feat(editor): reorganize palette editor structure and enhance linking
- Moved palette_editor and palette_group_card files to a dedicated palette directory for better organization. - Updated CMake configuration to link the new palette editor files and added support for the yaze_agent library when not in minimal build. - Refactored include paths in various editor files to reflect the new structure, ensuring proper linkage and modularity. Benefits: - Improved code organization and maintainability by grouping related files. - Enhanced functionality with the integration of AI features through the yaze_agent library.
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/editor/editor.h"
|
||||
#include "app/editor/graphics/palette_editor.h"
|
||||
#include "app/editor/palette/palette_editor.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gui/editor_card_manager.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
|
||||
@@ -1,563 +0,0 @@
|
||||
#include "palette_editor.h"
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "absl/strings/str_cat.h"
|
||||
#include "app/gfx/performance/performance_profiler.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gui/color.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace editor {
|
||||
|
||||
using ImGui::AcceptDragDropPayload;
|
||||
using ImGui::BeginChild;
|
||||
using ImGui::BeginDragDropTarget;
|
||||
using ImGui::BeginGroup;
|
||||
using ImGui::BeginPopup;
|
||||
using ImGui::BeginPopupContextItem;
|
||||
using ImGui::BeginTable;
|
||||
using ImGui::Button;
|
||||
using ImGui::ColorButton;
|
||||
using ImGui::ColorPicker4;
|
||||
using ImGui::EndChild;
|
||||
using ImGui::EndDragDropTarget;
|
||||
using ImGui::EndGroup;
|
||||
using ImGui::EndPopup;
|
||||
using ImGui::EndTable;
|
||||
using ImGui::GetContentRegionAvail;
|
||||
using ImGui::GetStyle;
|
||||
using ImGui::OpenPopup;
|
||||
using ImGui::PopID;
|
||||
using ImGui::PushID;
|
||||
using ImGui::SameLine;
|
||||
using ImGui::Selectable;
|
||||
using ImGui::Separator;
|
||||
using ImGui::SetClipboardText;
|
||||
using ImGui::TableHeadersRow;
|
||||
using ImGui::TableNextColumn;
|
||||
using ImGui::TableNextRow;
|
||||
using ImGui::TableSetupColumn;
|
||||
using ImGui::Text;
|
||||
|
||||
using namespace gfx;
|
||||
|
||||
constexpr ImGuiTableFlags kPaletteTableFlags =
|
||||
ImGuiTableFlags_Reorderable | ImGuiTableFlags_Resizable |
|
||||
ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Hideable;
|
||||
|
||||
constexpr ImGuiColorEditFlags kPalNoAlpha = ImGuiColorEditFlags_NoAlpha;
|
||||
|
||||
constexpr ImGuiColorEditFlags kPalButtonFlags = ImGuiColorEditFlags_NoAlpha |
|
||||
ImGuiColorEditFlags_NoPicker |
|
||||
ImGuiColorEditFlags_NoTooltip;
|
||||
|
||||
constexpr ImGuiColorEditFlags kColorPopupFlags =
|
||||
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha |
|
||||
ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV |
|
||||
ImGuiColorEditFlags_DisplayHex;
|
||||
|
||||
namespace {
|
||||
int CustomFormatString(char* buf, size_t buf_size, const char* fmt, ...) {
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
#ifdef IMGUI_USE_STB_SPRINTF
|
||||
int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args);
|
||||
#else
|
||||
int w = vsnprintf(buf, buf_size, fmt, args);
|
||||
#endif
|
||||
va_end(args);
|
||||
if (buf == nullptr) return w;
|
||||
if (w == -1 || w >= (int)buf_size) w = (int)buf_size - 1;
|
||||
buf[w] = 0;
|
||||
return w;
|
||||
}
|
||||
|
||||
static inline float color_saturate(float f) {
|
||||
return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f;
|
||||
}
|
||||
|
||||
#define F32_TO_INT8_SAT(_VAL) \
|
||||
((int)(color_saturate(_VAL) * 255.0f + \
|
||||
0.5f)) // Saturated, always output 0..255
|
||||
} // namespace
|
||||
|
||||
/**
|
||||
* @brief Display SNES palette with enhanced ROM hacking features
|
||||
* @param palette SNES palette to display
|
||||
* @param loaded Whether the palette has been loaded from ROM
|
||||
*
|
||||
* Enhanced Features:
|
||||
* - Real-time color preview with SNES format conversion
|
||||
* - Drag-and-drop color swapping for palette editing
|
||||
* - Color picker integration with ROM palette system
|
||||
* - Undo/redo support for palette modifications
|
||||
* - Export functionality for palette sharing
|
||||
*
|
||||
* Performance Notes:
|
||||
* - Static color arrays to avoid repeated allocations
|
||||
* - Cached color conversions for fast rendering
|
||||
* - Batch palette updates to minimize ROM writes
|
||||
*/
|
||||
absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
|
||||
static ImVec4 color = ImVec4(0, 0, 0, 255.f);
|
||||
static ImVec4 current_palette[256] = {};
|
||||
ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
|
||||
ImGuiColorEditFlags_NoDragDrop |
|
||||
ImGuiColorEditFlags_NoOptions;
|
||||
|
||||
// Generate a default palette. The palette will persist and can be edited.
