Popout PaletteEditor, general housekeeping
This commit is contained in:
@@ -12,8 +12,8 @@
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#include "absl/status/status.h"
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#include "absl/strings/str_format.h"
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#include "app/editor/master_editor.h"
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#include "gui/icons.h"
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#include "gui/style.h"
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#include "app/gui/icons.h"
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#include "app/gui/style.h"
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namespace yaze {
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namespace app {
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@@ -11,8 +11,8 @@
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#include "absl/status/status.h"
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#include "app/editor/master_editor.h"
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#include "gui/icons.h"
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#include "gui/style.h"
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#include "app/gui/icons.h"
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#include "app/gui/style.h"
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int main(int argc, char **argv);
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@@ -1,7 +1,7 @@
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#include "assembly_editor.h"
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#include "core/constants.h"
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#include "gui/widgets.h"
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#include "app/gui/widgets.h"
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namespace yaze {
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namespace app {
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@@ -12,8 +12,8 @@ AssemblyEditor::AssemblyEditor() {
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text_editor_.SetPalette(TextEditor::GetDarkPalette());
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}
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void AssemblyEditor::Update() {
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ImGui::Begin("Assembly Editor", &file_is_loaded_);
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void AssemblyEditor::Update(bool &is_loaded) {
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ImGui::Begin("Assembly Editor", &is_loaded);
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MENU_BAR()
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DrawFileMenu();
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DrawEditMenu();
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@@ -16,7 +16,7 @@ class AssemblyEditor {
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public:
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AssemblyEditor();
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void Update();
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void Update(bool &is_loaded);
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void InlineUpdate();
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void ChangeActiveFile(const std::string &);
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@@ -1,6 +1,6 @@
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#include "dungeon_editor.h"
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#include "gui/icons.h"
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#include "app/gui/icons.h"
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namespace yaze {
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namespace app {
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@@ -3,8 +3,8 @@
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#include <imgui/imgui.h>
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "rom.h"
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#include "zelda3/dungeon/room.h"
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@@ -15,10 +15,10 @@
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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#include "gui/widgets.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/widgets.h"
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namespace yaze {
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namespace app {
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@@ -213,6 +213,7 @@ void MasterEditor::DrawViewMenu() {
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static bool show_asm_editor = false;
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static bool show_imgui_demo = false;
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static bool show_memory_viewer = false;
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static bool show_palette_editor = false;
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if (show_imgui_metrics) {
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ImGui::ShowMetricsWindow(&show_imgui_metrics);
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@@ -228,7 +229,13 @@ void MasterEditor::DrawViewMenu() {
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}
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if (show_asm_editor) {
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assembly_editor_.Update();
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assembly_editor_.Update(show_asm_editor);
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}
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if (show_palette_editor) {
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ImGui::Begin("Palette Editor", &show_palette_editor);
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palette_editor_.Update();
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ImGui::End();
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}
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if (show_imgui_style_editor) {
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@@ -263,6 +270,7 @@ void MasterEditor::DrawViewMenu() {
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if (ImGui::BeginMenu("View")) {
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ImGui::MenuItem("HEX Editor", nullptr, &show_memory_editor);
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ImGui::MenuItem("ASM Editor", nullptr, &show_asm_editor);
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ImGui::MenuItem("Palette Editor", nullptr, &show_palette_editor);
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ImGui::MenuItem("Memory Viewer", nullptr, &show_memory_viewer);
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ImGui::MenuItem("ImGui Demo", nullptr, &show_imgui_demo);
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ImGui::Separator();
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@@ -18,9 +18,9 @@
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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namespace yaze {
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namespace app {
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@@ -5,9 +5,9 @@
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#include "absl/strings/str_format.h"
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#include "app/editor/assembly_editor.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "snes_spc/demo/demo_util.h"
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#include "snes_spc/demo/wave_writer.h"
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#include "snes_spc/snes_spc/spc.h"
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@@ -6,11 +6,11 @@
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#include "absl/strings/str_format.h"
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#include "app/editor/assembly_editor.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/rom.h"
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#include "app/zelda3/tracker.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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#include "app/zelda3/music/tracker.h"
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#include "snes_spc/demo/demo_util.h"
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#include "snes_spc/demo/wave_writer.h"
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#include "snes_spc/snes_spc/spc.h"
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@@ -15,8 +15,8 @@
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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namespace yaze {
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namespace app {
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@@ -196,9 +196,8 @@ void OverworldEditor::DrawOverworldCanvas() {
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if (!blockset_canvas_.Points().empty()) {
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int x = blockset_canvas_.Points().front().x / 32;
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int y = blockset_canvas_.Points().front().y / 32;
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// std::cout << x << " " << y << std::endl;
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current_tile16_ = x + (y * 8);
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// std::cout << current_tile16_ << std::endl;
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current_tile16_ = x + (y * 0x10);
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if (ow_map_canvas_.DrawTilePainter(tile16_individual_[current_tile16_],
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16)) {
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// Update the overworld map.
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@@ -326,12 +325,12 @@ absl::Status OverworldEditor::LoadGraphics() {
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for (int i = 0; i < 4096; i++) {
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// Create a new vector for the pixel data of the current tile
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Bytes tile_data;
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for (int j = 0; j < 32 * 32; j++) tile_data.push_back(0x00);
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for (int j = 0; j < 16 * 16; j++) tile_data.push_back(0x00);
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// Copy the pixel data for the current tile into the vector
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for (int ty = 0; ty < 32; ty++) {
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for (int tx = 0; tx < 32; tx++) {
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int position = (tx + (ty * 0x20));
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for (int ty = 0; ty < 16; ty++) {
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for (int tx = 0; tx < 16; tx++) {
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int position = (tx + (ty * 0x10));
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uchar value = tile16_data[i + tx + (ty * 0x80)];
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tile_data[position] = value;
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}
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@@ -343,8 +342,7 @@ absl::Status OverworldEditor::LoadGraphics() {
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// Render the bitmaps of each tile.
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for (int id = 0; id < 4096; id++) {
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gfx::Bitmap new_tile16;
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tile16_individual_.emplace_back(new_tile16);
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tile16_individual_.emplace_back();
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tile16_individual_[id].Create(0x10, 0x10, 0x80,
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tile16_individual_data_[id]);
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tile16_individual_[id].ApplyPalette(palette_);
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@@ -16,8 +16,8 @@
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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namespace yaze {
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namespace app {
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@@ -4,8 +4,8 @@
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#include "absl/status/status.h"
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#include "app/gfx/snes_palette.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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static inline float ImSaturate(float f) {
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return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f;
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@@ -41,17 +41,9 @@ using namespace ImGui;
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} // namespace
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void PaletteEditor::DrawPaletteGroup(int i) {
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const int palettesPerRow = 4;
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ImGui::BeginTable("palette_table", palettesPerRow,
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ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable);
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auto size = rom_.GetPaletteGroup(kPaletteGroupNames[i].data()).size();
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auto palettes = rom_.GetPaletteGroup(kPaletteGroupNames[i].data());
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for (int j = 0; j < size; j++) {
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if (j % palettesPerRow == 0) {
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ImGui::TableNextRow();
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}
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ImGui::TableSetColumnIndex(j % palettesPerRow);
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ImGui::Text("%d", j);
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auto palette = palettes[j];
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@@ -106,8 +98,6 @@ void PaletteEditor::DrawPaletteGroup(int i) {
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ImGui::PopID();
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}
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}
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ImGui::EndTable();
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}
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absl::Status PaletteEditor::Update() {
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@@ -159,6 +149,10 @@ void PaletteEditor::DisplayPalette(gfx::SNESPalette& palette, bool loaded) {
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ImGui::SameLine();
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ImGui::Text("Previous");
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if (ImGui::Button("Update Map Palette")) {
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}
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ImGui::ColorButton(
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"##current", color,
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ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
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@@ -170,6 +164,8 @@ void PaletteEditor::DisplayPalette(gfx::SNESPalette& palette, bool loaded) {
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ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
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ImVec2(60, 40)))
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color = backup_color;
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// List of Colors in Overworld Palette
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ImGui::Separator();
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ImGui::Text("Palette");
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for (int n = 0; n < IM_ARRAYSIZE(saved_palette_); n++) {
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@@ -6,8 +6,8 @@
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#include "absl/status/status.h"
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#include "app/gfx/snes_palette.h"
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#include "app/rom.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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namespace yaze {
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namespace app {
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@@ -15,9 +15,9 @@
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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namespace yaze {
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namespace app {
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@@ -9,11 +9,11 @@
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "app/zelda3/inventory.h"
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#include "gui/canvas.h"
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#include "gui/color.h"
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#include "gui/icons.h"
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#include "app/zelda3/screen/inventory.h"
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namespace yaze {
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namespace app {
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@@ -34,8 +34,23 @@ class TileInfo {
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vertical_mirror_(v),
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horizontal_mirror_(h),
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palette_(palette) {}
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// TODO(scawful): This is not the actual value yet.
