feat(editor): reorganize palette editor structure and enhance linking
- Moved palette_editor and palette_group_card files to a dedicated palette directory for better organization. - Updated CMake configuration to link the new palette editor files and added support for the yaze_agent library when not in minimal build. - Refactored include paths in various editor files to reflect the new structure, ensuring proper linkage and modularity. Benefits: - Improved code organization and maintainability by grouping related files. - Enhanced functionality with the integration of AI features through the yaze_agent library.
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src/app/editor/palette/palette_group_card.h
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403
src/app/editor/palette/palette_group_card.h
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#ifndef YAZE_APP_EDITOR_GRAPHICS_PALETTE_GROUP_CARD_H
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#define YAZE_APP_EDITOR_GRAPHICS_PALETTE_GROUP_CARD_H
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#include <functional>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "absl/status/status.h"
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#include "app/gfx/snes_color.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/editor_card_manager.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace editor {
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/**
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* @brief Represents a single color change for undo/redo
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*/
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struct ColorChange {
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int palette_index;
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int color_index;
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gfx::SnesColor original_color;
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gfx::SnesColor new_color;
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uint64_t timestamp; // For history ordering
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};
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/**
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* @brief Metadata for a single palette in a group
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*/
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struct PaletteMetadata {
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int palette_id; // Palette ID in ROM
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std::string name; // Display name (e.g., "Light World Main")
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std::string description; // Usage description
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uint32_t rom_address; // Base ROM address for this palette
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uint32_t vram_address; // VRAM address (for sprite palettes, 0 if N/A)
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std::string usage_notes; // Additional usage information
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};
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/**
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* @brief Metadata for an entire palette group
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*/
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struct PaletteGroupMetadata {
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std::string group_name; // Internal group name
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std::string display_name; // Display name for UI
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std::vector<PaletteMetadata> palettes; // Metadata for each palette
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int colors_per_palette; // Number of colors per palette (usually 8 or 16)
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int colors_per_row; // Colors per row for grid layout
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};
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/**
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* @brief Base class for palette group editing cards
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*
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* Provides common functionality for all palette group editors:
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* - ROM persistence with transaction-based writes
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* - Undo/redo history management
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* - Modified state tracking with visual indicators
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* - Save/discard workflow
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* - Common toolbar and color picker UI
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* - EditorCardManager integration
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*
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* Derived classes implement specific grid layouts and palette access.
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*/
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class PaletteGroupCard {
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public:
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/**
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* @brief Construct a new Palette Group Card
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* @param group_name Internal palette group name (e.g., "ow_main", "dungeon_main")
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* @param display_name Human-readable name for UI
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* @param rom ROM instance for reading/writing palettes
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*/
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PaletteGroupCard(const std::string& group_name,
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const std::string& display_name,
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Rom* rom);
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virtual ~PaletteGroupCard() = default;
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// ========== Main Rendering ==========
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/**
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* @brief Draw the card's ImGui UI
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*/
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void Draw();
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// ========== Card Control ==========
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void Show() { show_ = true; }
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void Hide() { show_ = false; }
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bool IsVisible() const { return show_; }
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bool* visibility_flag() { return &show_; }
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// ========== Palette Operations ==========
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/**
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* @brief Save all modified palettes to ROM
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*/
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absl::Status SaveToRom();
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/**
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* @brief Discard all unsaved changes
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*/
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void DiscardChanges();
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/**
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* @brief Reset a specific palette to original ROM values
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*/
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void ResetPalette(int palette_index);
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/**
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* @brief Reset a specific color to original ROM value
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*/
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void ResetColor(int palette_index, int color_index);
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/**
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* @brief Set a color value (records change for undo)
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*/
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void SetColor(int palette_index, int color_index, const gfx::SnesColor& new_color);
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// ========== History Management ==========
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void Undo();
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void Redo();
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bool CanUndo() const { return !undo_stack_.empty(); }
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bool CanRedo() const { return !redo_stack_.empty(); }
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void ClearHistory();
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// ========== State Queries ==========
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bool HasUnsavedChanges() const { return !modified_palettes_.empty(); }
