feat(editor): reorganize palette editor structure and enhance linking
- Moved palette_editor and palette_group_card files to a dedicated palette directory for better organization. - Updated CMake configuration to link the new palette editor files and added support for the yaze_agent library when not in minimal build. - Refactored include paths in various editor files to reflect the new structure, ensuring proper linkage and modularity. Benefits: - Improved code organization and maintainability by grouping related files. - Enhanced functionality with the integration of AI features through the yaze_agent library.
This commit is contained in:
@@ -1,14 +1,16 @@
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#include "app/gui/themed_widgets.h"
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#include "app/gui/color.h"
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#include "app/gfx/snes_color.h"
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namespace yaze {
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namespace gui {
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namespace themed {
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// ============================================================================
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// Buttons
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// ============================================================================
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bool Button(const char* label, const ImVec2& size) {
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bool ThemedButton(const char* label, const ImVec2& size) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_Button, ConvertColorToImVec4(theme.button));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ConvertColorToImVec4(theme.button_hovered));
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@@ -20,13 +22,13 @@ bool Button(const char* label, const ImVec2& size) {
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return result;
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}
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bool IconButton(const char* icon, const char* tooltip) {
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bool result = Button(icon, ImVec2(LayoutHelpers::GetStandardWidgetHeight(),
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LayoutHelpers::GetStandardWidgetHeight()));
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bool ThemedIconButton(const char* icon, const char* tooltip) {
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bool result = ThemedButton(icon, ImVec2(LayoutHelpers::GetStandardWidgetHeight(),
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LayoutHelpers::GetStandardWidgetHeight()));
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if (tooltip && ImGui::IsItemHovered()) {
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BeginTooltip();
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BeginThemedTooltip();
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ImGui::Text("%s", tooltip);
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EndTooltip();
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EndThemedTooltip();
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}
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return result;
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}
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@@ -67,11 +69,11 @@ bool DangerButton(const char* label, const ImVec2& size) {
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// Headers & Sections
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// ============================================================================
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void Header(const char* label) {
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void SectionHeader(const char* label) {
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LayoutHelpers::SectionHeader(label);
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}
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bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) {
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bool ThemedCollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_Header, ConvertColorToImVec4(theme.header));
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ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ConvertColorToImVec4(theme.header_hovered));
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@@ -87,13 +89,13 @@ bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) {
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// Cards & Panels
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// ============================================================================
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void Card(const char* label, std::function<void()> content, const ImVec2& size) {
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BeginPanel(label, size);
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void ThemedCard(const char* label, std::function<void()> content, const ImVec2& size) {
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BeginThemedPanel(label, size);
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content();
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EndPanel();
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EndThemedPanel();
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}
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void BeginPanel(const char* label, const ImVec2& size) {
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void BeginThemedPanel(const char* label, const ImVec2& size) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ConvertColorToImVec4(theme.surface));
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@@ -105,7 +107,7 @@ void BeginPanel(const char* label, const ImVec2& size) {
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ImGui::BeginChild(label, size, true);
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}
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void EndPanel() {
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void EndThemedPanel() {
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ImGui::EndChild();
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor(1);
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@@ -115,8 +117,8 @@ void EndPanel() {
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// Inputs
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// ============================================================================
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bool InputText(const char* label, char* buf, size_t buf_size,
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ImGuiInputTextFlags flags) {
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bool ThemedInputText(const char* label, char* buf, size_t buf_size,
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ImGuiInputTextFlags flags) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
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@@ -129,8 +131,8 @@ bool InputText(const char* label, char* buf, size_t buf_size,
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return result;
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}
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bool InputInt(const char* label, int* v, int step, int step_fast,
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ImGuiInputTextFlags flags) {
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bool ThemedInputInt(const char* label, int* v, int step, int step_fast,
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ImGuiInputTextFlags flags) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
