bitmap optimization, sprites, inventory, tiles

This commit is contained in:
Justin Scofield
2022-09-12 21:17:41 -05:00
parent d6081e9add
commit 56ef315028
21 changed files with 1692 additions and 155 deletions

View File

@@ -41,8 +41,7 @@ absl::Status PaletteEditor::Update() {
return absl::OkStatus();
}
absl::Status PaletteEditor::DisplayPalette(gfx::SNESPalette& palette,
bool loaded) {
void PaletteEditor::DisplayPalette(gfx::SNESPalette& palette, bool loaded) {
static ImVec4 color = ImVec4(0, 0, 0, 255.f);
ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
ImGuiColorEditFlags_NoDragDrop |
@@ -122,7 +121,6 @@ absl::Status PaletteEditor::DisplayPalette(gfx::SNESPalette& palette,
ImGui::EndGroup();
ImGui::EndPopup();
}
return absl::OkStatus();
}
} // namespace editor