add yaze_load_overworld
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@@ -10,6 +10,7 @@ extern "C" {
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#include "base/snes_color.h"
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#include "base/sprite.h"
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#include "base/overworld.h"
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typedef struct yaze_flags yaze_flags;
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typedef struct z3_rom z3_rom;
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@@ -63,6 +64,8 @@ void yaze_unload_rom(z3_rom* rom);
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snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
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int palette, int color);
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z3_overworld* yaze_load_overworld(const z3_rom* rom);
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#ifdef __cplusplus
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}
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#endif
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