|
||||
static bool init = false;
|
||||
if (loaded && !init) {
|
||||
for (int n = 0; n < palette.size(); n++) {
|
||||
auto color = palette[n];
|
||||
current_palette[n].x = color.rgb().x / 255;
|
||||
current_palette[n].y = color.rgb().y / 255;
|
||||
current_palette[n].z = color.rgb().z / 255;
|
||||
current_palette[n].w = 255; // Alpha
|
||||
}
|
||||
init = true;
|
||||
}
|
||||
|
||||
static ImVec4 backup_color;
|
||||
bool open_popup = ColorButton("MyColor##3b", color, misc_flags);
|
||||
SameLine(0, GetStyle().ItemInnerSpacing.x);
|
||||
open_popup |= Button("Palette");
|
||||
if (open_popup) {
|
||||
OpenPopup("mypicker");
|
||||
backup_color = color;
|
||||
}
|
||||
|
||||
if (BeginPopup("mypicker")) {
|
||||
TEXT_WITH_SEPARATOR("Current Overworld Palette");
|
||||
ColorPicker4("##picker", (float*)&color,
|
||||
misc_flags | ImGuiColorEditFlags_NoSidePreview |
|
||||
ImGuiColorEditFlags_NoSmallPreview);
|
||||
SameLine();
|
||||
|
||||
BeginGroup(); // Lock X position
|
||||
Text("Current ==>");
|
||||
SameLine();
|
||||
Text("Previous");
|
||||
|
||||
if (Button("Update Map Palette")) {
|
||||
}
|
||||
|
||||
ColorButton(
|
||||
"##current", color,
|
||||
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
|
||||
ImVec2(60, 40));
|
||||
SameLine();
|
||||
|
||||
if (ColorButton(
|
||||
"##previous", backup_color,
|
||||
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
|
||||
ImVec2(60, 40)))
|
||||
color = backup_color;
|
||||
|
||||
// List of Colors in Overworld Palette
|
||||
Separator();
|
||||
Text("Palette");
|
||||
for (int n = 0; n < IM_ARRAYSIZE(current_palette); n++) {
|
||||
PushID(n);
|
||||
if ((n % 8) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
|
||||
|
||||
if (ColorButton("##palette", current_palette[n], kPalButtonFlags,
|
||||
ImVec2(20, 20)))
|
||||
color = ImVec4(current_palette[n].x, current_palette[n].y,
|
||||
current_palette[n].z, color.w); // Preserve alpha!
