feat(editor): reorganize palette editor structure and enhance linking

- Moved palette_editor and palette_group_card files to a dedicated palette directory for better organization.
- Updated CMake configuration to link the new palette editor files and added support for the yaze_agent library when not in minimal build.
- Refactored include paths in various editor files to reflect the new structure, ensuring proper linkage and modularity.

Benefits:
- Improved code organization and maintainability by grouping related files.
- Enhanced functionality with the integration of AI features through the yaze_agent library.
This commit is contained in:
scawful
2025-10-12 08:05:56 -04:00
parent ea9e8d2498
commit 4fe23b9af2
12 changed files with 1809 additions and 119 deletions

View File

@@ -23,8 +23,9 @@ set(
app/editor/editor_manager.cc
app/editor/graphics/gfx_group_editor.cc
app/editor/graphics/graphics_editor.cc
app/editor/graphics/palette_editor.cc
app/editor/graphics/screen_editor.cc
app/editor/palette/palette_editor.cc
app/editor/palette/palette_group_card.cc
app/editor/message/message_data.cc
app/editor/message/message_editor.cc
app/editor/message/message_preview.cc
@@ -101,11 +102,20 @@ target_link_libraries(yaze_editor PUBLIC
yaze_gfx
yaze_gui
yaze_zelda3
yaze_emulator # Needed for emulator integration (APU, PPU, SNES)
yaze_util
yaze_common
ImGui
)
# Link agent library for AI features (always available when not in minimal build)
if(NOT YAZE_MINIMAL_BUILD)
if(TARGET yaze_agent)
target_link_libraries(yaze_editor PUBLIC yaze_agent)
message(STATUS "✓ yaze_editor linked to yaze_agent")
endif()
endif()
# Note: yaze_test_support linking is deferred to test.cmake to ensure proper ordering
if(YAZE_WITH_JSON)

View File

@@ -21,7 +21,7 @@
#include "app/editor/code/assembly_editor.h"
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/palette/palette_editor.h"
#include "app/editor/graphics/screen_editor.h"
#include "app/editor/music/music_editor.h"
#include "app/editor/overworld/overworld_editor.h"

View File

@@ -20,7 +20,7 @@
#include "app/editor/code/project_file_editor.h"
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/palette/palette_editor.h"
#include "app/editor/graphics/screen_editor.h"
#include "app/editor/message/message_editor.h"
#include "app/editor/music/music_editor.h"

View File

@@ -5,7 +5,7 @@
#include "absl/status/status.h"
#include "app/editor/editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/palette/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gui/editor_card_manager.h"
#include "app/gfx/snes_tile.h"

View File

@@ -4,7 +4,7 @@
#include "absl/status/status.h"
#include "app/editor/editor.h"
#include "app/editor/graphics/gfx_group_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/palette/palette_editor.h"
#include "app/gui/editor_card_manager.h"
#include "app/editor/overworld/tile16_editor.h"
#include "app/editor/overworld/map_properties.h"

View File

@@ -7,7 +7,7 @@
#include <vector>
#include "absl/status/status.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/palette/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"

