cleanup dungeon room constants
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@@ -80,14 +80,14 @@ void DrawDungeonRoomBG2(std::vector<uint8_t>& tiles_bg2_buffer,
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void Room::LoadHeader() {
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// Address of the room header
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int headerPointer = (rom()->data()[core::room_header_pointer + 2] << 16) +
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(rom()->data()[core::room_header_pointer + 1] << 8) +
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(rom()->data()[core::room_header_pointer]);
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headerPointer = core::SnesToPc(headerPointer);
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int header_pointer = (rom()->data()[kRoomHeaderPointer + 2] << 16) +
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(rom()->data()[kRoomHeaderPointer + 1] << 8) +
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(rom()->data()[kRoomHeaderPointer]);
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header_pointer = core::SnesToPc(header_pointer);
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int address = (rom()->data()[core::room_header_pointers_bank] << 16) +
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(rom()->data()[(headerPointer + 1) + (room_id_ * 2)] << 8) +
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rom()->data()[(headerPointer) + (room_id_ * 2)];
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int address = (rom()->data()[kRoomHeaderPointerBank] << 16) +
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(rom()->data()[(header_pointer + 1) + (room_id_ * 2)] << 8) +
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rom()->data()[(header_pointer) + (room_id_ * 2)];
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auto header_location = core::SnesToPc(address);
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@@ -136,6 +136,79 @@ void Room::LoadHeader() {
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staircase_rooms[3] = (rom()->data()[header_location + 13]);
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}
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void Room::LoadRoomGraphics(uchar entrance_blockset) {
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auto mainGfx = rom()->main_blockset_ids;
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auto roomGfx = rom()->room_blockset_ids;
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auto spriteGfx = rom()->spriteset_ids;
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current_gfx16_.reserve(0x4000);
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for (int i = 0; i < 8; i++) {
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blocks[i] = mainGfx[BackgroundTileset][i];
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if (i >= 6 && i <= 6) {
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// 3-6
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if (entrance_blockset != 0xFF) {
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// 6 is wrong for the entrance? -NOP need to fix that
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// TODO: Find why this is wrong - Thats because of the stairs need to
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// find a workaround
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if (roomGfx[entrance_blockset][i - 3] != 0) {
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blocks[i] = roomGfx[entrance_blockset][i - 3];
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}
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}
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}
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}
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blocks[8] = 115 + 0; // Static Sprites Blocksets (fairy,pot,ect...)
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blocks[9] = 115 + 10;
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blocks[10] = 115 + 6;
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blocks[11] = 115 + 7;
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for (int i = 0; i < 4; i++) {
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blocks[12 + i] = (uchar)(spriteGfx[SpriteTileset + 64][i] + 115);
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} // 12-16 sprites
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auto gfx_buffer_data = rom()->GetGraphicsBuffer();
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// Into "room gfx16" 16 of them
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int sheetPos = 0;
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for (int i = 0; i < 16; i++) {
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int d = 0;
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int ioff = blocks[i] * 2048;
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while (d < 2048) {
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// NOTE LOAD BLOCKSETS SOMEWHERE FIRST
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uchar mapByte = gfx_buffer_data[d + ioff];
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if (i < 4) {
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mapByte += 0x88;
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} // Last line of 6, first line of 7 ?
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current_gfx16_[d + sheetPos] = mapByte;
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d++;
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}
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sheetPos += 2048;
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}
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LoadAnimatedGraphics();
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}
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void Room::LoadAnimatedGraphics() {
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int gfx_ptr =
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core::SnesToPc(rom()->GetVersionConstants().kGfxAnimatedPointer);
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auto gfx_buffer_data = rom()->GetGraphicsBuffer();
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auto rom_data = rom()->vector();
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int data = 0;
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while (data < 512) {
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uchar mapByte =
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gfx_buffer_data[data + (92 * 2048) + (512 * animated_frame)];
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current_gfx16_[data + (7 * 2048)] = mapByte;
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mapByte =
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gfx_buffer_data[data + (rom_data[gfx_ptr + BackgroundTileset] * 2048) +
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(512 * animated_frame)];
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current_gfx16_[data + (7 * 2048) - 512] = mapByte;
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data++;
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}
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}
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void Room::LoadSprites() {
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auto rom_data = rom()->vector();
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int spritePointer = (0x04 << 16) + (rom_data[rooms_sprite_pointer + 1] << 8) +
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@@ -347,95 +420,15 @@ void Room::LoadObjects() {
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}
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}
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RoomObject Room::AddObject(short oid, uint8_t x, uint8_t y, uint8_t size,
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uint8_t layer) {
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return RoomObject(oid, x, y, size, layer);
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}
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void Room::LoadRoomGraphics(uchar entrance_blockset) {
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auto mainGfx = rom()->main_blockset_ids;
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auto roomGfx = rom()->room_blockset_ids;
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auto spriteGfx = rom()->spriteset_ids;
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for (int i = 0; i < 8; i++) {
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blocks[i] = mainGfx[BackgroundTileset][i];
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if (i >= 6 && i <= 6) {
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// 3-6
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if (entrance_blockset != 0xFF) {
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// 6 is wrong for the entrance? -NOP need to fix that
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// TODO: Find why this is wrong - Thats because of the stairs need to
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// find a workaround
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if (roomGfx[entrance_blockset][i - 3] != 0) {
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blocks[i] = roomGfx[entrance_blockset][i - 3];
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}
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}
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}
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}
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blocks[8] = 115 + 0; // Static Sprites Blocksets (fairy,pot,ect...)