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ushort ToShort() const { return id_; }
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ushort ToShort() const {
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ushort result = 0;
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// Copy the id_ value
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result |= id_ & 0x3FF; // ids are 10 bits
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// Set the vertical_mirror_, horizontal_mirror_, and over_ flags
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result |= (vertical_mirror_ ? 1 : 0) << 10;
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result |= (horizontal_mirror_ ? 1 : 0) << 11;
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result |= (over_ ? 1 : 0) << 12;
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// Set the palette_
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result |= (palette_ & 0x07) << 13; // palettes are 3 bits
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return result;
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}
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};
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TileInfo GetTilesInfo(ushort tile);
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222
src/app/gui/canvas.cc
Normal file
222
src/app/gui/canvas.cc
Normal file
@@ -0,0 +1,222 @@
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#include "canvas.h"
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#include <imgui/imgui.h>
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#include <cmath>
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#include <string>
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#include "app/gfx/bitmap.h"
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#include "app/rom.h"
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namespace yaze {
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namespace gui {
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// Background for the Canvas represents region without any content drawn to it,
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// but can be controlled by the user.
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void Canvas::DrawBackground(ImVec2 canvas_size) {
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canvas_p0_ = ImGui::GetCursorScreenPos();
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if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
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if (canvas_size.x != 0) canvas_sz_ = canvas_size;
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canvas_p1_ = ImVec2(canvas_p0_.x + canvas_sz_.x, canvas_p0_.y + canvas_sz_.y);
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draw_list_ = ImGui::GetWindowDrawList(); // Draw border and background color
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draw_list_->AddRectFilled(canvas_p0_, canvas_p1_, IM_COL32(32, 32, 32, 255));
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draw_list_->AddRect(canvas_p0_, canvas_p1_, IM_COL32(255, 255, 255, 255));
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}
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// Context Menu refers to what happens when the right mouse button is pressed
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// This routine also handles the scrolling for the canvas.
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void Canvas::DrawContextMenu() {
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// This will catch our interactions
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const ImGuiIO &io = ImGui::GetIO();
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ImGui::InvisibleButton(
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"canvas", canvas_sz_,
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ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
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const bool is_active = ImGui::IsItemActive(); // Held
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const ImVec2 origin(canvas_p0_.x + scrolling_.x,
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canvas_p0_.y + scrolling_.y); // Lock scrolled origin
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const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
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io.MousePos.y - origin.y);
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// Pan (we use a zero mouse threshold when there's no context menu)
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if (const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
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is_active &&
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ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
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scrolling_.x += io.MouseDelta.x;
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scrolling_.y += io.MouseDelta.y;
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}
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// Context menu (under default mouse threshold)
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if (ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
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ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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// Contents of the Context Menu
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if (ImGui::BeginPopup("context")) {
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ImGui::MenuItem("Show Grid", nullptr, &enable_grid_);
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if (ImGui::MenuItem("Reset Position", nullptr, false)) {
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scrolling_.x = 0;
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scrolling_.y = 0;
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}
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if (ImGui::MenuItem("Remove all", nullptr, false, points_.Size > 0)) {
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points_.clear();
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}
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ImGui::EndPopup();
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}
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}
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// Tile painter shows a preview of the currently selected tile
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// and allows the user to left click to paint the tile or right
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// click to select a new tile to paint with.
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bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
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const ImGuiIO &io = ImGui::GetIO();
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const bool is_hovered = ImGui::IsItemHovered(); // Hovered
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const ImVec2 origin(canvas_p0_.x + scrolling_.x,
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canvas_p0_.y + scrolling_.y); // Lock scrolled origin
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const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
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io.MousePos.y - origin.y);
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if (is_hovered) {
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// Reset the previous tile hover
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if (!points_.empty()) {
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points_.clear();
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}
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// Calculate the coordinates of the mouse
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ImVec2 draw_tile_outline_pos;
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draw_tile_outline_pos.x =
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std::floor((double)mouse_pos_in_canvas.x / size) * size;
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draw_tile_outline_pos.y =
|
||||
std::floor((double)mouse_pos_in_canvas.y / size) * size;
|
||||
|
||||
auto draw_tile_outline_pos_end =
|
||||
ImVec2(draw_tile_outline_pos.x + size, draw_tile_outline_pos.y + size);
|
||||
points_.push_back(draw_tile_outline_pos);
|
||||
points_.push_back(draw_tile_outline_pos_end);
|
||||
|
||||
if (bitmap.IsActive()) {
|
||||
draw_list_->AddImage(
|
||||
(void *)bitmap.GetTexture(),
|
||||
ImVec2(origin.x + draw_tile_outline_pos.x,
|
||||
origin.y + draw_tile_outline_pos.y),
|
||||
ImVec2(origin.x + draw_tile_outline_pos.x + bitmap.GetWidth(),
|
||||
origin.y + draw_tile_outline_pos.y + bitmap.GetHeight()));
|
||||
}
|
||||
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||
// Draw the currently selected tile on the overworld here
|
||||
// Save the coordinates of the selected tile.
|
||||
drawn_tile_pos_ = mouse_pos_in_canvas;
|
||||
return true;
|
||||
}
|
||||
|
||||
} else {
|
||||
// Erase the hover when the mouse is not in the canvas window.
|
||||
points_.clear();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Dictates which tile is currently selected based on what the user clicks
|
||||
// in the canvas window. Represented and split apart into a grid of tiles.
