PPU upgrades, move Memory to own dir
This commit is contained in:
@@ -53,6 +53,7 @@ void Emulator::RenderNavBar() {
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}
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if (ImGui::BeginMenu("Debug")) {
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ImGui::MenuItem("PPU Register Viewer", nullptr, &show_ppu_reg_viewer_);
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MENU_ITEM("Debugger") {}
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MENU_ITEM("Memory Viewer") {}
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MENU_ITEM("Tile Viewer") {}
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@@ -33,6 +33,7 @@ class Emulator : public SharedROM {
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emu::SNES snes_;
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bool running_ = false;
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bool show_ppu_reg_viewer_ = false;
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};
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} // namespace core
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@@ -8,7 +8,7 @@
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#include "app/emu/audio/dsp.h"
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#include "app/emu/audio/spc700.h"
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#include "app/emu/clock.h"
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#include "app/emu/mem.h"
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#include "app/emu/memory/memory.h"
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namespace yaze {
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namespace app {
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@@ -8,7 +8,7 @@
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#include "app/emu/audio/dsp.h"
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#include "app/emu/audio/spc700.h"
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#include "app/emu/clock.h"
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#include "app/emu/mem.h"
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#include "app/emu/memory/memory.h"
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namespace yaze {
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namespace app {
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@@ -1,6 +1,6 @@
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#include "app/emu/audio/dsp.h"
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#include "app/emu/mem.h"
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#include "app/emu/memory/memory.h"
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namespace yaze {
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namespace app {
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@@ -5,7 +5,7 @@
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#include <functional>
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#include <vector>
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#include "app/emu/mem.h"
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#include "app/emu/memory/memory.h"
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namespace yaze {
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namespace app {
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@@ -8,7 +8,7 @@
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#include "app/emu/clock.h"
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#include "app/emu/debug/log.h"
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#include "app/emu/mem.h"
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#include "app/emu/memory/memory.h"
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namespace yaze {
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namespace app {
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@@ -683,6 +683,10 @@ class CPU : public Memory, public Loggable {
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bool GetFlag(uint8_t mask) const { return (status & mask) != 0; }
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// Appease the C++ Gods...
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std::vector<uint8_t> ReadByteVector(uint16_t address,
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uint16_t size) const override {
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return memory.ReadByteVector(address, size);
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}
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void PushByte(uint8_t value) override { memory.PushByte(value); }
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void PushWord(uint16_t value) override { memory.PushWord(value); }
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uint8_t PopByte() override { return memory.PopByte(); }
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59
src/app/emu/memory/dma.h
Normal file
59
src/app/emu/memory/dma.h
Normal file
@@ -0,0 +1,59 @@
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#ifndef YAZE_APP_EMU_MEMORY_DMA_H
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#define YAZE_APP_EMU_MEMORY_DMA_H
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#include <cstdint>
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namespace yaze {
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namespace app {
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namespace emu {
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// Direct Memory Address
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class DMA {
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public:
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DMA() {
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// Initialize DMA and HDMA channels
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for (int i = 0; i < 8; ++i) {
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channels[i].DMAPn = 0;
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channels[i].BBADn = 0;
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channels[i].UNUSEDn = 0;
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channels[i].A1Tn = 0xFFFFFF;
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channels[i].DASn = 0xFFFF;
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channels[i].A2An = 0xFFFF;
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channels[i].NLTRn = 0xFF;
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}
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}
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// DMA Transfer Modes
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enum class DMA_TRANSFER_TYPE {
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OAM,
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PPUDATA,
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CGDATA,
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FILL_VRAM,
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CLEAR_VRAM,
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RESET_VRAM
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};
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// Functions for handling DMA and HDMA transfers
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void StartDMATransfer(uint8_t channels);
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void EnableHDMATransfers(uint8_t channels);
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// Structure for DMA and HDMA channel registers
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struct Channel {
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uint8_t DMAPn; // DMA/HDMA parameters
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uint8_t BBADn; // B-bus address
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uint8_t UNUSEDn; // Unused byte
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uint32_t A1Tn; // DMA Current Address / HDMA Table Start Address
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uint16_t DASn; // DMA Byte-Counter / HDMA indirect table address
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uint16_t A2An; // HDMA Table Current Address
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uint8_t NLTRn; // HDMA Line-Counter
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};
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Channel channels[8];
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uint8_t MDMAEN = 0; // Start DMA transfer
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uint8_t HDMAEN = 0; // Enable HDMA transfers
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};
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} // namespace emu
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EMU_MEMORY_DMA_H
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@@ -24,26 +24,6 @@
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// 2000-FFFF System RAM
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// 7F 0000-FFFF System RAM
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// HiROM (Mode 21):
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// Banks Offset Purpose
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// 00-3F 0000-1FFF LowRAM (shadowed from 7E)
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// 2000-2FFF PPU1, APU
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// 3000-3FFF SFX, DSP, etc.
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// 4000-41FF Controller
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// 4200-5FFF PPU2, DMA, etc.