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@@ -143,8 +145,8 @@ bool InputInt(const char* label, int* v, int step, int step_fast,
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return result;
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}
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bool InputFloat(const char* label, float* v, float step, float step_fast,
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const char* format, ImGuiInputTextFlags flags) {
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bool ThemedInputFloat(const char* label, float* v, float step, float step_fast,
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const char* format, ImGuiInputTextFlags flags) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
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@@ -157,7 +159,7 @@ bool InputFloat(const char* label, float* v, float step, float step_fast,
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return result;
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}
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bool Checkbox(const char* label, bool* v) {
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bool ThemedCheckbox(const char* label, bool* v) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_CheckMark, ConvertColorToImVec4(theme.check_mark));
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@@ -167,8 +169,8 @@ bool Checkbox(const char* label, bool* v) {
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return result;
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}
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bool Combo(const char* label, int* current_item, const char* const items[],
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int items_count, int popup_max_height_in_items) {
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bool ThemedCombo(const char* label, int* current_item, const char* const items[],
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int items_count, int popup_max_height_in_items) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
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@@ -186,12 +188,12 @@ bool Combo(const char* label, int* current_item, const char* const items[],
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// Tables
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// ============================================================================
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bool BeginTable(const char* str_id, int columns, ImGuiTableFlags flags,
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const ImVec2& outer_size, float inner_width) {
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bool BeginThemedTable(const char* str_id, int columns, ImGuiTableFlags flags,
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const ImVec2& outer_size, float inner_width) {
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return LayoutHelpers::BeginTableWithTheming(str_id, columns, flags, outer_size, inner_width);
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}
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void EndTable() {
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void EndThemedTable() {
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LayoutHelpers::EndTable();
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}
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@@ -199,17 +201,17 @@ void EndTable() {
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// Tooltips & Help
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// ============================================================================
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void HelpMarker(const char* desc) {
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void ThemedHelpMarker(const char* desc) {
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LayoutHelpers::HelpMarker(desc);
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}
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void BeginTooltip() {
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void BeginThemedTooltip() {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_PopupBg, ConvertColorToImVec4(theme.popup_bg));
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ImGui::BeginTooltip();
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}
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void EndTooltip() {
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void EndThemedTooltip() {
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ImGui::EndTooltip();
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ImGui::PopStyleColor(1);
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}
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@@ -218,7 +220,7 @@ void EndTooltip() {
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// Status & Feedback
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// ============================================================================
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void StatusText(const char* text, StatusType type) {
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void ThemedStatusText(const char* text, StatusType type) {
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const auto& theme = GetTheme();
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ImVec4 color;
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@@ -240,7 +242,7 @@ void StatusText(const char* text, StatusType type) {
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ImGui::TextColored(color, "%s", text);
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}
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void ProgressBar(float fraction, const ImVec2& size, const char* overlay) {
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void ThemedProgressBar(float fraction, const ImVec2& size, const char* overlay) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ConvertColorToImVec4(theme.accent));
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@@ -249,11 +251,117 @@ void ProgressBar(float fraction, const ImVec2& size, const char* overlay) {
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ImGui::PopStyleColor(1);
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}
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// ============================================================================
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// Palette Editor Widgets
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// ============================================================================
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bool PaletteColorButton(const char* label, const yaze::gfx::SnesColor& color,
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bool is_selected, bool is_modified,
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const ImVec2& size) {
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const auto& theme = GetTheme();
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int style_count = 0;
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// Draw modified indicator with warning border
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if (is_modified) {
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ImGui::PushStyleColor(ImGuiCol_Border, ConvertColorToImVec4(theme.warning));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
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style_count++;
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}
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// Draw selection border (overrides modified if both)
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if (is_selected) {
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ImGui::PushStyleColor(ImGuiCol_Border, ConvertColorToImVec4(theme.accent));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 3.0f);
