bitmap optimization, sprites, inventory, tiles
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@@ -84,20 +84,21 @@ class OverworldEditor {
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ImGuiTableFlags_Resizable |
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ImGuiTableFlags_SizingStretchSame;
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Bytes selected_tile_data_;
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std::unordered_map<int, gfx::Bitmap> graphics_bin_;
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std::unordered_map<int, gfx::Bitmap> current_graphics_set_;
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std::unordered_map<int, gfx::Bitmap> maps_bmp_;
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std::unordered_map<int, gfx::Bitmap> sprite_previews_;
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ROM rom_;
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zelda3::Overworld overworld_;
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PaletteEditor palette_editor_;
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zelda3::Overworld overworld_;
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gfx::SNESPalette palette_;
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gfx::Bitmap tile16_blockset_bmp_;
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gfx::Bitmap current_gfx_bmp_;
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gfx::Bitmap all_gfx_bmp;
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gfx::Bitmap selected_tile_bmp_;
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Bytes selected_tile_data_;
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gui::Canvas overworld_map_canvas_;
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gui::Canvas current_gfx_canvas_;
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