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// 6000-7FFF SRAM (256KB)
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// 8000-FFFF 32k ROM Chunk
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// 40-6F 0000-FFFF 64k ROM Chunk
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// 70-77 0000-FFFF SRAM (256KB)
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// 78-7D 0000-FFFF Never Used
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// 7E 0000-1FFF LowRAM
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// 2000-7FFF HighRAM
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// 8000-FFFF Expanded RAM
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// 7F 0000-FFFF More Expanded RAM
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// 80-EF 0000-FFFF Mirror of 00-6F
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// F0-FF 0000-FFFF 64k ROM Chunk
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namespace yaze {
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namespace app {
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namespace emu {
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@@ -115,6 +95,15 @@ class Observer {
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virtual void Notify(uint32_t address, uint8_t data) = 0;
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};
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constexpr uint32_t kROMStart = 0xC00000;
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constexpr uint32_t kROMSize = 0x400000;
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constexpr uint32_t kRAMStart = 0x7E0000;
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constexpr uint32_t kRAMSize = 0x20000;
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constexpr uint32_t kVRAMStart = 0x210000;
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constexpr uint32_t kVRAMSize = 0x10000;
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constexpr uint32_t kOAMStart = 0x218000;
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constexpr uint32_t kOAMSize = 0x220;
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// memory.h
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class Memory {
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public:
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@@ -122,6 +111,8 @@ class Memory {
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virtual uint8_t ReadByte(uint16_t address) const = 0;
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virtual uint16_t ReadWord(uint16_t address) const = 0;
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virtual uint32_t ReadWordLong(uint16_t address) const = 0;
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virtual std::vector<uint8_t> ReadByteVector(uint16_t address,
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uint16_t length) const = 0;
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virtual void WriteByte(uint32_t address, uint8_t value) = 0;
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virtual void WriteWord(uint32_t address, uint16_t value) = 0;
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@@ -154,8 +145,7 @@ class MemoryImpl : public Memory, public Loggable {
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const size_t HARDWARE_REGISTERS_SIZE = 0x4000; // 16 KB
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// Clear memory
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memory_.clear();
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memory_.resize(0x1000000, 0); // 24-bit address space
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std::fill(memory_.begin(), memory_.end(), 0);
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// Load ROM data into memory based on LoROM mapping
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size_t romSize = romData.size();
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@@ -244,6 +234,13 @@ class MemoryImpl : public Memory, public Loggable {
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(static_cast<uint32_t>(memory_.at(mapped_address + 1)) << 8) |
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(static_cast<uint32_t>(memory_.at(mapped_address + 2)) << 16);
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}
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std::vector<uint8_t> ReadByteVector(uint16_t address,
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uint16_t length) const override {
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uint32_t mapped_address = GetMappedAddress(address);
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NotifyObservers(mapped_address, /*data=*/0);
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return std::vector<uint8_t>(memory_.begin() + mapped_address,
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memory_.begin() + mapped_address + length);
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}
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void WriteByte(uint32_t address, uint8_t value) override {
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uint32_t mapped_address = GetMappedAddress(address);
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@@ -305,9 +302,10 @@ class MemoryImpl : public Memory, public Loggable {
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// Stack Pointer access.
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int16_t SP() const override { return SP_; }
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void SetSP(int16_t value) override { SP_ = value; }
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void SetMemory(const std::vector<uint8_t>& data) override { memory_ = data; }
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void ClearMemory() override { memory_.resize(64000, 0x00); }
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void ClearMemory() override { std::fill(memory_.begin(), memory_.end(), 0); }
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void SetMemory(const std::vector<uint8_t>& data) override {
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std::copy(data.begin(), data.end(), memory_.begin());
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}
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void LoadData(const std::vector<uint8_t>& data) override {
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std::copy(data.begin(), data.end(), memory_.begin());
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}
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@@ -357,15 +355,6 @@ class MemoryImpl : public Memory, public Loggable {
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return address; // Return the original address if no mapping is defined
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}
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static const uint32_t kROMStart = 0xC00000;
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static const uint32_t kROMSize = 0x400000;
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static const uint32_t kRAMStart = 0x7E0000;
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static const uint32_t kRAMSize = 0x20000;
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static const uint32_t kVRAMStart = 0x210000;
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static const uint32_t kVRAMSize = 0x10000;
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static const uint32_t kOAMStart = 0x218000;
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static const uint32_t kOAMSize = 0x220;
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void NotifyObservers(uint32_t address, uint8_t data) const {
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for (auto observer : observers_) {
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observer->Notify(address, data);
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@@ -375,7 +364,7 @@ class MemoryImpl : public Memory, public Loggable {
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std::vector<Observer*> observers_;
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// Memory (64KB)
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std::vector<uint8_t> memory_;
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std::array<uint8_t, 0x10000> memory_;
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// Stack Pointer
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uint16_t SP_ = 0x01FF;
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@@ -12,7 +12,7 @@
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#include "app/emu/clock.h"
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#include "app/emu/cpu.h"
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#include "app/emu/debug/debugger.h"
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#include "app/emu/mem.h"
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#include "app/emu/memory/memory.h"
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#include "app/emu/video/ppu.h"
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#include "app/rom.h"
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@@ -1,11 +1,17 @@
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#include <SDL_mixer.h>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <thread>
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#include "app/emu/audio/apu.h"
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#include "app/emu/audio/spc700.h"
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#include "app/emu/clock.h"