|
||||
void Canvas::DrawTileSelector(int size) {
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
|
||||
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
|
||||
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
|
||||
io.MousePos.y - origin.y);
|
||||
|
||||
if (is_hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||
if (!points_.empty()) {
|
||||
points_.clear();
|
||||
}
|
||||
ImVec2 draw_tile_outline_pos;
|
||||
draw_tile_outline_pos.x =
|
||||
std::floor((double)mouse_pos_in_canvas.x / size) * size;
|
||||
draw_tile_outline_pos.y =
|
||||
std::floor((double)mouse_pos_in_canvas.y / size) * size;
|
||||
|
||||
points_.push_back(draw_tile_outline_pos);
|
||||
points_.push_back(
|
||||
ImVec2(draw_tile_outline_pos.x + size, draw_tile_outline_pos.y + size));
|
||||
}
|
||||
}
|
||||
|
||||
// Draws the contents of the Bitmap image to the Canvas
|
||||
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
|
||||
if (ready) {
|
||||
draw_list_->AddImage(
|
||||
(void *)bitmap.GetTexture(),
|
||||
ImVec2(canvas_p0_.x + border_offset, canvas_p0_.y + border_offset),
|
||||
ImVec2(canvas_p0_.x + (bitmap.GetWidth() * 2),
|
||||
canvas_p0_.y + (bitmap.GetHeight() * 2)));
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset) {
|
||||
draw_list_->AddImage(
|
||||
(void *)bitmap.GetTexture(),
|
||||
ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
|
||||
canvas_p0_.y + y_offset + scrolling_.y),
|
||||
ImVec2(canvas_p0_.x + x_offset + scrolling_.x + (bitmap.GetWidth()),
|
||||
canvas_p0_.y + y_offset + scrolling_.y + (bitmap.GetHeight())));
|
||||
}
|
||||
|
||||
void Canvas::DrawOutline(int x, int y, int w, int h) {
|
||||
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
|
||||
canvas_p0_.y + scrolling_.y + y);
|
||||
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
|
||||
canvas_p0_.y + scrolling_.y + y + h);
|
||||
draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
// Canvas Wrapper for a Rectangle
|
||||
void Canvas::DrawRect(int x, int y, int w, int h, ImVec4 color) {
|
||||
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
|
||||
canvas_p0_.y + scrolling_.y + y);
|
||||
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
|
||||
canvas_p0_.y + scrolling_.y + y + h);
|
||||
draw_list_->AddRectFilled(origin, size,
|
||||
IM_COL32(color.x, color.y, color.z, color.w));
|
||||
}
|
||||
|
||||
// Canvas Wrapper for Text
|
||||
void Canvas::DrawText(std::string text, int x, int y) {
|
||||
draw_list_->AddText(
|
||||
ImVec2(canvas_p0_.x + scrolling_.x + x, canvas_p0_.y + scrolling_.y + y),
|
||||
IM_COL32(255, 255, 255, 255), text.data());
|
||||
}
|
||||
|
||||
void Canvas::DrawGrid(float grid_step) {
|
||||
// Draw grid + all lines in the canvas
|
||||
draw_list_->PushClipRect(canvas_p0_, canvas_p1_, true);
|
||||
if (enable_grid_) {
|
||||
for (float x = fmodf(scrolling_.x, grid_step); x < canvas_sz_.x;
|
||||
x += grid_step)
|
||||
draw_list_->AddLine(ImVec2(canvas_p0_.x + x, canvas_p0_.y),
|
||||
ImVec2(canvas_p0_.x + x, canvas_p1_.y),
|
||||
IM_COL32(200, 200, 200, 40));
|
||||
for (float y = fmodf(scrolling_.y, grid_step); y < canvas_sz_.y;
|
||||
y += grid_step)
|
||||
draw_list_->AddLine(ImVec2(canvas_p0_.x, canvas_p0_.y + y),
|
||||
ImVec2(canvas_p1_.x, canvas_p0_.y + y),
|
||||
IM_COL32(200, 200, 200, 40));
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::DrawOverlay() {
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
|
||||
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
|
||||
for (int n = 0; n < points_.Size; n += 2) {
|
||||
draw_list_->AddRect(
|
||||
ImVec2(origin.x + points_[n].x, origin.y + points_[n].y),
|
||||
ImVec2(origin.x + points_[n + 1].x, origin.y + points_[n + 1].y),
|
||||
IM_COL32(255, 255, 255, 255), 1.0f);
|
||||
}
|
||||
|
||||
draw_list_->PopClipRect();
|
||||
}
|
||||
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
72
src/app/gui/canvas.h
Normal file
72
src/app/gui/canvas.h
Normal file
@@ -0,0 +1,72 @@
|
||||
#ifndef YAZE_GUI_CANVAS_H
|
||||
#define YAZE_GUI_CANVAS_H
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
using app::gfx::Bitmap;
|
||||
|
||||
class Canvas {
|
||||
public:
|
||||
Canvas() = default;
|
||||
explicit Canvas(ImVec2 canvas_size)
|
||||
: custom_canvas_size_(true), canvas_sz_(canvas_size) {}
|
||||
|
||||
void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0));
|
||||
void DrawContextMenu();
|
||||
|
||||
bool DrawTilePainter(const Bitmap& bitmap, int size);
|
||||
void DrawTileSelector(int size);
|
||||
|
||||
void DrawBitmap(const Bitmap& bitmap, int border_offset = 0,
|
||||
bool ready = true);
|
||||
void DrawBitmap(const Bitmap& bitmap, int x_offset, int y_offset);
|
||||
void DrawOutline(int x, int y, int w, int h);
|
||||
void DrawRect(int x, int y, int w, int h, ImVec4 color);
|
||||
void DrawText(std::string text, int x, int y);
|
||||
void DrawGrid(float grid_step = 64.0f);
|
||||
void DrawOverlay(); // last
|
||||
|
||||
auto Points() const { return points_; }
|
||||
auto GetDrawList() const { return draw_list_; }
|
||||
auto GetZeroPoint() const { return canvas_p0_; }
|
||||
auto GetCurrentDrawnTilePosition() const { return drawn_tile_pos_; }
|
||||
auto GetCanvasSize() const { return canvas_sz_; }
|
||||
void SetCanvasSize(ImVec2 canvas_size) {
|
||||
canvas_sz_ = canvas_size;
|
||||
custom_canvas_size_ = true;
|
||||
}
|
||||
|
||||
private:
|
||||
bool enable_grid_ = true;
|
||||
bool enable_context_menu_ = true;
|
||||
bool custom_canvas_size_ = false;
|
||||
bool is_hovered_ = false;
|
||||
|
||||
ImDrawList* draw_list_;
|
||||
ImVector<ImVec2> points_;
|
||||
ImVec2 scrolling_;
|
||||
ImVec2 canvas_sz_;
|
||||
ImVec2 canvas_p0_;
|
||||
ImVec2 canvas_p1_;
|
||||
ImVec2 mouse_pos_in_canvas_;
|
||||
ImVec2 drawn_tile_pos_;
|
||||
|
||||
std::vector<app::gfx::Bitmap> changed_tiles_;
|
||||
app::gfx::Bitmap current_tile_;
|
||||
|
||||
std::string title_;
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
84
src/app/gui/color.cc
Normal file
84
src/app/gui/color.cc
Normal file
@@ -0,0 +1,84 @@
|
||||
#include "color.h"
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
void DisplayPalette(app::gfx::SNESPalette& palette, bool loaded) {
|
||||
static ImVec4 color = ImVec4(0, 0, 0, 255.f);
|
||||
ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
|
||||
ImGuiColorEditFlags_NoDragDrop |
|
||||
ImGuiColorEditFlags_NoOptions;
|
||||
|
||||
// Generate a default palette. The palette will persist and can be edited.
|
||||
static bool init = false;
|
||||
static ImVec4 saved_palette[32] = {};
|
||||
if (loaded && !init) {
|
||||
for (int n = 0; n < palette.size_; n++) {
|
||||
saved_palette[n].x = palette.GetColor(n).rgb.x / 255;
|
||||
saved_palette[n].y = palette.GetColor(n).rgb.y / 255;
|
||||
saved_palette[n].z = palette.GetColor(n).rgb.z / 255;
|
||||
saved_palette[n].w = 255; // Alpha
|
||||
}
|
||||
init = true;
|
||||
}
|
||||
|
||||
static ImVec4 backup_color;
|
||||
ImGui::Text("Current ==>");
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("Previous");
|
||||
|
||||
ImGui::ColorButton(
|
||||
"##current", color,
|
||||
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
|
||||
ImVec2(60, 40));
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::ColorButton(
|
||||
"##previous", backup_color,
|
||||
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
|
||||
ImVec2(60, 40)))
|
||||
color = backup_color;
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::BeginGroup(); // Lock X position
|
||||
ImGui::Text("Palette");
|
||||
for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) {
|
||||
ImGui::PushID(n);
|
||||
if ((n % 4) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
|
||||
|
||||
ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha |
|
||||
ImGuiColorEditFlags_NoPicker |
|
||||
ImGuiColorEditFlags_NoTooltip;
|
||||
if (ImGui::ColorButton("##palette", saved_palette[n], palette_button_flags,
|
||||
ImVec2(20, 20)))
|
||||
color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z,
|
||||
color.w); // Preserve alpha!
