bitmap optimization, sprites, inventory, tiles
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@@ -41,8 +41,7 @@ absl::Status PaletteEditor::Update() {
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return absl::OkStatus();
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}
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absl::Status PaletteEditor::DisplayPalette(gfx::SNESPalette& palette,
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bool loaded) {
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void PaletteEditor::DisplayPalette(gfx::SNESPalette& palette, bool loaded) {
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static ImVec4 color = ImVec4(0, 0, 0, 255.f);
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ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
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ImGuiColorEditFlags_NoDragDrop |
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@@ -122,7 +121,6 @@ absl::Status PaletteEditor::DisplayPalette(gfx::SNESPalette& palette,
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ImGui::EndGroup();
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ImGui::EndPopup();
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}
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return absl::OkStatus();
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}
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} // namespace editor
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