Editor and Gui improvements

This commit is contained in:
scawful
2023-11-30 02:12:34 -05:00
parent 446734321c
commit 53873614ae
9 changed files with 209 additions and 27 deletions

View File

@@ -322,13 +322,14 @@ void DungeonEditor::DrawObjectRenderer() {
TableSetupColumn("Canvas");
ImGui::TableNextColumn();
ImGui::BeginChild("DungeonObjectButtons", ImVec2(0, 0), true);
ImGui::BeginChild("DungeonObjectButtons", ImVec2(250, 0), true);
int selected_object = 0;
int i = 0;
for (const auto object_name : zelda3::dungeon::Type1RoomObjectNames) {
if (ImGui::Selectable(object_name.data(), selected_object == i)) {
selected_object = i;
current_object_ = i;
object_renderer_.LoadObject(i);
rom()->RenderBitmap(object_renderer_.bitmap());
object_loaded_ = true;
@@ -356,6 +357,15 @@ void DungeonEditor::DrawObjectRenderer() {
ImGui::EndTable();
}
if (object_loaded_) {
ImGui::Begin("Memory Viewer", &object_loaded_, 0);
auto memory = object_renderer_.memory();
static MemoryEditor mem_edit;
mem_edit.DrawContents((void*)object_renderer_.mutable_memory(),
memory.size());
ImGui::End();
}
}
} // namespace editor

View File

@@ -57,6 +57,7 @@ class DungeonEditor : public Editor,
bool palette_showing_ = false;
bool refresh_graphics_ = false;
int current_object_ = 0;
uint64_t current_palette_id_ = 0;
uint64_t current_palette_group_id_ = 0;

View File

@@ -100,7 +100,7 @@ void GraphicsEditor::DrawGfxEditToolset() {
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_ZOOM_IN)) {
if (current_scale_ <= 8.0f) {
if (current_scale_ <= 16.0f) {
current_scale_ += 1.0f;
}
}
@@ -160,7 +160,7 @@ absl::Status GraphicsEditor::UpdateGfxSheetList() {
absl::StrFormat("%02X", key).c_str());
}
},
ImVec2(0x100 + 1, 0x40 + 1), 0x20, /*scale=*/1.0f,
ImVec2(0x100 + 1, 0x40 + 1), 0x20, sheet_scale_,
/*grid_size=*/16.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGui::EndChild();
@@ -179,41 +179,79 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
ImGuiTabBarFlags_FittingPolicyResizeDown |
ImGuiTabBarFlags_TabListPopupButton)) {
if (ImGui::TabItemButton(
"+", ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
ImGuiTableFlags_BordersV)) {
"+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) {
open_sheets_.insert(next_tab_id++);
}
// Submit our regular tabs
for (auto& each : open_sheets_) {
bool open = true;
if (ImGui::BeginTabItem(absl::StrFormat("%d", each).c_str(), &open,
ImGuiTabItemFlags_None)) {
if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
release_queue_.push(each);
}
if (ImGui::IsItemHovered()) {
if (ImGui::IsMouseDragging(ImGuiMouseButton_Left)) {
release_queue_.push(each);
child_window_sheets_.insert(each);
}
}
ImGui::BeginChild(
absl::StrFormat("##GfxEditPaletteChild%d", each).c_str(),
ImVec2(0, 0), true,
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysVerticalScrollbar);
ImGuiWindowFlags_AlwaysVerticalScrollbar |
ImGuiWindowFlags_AlwaysHorizontalScrollbar);
current_sheet_ = each;
current_sheet_canvas_.UpdateColorPainter(
*rom()->bitmap_manager()[each], current_color_,
[&]() {
int position =
current_sheet_canvas_.GetCurrentDrawnTilePosition().x +
(current_sheet_canvas_.GetCurrentDrawnTilePosition().y *
0x20 * 8);
gfx::SNESColor color(current_color_);
rom()->bitmap_manager()[each]->WriteWordToPixel(position,
color.GetSNES());
// Convert the ImVec4 into a 16-bit value
Uint8 r = static_cast<Uint8>(current_color_.x * 31);
Uint8 g = static_cast<Uint8>(current_color_.y * 31);
Uint8 b = static_cast<Uint8>(current_color_.z * 31);
Uint16 snesColor =
((r & 0x1F) << 10) | ((g & 0x1F) << 5) | (b & 0x1F);
auto click_position =
current_sheet_canvas_.GetCurrentDrawnTilePosition();
// Calculate the tile index for x and y based on the
// click_position
int tile_index_x =
(static_cast<int>(click_position.x) % 8) / tile_size_;
int tile_index_y =
(static_cast<int>(click_position.y) % 8) / tile_size_;
// Calculate the pixel start position based on tile index and tile
// size
ImVec2 start_position;
start_position.x = tile_index_x * tile_size_;
start_position.y = tile_index_y * tile_size_;
// Get the current map's bitmap from the BitmapTable
gfx::Bitmap& current_bitmap = *rom()->bitmap_manager()[each];
// Update the bitmap's pixel data based on the start_position and
// tile_data
for (int y = 0; y < tile_size_; ++y) {
for (int x = 0; x < tile_size_; ++x) {
int pixel_index =
(start_position.y + y) * current_bitmap.width() +
(start_position.x + x);
current_bitmap.WriteToPixel(pixel_index, snesColor);
}
}
// rom()->bitmap_manager()[each]->WriteToPixel(position,
// snesColor);
rom()->UpdateBitmap(
rom()->mutable_bitmap_manager()->mutable_bitmap(each).get());
},
ImVec2(0x100 + 1, 0x40 + 1), tile_size_ * current_scale_,
current_scale_, 16.0f);
ImVec2(0x100, 0x40), tile_size_, current_scale_, 8.0f);
ImGui::EndChild();
ImGui::EndTabItem();
}
@@ -222,12 +260,39 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
ImGui::EndTabBar();
}
ImGui::Separator();
while (!release_queue_.empty()) {
auto each = release_queue_.top();
open_sheets_.erase(each);
release_queue_.pop();
}
if (!child_window_sheets_.empty()) {
int id_to_release = -1;
for (const auto& id : child_window_sheets_) {
bool active = true;
ImGui::SetNextWindowPos(ImGui::GetIO().MousePos, ImGuiCond_Once);
ImGui::SetNextWindowSize(ImVec2(0x100 + 1 * 16, 0x40 + 1 * 16),
ImGuiCond_Once);
ImGui::Begin(absl::StrFormat("##GfxEditPaletteChildWindow%d", id).c_str(),
&active, ImGuiWindowFlags_AlwaysUseWindowPadding);
current_sheet_ = id;
current_sheet_canvas_.UpdateColorPainter(
*rom()->bitmap_manager()[id], current_color_,
[&]() {
},
ImVec2(0x100, 0x40), tile_size_, current_scale_, 8.0f);
ImGui::End();
if (active == false) {
id_to_release = id;
}
}
if (id_to_release != -1) {
child_window_sheets_.erase(id_to_release);
}
}
return absl::OkStatus();
}

View File

@@ -99,8 +99,9 @@ class GraphicsEditor : public SharedROM {
ImVec4 current_color_;
uint16_t current_sheet_ = 0;
uint8_t tile_size_ = 0x04;
uint8_t tile_size_ = 0x08;
std::set<uint16_t> open_sheets_;
std::set<uint16_t> child_window_sheets_;
std::stack<uint16_t> release_queue_;
uint64_t edit_palette_group_name_index_ = 0;
uint64_t edit_palette_group_index_ = 0;