|
||||
|
||||
if (BeginDragDropTarget()) {
|
||||
if (const ImGuiPayload* payload =
|
||||
AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
|
||||
memcpy((float*)¤t_palette[n], payload->Data, sizeof(float) * 3);
|
||||
if (const ImGuiPayload* payload =
|
||||
AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
|
||||
memcpy((float*)¤t_palette[n], payload->Data, sizeof(float) * 4);
|
||||
EndDragDropTarget();
|
||||
}
|
||||
|
||||
PopID();
|
||||
}
|
||||
EndGroup();
|
||||
EndPopup();
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void PaletteEditor::Initialize() {
|
||||
}
|
||||
|
||||
absl::Status PaletteEditor::Load() {
|
||||
gfx::ScopedTimer timer("PaletteEditor::Load");
|
||||
|
||||
if (rom()->is_loaded()) {
|
||||
// Initialize the labels
|
||||
for (int i = 0; i < kNumPalettes; i++) {
|
||||
rom()->resource_label()->CreateOrGetLabel(
|
||||
"Palette Group Name", std::to_string(i),
|
||||
std::string(kPaletteGroupNames[i]));
|
||||
}
|
||||
} else {
|
||||
return absl::NotFoundError("ROM not open, no palettes to display");
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status PaletteEditor::Update() {
|
||||
static int current_palette_group = 0;
|
||||
if (BeginTable("paletteGroupsTable", 3, kPaletteTableFlags)) {
|
||||
TableSetupColumn("Categories", ImGuiTableColumnFlags_WidthFixed, 200);
|
||||
TableSetupColumn("Palette Editor", ImGuiTableColumnFlags_WidthStretch);
|
||||
TableSetupColumn("Quick Access", ImGuiTableColumnFlags_WidthStretch);
|
||||
TableHeadersRow();
|
||||
|
||||
TableNextRow();
|
||||
TableNextColumn();
|
||||
|
||||
static int selected_category = 0;
|
||||
BeginChild("CategoryList", ImVec2(0, GetContentRegionAvail().y), true);
|
||||
|
||||
for (int i = 0; i < kNumPalettes; i++) {
|
||||
const bool is_selected = (selected_category == i);
|
||||
if (Selectable(std::string(kPaletteCategoryNames[i]).c_str(),
|
||||
is_selected)) {
|
||||
selected_category = i;
|
||||
}
|
||||
}
|
||||
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
BeginChild("PaletteEditor", ImVec2(0, 0), true);
|
||||
|
||||
Text("%s", std::string(kPaletteCategoryNames[selected_category]).c_str());
|
||||
|
||||
Separator();
|
||||
|
||||
if (rom()->is_loaded()) {
|
||||
status_ = DrawPaletteGroup(selected_category, true);
|
||||
}
|
||||
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
DrawQuickAccessTab();
|
||||
|
||||
EndTable();
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void PaletteEditor::DrawQuickAccessTab() {
|
||||
BeginChild("QuickAccessPalettes", ImVec2(0, 0), true);
|
||||
|
||||
Text("Custom Palette");
|
||||
DrawCustomPalette();
|
||||
|
||||
Separator();
|
||||
|
||||
// Current color picker with more options
|
||||
BeginGroup();
|
||||
Text("Current Color");
|
||||
gui::SnesColorEdit4("##CurrentColorPicker", ¤t_color_,
|
||||
kColorPopupFlags);
|
||||
|
||||
char buf[64];
|
||||
auto col = current_color_.rgb();
|
||||
int cr = F32_TO_INT8_SAT(col.x / 255.0f);
|
||||
int cg = F32_TO_INT8_SAT(col.y / 255.0f);
|
||||
int cb = F32_TO_INT8_SAT(col.z / 255.0f);
|
||||
|
||||
CustomFormatString(buf, IM_ARRAYSIZE(buf), "RGB: %d, %d, %d", cr, cg, cb);
|
||||
Text("%s", buf);
|
||||
|
||||
CustomFormatString(buf, IM_ARRAYSIZE(buf), "SNES: $%04X",
|
||||
current_color_.snes());
|
||||
Text("%s", buf);
|
||||
|
||||
if (Button("Copy to Clipboard")) {
|
||||
SetClipboardText(buf);
|
||||
}
|
||||
EndGroup();
|
||||
|
||||
Separator();
|
||||
|
||||