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#include "app/emu/cpu.h"
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#include "app/emu/debug/debugger.h"
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#include "app/emu/memory/dma.h"
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#include "app/emu/memory/memory.h"
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#include "app/emu/video/ppu.h"
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#include "app/rom.h"
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@@ -13,52 +19,6 @@ namespace yaze {
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namespace app {
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namespace emu {
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// Direct Memory Address
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class DMA {
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public:
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DMA() {
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// Initialize DMA and HDMA channels
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for (int i = 0; i < 8; ++i) {
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channels[i].DMAPn = 0;
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channels[i].BBADn = 0;
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channels[i].UNUSEDn = 0;
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channels[i].A1Tn = 0xFFFFFF;
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channels[i].DASn = 0xFFFF;
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channels[i].A2An = 0xFFFF;
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channels[i].NLTRn = 0xFF;
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}
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}
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// DMA Transfer Modes
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enum class DMA_TRANSFER_TYPE {
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OAM,
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PPUDATA,
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CGDATA,
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FILL_VRAM,
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CLEAR_VRAM,
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RESET_VRAM
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};
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// Functions for handling DMA and HDMA transfers
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void StartDMATransfer(uint8_t channels);
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void EnableHDMATransfers(uint8_t channels);
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// Structure for DMA and HDMA channel registers
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struct Channel {
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uint8_t DMAPn; // DMA/HDMA parameters
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uint8_t BBADn; // B-bus address
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uint8_t UNUSEDn; // Unused byte
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uint32_t A1Tn; // DMA Current Address / HDMA Table Start Address
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uint16_t DASn; // DMA Byte-Counter / HDMA indirect table address
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uint16_t A2An; // HDMA Table Current Address
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uint8_t NLTRn; // HDMA Line-Counter
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};
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Channel channels[8];
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uint8_t MDMAEN = 0; // Start DMA transfer
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uint8_t HDMAEN = 0; // Enable HDMA transfers
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};
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class SNES : public DMA {
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public:
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SNES() = default;
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@@ -118,13 +78,13 @@ class SNES : public DMA {
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ROMInfo rom_info_;
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Debugger debugger;
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// Currently loaded ROM
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std::vector<uint8_t> rom_data;
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// Byte flag to indicate if the VBlank routine should be executed or not
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std::atomic<bool> v_blank_flag_;
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// 32-bit counter to track the number of NMI interrupts (useful for clocks and
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// timers)
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// 32-bit counter to track the number of NMI interrupts
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std::atomic<uint32_t> frame_counter_;
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// Other private member variables
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@@ -4,12 +4,45 @@
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#include <iostream>
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#include <vector>
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#include "app/emu/mem.h"
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#include "app/emu/memory/memory.h"
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namespace yaze {
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namespace app {
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namespace emu {
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using namespace PPURegisters;
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void PPU::Update() {
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auto cycles_to_run = clock_.GetCycleCount();
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UpdateInternalState(cycles_to_run);
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// Render however many scanlines we're supposed to.
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if (current_scanline_ < visibleScanlines) {
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// Render the current scanline
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RenderScanline();
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// Increment the current scanline
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current_scanline_++;
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}
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}
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void PPU::UpdateInternalState(int cycles) {
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// Update the PPU's internal state based on the number of cycles
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cycle_count_ += cycles;
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// Check if it's time to move to the next scanline
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if (cycle_count_ >= cyclesPerScanline) {
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current_scanline_++;
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cycle_count_ -= cyclesPerScanline;
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// If we've reached the end of the frame, reset to the first scanline
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if (current_scanline_ >= totalScanlines) {
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current_scanline_ = 0;
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}
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}
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}
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void PPU::RenderScanline() {
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// Fetch the tile data from VRAM, tile map data from memory, and palette data
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// from CGRAM
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@@ -40,106 +73,65 @@ void PPU::RenderScanline() {
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// the frame buffer
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// Display the frame buffer on the screen
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DisplayFrameBuffer(); // Sends the frame buffer to the display hardware
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// (e.g., SDL2)
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DisplayFrameBuffer();
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}
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void PPU::Update() {
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auto cycles_to_run = clock_.GetCycleCount();
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UpdateInternalState(cycles_to_run);
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// Render however many scanlines we're supposed to.
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if (currentScanline < visibleScanlines) {
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// Render the current scanline
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// This involves fetching tile data, applying palette colors, handling
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// sprite spriorities, etc.