|
||||
|
||||
if (ImGui::BeginDragDropTarget()) {
|
||||
if (const ImGuiPayload* payload =
|
||||
ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
|
||||
memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 3);
|
||||
if (const ImGuiPayload* payload =
|
||||
ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
|
||||
memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 4);
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::ColorPicker4("##picker", (float*)&color,
|
||||
misc_flags | ImGuiColorEditFlags_NoSidePreview |
|
||||
ImGuiColorEditFlags_NoSmallPreview);
|
||||
}
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
20
src/app/gui/color.h
Normal file
20
src/app/gui/color.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef YAZE_GUI_COLOR_H
|
||||
#define YAZE_GUI_COLOR_H
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
void DisplayPalette(app::gfx::SNESPalette& palette, bool loaded);
|
||||
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
2192
src/app/gui/icons.h
Normal file
2192
src/app/gui/icons.h
Normal file
File diff suppressed because it is too large
Load Diff
70
src/app/gui/input.cc
Normal file
70
src/app/gui/input.cc
Normal file
@@ -0,0 +1,70 @@
|
||||
#include "input.h"
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include <imgui/imgui_internal.h>
|
||||
|
||||
#include "absl/strings/string_view.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
const int kStepOneHex = 0x01;
|
||||
const int kStepFastHex = 0x0F;
|
||||
|
||||
bool InputHex(const char* label, int* data) {
|
||||
return ImGui::InputScalar(label, ImGuiDataType_U64, data, &kStepOneHex,
|
||||
&kStepFastHex, "%06X",
|
||||
ImGuiInputTextFlags_CharsHexadecimal);
|
||||
}
|
||||
|
||||
bool InputHexShort(const char* label, int* data) {
|
||||
return ImGui::InputScalar(label, ImGuiDataType_U32, data, &kStepOneHex,
|
||||
&kStepFastHex, "%06X",
|
||||
ImGuiInputTextFlags_CharsHexadecimal);
|
||||
}
|
||||
|
||||
void ItemLabel(absl::string_view title, ItemLabelFlags flags) {
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
const ImVec2 lineStart = ImGui::GetCursorScreenPos();
|
||||
const ImGuiStyle& style = ImGui::GetStyle();
|
||||
float fullWidth = ImGui::GetContentRegionAvail().x;
|
||||
float itemWidth = ImGui::CalcItemWidth() + style.ItemSpacing.x;
|
||||
ImVec2 textSize = ImGui::CalcTextSize(title.begin(), title.end());
|
||||
ImRect textRect;
|
||||
textRect.Min = ImGui::GetCursorScreenPos();
|
||||
if (flags & ItemLabelFlag::Right) textRect.Min.x = textRect.Min.x + itemWidth;
|
||||
textRect.Max = textRect.Min;
|
||||
textRect.Max.x += fullWidth - itemWidth;
|
||||
textRect.Max.y += textSize.y;
|
||||
|
||||
ImGui::SetCursorScreenPos(textRect.Min);
|
||||
|
||||
ImGui::AlignTextToFramePadding();
|
||||
// Adjust text rect manually because we render it directly into a drawlist
|
||||
// instead of using public functions.
|
||||
textRect.Min.y += window->DC.CurrLineTextBaseOffset;
|
||||
textRect.Max.y += window->DC.CurrLineTextBaseOffset;
|
||||
|
||||
ImGui::ItemSize(textRect);
|
||||
if (ImGui::ItemAdd(
|
||||
textRect, window->GetID(title.data(), title.data() + title.size()))) {
|
||||
ImGui::RenderTextEllipsis(
|
||||
ImGui::GetWindowDrawList(), textRect.Min, textRect.Max, textRect.Max.x,
|
||||
textRect.Max.x, title.data(), title.data() + title.size(), &textSize);
|
||||
|
||||
if (textRect.GetWidth() < textSize.x && ImGui::IsItemHovered())
|
||||
ImGui::SetTooltip("%.*s", (int)title.size(), title.data());
|
||||
}
|
||||
if (flags & ItemLabelFlag::Left) {
|
||||
ImVec2 result;
|
||||
auto other = ImVec2{0, textSize.y + window->DC.CurrLineTextBaseOffset};
|
||||
result.x = textRect.Max.x - other.x;
|
||||
result.y = textRect.Max.y - other.y;
|
||||
ImGui::SetCursorScreenPos(result);
|
||||
ImGui::SameLine();
|
||||
} else if (flags & ItemLabelFlag::Right)
|
||||
ImGui::SetCursorScreenPos(lineStart);
|
||||
}
|
||||
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
29
src/app/gui/input.h
Normal file
29
src/app/gui/input.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#ifndef YAZE_APP_CORE_INPUT_H
|
||||
#define YAZE_APP_CORE_INPUT_H
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include <imgui/imgui_internal.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
#include "absl/strings/string_view.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
IMGUI_API bool InputHex(const char* label, int* data);
|
||||
IMGUI_API bool InputHexShort(const char* label, int* data);
|
||||
|
||||
using ItemLabelFlags = enum ItemLabelFlag {
|
||||
Left = 1u << 0u,
|
||||
Right = 1u << 1u,
|
||||
Default = Left,
|
||||
};
|
||||
|
||||
IMGUI_API void ItemLabel(absl::string_view title, ItemLabelFlags flags);
|
||||
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
108
src/app/gui/style.cc
Normal file
108
src/app/gui/style.cc
Normal file
@@ -0,0 +1,108 @@
|
||||
#include "style.h"
|
||||
|
||||
#include "imgui/imgui.h"
|
||||
#include "imgui/imgui_internal.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
void ColorsYaze() {
|
||||
ImGuiStyle *style = &ImGui::GetStyle();
|
||||
ImVec4 *colors = style->Colors;
|
||||
|
||||
style->WindowPadding = ImVec2(10.f, 10.f);
|
||||
style->FramePadding = ImVec2(10.f, 3.f);
|
||||
style->CellPadding = ImVec2(4.f, 5.f);
|
||||
style->ItemSpacing = ImVec2(10.f, 5.f);
|
||||
style->ItemInnerSpacing = ImVec2(5.f, 5.f);
|
||||
style->TouchExtraPadding = ImVec2(0.f, 0.f);
|
||||
style->IndentSpacing = 20.f;
|
||||
style->ScrollbarSize = 14.f;
|
||||
style->GrabMinSize = 15.f;
|
||||
|
||||
style->WindowBorderSize = 0.f;
|
||||
style->ChildBorderSize = 1.f;
|
||||
style->PopupBorderSize = 1.f;
|
||||
style->FrameBorderSize = 0.f;
|
||||
style->TabBorderSize = 0.f;
|
||||
|
||||
style->WindowRounding = 0.f;
|
||||
style->ChildRounding = 0.f;
|
||||
style->FrameRounding = 5.f;
|
||||
style->PopupRounding = 0.f;
|
||||
style->ScrollbarRounding = 5.f;
|
||||
|
||||
auto alttpDarkGreen = ImVec4(0.18f, 0.26f, 0.18f, 1.0f);
|
||||
auto alttpMidGreen = ImVec4(0.28f, 0.36f, 0.28f, 1.0f);
|
||||
auto allttpLightGreen = ImVec4(0.36f, 0.45f, 0.36f, 1.0f);
|
||||
auto allttpLightestGreen = ImVec4(0.49f, 0.57f, 0.49f, 1.0f);
|
||||
|
||||
colors[ImGuiCol_MenuBarBg] = alttpDarkGreen;
|
||||
colors[ImGuiCol_TitleBg] = alttpMidGreen;
|
||||
|
||||
colors[ImGuiCol_Header] = alttpDarkGreen;
|
||||
colors[ImGuiCol_HeaderHovered] = allttpLightGreen;
|
||||
colors[ImGuiCol_HeaderActive] = alttpMidGreen;
|
||||
|
||||
colors[ImGuiCol_TitleBgActive] = alttpDarkGreen;
|
||||
colors[ImGuiCol_TitleBgCollapsed] = alttpMidGreen;
|
||||
|
||||
colors[ImGuiCol_Tab] = alttpDarkGreen;
|
||||
colors[ImGuiCol_TabHovered] = alttpMidGreen;
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.347f, 0.466f, 0.347f, 1.000f);
|
||||
|
||||
colors[ImGuiCol_Button] = alttpMidGreen;
|
||||
colors[ImGuiCol_ButtonHovered] = allttpLightestGreen;
|
||||
colors[ImGuiCol_ButtonActive] = allttpLightGreen;
|
||||
|
||||
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.36f, 0.45f, 0.36f, 0.60f);
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.36f, 0.45f, 0.36f, 0.30f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.36f, 0.45f, 0.36f, 0.40f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.36f, 0.45f, 0.36f, 0.60f);