// Recently used colors
|
||||
Text("Recently Used Colors");
|
||||
for (int i = 0; i < recently_used_colors_.size(); i++) {
|
||||
PushID(i);
|
||||
if (i % 8 != 0) SameLine();
|
||||
ImVec4 displayColor =
|
||||
gui::ConvertSnesColorToImVec4(recently_used_colors_[i]);
|
||||
if (ImGui::ColorButton("##recent", displayColor)) {
|
||||
// Set as current color
|
||||
current_color_ = recently_used_colors_[i];
|
||||
}
|
||||
PopID();
|
||||
}
|
||||
|
||||
EndChild();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Draw custom palette editor with enhanced ROM hacking features
|
||||
*
|
||||
* Enhanced Features:
|
||||
* - Drag-and-drop color reordering
|
||||
* - Context menu for each color with advanced options
|
||||
* - Export/import functionality for palette sharing
|
||||
* - Integration with recently used colors
|
||||
* - Undo/redo support for palette modifications
|
||||
*
|
||||
* Performance Notes:
|
||||
* - Efficient color conversion caching
|
||||
* - Minimal redraws with dirty region tracking
|
||||
* - Batch operations for multiple color changes
|
||||
*/
|
||||
void PaletteEditor::DrawCustomPalette() {
|
||||
if (BeginChild("ColorPalette", ImVec2(0, 40), ImGuiChildFlags_None,
|
||||
ImGuiWindowFlags_HorizontalScrollbar)) {
|
||||
for (int i = 0; i < custom_palette_.size(); i++) {
|
||||
PushID(i);
|
||||
if (i > 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
|
||||
|
||||
// Enhanced color button with context menu and drag-drop support
|
||||
ImVec4 displayColor = gui::ConvertSnesColorToImVec4(custom_palette_[i]);
|
||||
bool open_color_picker = ImGui::ColorButton(
|
||||
absl::StrFormat("##customPal%d", i).c_str(), displayColor);
|
||||
|
||||
if (open_color_picker) {
|
||||
current_color_ = custom_palette_[i];
|
||||
edit_palette_index_ = i;
|
||||
ImGui::OpenPopup("CustomPaletteColorEdit");
|
||||
}
|
||||
|
||||
if (BeginPopupContextItem()) {
|
||||
// Edit color directly in the popup
|
||||
SnesColor original_color = custom_palette_[i];
|
||||
if (gui::SnesColorEdit4("Edit Color", &custom_palette_[i],
|
||||
kColorPopupFlags)) {
|
||||
// Color was changed, add to recently used
|
||||
AddRecentlyUsedColor(custom_palette_[i]);
|
||||
}
|
||||
|
||||
if (Button("Delete", ImVec2(-1, 0))) {
|
||||
custom_palette_.erase(custom_palette_.begin() + i);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle drag/drop for palette rearrangement
|
||||
if (BeginDragDropTarget()) {
|
||||
if (const ImGuiPayload* payload =
|
||||
AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) {
|
||||
ImVec4 color;
|
||||
memcpy((float*)&color, payload->Data, sizeof(float) * 3);
|
||||
color.w = 1.0f; // Set alpha to 1.0
|
||||
custom_palette_[i] = SnesColor(color);
|
||||
AddRecentlyUsedColor(custom_palette_[i]);
|
||||
}
|
||||
EndDragDropTarget();
|
||||
}
|
||||
|
||||
PopID();
|
||||
}
|
||||
|
||||
SameLine();
|
||||
if (ImGui::Button("+")) {
|
||||
custom_palette_.push_back(SnesColor(0x7FFF));
|
||||
}
|
||||
|
||||
SameLine();
|
||||
if (ImGui::Button("Clear")) {
|
||||
custom_palette_.clear();
|
||||
}
|
||||
|
||||
SameLine();
|
||||
if (ImGui::Button("Export")) {
|
||||
std::string clipboard;
|
||||
for (const auto& color : custom_palette_) {
|
||||
clipboard += absl::StrFormat("$%04X,", color.snes());
|
||||
}
|
||||
SetClipboardText(clipboard.c_str());
|
||||
}
|
||||
}
|
||||
EndChild();
|
||||
|
||||
// Color picker popup for custom palette editing
|
||||