View File

@@ -187,6 +187,14 @@ absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
}
void PaletteEditor::Initialize() {
// Initialize palette cards
if (rom_ && rom_->is_loaded()) {
ow_main_card_ = std::make_unique<OverworldMainPaletteCard>(rom_);
ow_animated_card_ = std::make_unique<OverworldAnimatedPaletteCard>(rom_);
dungeon_main_card_ = std::make_unique<DungeonMainPaletteCard>(rom_);
sprite_card_ = std::make_unique<SpritePaletteCard>(rom_);
equipment_card_ = std::make_unique<EquipmentPaletteCard>(rom_);
}
}
absl::Status PaletteEditor::Load() {
@@ -206,48 +214,88 @@ absl::Status PaletteEditor::Load() {
}
absl::Status PaletteEditor::Update() {
static int current_palette_group = 0;
if (BeginTable("paletteGroupsTable", 3, kPaletteTableFlags)) {
TableSetupColumn("Categories", ImGuiTableColumnFlags_WidthFixed, 200);
TableSetupColumn("Palette Editor", ImGuiTableColumnFlags_WidthStretch);
TableSetupColumn("Quick Access", ImGuiTableColumnFlags_WidthStretch);
TableHeadersRow();
static bool use_legacy_view = false;
TableNextRow();
TableNextColumn();
static int selected_category = 0;
BeginChild("CategoryList", ImVec2(0, GetContentRegionAvail().y), true);
for (int i = 0; i < kNumPalettes; i++) {
const bool is_selected = (selected_category == i);
if (Selectable(std::string(kPaletteCategoryNames[i]).c_str(),
is_selected)) {
selected_category = i;
}
}
EndChild();
TableNextColumn();
BeginChild("PaletteEditor", ImVec2(0, 0), true);
Text("%s", std::string(kPaletteCategoryNames[selected_category]).c_str());
Separator();
if (rom()->is_loaded()) {
status_ = DrawPaletteGroup(selected_category, true);
}
EndChild();
TableNextColumn();
DrawQuickAccessTab();
EndTable();
// Toolbar with view selector
if (ImGui::Button(use_legacy_view ? "Switch to Card View" : "Switch to Legacy View")) {
use_legacy_view = !use_legacy_view;
}
ImGui::SameLine();
ImGui::TextDisabled("|");
ImGui::SameLine();
if (use_legacy_view) {
// Original table-based view
static int current_palette_group = 0;
if (BeginTable("paletteGroupsTable", 3, kPaletteTableFlags)) {
TableSetupColumn("Categories", ImGuiTableColumnFlags_WidthFixed, 200);
TableSetupColumn("Palette Editor", ImGuiTableColumnFlags_WidthStretch);
TableSetupColumn("Quick Access", ImGuiTableColumnFlags_WidthStretch);
TableHeadersRow();
TableNextRow();
TableNextColumn();
static int selected_category = 0;
BeginChild("CategoryList", ImVec2(0, GetContentRegionAvail().y), true);
for (int i = 0; i < kNumPalettes; i++) {
const bool is_selected = (selected_category == i);
if (Selectable(std::string(kPaletteCategoryNames[i]).c_str(),
is_selected)) {
selected_category = i;
}
}
EndChild();
TableNextColumn();
BeginChild("PaletteEditor", ImVec2(0, 0), true);
Text("%s", std::string(kPaletteCategoryNames[selected_category]).c_str());
Separator();
if (rom()->is_loaded()) {
status_ = DrawPaletteGroup(selected_category, true);
}
EndChild();
TableNextColumn();
DrawQuickAccessTab();
EndTable();
}
} else {
// New card-based view with quick access sidebar
if (BeginTable("paletteCardsTable", 2, kPaletteTableFlags)) {
TableSetupColumn("Palette Cards", ImGuiTableColumnFlags_WidthStretch);
TableSetupColumn("Quick Access", ImGuiTableColumnFlags_WidthFixed, 300);
TableHeadersRow();
TableNextRow();
TableNextColumn();
BeginChild("PaletteCardsView", ImVec2(0, 0), true);
DrawPaletteCards();
EndChild();
TableNextColumn();
DrawQuickAccessTab();
EndTable();
}
}
// Draw palette card windows (dockable/floating)
if (ow_main_card_) ow_main_card_->Draw();
if (ow_animated_card_) ow_animated_card_->Draw();
if (dungeon_main_card_) dungeon_main_card_->Draw();
if (sprite_card_) sprite_card_->Draw();
if (equipment_card_) equipment_card_->Draw();
return absl::OkStatus();
}
@@ -559,5 +607,71 @@ absl::Status PaletteEditor::ResetColorToOriginal(
return absl::OkStatus();
}
void PaletteEditor::DrawPaletteCards() {
ImGui::TextWrapped(
"Click a palette card below to open it as a dockable/floating window. "
"Each card provides full editing capabilities with undo/redo, "
"save/discard workflow, and detailed metadata.");
ImGui::Separator();
// Draw card launcher buttons
ImGui::Text("Overworld Palettes");
if (ImGui::Button("Open Overworld Main", ImVec2(-1, 0))) {
if (ow_main_card_) ow_main_card_->Show();
}
if (ImGui::Button("Open Overworld Animated", ImVec2(-1, 0))) {
if (ow_animated_card_) ow_animated_card_->Show();
}
ImGui::Separator();
ImGui::Text("Dungeon Palettes");
if (ImGui::Button("Open Dungeon Main", ImVec2(-1, 0))) {
if (dungeon_main_card_) dungeon_main_card_->Show();
}
ImGui::Separator();
ImGui::Text("Sprite & Equipment Palettes");
if (ImGui::Button("Open Sprite Palettes", ImVec2(-1, 0))) {
if (sprite_card_) sprite_card_->Show();
}
if (ImGui::Button("Open Equipment Palettes", ImVec2(-1, 0))) {
if (equipment_card_) equipment_card_->Show();
}
ImGui::Separator();
// Show modified status for each card
ImGui::TextColored(ImVec4(1.0f, 0.6f, 0.0f, 1.0f), "Modified Cards:");
bool any_modified = false;
if (ow_main_card_ && ow_main_card_->HasUnsavedChanges()) {
ImGui::BulletText("Overworld Main");
any_modified = true;
}
if (ow_animated_card_ && ow_animated_card_->HasUnsavedChanges()) {
ImGui::BulletText("Overworld Animated");
any_modified = true;
}
if (dungeon_main_card_ && dungeon_main_card_->HasUnsavedChanges()) {
ImGui::BulletText("Dungeon Main");
any_modified = true;
}
if (sprite_card_ && sprite_card_->HasUnsavedChanges()) {
ImGui::BulletText("Sprite Palettes");
any_modified = true;
}
if (equipment_card_ && equipment_card_->HasUnsavedChanges()) {
ImGui::BulletText("Equipment Palettes");
any_modified = true;
}
if (!any_modified) {
ImGui::TextDisabled("No unsaved changes");
}
}
} // namespace editor
} // namespace yaze