|
||||
|
||||
colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
|
||||
colors[ImGuiCol_Border] = allttpLightGreen;
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.28f, 0.36f, 0.28f, 0.40f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.28f, 0.36f, 0.28f, 0.69f);
|
||||
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.36f, 0.45f, 0.36f, 0.60f);
|
||||
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
|
||||
|
||||
colors[ImGuiCol_TabUnfocused] =
|
||||
ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] =
|
||||
ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_TableHeaderBg] = alttpDarkGreen;
|
||||
colors[ImGuiCol_TableBorderStrong] = alttpMidGreen;
|
||||
colors[ImGuiCol_TableBorderLight] =
|
||||
ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
||||
colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
||||
}
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
15
src/app/gui/style.h
Normal file
15
src/app/gui/style.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef YAZE_APP_CORE_STYLE_H
|
||||
#define YAZE_APP_CORE_STYLE_H
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include <imgui/imgui_internal.h>
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
void ColorsYaze();
|
||||
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
68
src/app/gui/widgets.cc
Normal file
68
src/app/gui/widgets.cc
Normal file
@@ -0,0 +1,68 @@
|
||||
#include "widgets.h"
|
||||
|
||||
#include <ImGuiColorTextEdit/TextEditor.h>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/core/constants.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
namespace widgets {
|
||||
|
||||
TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
|
||||
TextEditor::LanguageDefinition language_65816;
|
||||
for (auto &k : app::core::kKeywords) language_65816.mKeywords.emplace(k);
|
||||
|
||||
for (auto &k : app::core::kIdentifiers) {
|
||||
TextEditor::Identifier id;
|
||||
id.mDeclaration = "Built-in function";
|
||||
language_65816.mIdentifiers.insert(std::make_pair(std::string(k), id));
|
||||
}
|
||||
|
||||
language_65816.mTokenRegexStrings.push_back(
|
||||
std::make_pair<std::string, TextEditor::PaletteIndex>(
|
||||
"[ \\t]*#[ \\t]*[a-zA-Z_]+", TextEditor::PaletteIndex::Preprocessor));
|
||||
language_65816.mTokenRegexStrings.push_back(
|
||||
std::make_pair<std::string, TextEditor::PaletteIndex>(
|
||||
"L?\\\"(\\\\.|[^\\\"])*\\\"", TextEditor::PaletteIndex::String));
|
||||
language_65816.mTokenRegexStrings.push_back(
|
||||
std::make_pair<std::string, TextEditor::PaletteIndex>(
|
||||
"\\'\\\\?[^\\']\\'", TextEditor::PaletteIndex::CharLiteral));
|
||||
language_65816.mTokenRegexStrings.push_back(
|
||||
std::make_pair<std::string, TextEditor::PaletteIndex>(
|
||||
"[+-]?([0-9]+([.][0-9]*)?|[.][0-9]+)([eE][+-]?[0-9]+)?[fF]?",
|
||||
TextEditor::PaletteIndex::Number));
|
||||
language_65816.mTokenRegexStrings.push_back(
|
||||
std::make_pair<std::string, TextEditor::PaletteIndex>(
|
||||
"[+-]?[0-9]+[Uu]?[lL]?[lL]?", TextEditor::PaletteIndex::Number));
|
||||
language_65816.mTokenRegexStrings.push_back(
|
||||
std::make_pair<std::string, TextEditor::PaletteIndex>(
|
||||
"0[0-7]+[Uu]?[lL]?[lL]?", TextEditor::PaletteIndex::Number));
|
||||
language_65816.mTokenRegexStrings.push_back(
|
||||
std::make_pair<std::string, TextEditor::PaletteIndex>(
|
||||
"0[xX][0-9a-fA-F]+[uU]?[lL]?[lL]?",
|
||||
TextEditor::PaletteIndex::Number));
|
||||
language_65816.mTokenRegexStrings.push_back(
|
||||
std::make_pair<std::string, TextEditor::PaletteIndex>(
|
||||
"[a-zA-Z_][a-zA-Z0-9_]*", TextEditor::PaletteIndex::Identifier));
|
||||
language_65816.mTokenRegexStrings.push_back(
|
||||
std::make_pair<std::string, TextEditor::PaletteIndex>(
|
||||
"[\\[\\]\\{\\}\\!\\%\\^\\&\\*\\(\\)\\-\\+\\=\\~\\|\\<\\>\\?\\/"
|
||||
"\\;\\,\\.]",
|
||||
TextEditor::PaletteIndex::Punctuation));
|
||||
|
||||
language_65816.mCommentStart = "/*";
|
||||
language_65816.mCommentEnd = "*/";
|
||||
language_65816.mSingleLineComment = ";";
|
||||
|
||||
language_65816.mCaseSensitive = false;
|
||||
language_65816.mAutoIndentation = true;
|
||||
|
||||
language_65816.mName = "65816";
|
||||
|
||||
return language_65816;
|
||||
}
|
||||
|
||||
} // namespace widgets
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
19
src/app/gui/widgets.h
Normal file
19
src/app/gui/widgets.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef YAZE_GUI_WIDGETS_H
|
||||
#define YAZE_GUI_WIDGETS_H
|
||||
|
||||
#include <ImGuiColorTextEdit/TextEditor.h>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/core/constants.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
namespace widgets {
|
||||
|
||||
TextEditor::LanguageDefinition GetAssemblyLanguageDef();
|
||||
|
||||
} // namespace widgets
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
#include "gui/canvas.h"
|
||||
#include "app/gui/canvas.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
#include "gui/canvas.h"
|
||||
#include "app/gui/canvas.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
|
||||
@@ -46,20 +46,20 @@ absl::Status Overworld::Load(ROM &rom) {
|
||||
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
|
||||
futures.push_back(std::async(std::launch::async, [this, i, size]() {
|
||||
if (i < 64) {
|
||||
return overworld_maps_[i].BuildMap(
|
||||
size, game_state_, 0, map_parent_, map_tiles_.light_world);
|
||||
return overworld_maps_[i].BuildMap(size, game_state_, 0, map_parent_,
|
||||
map_tiles_.light_world);
|
||||
} else if (i < 0x80 && i >= 0x40) {
|
||||
return overworld_maps_[i].BuildMap(
|
||||
size, game_state_, 1, map_parent_, map_tiles_.dark_world);
|
||||
return overworld_maps_[i].BuildMap(size, game_state_, 1, map_parent_,
|
||||
map_tiles_.dark_world);
|
||||
} else {
|
||||
return overworld_maps_[i].BuildMap(
|
||||
size, game_state_, 2, map_parent_, map_tiles_.special_world);
|
||||
return overworld_maps_[i].BuildMap(size, game_state_, 2, map_parent_,
|
||||
map_tiles_.special_world);
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
// Wait for all tasks to complete and check their results
|
||||
for (auto& future : futures) {
|
||||
for (auto &future : futures) {
|
||||
absl::Status status = future.get();
|
||||
if (!status.ok()) {
|
||||
return status;
|
||||
@@ -275,110 +275,52 @@ absl::Status Overworld::SaveOverworldMaps() {
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
void Overworld::SaveMap16Tiles() {
|
||||
int tpos = core::map16Tiles;
|
||||
// 3760
|
||||
for (int i = 0; i < core::NumberOfMap16; i += 1) {
|
||||
rom_.WriteShort(tpos, tiles16[i].tile0_);
|
||||
rom_.WriteShort(tpos, tiles16[i].tile0_.ToShort());
|
||||
tpos += 2;
|
||||
rom_.WriteShort(tpos, tiles16[i].tile1_);
|
||||
rom_.WriteShort(tpos, tiles16[i].tile1_.ToShort());
|
||||
tpos += 2;
|
||||
rom_.WriteShort(tpos, tiles16[i].tile2_);
|
||||
rom_.WriteShort(tpos, tiles16[i].tile2_.ToShort());
|
||||
tpos += 2;
|
||||
rom_.WriteShort(tpos, tiles16[i].tile3_);
|
||||
rom_.WriteShort(tpos, tiles16[i].tile3_.ToShort());
|
||||
tpos += 2;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
void Overworld::SaveMap32Tiles() {
|
||||
int index = 0;
|
||||
int c = tiles32_unique_.size();
|
||||
for (int i = 0; i < c; i += 6) {
|
||||
if (index >= 0x4540) // 3C87??