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RenderScanline();
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// Increment the current scanline
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currentScanline++;
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}
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}
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void PPU::UpdateInternalState(int cycles) {
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// Update the PPU's internal state based on the number of cycles
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cycleCount += cycles;
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// Check if it's time to move to the next scanline
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if (cycleCount >= cyclesPerScanline) {
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currentScanline++;
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cycleCount -= cyclesPerScanline;
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// If we've reached the end of the frame, reset to the first scanline
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if (currentScanline >= totalScanlines) {
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currentScanline = 0;
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void PPU::Notify(uint32_t address, uint8_t data) {
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// Handle communication in the PPU.
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if (address >= 0x2100 && address <= 0x213F) {
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// Handle register notification
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switch (address) {
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case PPURegisters::INIDISP:
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enable_forced_blanking_ = (data >> 7) & 0x01;
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break;
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case PPURegisters::BGMODE:
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// Update the PPU mode settings
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UpdateModeSettings();
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break;
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}
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}
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}
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// Reads a byte from the specified PPU register
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uint8_t PPU::ReadRegister(uint16_t address) {
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switch (address) {
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case 0x2102: // OAM Address Register (low byte)
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return oam_address_ & 0xFF;
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case 0x2103: // OAM Address Register (high byte)
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return (oam_address_ >> 8) & 0xFF;
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// ... handle other PPU registers
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default:
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// Invalid register address, return 0
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return 0;
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}
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}
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// Writes a byte to the specified PPU register
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void PPU::WriteRegister(uint16_t address, uint8_t value) {
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switch (address) {
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case 0x2102: // OAM Address Register (low byte)
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oam_address_ = (oam_address_ & 0xFF00) | value;
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break;
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case 0x2103: // OAM Address Register (high byte)
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oam_address_ = (oam_address_ & 0x00FF) | (value << 8);
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break;
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// ... handle other PPU registers
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default:
|
||||
// Invalid register address, do nothing
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void PPU::UpdateModeSettings() {
|
||||
// Read the PPU mode settings from the PPU registers
|
||||
uint8_t modeRegister = ReadRegister(PPURegisters::INIDISP);
|
||||
uint8_t modeRegister = memory_.ReadByte(PPURegisters::INIDISP);
|
||||
|
||||
// Extract the PPU mode and other relevant settings from the register value
|
||||
BackgroundMode mode = static_cast<BackgroundMode>(
|
||||
modeRegister & 0x07); // Mode is stored in the lower 3 bits
|
||||
bool backgroundEnabled =
|
||||
(modeRegister >> 7) & 0x01; // Background enabled flag is stored in bit 7
|
||||
bool spritesEnabled =
|
||||
(modeRegister >> 6) & 0x01; // Sprites enabled flag is stored in bit 6
|
||||
// Mode is stored in the lower 3 bits
|
||||
auto mode = static_cast<BackgroundMode>(modeRegister & 0x07);
|
||||
|
||||
// Update the internal mode settings based on the extracted values
|
||||
// modeSettings_.backgroundEnabled = backgroundEnabled;
|
||||
// modeSettings_.spritesEnabled = spritesEnabled;
|
||||
|
||||
// Update the tilemap, tile data, and palette settings based on the selected
|
||||
// mode
|
||||
// Update the tilemap, tile data, and palette settings
|
||||
switch (mode) {
|
||||
case BackgroundMode::Mode0:
|
||||
// Mode 0: 4 background layers, all with 2bpp
|
||||
// Update the tilemap, tile data, and palette settings accordingly
|
||||
// ...
|
||||
// Mode 0: 4 layers, each 2bpp (4 colors)
|
||||
break;
|
||||
|
||||
case BackgroundMode::Mode1:
|
||||
// Mode 1: 3 background layers (2 with 4bpp, 1 with 2bpp)
|
||||
// Update the tilemap, tile data, and palette settings accordingly
|
||||
// ...
|
||||
// Mode 1: 2 layers, 4bpp (16 colors), 1 layer, 2bpp (4 colors)
|
||||
break;
|
||||
|
||||
// Handle other modes and update the settings accordingly
|
||||
// ...
|
||||
case BackgroundMode::Mode2:
|
||||
// Mode 2: 2 layers, 4bpp (16 colors), 1 layer for offset-per-tile
|
||||
break;
|
||||
|
||||
case BackgroundMode::Mode3:
|
||||
// Mode 3: 1 layer, 8bpp (256 colors), 1 layer, 4bpp (16 colors)
|
||||
break;
|
||||
|
||||
case BackgroundMode::Mode4:
|
||||
// Mode 4: 1 layer, 8bpp (256 colors), 1 layer, 2bpp (4 colors)
|
||||
break;
|
||||
|
||||
case BackgroundMode::Mode5:
|
||||
// Mode 5: 1 layer, 4bpp (16 colors), 1 layer, 2bpp (4 colors) hi-res
|
||||
break;
|
||||
|
||||
case BackgroundMode::Mode6:
|
||||
// Mode 6: 1 layer, 4bpp (16 colors), 1 layer for offset-per-tile, hi-res
|
||||
break;
|
||||
|
||||
case BackgroundMode::Mode7:
|
||||
// Mode 7: 1 layer, 8bpp (256 colors), rotation/scaling
|
||||
break;
|
||||
|
||||
default:
|
||||
// Invalid mode setting, handle the error or set default settings
|
||||
@@ -151,31 +143,108 @@ void PPU::UpdateModeSettings() {
|
||||
// Update tile data, tilemaps, sprites, and palette based on the mode settings
|
||||
UpdateTileData();
|
||||
UpdatePaletteData();
|
||||
// ...