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bool IsPaletteModified(int palette_index) const;
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bool IsColorModified(int palette_index, int color_index) const;
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int GetSelectedPaletteIndex() const { return selected_palette_; }
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void SetSelectedPaletteIndex(int index) { selected_palette_ = index; }
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int GetSelectedColorIndex() const { return selected_color_; }
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void SetSelectedColorIndex(int index) { selected_color_ = index; }
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// ========== Export/Import ==========
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std::string ExportToJson() const;
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absl::Status ImportFromJson(const std::string& json);
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std::string ExportToClipboard() const;
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absl::Status ImportFromClipboard();
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protected:
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// ========== Pure Virtual Methods (Implemented by Derived Classes) ==========
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/**
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* @brief Get the palette group for this card
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*/
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virtual gfx::PaletteGroup* GetPaletteGroup() = 0;
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virtual const gfx::PaletteGroup* GetPaletteGroup() const = 0;
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/**
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* @brief Get metadata for this palette group
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*/
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virtual const PaletteGroupMetadata& GetMetadata() const = 0;
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/**
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* @brief Draw the palette grid specific to this palette type
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*/
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virtual void DrawPaletteGrid() = 0;
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/**
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* @brief Get the number of colors per row for grid layout
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*/
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virtual int GetColorsPerRow() const = 0;
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// ========== Optional Overrides ==========
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/**
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* @brief Draw additional toolbar buttons (called after standard buttons)
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*/
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virtual void DrawCustomToolbarButtons() {}
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/**
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* @brief Draw additional panels (called after main content)
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*/
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virtual void DrawCustomPanels() {}
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// ========== Common UI Components ==========
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/**
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* @brief Draw standard toolbar with save/discard/undo/redo
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*/
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void DrawToolbar();
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/**
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* @brief Draw palette selector dropdown
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*/
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void DrawPaletteSelector();
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/**
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* @brief Draw color picker for selected color
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*/
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void DrawColorPicker();
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/**
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* @brief Draw color info panel with RGB/SNES/Hex values
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*/
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void DrawColorInfo();
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/**
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* @brief Draw palette metadata info panel
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*/
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void DrawMetadataInfo();
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/**
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* @brief Draw batch operations popup
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*/
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void DrawBatchOperationsPopup();
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// ========== Helper Methods ==========
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/**
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* @brief Get mutable palette by index
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*/
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gfx::SnesPalette* GetMutablePalette(int index);
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/**
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* @brief Get original color from ROM (for reset/comparison)
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*/
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gfx::SnesColor GetOriginalColor(int palette_index, int color_index) const;
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/**
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* @brief Write a single color to ROM
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*/
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absl::Status WriteColorToRom(int palette_index, int color_index,
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const gfx::SnesColor& color);
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/**
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* @brief Mark palette as modified
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*/
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void MarkModified(int palette_index, int color_index);
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/**
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* @brief Clear modified flags for palette
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*/
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void ClearModified(int palette_index);
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// ========== Member Variables ==========
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std::string group_name_; // Internal name (e.g., "ow_main")
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std::string display_name_; // Display name (e.g., "Overworld Main")
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Rom* rom_; // ROM instance
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bool show_ = false; // Visibility flag
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// Selection state
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int selected_palette_ = 0; // Currently selected palette index
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int selected_color_ = -1; // Currently selected color (-1 = none)
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gfx::SnesColor editing_color_; // Color being edited in picker
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// Modified tracking
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std::unordered_set<int> modified_palettes_;
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std::unordered_map<int, std::unordered_set<int>> modified_colors_;
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// Undo/Redo
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std::vector<ColorChange> undo_stack_;
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std::vector<ColorChange> redo_stack_;
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static constexpr size_t kMaxUndoHistory = 100;
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// Settings
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bool auto_save_enabled_ = false; // Auto-save to ROM on every change
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bool show_snes_format_ = true; // Show SNES $xxxx format in info
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bool show_hex_format_ = true; // Show #xxxxxx hex in info
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// Original palettes (loaded from ROM for reset/comparison)
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std::vector<gfx::SnesPalette> original_palettes_;
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// Card registration
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gui::CardRegistration card_registration_;