|
||||
{
|
||||
std::cout << "Too many unique tiles!" << std::endl;
|
||||
const int max_tiles = 0x4540;
|
||||
const int unique_size = tiles32_unique_.size();
|
||||
|
||||
break;
|
||||
auto write_tiles = [&](int address, auto get_tile) {
|
||||
for (int i = 0; i < unique_size && i < max_tiles; i += 4) {
|
||||
for (int j = 0; j < 4; ++j) {
|
||||
rom_.Write(address + i + j, (uchar)(get_tile(i + j) & 0xFF));
|
||||
}
|
||||
rom_.Write(address + i + 4, (uchar)(((get_tile(i) >> 4) & 0xF0) |
|
||||
((get_tile(i + 1) >> 8) & 0x0F)));
|
||||
rom_.Write(address + i + 5, (uchar)(((get_tile(i + 2) >> 4) & 0xF0) |
|
||||
((get_tile(i + 3) >> 8) & 0x0F)));
|
||||
}
|
||||
};
|
||||
|
||||
// Top Left
|
||||
rom_.Write(core::map32TilesTL + (i),
|
||||
(uchar)(tiles32_unique_[index].tile0 & 0xFF));
|
||||
rom_.Write(core::map32TilesTL + (i + 1),
|
||||
(uchar)(tiles32_unique_[index + 1].tile0 & 0xFF));
|
||||
rom_.Write(core::map32TilesTL + (i + 2),
|
||||
(uchar)(tiles32_unique_[index + 2].tile0 & 0xFF));
|
||||
rom_.Write(core::map32TilesTL + (i + 3),
|
||||
(uchar)(tiles32_unique_[index + 3].tile0 & 0xFF));
|
||||
write_tiles(core::map32TilesTL,
|
||||
[&](int i) { return tiles32_unique_[i].tile0_; });
|
||||
write_tiles(core::map32TilesTR,
|
||||
[&](int i) { return tiles32_unique_[i].tile1_; });
|
||||
write_tiles(core::map32TilesBL,
|
||||
[&](int i) { return tiles32_unique_[i].tile2_; });
|
||||
write_tiles(core::map32TilesBR,
|
||||
[&](int i) { return tiles32_unique_[i].tile3_; });
|
||||
|
||||
rom_.Write(core::map32TilesTL + (i + 4),
|
||||
(uchar)(((tiles32_unique_[index].tile0 >> 4) & 0xF0) +
|
||||
((tiles32_unique_[index + 1].tile0 >> 8) & 0x0F)));
|
||||
rom_.Write(core::map32TilesTL + (i + 5),
|
||||
(uchar)(((tiles32_unique_[index + 2].tile0 >> 4) & 0xF0) +
|
||||
((tiles32_unique_[index + 3].tile0 >> 8) & 0x0F)));
|
||||
|
||||
// Top Right
|
||||
rom_.Write(core::map32TilesTR + (i),
|
||||
(uchar)(tiles32_unique_[index].tile1 & 0xFF));
|
||||
rom_.Write(core::map32TilesTR + (i + 1),
|
||||
(uchar)(tiles32_unique_[index + 1].tile1 & 0xFF));
|
||||
rom_.Write(core::map32TilesTR + (i + 2),
|
||||
(uchar)(tiles32_unique_[index + 2].tile1 & 0xFF));
|
||||
rom_.Write(core::map32TilesTR + (i + 3),
|
||||
(uchar)(tiles32_unique_[index + 3].tile1 & 0xFF));
|
||||
|
||||
rom_.Write(core::map32TilesTR + (i + 4),
|
||||
(uchar)(((tiles32_unique_[index].tile1 >> 4) & 0xF0) |
|
||||
((tiles32_unique_[index + 1].tile1 >> 8) & 0x0F)));
|
||||
rom_.Write(core::map32TilesTR + (i + 5),
|
||||
(uchar)(((tiles32_unique_[index + 2].tile1 >> 4) & 0xF0) |
|
||||
((tiles32_unique_[index + 3].tile1 >> 8) & 0x0F)));
|
||||
|
||||
// Bottom Left
|
||||
rom_.Write(core::map32TilesBL + (i),
|
||||
(uchar)(tiles32_unique_[index].tile2 & 0xFF));
|
||||
rom_.Write(core::map32TilesBL + (i + 1),
|
||||
(uchar)(tiles32_unique_[index + 1].tile2 & 0xFF));
|
||||
rom_.Write(core::map32TilesBL + (i + 2),
|
||||
(uchar)(tiles32_unique_[index + 2].tile2 & 0xFF));
|
||||
rom_.Write(core::map32TilesBL + (i + 3),
|
||||
(uchar)(tiles32_unique_[index + 3].tile2 & 0xFF));
|
||||
|
||||
rom_.Write(core::map32TilesBL + (i + 4),
|
||||
(uchar)(((tiles32_unique_[index].tile2 >> 4) & 0xF0) |
|
||||
((tiles32_unique_[index + 1].tile2 >> 8) & 0x0F)));
|
||||
rom_.Write(core::map32TilesBL + (i + 5),
|
||||
(uchar)(((tiles32_unique_[index + 2].tile2 >> 4) & 0xF0) |
|
||||
((tiles32_unique_[index + 3].tile2 >> 8) & 0x0F)));
|
||||
|
||||
// Bottom Right
|
||||
rom_.Write(core::map32TilesBR + (i),
|
||||
(uchar)(tiles32_unique_[index].tile3 & 0xFF));
|
||||
rom_.Write(core::map32TilesBR + (i + 1),
|
||||
(uchar)(tiles32_unique_[index + 1].tile3 & 0xFF));
|
||||
rom_.Write(core::map32TilesBR + (i + 2),
|
||||
(uchar)(tiles32_unique_[index + 2].tile3 & 0xFF));
|
||||
rom_.Write(core::map32TilesBR + (i + 3),
|
||||
(uchar)(tiles32_unique_[index + 3].tile3 & 0xFF));
|
||||
|
||||
rom_.Write(core::map32TilesBR + (i + 4),
|
||||
(uchar)(((tiles32_unique_[index].tile3 >> 4) & 0xF0) |
|
||||
((tiles32_unique_[index + 1].tile3 >> 8) & 0x0F)));
|
||||
rom_.Write(core::map32TilesBR + (i + 5),
|
||||
(uchar)(((tiles32_unique_[index + 2].tile3 >> 4) & 0xF0) |
|
||||
((tiles32_unique_[index + 3].tile3 >> 8) & 0x0F)));
|
||||
|
||||
index += 4;
|
||||
c += 2;
|
||||
if (unique_size > max_tiles) {
|
||||
std::cout << "Too many unique tiles!" << std::endl;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/overworld_map.h"
|
||||
#include "app/zelda3/sprite.h"
|
||||
#include "app/zelda3/sprite/sprite.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
|
||||
@@ -109,8 +109,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
|
||||
k = 0;
|
||||
for (int y = 9; y < 13; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = rom.GetPaletteGroup("global_sprites")[0][k];
|
||||
k++;
|
||||
new_palette[x + (16 * y)] =
|
||||
rom.GetPaletteGroup("global_sprites")[0][k]; k++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -267,210 +267,156 @@ void OverworldMap::LoadAreaInfo() {
|
||||
}
|
||||
}
|
||||
|
||||
void OverworldMap::LoadAreaGraphics() {
|
||||
int world_index = 0x20;
|
||||
void OverworldMap::LoadWorldIndex() {
|
||||
if (parent_ < 0x40) {
|
||||
world_index = 0x20;
|
||||
world_index_ = 0x20;
|
||||
} else if (parent_ >= 0x40 && parent_ < 0x80) {
|
||||
world_index = 0x21;
|
||||
world_index_ = 0x21;
|
||||
} else if (parent_ == 0x88) {
|
||||
world_index = 0x24;
|
||||
world_index_ = 0x24;
|
||||
}
|
||||
}
|
||||
|
||||
void OverworldMap::LoadSpritesBlocksets() {
