (data < 512) {
uchar mapByte =
gfx_buffer_data[data + (92 * 2048) + (512 * animated_frame)];
current_gfx16_[data + (7 * 2048)] = mapByte;
mapByte =
gfx_buffer_data[data + (rom_data[gfx_ptr + BackgroundTileset] * 2048) +
(512 * animated_frame)];
current_gfx16_[data + (7 * 2048) - 512] = mapByte;
data++;
}
}
void Room::LoadSprites() {
auto rom_data = rom()->vector();
int spritePointer = (0x04 << 16) + (rom_data[rooms_sprite_pointer + 1] << 8) +
@@ -347,95 +420,15 @@ void Room::LoadObjects() {
}
}
RoomObject Room::AddObject(short oid, uint8_t x, uint8_t y, uint8_t size,
uint8_t layer) {
return RoomObject(oid, x, y, size, layer);
}
void Room::LoadRoomGraphics(uchar entrance_blockset) {
auto mainGfx = rom()->main_blockset_ids;
auto roomGfx = rom()->room_blockset_ids;
auto spriteGfx = rom()->spriteset_ids;
for (int i = 0; i < 8; i++) {
blocks[i] = mainGfx[BackgroundTileset][i];
if (i >= 6 && i <= 6) {
// 3-6
if (entrance_blockset != 0xFF) {
// 6 is wrong for the entrance? -NOP need to fix that
// TODO: Find why this is wrong - Thats because of the stairs need to
// find a workaround
if (roomGfx[entrance_blockset][i - 3] != 0) {
blocks[i] = roomGfx[entrance_blockset][i - 3];
}
}
}
}
blocks[8] = 115 + 0; // Static Sprites Blocksets (fairy,pot,ect...)
blocks[9] = 115 + 10;
blocks[10] = 115 + 6;
blocks[11] = 115 + 7;
for (int i = 0; i < 4; i++) {
blocks[12 + i] = (uchar)(spriteGfx[SpriteTileset + 64][i] + 115);
} // 12-16 sprites
auto newPdata = rom()->GetGraphicsBuffer();
uchar* sheetsData = current_graphics_.data();
// Into "room gfx16" 16 of them
int sheetPos = 0;
for (int i = 0; i < 16; i++) {
int d = 0;
int ioff = blocks[i] * 2048;
while (d < 2048) {
// NOTE LOAD BLOCKSETS SOMEWHERE FIRST
uchar mapByte = newPdata[d + ioff];
if (i < 4) // removed switch
{
mapByte += 0x88;
} // Last line of 6, first line of 7 ?
sheetsData[d + sheetPos] = mapByte;
d++;
}
sheetPos += 2048;
}
LoadAnimatedGraphics();
}
void Room::LoadAnimatedGraphics() {
int gfxanimatedPointer = core::SnesToPc(gfx_animated_pointer);
auto newPdata = rom()->GetGraphicsBuffer();
auto rom_data = rom()->vector();
uchar* sheetsData = current_graphics_.data();
int data = 0;
while (data < 512) {
uchar mapByte = newPdata[data + (92 * 2048) + (512 * animated_frame)];
sheetsData[data + (7 * 2048)] = mapByte;
mapByte =
newPdata[data +
(rom_data[gfxanimatedPointer + BackgroundTileset] * 2048) +
(512 * animated_frame)];
sheetsData[data + (7 * 2048) - 512] = mapByte;
data++;
}
}
void Room::LoadRoomFromROM() {
// Load dungeon header
auto rom_data = rom()->vector();
int headerPointer = core::SnesToPc(room_header_pointer);
int header_pointer = core::SnesToPc(kRoomHeaderPointer);
message_id_ = messages_id_dungeon + (room_id_ * 2);
int hpos = core::SnesToPc((rom_data[room_header_pointers_bank] << 16) |
headerPointer + (room_id_ * 2));
int hpos = core::SnesToPc((rom_data[kRoomHeaderPointerBank] << 16) |
header_pointer + (room_id_ * 2));
hpos++;
uchar b = rom_data[hpos];

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@@ -21,15 +21,12 @@ namespace zelda3 {
namespace dungeon {
constexpr int entrance_gfx_group = 0x5D97;
constexpr int gfx_animated_pointer = 0x10275; // JP 0x10624 //long pointer
constexpr int dungeons_palettes_groups = 0x75460; // JP 0x67DD0
constexpr int dungeons_main_bg_palette_pointers = 0xDEC4B; // JP Same
constexpr int dungeons_palettes = 0xDD734;
constexpr int room_items_pointers = 0xDB69; // JP 0xDB67
constexpr int rooms_sprite_pointer = 0x4C298; // JP Same //2byte bank 09D62E
constexpr int room_header_pointer = 0xB5DD; // LONG
constexpr int room_header_pointers_bank = 0xB5E7; // JP Same
constexpr int room_items_pointers = 0xDB69; // JP 0xDB67
constexpr int rooms_sprite_pointer = 0x4C298; // JP Same //2byte bank 09D62E
constexpr int kRoomHeaderPointer = 0xB5DD; // LONG
constexpr int kRoomHeaderPointerBank = 0xB5E7; // JP Same
constexpr int gfx_groups_pointer = 0x6237;
constexpr int room_object_layout_pointer = 0x882D;
constexpr int room_object_pointer = 0x874C; // Long pointer
@@ -119,19 +116,20 @@ class Room : public SharedROM {
Room(int room_id) : room_id_(room_id) {}
~Room() = default;
void LoadHeader();
void LoadSprites();
void LoadChests();
void LoadObjects();
RoomObject AddObject(short oid, uint8_t x, uint8_t y, uint8_t size,
uint8_t layer);
void LoadRoomGraphics(uchar entrance_blockset = 0xFF);
void LoadAnimatedGraphics();
void LoadSprites();
void LoadChests();
void LoadObjects();
void LoadRoomFromROM();
RoomObject AddObject(short oid, uint8_t x, uint8_t y, uint8_t size,
uint8_t layer) {
return RoomObject(oid, x, y, size, layer);
}
uint8_t floor1 = 0;
uint8_t floor2 = 0;
uint8_t blockset = 0;
@@ -142,14 +140,18 @@ class Room : public SharedROM {
uint16_t message_id_ = 0;
gfx::Bitmap current_graphics_;
std::vector<uint8_t> bg1_buffer_;
std::vector<uint8_t> bg2_buffer_;
std::vector<uint8_t> current_gfx16_;
private:
bool is_loaded_ = false;
int animated_frame = 0;
int room_id_ = 0;
bool light;
bool is_loaded_ = false;
Background2 bg2;
uint8_t staircase_plane[4];
@@ -182,7 +184,6 @@ class Room : public SharedROM {
// std::vector<Chest> chest_list;
std::vector<ChestData> chests_in_room;
std::vector<uint8_t> current_gfx16_;
std::vector<RoomObject> tilesObjects;
};