View File

@@ -8,6 +8,7 @@
#include "absl/status/status.h"
#include "app/editor/editor.h"
#include "app/editor/graphics/gfx_group_editor.h"
#include "app/editor/palette/palette_group_card.h"
#include "app/gfx/snes_color.h"
#include "app/gui/editor_card_manager.h"
#include "app/gfx/snes_palette.h"
@@ -112,6 +113,8 @@ class PaletteEditor : public Editor {
private:
absl::Status HandleColorPopup(gfx::SnesPalette& palette, int i, int j, int n);
void DrawPaletteCards();
absl::Status status_;
gfx::SnesColor current_color_;
@@ -127,6 +130,13 @@ class PaletteEditor : public Editor {
palette_internal::PaletteEditorHistory history_;
Rom* rom_;
// Palette card instances
std::unique_ptr<OverworldMainPaletteCard> ow_main_card_;
std::unique_ptr<OverworldAnimatedPaletteCard> ow_animated_card_;
std::unique_ptr<DungeonMainPaletteCard> dungeon_main_card_;
std::unique_ptr<SpritePaletteCard> sprite_card_;
std::unique_ptr<EquipmentPaletteCard> equipment_card_;
};
} // namespace editor

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,403 @@
#ifndef YAZE_APP_EDITOR_GRAPHICS_PALETTE_GROUP_CARD_H
#define YAZE_APP_EDITOR_GRAPHICS_PALETTE_GROUP_CARD_H
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "absl/status/status.h"
#include "app/gfx/snes_color.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/editor_card_manager.h"
#include "app/rom.h"
#include "imgui/imgui.h"
namespace yaze {
namespace editor {
/**
* @brief Represents a single color change for undo/redo
*/
struct ColorChange {
int palette_index;
int color_index;
gfx::SnesColor original_color;
gfx::SnesColor new_color;
uint64_t timestamp; // For history ordering
};
/**
* @brief Metadata for a single palette in a group
*/
struct PaletteMetadata {
int palette_id; // Palette ID in ROM
std::string name; // Display name (e.g., "Light World Main")
std::string description; // Usage description
uint32_t rom_address; // Base ROM address for this palette
uint32_t vram_address; // VRAM address (for sprite palettes, 0 if N/A)
std::string usage_notes; // Additional usage information
};
/**
* @brief Metadata for an entire palette group
*/
struct PaletteGroupMetadata {
std::string group_name; // Internal group name
std::string display_name; // Display name for UI
std::vector<PaletteMetadata> palettes; // Metadata for each palette
int colors_per_palette; // Number of colors per palette (usually 8 or 16)
int colors_per_row; // Colors per row for grid layout
};
/**
* @brief Base class for palette group editing cards
*
* Provides common functionality for all palette group editors:
* - ROM persistence with transaction-based writes
* - Undo/redo history management
* - Modified state tracking with visual indicators
* - Save/discard workflow
* - Common toolbar and color picker UI
* - EditorCardManager integration
*
* Derived classes implement specific grid layouts and palette access.
*/
class PaletteGroupCard {
public:
/**
* @brief Construct a new Palette Group Card
* @param group_name Internal palette group name (e.g., "ow_main", "dungeon_main")
* @param display_name Human-readable name for UI
* @param rom ROM instance for reading/writing palettes
*/
PaletteGroupCard(const std::string& group_name,
const std::string& display_name,
Rom* rom);
virtual ~PaletteGroupCard() = default;
// ========== Main Rendering ==========
/**
* @brief Draw the card's ImGui UI
*/
void Draw();
// ========== Card Control ==========
void Show() { show_ = true; }
void Hide() { show_ = false; }
bool IsVisible() const { return show_; }
bool* visibility_flag() { return &show_; }
// ========== Palette Operations ==========
/**
* @brief Save all modified palettes to ROM
*/
absl::Status SaveToRom();
/**
* @brief Discard all unsaved changes
*/
void DiscardChanges();
/**
* @brief Reset a specific palette to original ROM values
*/
void ResetPalette(int palette_index);
/**
* @brief Reset a specific color to original ROM value
*/
void ResetColor(int palette_index, int color_index);