if (ImGui::BeginPopup("CustomPaletteColorEdit")) {
|
||||
if (edit_palette_index_ >= 0 &&
|
||||
edit_palette_index_ < custom_palette_.size()) {
|
||||
SnesColor original_color = custom_palette_[edit_palette_index_];
|
||||
if (gui::SnesColorEdit4(
|
||||
"Edit Color", &custom_palette_[edit_palette_index_],
|
||||
kColorPopupFlags | ImGuiColorEditFlags_PickerHueWheel)) {
|
||||
// Color was changed, add to recently used
|
||||
AddRecentlyUsedColor(custom_palette_[edit_palette_index_]);
|
||||
}
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status PaletteEditor::DrawPaletteGroup(int category, bool right_side) {
|
||||
if (!rom()->is_loaded()) {
|
||||
return absl::NotFoundError("ROM not open, no palettes to display");
|
||||
}
|
||||
|
||||
auto palette_group_name = kPaletteGroupNames[category];
|
||||
gfx::PaletteGroup* palette_group =
|
||||
rom()->mutable_palette_group()->get_group(palette_group_name.data());
|
||||
const auto size = palette_group->size();
|
||||
|
||||
for (int j = 0; j < size; j++) {
|
||||
gfx::SnesPalette* palette = palette_group->mutable_palette(j);
|
||||
auto pal_size = palette->size();
|
||||
|
||||
BeginGroup();
|
||||
|
||||
PushID(j);
|
||||
BeginGroup();
|
||||
rom()->resource_label()->SelectableLabelWithNameEdit(
|
||||
false, palette_group_name.data(), /*key=*/std::to_string(j),
|
||||
"Unnamed Palette");
|
||||
EndGroup();
|
||||
|
||||
for (int n = 0; n < pal_size; n++) {
|
||||
PushID(n);
|
||||
if (n > 0 && n % 8 != 0) SameLine(0.0f, 2.0f);
|
||||
|
||||
auto popup_id =
|
||||
absl::StrCat(kPaletteCategoryNames[category].data(), j, "_", n);
|
||||
|
||||
ImVec4 displayColor = gui::ConvertSnesColorToImVec4((*palette)[n]);
|
||||
if (ImGui::ColorButton(popup_id.c_str(), displayColor)) {
|
||||
current_color_ = (*palette)[n];
|
||||
AddRecentlyUsedColor(current_color_);
|
||||
}
|
||||
|
||||
if (BeginPopupContextItem(popup_id.c_str())) {
|
||||
RETURN_IF_ERROR(HandleColorPopup(*palette, category, j, n))
|
||||
}
|
||||
PopID();
|
||||
}
|
||||
PopID();
|
||||
EndGroup();
|
||||
|
||||
if (j < size - 1) {
|
||||
Separator();
|
||||
}
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void PaletteEditor::AddRecentlyUsedColor(const SnesColor& color) {
|
||||
// Check if color already exists in recently used
|
||||
auto it = std::find_if(
|
||||
recently_used_colors_.begin(), recently_used_colors_.end(),
|
||||
[&color](const SnesColor& c) { return c.snes() == color.snes(); });
|
||||
|
||||
// If found, remove it to re-add at front
|
||||
if (it != recently_used_colors_.end()) {
|
||||
recently_used_colors_.erase(it);
|
||||
}
|
||||
|
||||
// Add at front
|
||||
recently_used_colors_.insert(recently_used_colors_.begin(), color);
|
||||
|
||||
// Limit size
|
||||
if (recently_used_colors_.size() > 16) {
|
||||
recently_used_colors_.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status PaletteEditor::HandleColorPopup(gfx::SnesPalette& palette, int i,
|
||||
int j, int n) {
|
||||
auto col = gfx::ToFloatArray(palette[n]);
|
||||
auto original_color = palette[n];
|
||||
|
||||
if (gui::SnesColorEdit4("Edit Color", &palette[n], kColorPopupFlags)) {
|
||||
history_.RecordChange(/*group_name=*/std::string(kPaletteGroupNames[i]),
|
||||
/*palette_index=*/j, /*color_index=*/n,
|
||||
original_color, palette[n]);
|
||||
palette[n].set_modified(true);
|
||||
|
||||
// Add to recently used colors
|
||||
AddRecentlyUsedColor(palette[n]);
|
||||
}
|
||||
|
||||
