bitmap optimization, sprites, inventory, tiles
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@@ -27,13 +27,12 @@ ScreenEditor::ScreenEditor() { screen_canvas_.SetCanvasSize(ImVec2(512, 512)); }
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void ScreenEditor::Update() {
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TAB_BAR("##TabBar")
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DrawMosaicEditor();
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DrawInventoryMenuEditor();
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DrawTitleScreenEditor();
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DrawNamingScreenEditor();
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DrawOverworldMapEditor();
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DrawDungeonMapsEditor();
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DrawGameMenuEditor();
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DrawHUDEditor();
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DrawMosaicEditor();
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END_TAB_BAR()
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}
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@@ -60,6 +59,61 @@ void ScreenEditor::DrawWorldGrid(int world, int h, int w) {
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}
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}
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void ScreenEditor::DrawInventoryMenuEditor() {
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TAB_ITEM("Inventory Menu")
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static bool create = false;
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if (!create) {
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PRINT_IF_ERROR(rom_.LoadAllGraphicsData())
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all_gfx_ = rom_.GetGraphicsBuffer();
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inventory_.Create(all_gfx_);
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create = true;
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}
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if (ImGui::BeginTable("InventoryScreen", 2, ImGuiTableFlags_Resizable)) {
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ImGui::TableSetupColumn("Canvas");
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ImGui::TableSetupColumn("Tiles");
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ImGui::TableHeadersRow();
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ImGui::TableNextColumn();
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screen_canvas_.DrawBackground();
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screen_canvas_.DrawContextMenu();
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screen_canvas_.DrawBitmap(inventory_.Bitmap(), 2, create);
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screen_canvas_.DrawGrid();
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screen_canvas_.DrawOverlay();
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ImGui::TableNextColumn();
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tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, 192 * 2 + 2));
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tilesheet_canvas_.DrawContextMenu();
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tilesheet_canvas_.DrawBitmap(inventory_.Tilesheet(), 2, create);
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tilesheet_canvas_.DrawGrid();
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tilesheet_canvas_.DrawOverlay();
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ImGui::EndTable();
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}
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ImGui::SameLine();
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawTitleScreenEditor() {
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TAB_ITEM("Title Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawNamingScreenEditor() {
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TAB_ITEM("Naming Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawOverworldMapEditor() {
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TAB_ITEM("Overworld Map")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawDungeonMapsEditor() {
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TAB_ITEM("Dungeon Maps")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawMosaicEditor() {
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TAB_ITEM("Mosaic Transitions")
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@@ -94,39 +148,6 @@ void ScreenEditor::DrawMosaicEditor() {
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawTitleScreenEditor() {
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TAB_ITEM("Title Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawNamingScreenEditor() {
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TAB_ITEM("Naming Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawOverworldMapEditor() {
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TAB_ITEM("Overworld Map")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawDungeonMapsEditor() {
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TAB_ITEM("Dungeon Maps")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawGameMenuEditor() {
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TAB_ITEM("Game Menu")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawHUDEditor() {
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TAB_ITEM("Heads-up Display")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawCanvas() {
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screen_canvas_.DrawBackground();
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screen_canvas_.DrawContextMenu();
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screen_canvas_.DrawGrid();
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screen_canvas_.DrawOverlay();
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}
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void ScreenEditor::DrawToolset() {
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static bool show_bg1 = true;
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static bool show_bg2 = true;
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