/**
* @brief Set a color value (records change for undo)
*/
void SetColor(int palette_index, int color_index, const gfx::SnesColor& new_color);
// ========== History Management ==========
void Undo();
void Redo();
bool CanUndo() const { return !undo_stack_.empty(); }
bool CanRedo() const { return !redo_stack_.empty(); }
void ClearHistory();
// ========== State Queries ==========
bool HasUnsavedChanges() const { return !modified_palettes_.empty(); }
bool IsPaletteModified(int palette_index) const;
bool IsColorModified(int palette_index, int color_index) const;
int GetSelectedPaletteIndex() const { return selected_palette_; }
void SetSelectedPaletteIndex(int index) { selected_palette_ = index; }
int GetSelectedColorIndex() const { return selected_color_; }
void SetSelectedColorIndex(int index) { selected_color_ = index; }
// ========== Export/Import ==========
std::string ExportToJson() const;
absl::Status ImportFromJson(const std::string& json);
std::string ExportToClipboard() const;
absl::Status ImportFromClipboard();
protected:
// ========== Pure Virtual Methods (Implemented by Derived Classes) ==========
/**
* @brief Get the palette group for this card
*/
virtual gfx::PaletteGroup* GetPaletteGroup() = 0;
virtual const gfx::PaletteGroup* GetPaletteGroup() const = 0;
/**
* @brief Get metadata for this palette group
*/
virtual const PaletteGroupMetadata& GetMetadata() const = 0;
/**
* @brief Draw the palette grid specific to this palette type
*/
virtual void DrawPaletteGrid() = 0;
/**
* @brief Get the number of colors per row for grid layout
*/
virtual int GetColorsPerRow() const = 0;
// ========== Optional Overrides ==========
/**
* @brief Draw additional toolbar buttons (called after standard buttons)
*/
virtual void DrawCustomToolbarButtons() {}
/**
* @brief Draw additional panels (called after main content)
*/
virtual void DrawCustomPanels() {}
// ========== Common UI Components ==========
/**
* @brief Draw standard toolbar with save/discard/undo/redo
*/
void DrawToolbar();
/**
* @brief Draw palette selector dropdown
*/
void DrawPaletteSelector();
/**
* @brief Draw color picker for selected color
*/
void DrawColorPicker();
/**
* @brief Draw color info panel with RGB/SNES/Hex values
*/
void DrawColorInfo();
/**
* @brief Draw palette metadata info panel
*/
void DrawMetadataInfo();
/**
* @brief Draw batch operations popup
*/
void DrawBatchOperationsPopup();
// ========== Helper Methods ==========
/**
* @brief Get mutable palette by index
*/
gfx::SnesPalette* GetMutablePalette(int index);
/**
* @brief Get original color from ROM (for reset/comparison)
*/
gfx::SnesColor GetOriginalColor(int palette_index, int color_index) const;
/**
* @brief Write a single color to ROM
*/
absl::Status WriteColorToRom(int palette_index, int color_index,
const gfx::SnesColor& color);
/**
* @brief Mark palette as modified
*/
void MarkModified(int palette_index, int color_index);
/**
* @brief Clear modified flags for palette
*/
void ClearModified(int palette_index);
// ========== Member Variables ==========
std::string group_name_; // Internal name (e.g., "ow_main")
std::string display_name_; // Display name (e.g., "Overworld Main")
Rom* rom_; // ROM instance
bool show_ = false; // Visibility flag
// Selection state
int selected_palette_ = 0; // Currently selected palette index
int selected_color_ = -1; // Currently selected color (-1 = none)
gfx::SnesColor editing_color_; // Color being edited in picker
// Modified tracking
std::unordered_set<int> modified_palettes_;
std::unordered_map<int, std::unordered_set<int>> modified_colors_;
// Undo/Redo
std::vector<ColorChange> undo_stack_;
std::vector<ColorChange> redo_stack_;
static constexpr size_t kMaxUndoHistory = 100;
// Settings
bool auto_save_enabled_ = false; // Auto-save to ROM on every change
bool show_snes_format_ = true; // Show SNES $xxxx format in info
bool show_hex_format_ = true; // Show #xxxxxx hex in info