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if (is_modified) {
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ImGui::PopStyleVar(); // Remove modified border style
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ImGui::PopStyleColor(); // Remove modified border color
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}
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style_count = 1; // Override count
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}
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// Convert SNES color to ImGui format
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ImVec4 col = ConvertSnesColorToImVec4(color);
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// Draw color button
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bool clicked = ImGui::ColorButton(label, col,
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ImGuiColorEditFlags_NoAlpha |
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ImGuiColorEditFlags_NoPicker |
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ImGuiColorEditFlags_NoTooltip,
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size);
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// Cleanup styles
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if (style_count > 0) {
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ImGui::PopStyleVar();
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ImGui::PopStyleColor();
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}
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return clicked;
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}
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void ColorInfoPanel(const yaze::gfx::SnesColor& color,
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bool show_snes_format,
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bool show_hex_format) {
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auto col = color.rgb();
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int r = static_cast<int>(col.x);
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int g = static_cast<int>(col.y);
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int b = static_cast<int>(col.z);
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// RGB values
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ImGui::Text("RGB (0-255):");
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ImGui::SameLine();
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ImGui::Text("(%d, %d, %d)", r, g, b);
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if (ImGui::IsItemClicked()) {
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char buf[64];
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snprintf(buf, sizeof(buf), "(%d, %d, %d)", r, g, b);
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ImGui::SetClipboardText(buf);
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}
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// SNES BGR555 value
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if (show_snes_format) {
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ImGui::Text("SNES BGR555:");
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ImGui::SameLine();
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ImGui::Text("$%04X", color.snes());
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if (ImGui::IsItemClicked()) {
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char buf[16];
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snprintf(buf, sizeof(buf), "$%04X", color.snes());
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ImGui::SetClipboardText(buf);
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}
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}
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// Hex value
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if (show_hex_format) {
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ImGui::Text("Hex:");
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ImGui::SameLine();
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ImGui::Text("#%02X%02X%02X", r, g, b);
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if (ImGui::IsItemClicked()) {
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char buf[16];
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snprintf(buf, sizeof(buf), "#%02X%02X%02X", r, g, b);
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ImGui::SetClipboardText(buf);
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}
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}
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ImGui::TextDisabled("(Click any value to copy)");
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}
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void ModifiedBadge(bool is_modified, const char* text) {
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if (!is_modified) return;
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const auto& theme = GetTheme();
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ImVec4 color = ConvertColorToImVec4(theme.warning);
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if (text) {
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ImGui::TextColored(color, "%s", text);
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} else {
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ImGui::TextColored(color, "Modified");
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}
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}
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// ============================================================================
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// Utility
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// ============================================================================
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void PushWidgetColors() {
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void PushThemedWidgetColors() {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
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@@ -263,10 +371,9 @@ void PushWidgetColors() {
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ConvertColorToImVec4(theme.button_active));
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}
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void PopWidgetColors() {
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void PopThemedWidgetColors() {
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ImGui::PopStyleColor(6);
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}
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} // namespace themed
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} // namespace gui
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} // namespace yaze
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@@ -10,27 +10,26 @@ namespace yaze {
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namespace gui {
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/**
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* @brief Opt-in themed widget library for gradual migration
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* @brief Theme-aware widget library
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*
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* All widgets automatically use the current theme from ThemeManager.
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* Editors can opt-in by using these widgets instead of raw ImGui calls.
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* All widgets in this file automatically use the current theme from ThemeManager.
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* These are drop-in replacements for standard ImGui widgets with automatic theming.