|
||||
}
|
||||
|
||||
// Internal methods to handle PPU rendering and operations
|
||||
void PPU::UpdateTileData() {
|
||||
// Fetch tile data from VRAM and store it in the internal buffer
|
||||
for (uint16_t address = 0; address < tile_data_size_; ++address) {
|
||||
tile_data_[address] = memory_.ReadByte(vram_base_address_ + address);
|
||||
}
|
||||
|
||||
// Update the tilemap entries based on the fetched tile data
|
||||
for (uint16_t entryIndex = 0; entryIndex < tilemap_.entries.size();
|
||||
++entryIndex) {
|
||||
uint16_t tilemapAddress =
|
||||
tilemap_base_address_ + entryIndex * sizeof(TilemapEntry);
|
||||
// Assume ReadWord reads a 16-bit value from VRAM
|
||||
uint16_t tileData = memory_.ReadWord(tilemapAddress);
|
||||
|
||||
// Extract tilemap entry attributes from the tile data
|
||||
TilemapEntry entry;
|
||||
// Tile number is stored in the lower 10 bits
|
||||
entry.tileNumber = tileData & 0x03FF;
|
||||
|
||||
// Palette is stored in bits 10-12
|
||||
entry.palette = (tileData >> 10) & 0x07;
|
||||
|
||||
// Priority is stored in bit 13
|
||||
entry.priority = (tileData >> 13) & 0x01;
|
||||
|
||||
// Horizontal flip is stored in bit 14
|
||||
entry.hFlip = (tileData >> 14) & 0x01;
|
||||
|
||||
// Vertical flip is stored in bit 15
|
||||
entry.vFlip = (tileData >> 15) & 0x01;
|
||||
|
||||
tilemap_.entries[entryIndex] = entry;
|
||||
}
|
||||
|
||||
// Update the sprites based on the fetched tile data
|
||||
for (uint16_t spriteIndex = 0; spriteIndex < sprites_.size(); ++spriteIndex) {
|
||||
uint16_t spriteAddress =
|
||||
oam_address_ + spriteIndex * sizeof(SpriteAttributes);
|
||||
// Assume ReadWord reads a 16-bit value from VRAM
|
||||
uint16_t spriteData = memory_.ReadWord(spriteAddress);
|
||||
|
||||
// Extract sprite attributes from the sprite data
|
||||
SpriteAttributes sprite;
|
||||
|
||||
sprite.x = memory_.ReadByte(spriteAddress);
|
||||
sprite.y = memory_.ReadByte(spriteAddress + 1);
|
||||
|
||||
// Tile number is stored in the lower 9
|
||||
sprite.tile = spriteData & 0x01FF;
|
||||
|
||||
// bits Palette is stored in bits 9-11
|
||||
sprite.palette = (spriteData >> 9) & 0x07;
|
||||
|
||||
// Priority is stored in bits 12-13
|
||||
sprite.priority = (spriteData >> 12) & 0x03;
|
||||
|
||||
// Horizontal flip is stored in bit 14
|
||||
sprite.hFlip = (spriteData >> 14) & 0x01;
|
||||
|
||||
// Vertical flip is stored in bit 15
|
||||
sprite.vFlip = (spriteData >> 15) & 0x01;
|
||||
|
||||
sprites_[spriteIndex] = sprite;
|
||||
}
|
||||
}
|
||||
|
||||
void PPU::UpdateTileMapData() {}
|
||||
|
||||
void PPU::RenderBackground(int layer) {
|
||||
auto bg1_tilemap_info = BGSC(0);
|
||||
auto bg1_chr_data = BGNBA(0);
|
||||
auto bg2_tilemap_info = BGSC(0);
|
||||
auto bg2_chr_data = BGNBA(0);
|
||||
auto bg3_tilemap_info = BGSC(0);
|
||||
auto bg3_chr_data = BGNBA(0);
|
||||
auto bg4_tilemap_info = BGSC(0);
|
||||
auto bg4_chr_data = BGNBA(0);
|
||||
|
||||
switch (layer) {
|
||||
case 1:
|
||||
// // Render the first background layer
|
||||
// auto bg1_tilemap_info =
|
||||
// PPURegisters::BGSC(ReadVRAM(PPURegisters::BG1SC)); auto bg1_chr_data =
|
||||
// PPURegisters::BGNBA(ReadVRAM(PPURegisters::BG12NBA)); break;
|
||||
// case 2:
|
||||
// // Render the second background layer
|
||||
// auto bg2_tilemap_info =
|
||||
// PPURegisters::BGSC(ReadVRAM(PPURegisters::BG2SC)); auto bg2_chr_data =
|
||||
// PPURegisters::BGNBA(ReadVRAM(PPURegisters::BG12NBA)); break;
|
||||
// case 3:
|
||||
// // Render the third background layer
|
||||
// auto bg3_tilemap_info =
|
||||
// PPURegisters::BGSC(ReadVRAM(PPURegisters::BG3SC)); auto bg3_chr_data =
|
||||
// PPURegisters::BGNBA(ReadVRAM(PPURegisters::BG34NBA)); break;
|
||||
// case 4:
|
||||
// // Render the fourth background layer
|
||||
// auto bg4_tilemap_info =