// Original palettes (loaded from ROM for reset/comparison)
std::vector<gfx::SnesPalette> original_palettes_;
// Card registration
gui::CardRegistration card_registration_;
};
// ============================================================================
// Concrete Palette Card Implementations
// ============================================================================
/**
* @brief Overworld Main palette group card
*
* Manages palettes used for overworld rendering:
* - Light World palettes (0-19)
* - Dark World palettes (20-39)
* - Special World palettes (40-59)
*/
class OverworldMainPaletteCard : public PaletteGroupCard {
public:
explicit OverworldMainPaletteCard(Rom* rom);
~OverworldMainPaletteCard() override = default;
protected:
gfx::PaletteGroup* GetPaletteGroup() override;
const gfx::PaletteGroup* GetPaletteGroup() const override;
const PaletteGroupMetadata& GetMetadata() const override { return metadata_; }
void DrawPaletteGrid() override;
int GetColorsPerRow() const override { return 8; }
private:
static PaletteGroupMetadata InitializeMetadata();
static const PaletteGroupMetadata metadata_;
};
/**
* @brief Overworld Animated palette group card
*
* Manages animated palettes for water, lava, and other effects
*/
class OverworldAnimatedPaletteCard : public PaletteGroupCard {
public:
explicit OverworldAnimatedPaletteCard(Rom* rom);
~OverworldAnimatedPaletteCard() override = default;
protected:
gfx::PaletteGroup* GetPaletteGroup() override;
const gfx::PaletteGroup* GetPaletteGroup() const override;
const PaletteGroupMetadata& GetMetadata() const override { return metadata_; }
void DrawPaletteGrid() override;
int GetColorsPerRow() const override { return 8; }
private:
static PaletteGroupMetadata InitializeMetadata();
static const PaletteGroupMetadata metadata_;
};
/**
* @brief Dungeon Main palette group card
*
* Manages palettes for dungeon rooms (0-19)
*/
class DungeonMainPaletteCard : public PaletteGroupCard {
public:
explicit DungeonMainPaletteCard(Rom* rom);
~DungeonMainPaletteCard() override = default;
protected:
gfx::PaletteGroup* GetPaletteGroup() override;
const gfx::PaletteGroup* GetPaletteGroup() const override;
const PaletteGroupMetadata& GetMetadata() const override { return metadata_; }
void DrawPaletteGrid() override;
int GetColorsPerRow() const override { return 16; }
private:
static PaletteGroupMetadata InitializeMetadata();
static const PaletteGroupMetadata metadata_;
};
/**
* @brief Sprite palette group card
*
* Manages sprite palettes with VRAM locations
* - Global sprites (palettes 0-3)
* - Auxiliary sprites (palettes 4-5)
*/
class SpritePaletteCard : public PaletteGroupCard {
public:
explicit SpritePaletteCard(Rom* rom);
~SpritePaletteCard() override = default;
protected:
gfx::PaletteGroup* GetPaletteGroup() override;
const gfx::PaletteGroup* GetPaletteGroup() const override;
const PaletteGroupMetadata& GetMetadata() const override { return metadata_; }
void DrawPaletteGrid() override;
int GetColorsPerRow() const override { return 8; }
void DrawCustomPanels() override; // Show VRAM info
private:
static PaletteGroupMetadata InitializeMetadata();
static const PaletteGroupMetadata metadata_;
};
/**
* @brief Equipment/Armor palette group card
*
* Manages Link's equipment color palettes (green, blue, red tunics)
*/
class EquipmentPaletteCard : public PaletteGroupCard {
public:
explicit EquipmentPaletteCard(Rom* rom);
~EquipmentPaletteCard() override = default;
protected:
gfx::PaletteGroup* GetPaletteGroup() override;
const gfx::PaletteGroup* GetPaletteGroup() const override;
const PaletteGroupMetadata& GetMetadata() const override { return metadata_; }
void DrawPaletteGrid() override;
int GetColorsPerRow() const override { return 8; }
private:
static PaletteGroupMetadata InitializeMetadata();
static const PaletteGroupMetadata metadata_;
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_GRAPHICS_PALETTE_GROUP_CARD_H

