bitmap optimization, sprites, inventory, tiles
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@@ -26,7 +26,7 @@ static constexpr absl::string_view kPaletteGroupNames[] = {
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class PaletteEditor {
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public:
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absl::Status Update();
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absl::Status DisplayPalette(gfx::SNESPalette& palette, bool loaded);
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void DisplayPalette(gfx::SNESPalette& palette, bool loaded);
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auto SetupROM(ROM& rom) { rom_ = rom; }
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