|
||||
// PPURegisters::BGSC(ReadVRAM(PPURegisters::BG4SC)); auto bg4_chr_data =
|
||||
// PPURegisters::BGNBA(ReadVRAM(PPURegisters::BG34NBA)); break;
|
||||
// Render the first background layer
|
||||
bg1_tilemap_info = BGSC(memory_.ReadByte(BG1SC));
|
||||
bg1_chr_data = BGNBA(memory_.ReadByte(BG12NBA));
|
||||
break;
|
||||
case 2:
|
||||
// Render the second background layer
|
||||
bg2_tilemap_info = BGSC(memory_.ReadByte(BG2SC));
|
||||
bg2_chr_data = BGNBA(memory_.ReadByte(BG12NBA));
|
||||
break;
|
||||
case 3:
|
||||
// Render the third background layer
|
||||
bg3_tilemap_info = BGSC(memory_.ReadByte(BG3SC));
|
||||
bg3_chr_data = BGNBA(memory_.ReadByte(BG34NBA));
|
||||
break;
|
||||
case 4:
|
||||
// Render the fourth background layer
|
||||
bg4_tilemap_info = BGSC(memory_.ReadByte(BG4SC));
|
||||
bg4_chr_data = BGNBA(memory_.ReadByte(BG34NBA));
|
||||
break;
|
||||
default:
|
||||
// Invalid layer, do nothing
|
||||
break;
|
||||
@@ -186,83 +255,13 @@ void PPU::RenderSprites() {
|
||||
// ...
|
||||
}
|
||||
|
||||
uint32_t PPU::GetPaletteColor(uint8_t colorIndex) {
|
||||
return memory_.ReadWordLong(colorIndex);
|
||||
}
|
||||
void PPU::UpdatePaletteData() {}
|
||||
|
||||
uint8_t PPU::ReadVRAM(uint16_t address) {
|
||||
// ...
|
||||
}
|
||||
void PPU::ApplyEffects() {}
|
||||
|
||||
void PPU::WriteVRAM(uint16_t address, uint8_t value) {
|
||||
// ...
|
||||
}
|
||||
void PPU::ComposeLayers() {}
|
||||
|
||||
uint8_t PPU::ReadOAM(uint16_t address) { return memory_.ReadByte(address); }
|
||||
|
||||
void PPU::WriteOAM(uint16_t address, uint8_t value) {
|
||||
// ...
|
||||
}
|
||||
|
||||
uint8_t PPU::ReadCGRAM(uint16_t address) { return memory_.ReadByte(address); }
|
||||
|
||||
void PPU::WriteCGRAM(uint16_t address, uint8_t value) {
|
||||
// ...
|
||||
}
|
||||
|
||||
// Internal methods to handle PPU rendering and operations
|
||||
void PPU::UpdateTileData() {
|
||||
// Fetch tile data from VRAM and store it in the internal buffer
|
||||
for (uint16_t address = 0; address < tileDataSize_; ++address) {
|
||||
tileData_[address] = memory_.ReadByte(vramBaseAddress_ + address);
|
||||
}
|
||||
|
||||
// Update the tilemap entries based on the fetched tile data
|
||||
for (uint16_t entryIndex = 0; entryIndex < tilemap_.entries.size();
|
||||
++entryIndex) {
|
||||
uint16_t tilemapAddress =
|
||||
tilemapBaseAddress_ + entryIndex * sizeof(TilemapEntry);
|
||||
uint16_t tileData = memory_.ReadWord(
|
||||
tilemapAddress); // Assume ReadWord reads a 16-bit value from VRAM
|
||||
|
||||
// Extract tilemap entry attributes from the tile data
|
||||
TilemapEntry entry;
|
||||
entry.tileNumber =
|
||||
tileData & 0x03FF; // Tile number is stored in the lower 10 bits
|
||||
entry.palette = (tileData >> 10) & 0x07; // Palette is stored in bits 10-12
|
||||
entry.priority = (tileData >> 13) & 0x01; // Priority is stored in bit 13
|
||||
entry.hFlip =
|
||||
(tileData >> 14) & 0x01; // Horizontal flip is stored in bit 14
|
||||
entry.vFlip = (tileData >> 15) & 0x01; // Vertical flip is stored in bit 15
|
||||
|
||||
tilemap_.entries[entryIndex] = entry;
|
||||
}
|
||||
|
||||
// Update the sprites based on the fetched tile data
|
||||
for (uint16_t spriteIndex = 0; spriteIndex < sprites_.size(); ++spriteIndex) {
|
||||
uint16_t spriteAddress =
|
||||
oam_address_ + spriteIndex * sizeof(SpriteAttributes);
|
||||
uint16_t spriteData = memory_.ReadWord(
|
||||
spriteAddress); // Assume ReadWord reads a 16-bit value from VRAM
|
||||
|
||||
// Extract sprite attributes from the sprite data
|
||||
SpriteAttributes sprite;
|
||||
sprite.x = memory_.ReadByte(spriteAddress);
|
||||
sprite.y = memory_.ReadByte(spriteAddress + 1);
|
||||
sprite.tile =
|
||||
spriteData & 0x01FF; // Tile number is stored in the lower 9 bits
|
||||
sprite.palette =
|
||||