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*
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* Usage:
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* ```cpp
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* using namespace yaze::gui::themed;
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* using namespace yaze::gui;
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*
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* if (Button("Save")) {
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* if (ThemedButton("Save")) {
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* // Button uses theme colors automatically
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* }
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*
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* Header("Settings"); // Themed section header
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* SectionHeader("Settings"); // Themed section header
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*
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* Card("Properties", [&]() {
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* ThemedCard("Properties", [&]() {
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* // Content inside themed card
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* });
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* ```
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*/
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namespace themed {
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// ============================================================================
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// Buttons
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@@ -39,12 +38,12 @@ namespace themed {
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/**
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* @brief Themed button with automatic color application
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*/
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bool Button(const char* label, const ImVec2& size = ImVec2(0, 0));
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bool ThemedButton(const char* label, const ImVec2& size = ImVec2(0, 0));
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/**
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* @brief Themed button with icon (Material Design Icons)
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*/
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bool IconButton(const char* icon, const char* tooltip = nullptr);
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bool ThemedIconButton(const char* icon, const char* tooltip = nullptr);
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/**
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* @brief Primary action button (uses accent color)
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@@ -63,12 +62,12 @@ bool DangerButton(const char* label, const ImVec2& size = ImVec2(0, 0));
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/**
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* @brief Themed section header with accent color
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*/
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void Header(const char* label);
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void SectionHeader(const char* label);
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/**
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* @brief Collapsible section with themed header
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*/
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bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0);
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bool ThemedCollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0);
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// ============================================================================
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// Cards & Panels
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@@ -80,18 +79,18 @@ bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0);
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* @param content Callback function to render card content
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* @param size Card size (0, 0 for auto-size)
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*/
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void Card(const char* label, std::function<void()> content,
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const ImVec2& size = ImVec2(0, 0));
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void ThemedCard(const char* label, std::function<void()> content,
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const ImVec2& size = ImVec2(0, 0));
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/**
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* @brief Begin themed panel (manual version of Card)
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* @brief Begin themed panel (manual version of ThemedCard)
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*/
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void BeginPanel(const char* label, const ImVec2& size = ImVec2(0, 0));
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void BeginThemedPanel(const char* label, const ImVec2& size = ImVec2(0, 0));
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/**
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* @brief End themed panel
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*/
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void EndPanel();
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void EndThemedPanel();
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// ============================================================================
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// Inputs
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@@ -100,32 +99,32 @@ void EndPanel();
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/**
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* @brief Themed text input
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*/
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bool InputText(const char* label, char* buf, size_t buf_size,