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blocks[9] = 115 + 10;
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blocks[10] = 115 + 6;
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blocks[11] = 115 + 7;
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for (int i = 0; i < 4; i++) {
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blocks[12 + i] = (uchar)(spriteGfx[SpriteTileset + 64][i] + 115);
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} // 12-16 sprites
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auto newPdata = rom()->GetGraphicsBuffer();
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uchar* sheetsData = current_graphics_.data();
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// Into "room gfx16" 16 of them
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int sheetPos = 0;
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for (int i = 0; i < 16; i++) {
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int d = 0;
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int ioff = blocks[i] * 2048;
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while (d < 2048) {
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// NOTE LOAD BLOCKSETS SOMEWHERE FIRST
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uchar mapByte = newPdata[d + ioff];
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if (i < 4) // removed switch
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{
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mapByte += 0x88;
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} // Last line of 6, first line of 7 ?
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sheetsData[d + sheetPos] = mapByte;
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d++;
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}
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sheetPos += 2048;
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}
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LoadAnimatedGraphics();
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}
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void Room::LoadAnimatedGraphics() {
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int gfxanimatedPointer = core::SnesToPc(gfx_animated_pointer);
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auto newPdata = rom()->GetGraphicsBuffer();
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auto rom_data = rom()->vector();
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uchar* sheetsData = current_graphics_.data();
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int data = 0;
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while (data < 512) {
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uchar mapByte = newPdata[data + (92 * 2048) + (512 * animated_frame)];
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sheetsData[data + (7 * 2048)] = mapByte;
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mapByte =
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newPdata[data +
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(rom_data[gfxanimatedPointer + BackgroundTileset] * 2048) +
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(512 * animated_frame)];
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sheetsData[data + (7 * 2048) - 512] = mapByte;
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data++;
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}
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}
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void Room::LoadRoomFromROM() {
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// Load dungeon header
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auto rom_data = rom()->vector();
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int headerPointer = core::SnesToPc(room_header_pointer);
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int header_pointer = core::SnesToPc(kRoomHeaderPointer);
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message_id_ = messages_id_dungeon + (room_id_ * 2);
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int hpos = core::SnesToPc((rom_data[room_header_pointers_bank] << 16) |
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headerPointer + (room_id_ * 2));
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int hpos = core::SnesToPc((rom_data[kRoomHeaderPointerBank] << 16) |
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header_pointer + (room_id_ * 2));
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hpos++;
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uchar b = rom_data[hpos];
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@@ -21,15 +21,12 @@ namespace zelda3 {
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namespace dungeon {
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constexpr int entrance_gfx_group = 0x5D97;
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constexpr int gfx_animated_pointer = 0x10275; // JP 0x10624 //long pointer
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constexpr int dungeons_palettes_groups = 0x75460; // JP 0x67DD0
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constexpr int dungeons_main_bg_palette_pointers = 0xDEC4B; // JP Same
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constexpr int dungeons_palettes = 0xDD734;
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constexpr int room_items_pointers = 0xDB69; // JP 0xDB67
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constexpr int rooms_sprite_pointer = 0x4C298; // JP Same //2byte bank 09D62E
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constexpr int room_header_pointer = 0xB5DD; // LONG
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constexpr int room_header_pointers_bank = 0xB5E7; // JP Same
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constexpr int room_items_pointers = 0xDB69; // JP 0xDB67
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constexpr int rooms_sprite_pointer = 0x4C298; // JP Same //2byte bank 09D62E
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constexpr int kRoomHeaderPointer = 0xB5DD; // LONG
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constexpr int kRoomHeaderPointerBank = 0xB5E7; // JP Same
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constexpr int gfx_groups_pointer = 0x6237;
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constexpr int room_object_layout_pointer = 0x882D;
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constexpr int room_object_pointer = 0x874C; // Long pointer
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@@ -119,19 +116,20 @@ class Room : public SharedROM {
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Room(int room_id) : room_id_(room_id) {}
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~Room() = default;
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void LoadHeader();
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void LoadSprites();
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void LoadChests();
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void LoadObjects();
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RoomObject AddObject(short oid, uint8_t x, uint8_t y, uint8_t size,
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uint8_t layer);
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void LoadRoomGraphics(uchar entrance_blockset = 0xFF);
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void LoadAnimatedGraphics();
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void LoadSprites();
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void LoadChests();
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void LoadObjects();
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void LoadRoomFromROM();
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RoomObject AddObject(short oid, uint8_t x, uint8_t y, uint8_t size,
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uint8_t layer) {
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return RoomObject(oid, x, y, size, layer);
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}
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uint8_t floor1 = 0;
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uint8_t floor2 = 0;
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uint8_t blockset = 0;
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@@ -142,14 +140,18 @@ class Room : public SharedROM {
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uint16_t message_id_ = 0;
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gfx::Bitmap current_graphics_;
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std::vector<uint8_t> bg1_buffer_;
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std::vector<uint8_t> bg2_buffer_;
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std::vector<uint8_t> current_gfx16_;
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private:
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bool is_loaded_ = false;
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int animated_frame = 0;
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int room_id_ = 0;
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bool light;
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bool is_loaded_ = false;
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Background2 bg2;
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uint8_t staircase_plane[4];
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@@ -182,7 +184,6 @@ class Room : public SharedROM {
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// std::vector<Chest> chest_list;
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std::vector<ChestData> chests_in_room;
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std::vector<uint8_t> current_gfx16_;
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std::vector<RoomObject> tilesObjects;
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};
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