|
||||
int static_graphics_base = 0x73;
|
||||
static_graphics_[8] = static_graphics_base + 0x00;
|
||||
static_graphics_[9] = static_graphics_base + 0x01;
|
||||
static_graphics_[10] = static_graphics_base + 0x06;
|
||||
static_graphics_[11] = static_graphics_base + 0x07;
|
||||
|
||||
// Sprites Blocksets
|
||||
static_graphics_[8] = 0x73 + 0x00;
|
||||
static_graphics_[9] = 0x73 + 0x01;
|
||||
static_graphics_[10] = 0x73 + 0x06;
|
||||
static_graphics_[11] = 0x73 + 0x07;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
static_graphics_[12 + i] = (rom_[core::kSpriteBlocksetPointer +
|
||||
(sprite_graphics_[game_state_] * 4) + i] +
|
||||
0x73);
|
||||
static_graphics_base);
|
||||
}
|
||||
}
|
||||
|
||||
// Main Blocksets
|
||||
void OverworldMap::LoadMainBlocksets() {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
static_graphics_[i] =
|
||||
rom_[core::overworldgfxGroups2 + (world_index * 8) + i];
|
||||
rom_[core::overworldgfxGroups2 + (world_index_ * 8) + i];
|
||||
}
|
||||
}
|
||||
|
||||
if (rom_[core::overworldgfxGroups + (area_graphics_ * 4)] != 0) {
|
||||
static_graphics_[3] = rom_[core::overworldgfxGroups + (area_graphics_ * 4)];
|
||||
}
|
||||
if (rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 1] != 0) {
|
||||
static_graphics_[4] =
|
||||
rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 1];
|
||||
}
|
||||
if (rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 2] != 0) {
|
||||
static_graphics_[5] =
|
||||
rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 2];
|
||||
}
|
||||
if (rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 3] != 0) {
|
||||
static_graphics_[6] =
|
||||
rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 3];
|
||||
void OverworldMap::LoadAreaGraphicsBlocksets() {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
uchar value = rom_[core::overworldgfxGroups + (area_graphics_ * 4) + i];
|
||||
if (value != 0) {
|
||||
static_graphics_[3 + i] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Hardcoded overworld GFX Values, for death mountain
|
||||
if ((parent_ >= 0x03 && parent_ <= 0x07) ||
|
||||
(parent_ >= 0x0B && parent_ <= 0x0E)) {
|
||||
static_graphics_[7] = 0x59;
|
||||
} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
|
||||
(parent_ >= 0x4B && parent_ <= 0x4E)) {
|
||||
static_graphics_[7] = 0x59;
|
||||
void OverworldMap::LoadDeathMountainGFX() {
|
||||
static_graphics_[7] = (((parent_ >= 0x03 && parent_ <= 0x07) ||
|
||||
(parent_ >= 0x0B && parent_ <= 0x0E)) ||
|
||||
((parent_ >= 0x43 && parent_ <= 0x47) ||
|
||||
(parent_ >= 0x4B && parent_ <= 0x4E)))
|
||||
? 0x59
|
||||
: 0x5B;
|
||||
}
|
||||
|
||||
void OverworldMap::LoadAreaGraphics() {
|
||||
LoadWorldIndex();
|
||||
LoadSpritesBlocksets();
|
||||
LoadMainBlocksets();
|
||||
LoadAreaGraphicsBlocksets();
|
||||
LoadDeathMountainGFX();
|
||||
}
|
||||
|
||||
// New helper function to get a palette from the ROM.
|
||||
gfx::SNESPalette OverworldMap::GetPalette(const std::string& group, int index,
|
||||
int previousIndex, int limit) {
|
||||
if (index == 255) {
|
||||
index = rom_[core::overworldMapPaletteGroup + (previousIndex * 4)];
|
||||
}
|
||||
if (index != 255) {
|
||||
if (index >= limit) {
|
||||
index = limit - 1;
|
||||
}
|
||||
return rom_.GetPaletteGroup(group)[index];
|
||||
} else {
|
||||
static_graphics_[7] = 0x5B;
|
||||
return rom_.GetPaletteGroup(group)[0];
|
||||
}
|
||||
}
|
||||
|
||||
void OverworldMap::LoadPalette() {
|
||||
int previousPalId = 0;
|
||||
int previousSprPalId = 0;
|
||||
if (index_ > 0) {
|
||||
previousPalId = rom_[core::overworldMapPalette + parent_ - 1];
|
||||
previousSprPalId = rom_[core::overworldSpritePalette + parent_ - 1];
|
||||
}
|
||||
int previousPalId =
|
||||
index_ > 0 ? rom_[core::overworldMapPalette + parent_ - 1] : 0;
|
||||
int previousSprPalId =
|
||||
index_ > 0 ? rom_[core::overworldSpritePalette + parent_ - 1] : 0;
|
||||
|
||||
if (area_palette_ >= 0xA3) {
|
||||
area_palette_ = 0xA3;
|
||||
}
|
||||
area_palette_ = std::min(area_palette_, 0xA3);
|
||||
|
||||
uchar pal0 = 0;
|
||||
|
||||
uchar pal1 = rom_[core::overworldMapPaletteGroup + (area_palette_ * 4)];
|
||||
uchar pal2 =
|
||||
rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) + 1]; // aux2
|
||||
uchar pal3 = rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) +
|
||||
2]; // animated
|
||||
|
||||
uchar pal2 = rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) + 1];
|
||||
uchar pal3 = rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) + 2];
|
||||
uchar pal4 = rom_[core::overworldSpritePaletteGroup +
|
||||
(sprite_palette_[game_state_] * 2)]; // spr3
|
||||
(sprite_palette_[game_state_] * 2)];
|
||||
uchar pal5 = rom_[core::overworldSpritePaletteGroup +
|
||||
(sprite_palette_[game_state_] * 2) + 1]; // spr4
|
||||
(sprite_palette_[game_state_] * 2) + 1];
|
||||
|
||||
gfx::SNESPalette aux1;
|
||||
gfx::SNESPalette aux2;
|
||||
gfx::SNESPalette main;
|
||||
gfx::SNESPalette animated;
|
||||
gfx::SNESPalette hud;
|
||||
gfx::SNESPalette spr;
|
||||
gfx::SNESPalette spr2;
|
||||
gfx::SNESColor bgr = rom_.GetPaletteGroup("grass")[0].GetColor(0);
|
||||
|
||||
if (pal1 == 255) {
|
||||
pal1 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4)];
|
||||
}
|
||||
if (pal1 != 255) {
|
||||
if (pal1 >= 20) {
|
||||
pal1 = 19;
|
||||
}
|
||||
|
||||
aux1 = rom_.GetPaletteGroup("ow_aux")[pal1];
|
||||
} else {
|
||||
aux1 = rom_.GetPaletteGroup("ow_aux")[0];
|
||||
}
|
||||
|
||||
if (pal2 == 255) {
|
||||