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ImGuiInputTextFlags flags = 0);
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bool ThemedInputText(const char* label, char* buf, size_t buf_size,
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ImGuiInputTextFlags flags = 0);
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||||
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/**
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* @brief Themed integer input
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||||
*/
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||||
bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100,
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ImGuiInputTextFlags flags = 0);
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bool ThemedInputInt(const char* label, int* v, int step = 1, int step_fast = 100,
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ImGuiInputTextFlags flags = 0);
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/**
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* @brief Themed float input
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*/
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bool InputFloat(const char* label, float* v, float step = 0.0f,
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float step_fast = 0.0f, const char* format = "%.3f",
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ImGuiInputTextFlags flags = 0);
|
||||
bool ThemedInputFloat(const char* label, float* v, float step = 0.0f,
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||||
float step_fast = 0.0f, const char* format = "%.3f",
|
||||
ImGuiInputTextFlags flags = 0);
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||||
|
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/**
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* @brief Themed checkbox
|
||||
*/
|
||||
bool Checkbox(const char* label, bool* v);
|
||||
bool ThemedCheckbox(const char* label, bool* v);
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||||
|
||||
/**
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||||
* @brief Themed combo box
|
||||
*/
|
||||
bool Combo(const char* label, int* current_item, const char* const items[],
|
||||
int items_count, int popup_max_height_in_items = -1);
|
||||
bool ThemedCombo(const char* label, int* current_item, const char* const items[],
|
||||
int items_count, int popup_max_height_in_items = -1);
|
||||
|
||||
// ============================================================================
|
||||
// Tables
|
||||
@@ -134,14 +133,14 @@ bool Combo(const char* label, int* current_item, const char* const items[],
|
||||
/**
|
||||
* @brief Begin themed table with automatic styling
|
||||
*/
|
||||
bool BeginTable(const char* str_id, int columns, ImGuiTableFlags flags = 0,
|
||||
const ImVec2& outer_size = ImVec2(0, 0),
|
||||
float inner_width = 0.0f);
|
||||
bool BeginThemedTable(const char* str_id, int columns, ImGuiTableFlags flags = 0,
|
||||
const ImVec2& outer_size = ImVec2(0, 0),
|
||||
float inner_width = 0.0f);
|
||||
|
||||
/**
|
||||
* @brief End themed table
|
||||
*/
|
||||
void EndTable();
|
||||
void EndThemedTable();
|
||||
|
||||
// ============================================================================
|
||||
// Tooltips & Help
|
||||
@@ -150,17 +149,17 @@ void EndTable();
|
||||
/**
|
||||
* @brief Themed help marker with tooltip
|
||||
*/
|
||||
void HelpMarker(const char* desc);
|
||||
void ThemedHelpMarker(const char* desc);
|
||||
|
||||
/**
|
||||
* @brief Begin themed tooltip
|
||||
*/
|
||||
void BeginTooltip();
|
||||
void BeginThemedTooltip();
|
||||
|
||||
/**
|
||||
* @brief End themed tooltip
|
||||
*/
|
||||
void EndTooltip();
|
||||
void EndThemedTooltip();
|
||||
|
||||
// ============================================================================
|
||||
// Status & Feedback
|
||||
@@ -170,13 +169,47 @@ enum class StatusType { kSuccess, kWarning, kError, kInfo };
|
||||
/**
|
||||
* @brief Themed status text (success, warning, error, info)
|
||||
*/
|
||||
void StatusText(const char* text, StatusType type);
|
||||
void ThemedStatusText(const char* text, StatusType type);
|
||||
|
||||
/**
|
||||
* @brief Themed progress bar
|
||||
*/
|
||||
void ProgressBar(float fraction, const ImVec2& size = ImVec2(-1, 0),
|
||||
const char* overlay = nullptr);
|
||||
void ThemedProgressBar(float fraction, const ImVec2& size = ImVec2(-1, 0),
|
||||
const char* overlay = nullptr);
|
||||
|
||||
// ============================================================================
|
||||
// Palette Editor Widgets
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* @brief Palette color button with modified and selection indicators
|
||||
* @param label Widget ID
|
||||
* @param color SNES color to display
|
||||
* @param is_selected Whether this color is currently selected
|
||||
* @param is_modified Whether this color has unsaved changes
|
||||
* @param size Button size (default 24x24)
|
||||
* @return true if clicked
|
||||
*/
|
||||
bool PaletteColorButton(const char* label, const yaze::gfx::SnesColor& color,
|
||||
bool is_selected, bool is_modified,
|
||||
const ImVec2& size = ImVec2(24, 24));
|
||||
|
||||
/**
|
||||
* @brief Display color information with copy-to-clipboard functionality
|
||||
* @param color SNES color to display info for
|
||||
* @param show_snes_format Show SNES $xxxx format
|
||||
* @param show_hex_format Show #xxxxxx hex format
|
||||
*/
|
||||
void ColorInfoPanel(const yaze::gfx::SnesColor& color,
|
||||
bool show_snes_format = true,
|
||||
bool show_hex_format = true);
|
||||
|
||||
/**
|
||||
* @brief Modified indicator badge (displayed as text with icon)
|
||||
* @param is_modified Whether to show the badge
|
||||
* @param text Optional text to display after badge
|
||||
*/
|
||||
void ModifiedBadge(bool is_modified, const char* text = nullptr);
|
||||
|
||||
// ============================================================================
|
||||
// Utility
|
||||
@@ -192,14 +225,13 @@ inline const EnhancedTheme& GetTheme() {
|
||||
/**
|
||||
* @brief Apply theme colors to next widget
|
||||
*/
|
||||
void PushWidgetColors();
|
||||
void PushThemedWidgetColors();
|
||||
|
||||
/**
|
||||
* @brief Restore previous colors
|
||||
*/
|
||||
void PopWidgetColors();
|
||||
void PopThemedWidgetColors();
|
||||
|
||||
} // namespace themed
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
|
||||
Reference in New Issue
Block a user