add editor/graphics, include graphics editor, palette editor, tile16, gfx group
This commit is contained in:
@@ -5,7 +5,7 @@
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#include <cmath>
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#include "app/editor/utils/editor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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@@ -5,8 +5,8 @@
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#include "app/core/common.h"
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#include "app/core/labeling.h"
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#include "app/editor/modules/gfx_group_editor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/graphics/gfx_group_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/utils/editor.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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@@ -6,7 +6,7 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/utils/editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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@@ -8,7 +8,7 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/platform/clipboard.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/compression.h"
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#include "app/gfx/scad_format.h"
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@@ -8,7 +8,7 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/utils/editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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@@ -4,7 +4,7 @@
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#include <imgui/imgui.h>
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#include "absl/status/status.h"
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#include "app/editor/modules/gfx_group_editor.h"
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#include "app/editor/graphics/gfx_group_editor.h"
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#include "app/editor/utils/editor.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/canvas.h"
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@@ -6,7 +6,7 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/utils/editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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@@ -8,7 +8,7 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/editor/context/gfx_context.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/utils/editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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@@ -16,8 +16,8 @@
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#include "app/core/platform/file_dialog.h"
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#include "app/editor/code/assembly_editor.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/graphics_editor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/graphics/graphics_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/music/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/screen_editor.h"
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@@ -16,8 +16,8 @@
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#include "app/editor/code/assembly_editor.h"
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#include "app/editor/context/gfx_context.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/graphics_editor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/graphics/graphics_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/music/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/screen_editor.h"
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@@ -12,7 +12,7 @@
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/core/platform/clipboard.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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@@ -14,9 +14,9 @@
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#include "app/core/common.h"
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#include "app/editor/context/entrance_context.h"
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#include "app/editor/context/gfx_context.h"
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#include "app/editor/modules/gfx_group_editor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/modules/tile16_editor.h"
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#include "app/editor/graphics/gfx_group_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/graphics/tile16_editor.h"
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#include "app/editor/utils/editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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