View File

@@ -1,14 +1,16 @@
#include "app/gui/themed_widgets.h"
#include "app/gui/color.h"
#include "app/gfx/snes_color.h"
namespace yaze {
namespace gui {
namespace themed {
// ============================================================================
// Buttons
// ============================================================================
bool Button(const char* label, const ImVec2& size) {
bool ThemedButton(const char* label, const ImVec2& size) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_Button, ConvertColorToImVec4(theme.button));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ConvertColorToImVec4(theme.button_hovered));
@@ -20,13 +22,13 @@ bool Button(const char* label, const ImVec2& size) {
return result;
}
bool IconButton(const char* icon, const char* tooltip) {
bool result = Button(icon, ImVec2(LayoutHelpers::GetStandardWidgetHeight(),
LayoutHelpers::GetStandardWidgetHeight()));
bool ThemedIconButton(const char* icon, const char* tooltip) {
bool result = ThemedButton(icon, ImVec2(LayoutHelpers::GetStandardWidgetHeight(),
LayoutHelpers::GetStandardWidgetHeight()));
if (tooltip && ImGui::IsItemHovered()) {
BeginTooltip();
BeginThemedTooltip();
ImGui::Text("%s", tooltip);
EndTooltip();
EndThemedTooltip();
}
return result;
}
@@ -67,11 +69,11 @@ bool DangerButton(const char* label, const ImVec2& size) {
// Headers & Sections
// ============================================================================
void Header(const char* label) {
void SectionHeader(const char* label) {
LayoutHelpers::SectionHeader(label);
}
bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) {
bool ThemedCollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_Header, ConvertColorToImVec4(theme.header));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ConvertColorToImVec4(theme.header_hovered));
@@ -87,13 +89,13 @@ bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) {
// Cards & Panels
// ============================================================================
void Card(const char* label, std::function<void()> content, const ImVec2& size) {
BeginPanel(label, size);
void ThemedCard(const char* label, std::function<void()> content, const ImVec2& size) {
BeginThemedPanel(label, size);
content();
EndPanel();
EndThemedPanel();
}
void BeginPanel(const char* label, const ImVec2& size) {
void BeginThemedPanel(const char* label, const ImVec2& size) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_ChildBg, ConvertColorToImVec4(theme.surface));
@@ -105,7 +107,7 @@ void BeginPanel(const char* label, const ImVec2& size) {
ImGui::BeginChild(label, size, true);
}
void EndPanel() {
void EndThemedPanel() {
ImGui::EndChild();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(1);
@@ -115,8 +117,8 @@ void EndPanel() {
// Inputs
// ============================================================================
bool InputText(const char* label, char* buf, size_t buf_size,
ImGuiInputTextFlags flags) {
bool ThemedInputText(const char* label, char* buf, size_t buf_size,
ImGuiInputTextFlags flags) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
@@ -129,8 +131,8 @@ bool InputText(const char* label, char* buf, size_t buf_size,
return result;
}
bool InputInt(const char* label, int* v, int step, int step_fast,
ImGuiInputTextFlags flags) {
bool ThemedInputInt(const char* label, int* v, int step, int step_fast,
ImGuiInputTextFlags flags) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
@@ -143,8 +145,8 @@ bool InputInt(const char* label, int* v, int step, int step_fast,
return result;
}
bool InputFloat(const char* label, float* v, float step, float step_fast,
const char* format, ImGuiInputTextFlags flags) {
bool ThemedInputFloat(const char* label, float* v, float step, float step_fast,
const char* format, ImGuiInputTextFlags flags) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
@@ -157,7 +159,7 @@ bool InputFloat(const char* label, float* v, float step, float step_fast,
return result;
}
bool Checkbox(const char* label, bool* v) {
bool ThemedCheckbox(const char* label, bool* v) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_CheckMark, ConvertColorToImVec4(theme.check_mark));
@@ -167,8 +169,8 @@ bool Checkbox(const char* label, bool* v) {
return result;
}
bool Combo(const char* label, int* current_item, const char* const items[],
int items_count, int popup_max_height_in_items) {
bool ThemedCombo(const char* label, int* current_item, const char* const items[],
int items_count, int popup_max_height_in_items) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
@@ -186,12 +188,12 @@ bool Combo(const char* label, int* current_item, const char* const items[],
// Tables
// ============================================================================
bool BeginTable(const char* str_id, int columns, ImGuiTableFlags flags,