// Color information display
|
||||
char buf[64];
|
||||
int cr = F32_TO_INT8_SAT(col[0]);
|
||||
int cg = F32_TO_INT8_SAT(col[1]);
|
||||
int cb = F32_TO_INT8_SAT(col[2]);
|
||||
|
||||
Text("RGB: %d, %d, %d", cr, cg, cb);
|
||||
Text("SNES: $%04X", palette[n].snes());
|
||||
|
||||
Separator();
|
||||
|
||||
if (Button("Copy as..", ImVec2(-1, 0))) OpenPopup("Copy");
|
||||
if (BeginPopup("Copy")) {
|
||||
CustomFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff)", col[0],
|
||||
col[1], col[2]);
|
||||
if (Selectable(buf)) SetClipboardText(buf);
|
||||
|
||||
CustomFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d)", cr, cg, cb);
|
||||
if (Selectable(buf)) SetClipboardText(buf);
|
||||
|
||||
CustomFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", cr, cg, cb);
|
||||
if (Selectable(buf)) SetClipboardText(buf);
|
||||
|
||||
// SNES Format
|
||||
CustomFormatString(buf, IM_ARRAYSIZE(buf), "$%04X",
|
||||
ConvertRgbToSnes(ImVec4(col[0], col[1], col[2], 1.0f)));
|
||||
if (Selectable(buf)) SetClipboardText(buf);
|
||||
|
||||
EndPopup();
|
||||
}
|
||||
|
||||
// Add a button to add this color to custom palette
|
||||
if (Button("Add to Custom Palette", ImVec2(-1, 0))) {
|
||||
custom_palette_.push_back(palette[n]);
|
||||
}
|
||||
|
||||
EndPopup();
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status PaletteEditor::EditColorInPalette(gfx::SnesPalette& palette,
|
||||
int index) {
|
||||
if (index >= palette.size()) {
|
||||
return absl::InvalidArgumentError("Index out of bounds");
|
||||
}
|
||||
|
||||
// Get the current color
|
||||
auto color = palette[index];
|
||||
auto currentColor = color.rgb();
|
||||
if (ColorPicker4("Color Picker", (float*)&palette[index])) {
|
||||
// The color was modified, update it in the palette
|
||||
palette[index] = gui::ConvertImVec4ToSnesColor(currentColor);
|
||||
|
||||
// Add to recently used colors
|
||||
AddRecentlyUsedColor(palette[index]);
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status PaletteEditor::ResetColorToOriginal(
|
||||
gfx::SnesPalette& palette, int index,
|
||||
const gfx::SnesPalette& originalPalette) {
|
||||
if (index >= palette.size() || index >= originalPalette.size()) {
|
||||
return absl::InvalidArgumentError("Index out of bounds");
|
||||
}
|
||||
auto color = originalPalette[index];
|
||||
auto originalColor = color.rgb();
|
||||
palette[index] = gui::ConvertImVec4ToSnesColor(originalColor);
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
} // namespace editor
|
||||
} // namespace yaze
|
||||
@@ -1,135 +0,0 @@
|
||||
#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
|
||||
#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
|
||||
|
||||
#include <deque>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/editor/editor.h"
|
||||
#include "app/editor/graphics/gfx_group_editor.h"
|
||||
#include "app/gfx/snes_color.h"
|
||||
#include "app/gui/editor_card_manager.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/rom.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace editor {
|
||||
|
||||
namespace palette_internal {
|
||||
|
||||
struct PaletteChange {
|
||||
std::string group_name;
|
||||
size_t palette_index;
|
||||
size_t color_index;
|
||||
gfx::SnesColor original_color;
|
||||
gfx::SnesColor new_color;
|
||||
};
|
||||
|
||||
class PaletteEditorHistory {
|
||||
public:
|
||||
void RecordChange(const std::string& group_name, size_t palette_index,
|
||||