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};
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// ============================================================================
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// Concrete Palette Card Implementations
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// ============================================================================
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/**
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* @brief Overworld Main palette group card
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*
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* Manages palettes used for overworld rendering:
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* - Light World palettes (0-19)
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* - Dark World palettes (20-39)
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* - Special World palettes (40-59)
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*/
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class OverworldMainPaletteCard : public PaletteGroupCard {
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public:
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explicit OverworldMainPaletteCard(Rom* rom);
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~OverworldMainPaletteCard() override = default;
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protected:
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gfx::PaletteGroup* GetPaletteGroup() override;
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const gfx::PaletteGroup* GetPaletteGroup() const override;
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const PaletteGroupMetadata& GetMetadata() const override { return metadata_; }
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void DrawPaletteGrid() override;
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int GetColorsPerRow() const override { return 8; }
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private:
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static PaletteGroupMetadata InitializeMetadata();
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static const PaletteGroupMetadata metadata_;
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};
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/**
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* @brief Overworld Animated palette group card
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*
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* Manages animated palettes for water, lava, and other effects
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*/
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class OverworldAnimatedPaletteCard : public PaletteGroupCard {
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public:
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explicit OverworldAnimatedPaletteCard(Rom* rom);
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~OverworldAnimatedPaletteCard() override = default;
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protected:
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gfx::PaletteGroup* GetPaletteGroup() override;
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const gfx::PaletteGroup* GetPaletteGroup() const override;
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const PaletteGroupMetadata& GetMetadata() const override { return metadata_; }
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void DrawPaletteGrid() override;
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int GetColorsPerRow() const override { return 8; }
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private:
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static PaletteGroupMetadata InitializeMetadata();
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static const PaletteGroupMetadata metadata_;
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};
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/**
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* @brief Dungeon Main palette group card
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*
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* Manages palettes for dungeon rooms (0-19)
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*/
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class DungeonMainPaletteCard : public PaletteGroupCard {
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public:
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explicit DungeonMainPaletteCard(Rom* rom);
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~DungeonMainPaletteCard() override = default;
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protected:
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gfx::PaletteGroup* GetPaletteGroup() override;
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const gfx::PaletteGroup* GetPaletteGroup() const override;
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const PaletteGroupMetadata& GetMetadata() const override { return metadata_; }
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void DrawPaletteGrid() override;
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int GetColorsPerRow() const override { return 16; }
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private:
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static PaletteGroupMetadata InitializeMetadata();
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static const PaletteGroupMetadata metadata_;
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};
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/**
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* @brief Sprite palette group card
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*
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* Manages sprite palettes with VRAM locations
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* - Global sprites (palettes 0-3)
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* - Auxiliary sprites (palettes 4-5)
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*/
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class SpritePaletteCard : public PaletteGroupCard {
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public:
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explicit SpritePaletteCard(Rom* rom);
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~SpritePaletteCard() override = default;
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protected:
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gfx::PaletteGroup* GetPaletteGroup() override;
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const gfx::PaletteGroup* GetPaletteGroup() const override;
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const PaletteGroupMetadata& GetMetadata() const override { return metadata_; }
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void DrawPaletteGrid() override;
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int GetColorsPerRow() const override { return 8; }
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void DrawCustomPanels() override; // Show VRAM info
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private:
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static PaletteGroupMetadata InitializeMetadata();
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static const PaletteGroupMetadata metadata_;
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};
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/**
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* @brief Equipment/Armor palette group card
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*
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* Manages Link's equipment color palettes (green, blue, red tunics)
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*/
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class EquipmentPaletteCard : public PaletteGroupCard {
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public:
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explicit EquipmentPaletteCard(Rom* rom);
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~EquipmentPaletteCard() override = default;
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protected:
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gfx::PaletteGroup* GetPaletteGroup() override;
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const gfx::PaletteGroup* GetPaletteGroup() const override;
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const PaletteGroupMetadata& GetMetadata() const override { return metadata_; }
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void DrawPaletteGrid() override;
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int GetColorsPerRow() const override { return 8; }
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private:
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static PaletteGroupMetadata InitializeMetadata();
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static const PaletteGroupMetadata metadata_;
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};
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} // namespace editor
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_GRAPHICS_PALETTE_GROUP_CARD_H
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