const ImVec2& outer_size, float inner_width) {
bool BeginThemedTable(const char* str_id, int columns, ImGuiTableFlags flags,
const ImVec2& outer_size, float inner_width) {
return LayoutHelpers::BeginTableWithTheming(str_id, columns, flags, outer_size, inner_width);
}
void EndTable() {
void EndThemedTable() {
LayoutHelpers::EndTable();
}
@@ -199,17 +201,17 @@ void EndTable() {
// Tooltips & Help
// ============================================================================
void HelpMarker(const char* desc) {
void ThemedHelpMarker(const char* desc) {
LayoutHelpers::HelpMarker(desc);
}
void BeginTooltip() {
void BeginThemedTooltip() {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_PopupBg, ConvertColorToImVec4(theme.popup_bg));
ImGui::BeginTooltip();
}
void EndTooltip() {
void EndThemedTooltip() {
ImGui::EndTooltip();
ImGui::PopStyleColor(1);
}
@@ -218,7 +220,7 @@ void EndTooltip() {
// Status & Feedback
// ============================================================================
void StatusText(const char* text, StatusType type) {
void ThemedStatusText(const char* text, StatusType type) {
const auto& theme = GetTheme();
ImVec4 color;
@@ -240,7 +242,7 @@ void StatusText(const char* text, StatusType type) {
ImGui::TextColored(color, "%s", text);
}
void ProgressBar(float fraction, const ImVec2& size, const char* overlay) {
void ThemedProgressBar(float fraction, const ImVec2& size, const char* overlay) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ConvertColorToImVec4(theme.accent));
@@ -249,11 +251,117 @@ void ProgressBar(float fraction, const ImVec2& size, const char* overlay) {
ImGui::PopStyleColor(1);
}
// ============================================================================
// Palette Editor Widgets
// ============================================================================
bool PaletteColorButton(const char* label, const yaze::gfx::SnesColor& color,
bool is_selected, bool is_modified,
const ImVec2& size) {
const auto& theme = GetTheme();
int style_count = 0;
// Draw modified indicator with warning border
if (is_modified) {
ImGui::PushStyleColor(ImGuiCol_Border, ConvertColorToImVec4(theme.warning));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
style_count++;
}
// Draw selection border (overrides modified if both)
if (is_selected) {
ImGui::PushStyleColor(ImGuiCol_Border, ConvertColorToImVec4(theme.accent));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 3.0f);
if (is_modified) {
ImGui::PopStyleVar(); // Remove modified border style
ImGui::PopStyleColor(); // Remove modified border color
}
style_count = 1; // Override count
}
// Convert SNES color to ImGui format
ImVec4 col = ConvertSnesColorToImVec4(color);
// Draw color button
bool clicked = ImGui::ColorButton(label, col,
ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip,
size);
// Cleanup styles
if (style_count > 0) {
ImGui::PopStyleVar();
ImGui::PopStyleColor();
}
return clicked;
}
void ColorInfoPanel(const yaze::gfx::SnesColor& color,
bool show_snes_format,
bool show_hex_format) {
auto col = color.rgb();
int r = static_cast<int>(col.x);
int g = static_cast<int>(col.y);
int b = static_cast<int>(col.z);
// RGB values
ImGui::Text("RGB (0-255):");
ImGui::SameLine();
ImGui::Text("(%d, %d, %d)", r, g, b);
if (ImGui::IsItemClicked()) {
char buf[64];
snprintf(buf, sizeof(buf), "(%d, %d, %d)", r, g, b);
ImGui::SetClipboardText(buf);
}
// SNES BGR555 value
if (show_snes_format) {
ImGui::Text("SNES BGR555:");
ImGui::SameLine();
ImGui::Text("$%04X", color.snes());
if (ImGui::IsItemClicked()) {
char buf[16];
snprintf(buf, sizeof(buf), "$%04X", color.snes());
ImGui::SetClipboardText(buf);
}
}
// Hex value
if (show_hex_format) {
ImGui::Text("Hex:");
ImGui::SameLine();
ImGui::Text("#%02X%02X%02X", r, g, b);
if (ImGui::IsItemClicked()) {
char buf[16];
snprintf(buf, sizeof(buf), "#%02X%02X%02X", r, g, b);
ImGui::SetClipboardText(buf);
}
}
ImGui::TextDisabled("(Click any value to copy)");
}
void ModifiedBadge(bool is_modified, const char* text) {
if (!is_modified) return;
const auto& theme = GetTheme();
ImVec4 color = ConvertColorToImVec4(theme.warning);
if (text) {
ImGui::TextColored(color, "%s", text);
} else {
ImGui::TextColored(color, "Modified");
}
}
// ============================================================================
// Utility
// ============================================================================
void PushWidgetColors() {
void PushThemedWidgetColors() {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
@@ -263,10 +371,9 @@ void PushWidgetColors() {
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ConvertColorToImVec4(theme.button_active));
}
void PopWidgetColors() {
void PopThemedWidgetColors() {
ImGui::PopStyleColor(6);
}
} // namespace themed
} // namespace gui
} // namespace yaze