(spriteData >> 9) & 0x07; // Palette is stored in bits 9-11
|
||||
sprite.priority =
|
||||
(spriteData >> 12) & 0x03; // Priority is stored in bits 12-13
|
||||
sprite.hFlip =
|
||||
(spriteData >> 14) & 0x01; // Horizontal flip is stored in bit 14
|
||||
sprite.vFlip =
|
||||
(spriteData >> 15) & 0x01; // Vertical flip is stored in bit 15
|
||||
|
||||
sprites_[spriteIndex] = sprite;
|
||||
}
|
||||
}
|
||||
void PPU::DisplayFrameBuffer() {}
|
||||
|
||||
} // namespace emu
|
||||
} // namespace app
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <vector>
|
||||
|
||||
#include "app/emu/clock.h"
|
||||
#include "app/emu/mem.h"
|
||||
#include "app/emu/memory/memory.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
@@ -640,44 +640,37 @@ class PPU : public Observer {
|
||||
// Initializes the PPU with the necessary resources and dependencies
|
||||
PPU(Memory& memory, Clock& clock) : memory_(memory), clock_(clock) {}
|
||||
|
||||
// Initialize the frame buffer
|
||||
void Init() {
|
||||
// Initialize the frame buffer with a size that corresponds to the
|
||||
// screen resolution
|
||||
clock_.SetFrequency(kPpuClockSpeed);
|
||||
frame_buffer_.resize(256 * 240, 0);
|
||||
}
|
||||
|
||||
void UpdateClock(double delta_time) { clock_.UpdateClock(delta_time); }
|
||||
|
||||
// Resets the PPU to its initial state
|
||||
void Reset() { std::fill(frame_buffer_.begin(), frame_buffer_.end(), 0); }
|
||||
|
||||
// Runs the PPU for one frame.
|
||||
void Update();
|
||||
void UpdateClock(double delta_time) { clock_.UpdateClock(delta_time); }
|
||||
void UpdateInternalState(int cycles);
|
||||
|
||||
void Notify(uint32_t address, uint8_t data) override {
|
||||
// Handle communication in the PPU.
|
||||
}
|
||||
|
||||
// Reads a byte from the specified PPU register
|
||||
uint8_t ReadRegister(uint16_t address);
|
||||
|
||||
// Writes a byte to the specified PPU register
|
||||
void WriteRegister(uint16_t address, uint8_t value);
|
||||
|
||||
// Renders a scanline of the screen
|
||||
void RenderScanline();
|
||||
|
||||
void Notify(uint32_t address, uint8_t data) override;
|
||||
|
||||
// Returns the pixel data for the current frame
|
||||
const std::vector<uint8_t>& GetFrameBuffer() const { return frame_buffer_; }
|
||||
|
||||
private:
|
||||
// Updates internal state based on PPU register settings
|
||||
void UpdateModeSettings();
|
||||
|
||||
// Internal methods to handle PPU rendering and operations
|
||||
void UpdateTileData();
|
||||
|
||||
// Updates internal state based on PPU register settings
|
||||
void UpdateModeSettings();
|
||||
// Fetches the tile map data from memory and stores it in an internal buffer
|
||||
void UpdateTileMapData();
|
||||
|
||||
// Renders a background layer
|
||||
void RenderBackground(int layer);
|
||||
@@ -685,73 +678,41 @@ class PPU : public Observer {
|
||||
// Renders sprites (also known as objects)
|
||||
void RenderSprites();
|
||||
|
||||
void UpdateTileMapData() {
|
||||
// Fetches the tile map data from memory and stores it in an internal
|
||||
// buffer
|
||||
}
|
||||
// Fetches the palette data from CGRAM and stores it in an internal buffer
|
||||
void UpdatePaletteData();
|
||||
|
||||
void UpdatePaletteData() {
|
||||
// Fetches the palette data from CGRAM and stores it in an internal
|
||||
// buffer
|
||||
}
|
||||
// Applies effects to the layers based on the current mode and register
|
||||
void ApplyEffects();
|
||||
|
||||
void ApplyEffects() {
|
||||
// Applies effects to the layers based on the current mode and register
|
||||
// settings
|
||||
}
|
||||
// Combines the layers into a single image and stores it in the frame buffer
|
||||
void ComposeLayers();
|
||||
|
||||
void ComposeLayers() {
|
||||
// Combines the layers into a single image and stores it in the frame
|
||||