pal2 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4) + 1];
|
||||
}
|
||||
if (pal2 != 255) {
|
||||
if (pal2 >= 20) {
|
||||
pal2 = 19;
|
||||
}
|
||||
|
||||
aux2 = rom_.GetPaletteGroup("ow_aux")[pal2];
|
||||
} else {
|
||||
aux2 = rom_.GetPaletteGroup("ow_aux")[0];
|
||||
}
|
||||
gfx::SNESPalette aux1 = GetPalette("ow_aux", pal1, previousPalId, 20);
|
||||
gfx::SNESPalette aux2 = GetPalette("ow_aux", pal2, previousPalId, 20);
|
||||
|
||||
// Additional handling of `pal3` and `parent_`
|
||||
if (pal3 == 255) {
|
||||
pal3 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4) + 2];
|
||||
}
|
||||
|
||||
if (parent_ < 0x40) {
|
||||
// Default LW Palette
|
||||
pal0 = 0;
|
||||
pal0 = parent_ == 0x03 || parent_ == 0x05 || parent_ == 0x07 ? 2 : 0;
|
||||
bgr = rom_.GetPaletteGroup("grass")[0].GetColor(0);
|
||||
if (parent_ == 0x03 || parent_ == 0x05 || parent_ == 0x07) {
|
||||
pal0 = 2;
|
||||
}
|
||||
} else if (parent_ >= 0x40 && parent_ < 0x80) {
|
||||
// Default DW Palette
|
||||
pal0 = 1;
|
||||
pal0 = parent_ == 0x43 || parent_ == 0x45 || parent_ == 0x47 ? 3 : 1;
|
||||
bgr = rom_.GetPaletteGroup("grass")[0].GetColor(1);
|
||||
if (parent_ == 0x43 || parent_ == 0x45 || parent_ == 0x47) {
|
||||
pal0 = 3;
|
||||
}
|
||||
} else if (parent_ >= 128 && parent_ < core::kNumOverworldMaps) {
|
||||
// Default SP Palette
|
||||
pal0 = 0;
|
||||
bgr = rom_.GetPaletteGroup("grass")[0].GetColor(2);
|
||||
}
|
||||
|
||||
if (parent_ == 0x88) {
|
||||
pal0 = 4;
|
||||
}
|
||||
gfx::SNESPalette main = GetPalette("ow_main", pal0, previousPalId, 255);
|
||||
gfx::SNESPalette animated =
|
||||
GetPalette("ow_animated", std::min((int)pal3, 13), previousPalId, 14);
|
||||
gfx::SNESPalette hud = rom_.GetPaletteGroup("hud")[0];
|
||||
|
||||
if (pal0 != 255) {
|
||||
main = rom_.GetPaletteGroup("ow_main")[pal0];
|
||||
} else {
|
||||
main = rom_.GetPaletteGroup("ow_main")[0];
|
||||
}
|
||||
|
||||
if (pal3 >= 14) {
|
||||
pal3 = 13;
|
||||
}
|
||||
animated = rom_.GetPaletteGroup("ow_animated")[(pal3)];
|
||||
|
||||
hud = rom_.GetPaletteGroup("hud")[0];
|
||||
if (pal4 == 255) {
|
||||
pal4 = rom_[core::overworldSpritePaletteGroup +
|
||||
(previousSprPalId * 2)]; // spr3
|
||||
}
|
||||
if (pal4 == 255) {
|
||||
pal4 = 0;
|
||||
}
|
||||
if (pal4 >= 24) {
|
||||
pal4 = 23;
|
||||
}
|
||||
spr = rom_.GetPaletteGroup("sprites_aux3")[pal4];
|
||||
|
||||
if (pal5 == 255) {
|
||||
pal5 = rom_[core::overworldSpritePaletteGroup + (previousSprPalId * 2) +
|
||||
1]; // spr3
|
||||
}
|
||||
if (pal5 == 255) {
|
||||
pal5 = 0;
|
||||
}
|
||||
if (pal5 >= 24) {
|
||||
pal5 = 23;
|
||||
}
|
||||
spr2 = rom_.GetPaletteGroup("sprites_aux3")[pal5];
|
||||
gfx::SNESPalette spr = GetPalette("sprites_aux3", pal4, previousSprPalId, 24);
|
||||
gfx::SNESPalette spr2 =
|
||||
GetPalette("sprites_aux3", pal5, previousSprPalId, 24);
|
||||
|
||||
SetColorsPalette(rom_, parent_, current_palette_, main, animated, aux1, aux2,
|
||||
hud, bgr, spr, spr2);
|
||||
}
|
||||
|
||||
// New helper function to process graphics buffer.
|
||||
void OverworldMap::ProcessGraphicsBuffer(int index, int static_graphics_offset,
|
||||
int size) {
|
||||
for (int i = 0; i < size; i++) {
|
||||
auto byte = all_gfx_[i + (static_graphics_offset * size)];
|
||||
switch (index) {
|
||||
case 0:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
byte += 0x88;
|
||||
break;
|
||||
}
|
||||
current_gfx_[(index * size) + i] = byte;
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTileset() {
|
||||
all_gfx_ = rom_.GetGraphicsBuffer();
|
||||
current_gfx_.reserve(0x10000);
|
||||
for (int i = 0; i < 0x10000; i++) {
|
||||
current_gfx_.push_back(0x00);
|
||||
}
|
||||
current_gfx_.resize(0x10000, 0x00);
|
||||
|
||||
for (int i = 0; i < 0x10; i++) {
|
||||
for (int j = 0; j < 0x1000; j++) {
|
||||
auto byte = all_gfx_[j + (static_graphics_[i] * 0x1000)];
|
||||
switch (i) {
|
||||
case 0:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
byte += 0x88;
|
||||
break;
|
||||
}
|
||||
current_gfx_[(i * 0x1000) + j] = byte;
|
||||
}
|
||||
ProcessGraphicsBuffer(i, static_graphics_[i], 0x1000);
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "app/core/common.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze {
|
||||
@@ -39,9 +40,21 @@ class OverworldMap {
|
||||
|
||||
private:
|
||||
void LoadAreaInfo();
|
||||
|
||||
void LoadWorldIndex();
|
||||
void LoadSpritesBlocksets();
|
||||
void LoadMainBlocksets();
|
||||
void LoadAreaGraphicsBlocksets();
|
||||
void LoadDeathMountainGFX();
|
||||
void LoadAreaGraphics();
|
||||
|
||||
void LoadPalette();
|
||||
|
||||
|
||||
|
||||
void ProcessGraphicsBuffer(int index, int static_graphics_offset, int size);
|
||||
gfx::SNESPalette GetPalette(const std::string& group, int index, int previousIndex, int limit);
|
||||
|
||||
absl::Status BuildTileset();
|
||||
absl::Status BuildTiles16Gfx(int count);
|
||||
absl::Status BuildBitmap(OWBlockset& world_blockset);
|
||||
@@ -54,6 +67,8 @@ class OverworldMap {
|
||||
int area_palette_ = 0;
|
||||
int game_state_ = 0;
|
||||
|
||||
int world_index_ = 0;
|
||||
|
||||
uchar sprite_graphics_[3];
|
||||
uchar sprite_palette_[3];
|
||||
uchar area_music_[4];
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
#include "gui/canvas.h"
|
||||
#include "app/gui/canvas.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/rom.h"
|
||||
#include "gui/canvas.h"
|
||||
#include "app/gui/canvas.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
Reference in New Issue
Block a user