View File

@@ -10,27 +10,26 @@ namespace yaze {
namespace gui {
/**
* @brief Opt-in themed widget library for gradual migration
* @brief Theme-aware widget library
*
* All widgets automatically use the current theme from ThemeManager.
* Editors can opt-in by using these widgets instead of raw ImGui calls.
* All widgets in this file automatically use the current theme from ThemeManager.
* These are drop-in replacements for standard ImGui widgets with automatic theming.
*
* Usage:
* ```cpp
* using namespace yaze::gui::themed;
* using namespace yaze::gui;
*
* if (Button("Save")) {
* if (ThemedButton("Save")) {
* // Button uses theme colors automatically
* }
*
* Header("Settings"); // Themed section header
* SectionHeader("Settings"); // Themed section header
*
* Card("Properties", [&]() {
* ThemedCard("Properties", [&]() {
* // Content inside themed card
* });
* ```
*/
namespace themed {
// ============================================================================
// Buttons
@@ -39,12 +38,12 @@ namespace themed {
/**
* @brief Themed button with automatic color application
*/
bool Button(const char* label, const ImVec2& size = ImVec2(0, 0));
bool ThemedButton(const char* label, const ImVec2& size = ImVec2(0, 0));
/**
* @brief Themed button with icon (Material Design Icons)
*/
bool IconButton(const char* icon, const char* tooltip = nullptr);
bool ThemedIconButton(const char* icon, const char* tooltip = nullptr);
/**
* @brief Primary action button (uses accent color)
@@ -63,12 +62,12 @@ bool DangerButton(const char* label, const ImVec2& size = ImVec2(0, 0));
/**
* @brief Themed section header with accent color
*/
void Header(const char* label);
void SectionHeader(const char* label);
/**
* @brief Collapsible section with themed header
*/
bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0);
bool ThemedCollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0);
// ============================================================================
// Cards & Panels
@@ -80,18 +79,18 @@ bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0);
* @param content Callback function to render card content
* @param size Card size (0, 0 for auto-size)
*/
void Card(const char* label, std::function<void()> content,
const ImVec2& size = ImVec2(0, 0));
void ThemedCard(const char* label, std::function<void()> content,
const ImVec2& size = ImVec2(0, 0));
/**
* @brief Begin themed panel (manual version of Card)
* @brief Begin themed panel (manual version of ThemedCard)
*/
void BeginPanel(const char* label, const ImVec2& size = ImVec2(0, 0));
void BeginThemedPanel(const char* label, const ImVec2& size = ImVec2(0, 0));
/**
* @brief End themed panel
*/
void EndPanel();
void EndThemedPanel();
// ============================================================================
// Inputs
@@ -100,32 +99,32 @@ void EndPanel();
/**
* @brief Themed text input
*/
bool InputText(const char* label, char* buf, size_t buf_size,
ImGuiInputTextFlags flags = 0);
bool ThemedInputText(const char* label, char* buf, size_t buf_size,
ImGuiInputTextFlags flags = 0);
/**
* @brief Themed integer input
*/
bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100,
ImGuiInputTextFlags flags = 0);
bool ThemedInputInt(const char* label, int* v, int step = 1, int step_fast = 100,
ImGuiInputTextFlags flags = 0);
/**
* @brief Themed float input
*/
bool InputFloat(const char* label, float* v, float step = 0.0f,
float step_fast = 0.0f, const char* format = "%.3f",
ImGuiInputTextFlags flags = 0);
bool ThemedInputFloat(const char* label, float* v, float step = 0.0f,
float step_fast = 0.0f, const char* format = "%.3f",
ImGuiInputTextFlags flags = 0);
/**
* @brief Themed checkbox
*/
bool Checkbox(const char* label, bool* v);
bool ThemedCheckbox(const char* label, bool* v);
/**
* @brief Themed combo box
*/
bool Combo(const char* label, int* current_item, const char* const items[],
int items_count, int popup_max_height_in_items = -1);
bool ThemedCombo(const char* label, int* current_item, const char* const items[],
int items_count, int popup_max_height_in_items = -1);
// ============================================================================
// Tables
@@ -134,14 +133,14 @@ bool Combo(const char* label, int* current_item, const char* const items[],
/**
* @brief Begin themed table with automatic styling
*/
bool BeginTable(const char* str_id, int columns, ImGuiTableFlags flags = 0,
const ImVec2& outer_size = ImVec2(0, 0),
float inner_width = 0.0f);
bool BeginThemedTable(const char* str_id, int columns, ImGuiTableFlags flags = 0,
const ImVec2& outer_size = ImVec2(0, 0),
float inner_width = 0.0f);
/**
* @brief End themed table
*/
void EndTable();
void EndThemedTable();
// ============================================================================
// Tooltips & Help
@@ -150,17 +149,17 @@ void EndTable();
/**
* @brief Themed help marker with tooltip
*/
void HelpMarker(const char* desc);
void ThemedHelpMarker(const char* desc);
/**
* @brief Begin themed tooltip
*/
void BeginTooltip();
void BeginThemedTooltip();
/**
* @brief End themed tooltip
*/
void EndTooltip();
void EndThemedTooltip();
// ============================================================================
// Status & Feedback
@@ -170,13 +169,47 @@ enum class StatusType { kSuccess, kWarning, kError, kInfo };
/**
* @brief Themed status text (success, warning, error, info)
*/
void StatusText(const char* text, StatusType type);
void ThemedStatusText(const char* text, StatusType type);
/**
* @brief Themed progress bar
*/
void ProgressBar(float fraction, const ImVec2& size = ImVec2(-1, 0),
const char* overlay = nullptr);
void ThemedProgressBar(float fraction, const ImVec2& size = ImVec2(-1, 0),
const char* overlay = nullptr);
// ============================================================================
// Palette Editor Widgets
// ============================================================================
/**
* @brief Palette color button with modified and selection indicators
* @param label Widget ID
* @param color SNES color to display
* @param is_selected Whether this color is currently selected
* @param is_modified Whether this color has unsaved changes
* @param size Button size (default 24x24)
* @return true if clicked
*/
bool PaletteColorButton(const char* label, const yaze::gfx::SnesColor& color,
bool is_selected, bool is_modified,
const ImVec2& size = ImVec2(24, 24));
/**
* @brief Display color information with copy-to-clipboard functionality
* @param color SNES color to display info for
* @param show_snes_format Show SNES $xxxx format
* @param show_hex_format Show #xxxxxx hex format
*/
void ColorInfoPanel(const yaze::gfx::SnesColor& color,
bool show_snes_format = true,
bool show_hex_format = true);
/**
* @brief Modified indicator badge (displayed as text with icon)
* @param is_modified Whether to show the badge
* @param text Optional text to display after badge
*/
void ModifiedBadge(bool is_modified, const char* text = nullptr);
// ============================================================================
// Utility
@@ -192,14 +225,13 @@ inline const EnhancedTheme& GetTheme() {
/**
* @brief Apply theme colors to next widget
*/
void PushWidgetColors();
void PushThemedWidgetColors();
/**
* @brief Restore previous colors
*/
void PopWidgetColors();
void PopThemedWidgetColors();
} // namespace themed
} // namespace gui
} // namespace yaze