// buffer
|
||||
}
|
||||
|
||||
void DisplayFrameBuffer() {
|
||||
// Sends the frame buffer to the display hardware (e.g., SDL2)
|
||||
}
|
||||
|
||||
// Retrieves a pixel color from the palette
|
||||
uint32_t GetPaletteColor(uint8_t colorIndex);
|
||||
|
||||
// Handles VRAM (Video RAM) reads and writes
|
||||
uint8_t ReadVRAM(uint16_t address);
|
||||
void WriteVRAM(uint16_t address, uint8_t value);
|
||||
|
||||
// Handles OAM (Object Attribute Memory) reads and writes
|
||||
uint8_t ReadOAM(uint16_t address);
|
||||
void WriteOAM(uint16_t address, uint8_t value);
|
||||
|
||||
// Handle CGRAM (Color Palette RAM) reads and writes
|
||||
uint8_t ReadCGRAM(uint16_t address);
|
||||
void WriteCGRAM(uint16_t address, uint8_t value);
|
||||
// Sends the frame buffer to the display hardware (e.g., SDL2)
|
||||
void DisplayFrameBuffer();
|
||||
|
||||
// ===========================================================
|
||||
// Member variables to store internal PPU state and resources
|
||||
Memory& memory_;
|
||||
Clock& clock_;
|
||||
std::vector<uint8_t> frame_buffer_;
|
||||
|
||||
Tilemap tilemap_;
|
||||
BackgroundMode bg_mode_;
|
||||
std::array<BackgroundLayer, 4> bg_layers_;
|
||||
std::vector<SpriteAttributes> sprites_;
|
||||
std::vector<uint8_t> tileData_;
|
||||
std::vector<uint8_t> tile_data_;
|
||||
std::vector<uint8_t> frame_buffer_;
|
||||
|
||||
uint16_t oam_address_;
|
||||
uint16_t tileDataSize_;
|
||||
uint16_t vramBaseAddress_;
|
||||
uint16_t tilemapBaseAddress_;
|
||||
uint16_t tile_data_size_;
|
||||
uint16_t vram_base_address_;
|
||||
uint16_t tilemap_base_address_;
|
||||
|
||||
// The VRAM memory area holds tiles and tile maps.
|
||||
std::array<uint8_t, 64 * 1024> vram_;
|
||||
uint16_t screen_brightness_ = 0x00;
|
||||
|
||||
// The OAM memory area holds sprite properties.
|
||||
std::array<uint8_t, 544> oam_;
|
||||
bool enable_forced_blanking_ = false;
|
||||
|
||||
// The CGRAM memory area holds the color palette data.
|
||||
std::array<uint8_t, 512> cgram_;
|
||||
|
||||
int cycleCount = 0;
|
||||
int currentScanline = 0;
|
||||
int cycle_count_ = 0;
|
||||
int current_scanline_ = 0;
|
||||
const int cyclesPerScanline = 341; // SNES PPU has 341 cycles per scanline
|
||||
const int totalScanlines = 262; // SNES PPU has 262 scanlines per frame
|
||||
const int visibleScanlines = 224; // SNES PPU renders 224 visible scanlines
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "app/emu/clock.h"
|
||||
#include "app/emu/mem.h"
|
||||
#include "app/emu/memory/memory.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
@@ -24,6 +24,8 @@ class MockMemory : public Memory {
|
||||
MOCK_CONST_METHOD1(ReadByte, uint8_t(uint16_t address));
|
||||
MOCK_CONST_METHOD1(ReadWord, uint16_t(uint16_t address));
|
||||
MOCK_CONST_METHOD1(ReadWordLong, uint32_t(uint16_t address));
|
||||
MOCK_METHOD(std::vector<uint8_t>, ReadByteVector,
|
||||
(uint16_t address, uint16_t length), (const, override));
|
||||
|
||||
MOCK_METHOD2(WriteByte, void(uint32_t address, uint8_t value));
|
||||
MOCK_METHOD2(WriteWord, void(uint32_t address, uint16_t value));
|
||||
@@ -84,6 +86,14 @@ class MockMemory : public Memory {
|
||||
(static_cast<uint32_t>(memory_.at(address + 1)) << 8) |
|
||||
(static_cast<uint32_t>(memory_.at(address + 2)) << 16);
|
||||
});
|
||||
ON_CALL(*this, ReadByteVector(::testing::_, ::testing::_))
|
||||
.WillByDefault([this](uint16_t address, uint16_t length) {
|
||||
std::vector<uint8_t> data;
|
||||
for (int i = 0; i < length; i++) {
|
||||
data.push_back(memory_.at(address + i));
|
||||
}
|
||||
return data;
|
||||
});
|
||||
ON_CALL(*this, WriteByte(::testing::_, ::testing::_))
|
||||
.WillByDefault([this](uint32_t address, uint8_t value) {
|
||||
memory_[address] = value;
|
||||
|
||||
Reference in New Issue
Block a user