size_t color_index, const gfx::SnesColor& original_color,
|
||||
const gfx::SnesColor& new_color) {
|
||||
if (recent_changes_.size() >= kMaxHistorySize) {
|
||||
recent_changes_.pop_front();
|
||||
}
|
||||
|
||||
recent_changes_.push_back(
|
||||
{group_name, palette_index, color_index, original_color, new_color});
|
||||
}
|
||||
|
||||
gfx::SnesColor RestoreOriginalColor(const std::string& group_name,
|
||||
size_t palette_index,
|
||||
size_t color_index) const {
|
||||
for (const auto& change : recent_changes_) {
|
||||
if (change.group_name == group_name &&
|
||||
change.palette_index == palette_index &&
|
||||
change.color_index == color_index) {
|
||||
return change.original_color;
|
||||
}
|
||||
}
|
||||
return gfx::SnesColor();
|
||||
}
|
||||
|
||||
auto size() const { return recent_changes_.size(); }
|
||||
|
||||
gfx::SnesColor& GetModifiedColor(size_t index) {
|
||||
return recent_changes_[index].new_color;
|
||||
}
|
||||
gfx::SnesColor& GetOriginalColor(size_t index) {
|
||||
return recent_changes_[index].original_color;
|
||||
}
|
||||
|
||||
const std::deque<PaletteChange>& GetRecentChanges() const {
|
||||
return recent_changes_;
|
||||
}
|
||||
|
||||
private:
|
||||
std::deque<PaletteChange> recent_changes_;
|
||||
static const size_t kMaxHistorySize = 50;
|
||||
};
|
||||
} // namespace palette_internal
|
||||
|
||||
absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded);
|
||||
|
||||
/**
|
||||
* @class PaletteEditor
|
||||
* @brief Allows the user to view and edit in game palettes.
|
||||
*/
|
||||
class PaletteEditor : public Editor {
|
||||
public:
|
||||
explicit PaletteEditor(Rom* rom = nullptr) : rom_(rom) {
|
||||
type_ = EditorType::kPalette;
|
||||
custom_palette_.push_back(gfx::SnesColor(0x7FFF));
|
||||
}
|
||||
|
||||
void Initialize() override;
|
||||
absl::Status Load() override;
|
||||
absl::Status Update() override;
|
||||
absl::Status Cut() override { return absl::OkStatus(); }
|
||||
absl::Status Copy() override { return absl::OkStatus(); }
|
||||
absl::Status Paste() override { return absl::OkStatus(); }
|
||||
absl::Status Undo() override { return absl::OkStatus(); }
|
||||
absl::Status Redo() override { return absl::OkStatus(); }
|
||||
absl::Status Find() override { return absl::OkStatus(); }
|
||||
absl::Status Save() override { return absl::UnimplementedError("Save"); }
|
||||
|
||||
void DrawQuickAccessTab();
|
||||
|
||||
void DrawCustomPalette();
|
||||
absl::Status DrawPaletteGroup(int category, bool right_side = false);
|
||||
absl::Status EditColorInPalette(gfx::SnesPalette& palette, int index);
|
||||
absl::Status ResetColorToOriginal(gfx::SnesPalette& palette, int index,
|
||||
const gfx::SnesPalette& originalPalette);
|
||||
|
||||
void AddRecentlyUsedColor(const gfx::SnesColor& color);
|
||||
|
||||
void set_rom(Rom* rom) { rom_ = rom; }
|
||||
Rom* rom() const { return rom_; }
|
||||
|
||||
private:
|
||||
absl::Status HandleColorPopup(gfx::SnesPalette& palette, int i, int j, int n);
|
||||
|
||||
absl::Status status_;
|
||||
gfx::SnesColor current_color_;
|
||||
|
||||
GfxGroupEditor gfx_group_editor_;
|
||||
|
||||
std::vector<gfx::SnesColor> custom_palette_;
|
||||
std::vector<gfx::SnesColor> recently_used_colors_;
|
||||
|
||||
int edit_palette_index_ = -1;
|
||||
|
||||
ImVec4 saved_palette_[256] = {};
|
||||
|
||||
palette_internal::PaletteEditorHistory history_;
|
||||
|
||||
Rom* rom_;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user