feat: Add custom overworld data loading and tileset setup to OverworldMap constructor
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@@ -141,6 +141,8 @@ class OverworldMap : public editor::context::GfxContext {
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private:
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void LoadAreaInfo();
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void LoadCustomOverworldData();
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void SetupCustomTileset(uint8_t asm_version);
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void LoadMainBlocksetId();
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void LoadSpritesBlocksets();
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