Popout PaletteEditor, general housekeeping
This commit is contained in:
222
src/app/gui/canvas.cc
Normal file
222
src/app/gui/canvas.cc
Normal file
@@ -0,0 +1,222 @@
|
||||
#include "canvas.h"
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
// Background for the Canvas represents region without any content drawn to it,
|
||||
// but can be controlled by the user.
|
||||
void Canvas::DrawBackground(ImVec2 canvas_size) {
|
||||
canvas_p0_ = ImGui::GetCursorScreenPos();
|
||||
if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
|
||||
if (canvas_size.x != 0) canvas_sz_ = canvas_size;
|
||||
canvas_p1_ = ImVec2(canvas_p0_.x + canvas_sz_.x, canvas_p0_.y + canvas_sz_.y);
|
||||
draw_list_ = ImGui::GetWindowDrawList(); // Draw border and background color
|
||||
draw_list_->AddRectFilled(canvas_p0_, canvas_p1_, IM_COL32(32, 32, 32, 255));
|
||||
draw_list_->AddRect(canvas_p0_, canvas_p1_, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
// Context Menu refers to what happens when the right mouse button is pressed
|
||||
// This routine also handles the scrolling for the canvas.
|
||||
void Canvas::DrawContextMenu() {
|
||||
// This will catch our interactions
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
ImGui::InvisibleButton(
|
||||
"canvas", canvas_sz_,
|
||||
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
|
||||
const bool is_active = ImGui::IsItemActive(); // Held
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
|
||||
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
|
||||
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
|
||||
io.MousePos.y - origin.y);
|
||||
|
||||
// Pan (we use a zero mouse threshold when there's no context menu)
|
||||
if (const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
|
||||
is_active &&
|
||||
ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
|
||||
scrolling_.x += io.MouseDelta.x;
|
||||
scrolling_.y += io.MouseDelta.y;
|
||||
}
|
||||
|
||||
// Context menu (under default mouse threshold)
|
||||
if (ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
|
||||
enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
|
||||
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
|
||||
// Contents of the Context Menu
|
||||
if (ImGui::BeginPopup("context")) {
|
||||
ImGui::MenuItem("Show Grid", nullptr, &enable_grid_);
|
||||
if (ImGui::MenuItem("Reset Position", nullptr, false)) {
|
||||
scrolling_.x = 0;
|
||||
scrolling_.y = 0;
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("Remove all", nullptr, false, points_.Size > 0)) {
|
||||
points_.clear();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
// Tile painter shows a preview of the currently selected tile
|
||||
// and allows the user to left click to paint the tile or right
|
||||
// click to select a new tile to paint with.
|
||||
bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
|
||||
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
|
||||
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
|
||||
io.MousePos.y - origin.y);
|
||||
|
||||
if (is_hovered) {
|
||||
// Reset the previous tile hover
|
||||
if (!points_.empty()) {
|
||||
points_.clear();
|
||||
}
|
||||
|
||||
// Calculate the coordinates of the mouse
|
||||
ImVec2 draw_tile_outline_pos;
|
||||
draw_tile_outline_pos.x =
|
||||
std::floor((double)mouse_pos_in_canvas.x / size) * size;
|
||||
draw_tile_outline_pos.y =
|
||||
std::floor((double)mouse_pos_in_canvas.y / size) * size;
|
||||
|
||||
auto draw_tile_outline_pos_end =
|
||||
ImVec2(draw_tile_outline_pos.x + size, draw_tile_outline_pos.y + size);
|
||||
points_.push_back(draw_tile_outline_pos);
|
||||
points_.push_back(draw_tile_outline_pos_end);
|
||||
|
||||
if (bitmap.IsActive()) {
|
||||
draw_list_->AddImage(
|
||||
(void *)bitmap.GetTexture(),
|
||||
ImVec2(origin.x + draw_tile_outline_pos.x,
|
||||
origin.y + draw_tile_outline_pos.y),
|
||||
ImVec2(origin.x + draw_tile_outline_pos.x + bitmap.GetWidth(),
|
||||
origin.y + draw_tile_outline_pos.y + bitmap.GetHeight()));
|
||||
}
|
||||
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||
// Draw the currently selected tile on the overworld here
|
||||
// Save the coordinates of the selected tile.
|
||||
drawn_tile_pos_ = mouse_pos_in_canvas;
|
||||
return true;
|
||||
}
|
||||
|
||||
} else {
|
||||
// Erase the hover when the mouse is not in the canvas window.
|
||||
points_.clear();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Dictates which tile is currently selected based on what the user clicks
|
||||
// in the canvas window. Represented and split apart into a grid of tiles.
|
||||
void Canvas::DrawTileSelector(int size) {
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
|
||||
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
|
||||
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
|
||||
io.MousePos.y - origin.y);
|
||||
|
||||
if (is_hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||
if (!points_.empty()) {
|
||||
points_.clear();
|
||||
}
|
||||
ImVec2 draw_tile_outline_pos;
|
||||
draw_tile_outline_pos.x =
|
||||
std::floor((double)mouse_pos_in_canvas.x / size) * size;
|
||||
draw_tile_outline_pos.y =
|
||||
std::floor((double)mouse_pos_in_canvas.y / size) * size;
|
||||
|
||||
points_.push_back(draw_tile_outline_pos);
|
||||
points_.push_back(
|
||||
ImVec2(draw_tile_outline_pos.x + size, draw_tile_outline_pos.y + size));
|
||||
}
|
||||
}
|
||||
|
||||
// Draws the contents of the Bitmap image to the Canvas
|
||||
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
|
||||
if (ready) {
|
||||
draw_list_->AddImage(
|
||||
(void *)bitmap.GetTexture(),
|
||||
ImVec2(canvas_p0_.x + border_offset, canvas_p0_.y + border_offset),
|
||||
ImVec2(canvas_p0_.x + (bitmap.GetWidth() * 2),
|
||||
canvas_p0_.y + (bitmap.GetHeight() * 2)));
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset) {
|
||||
draw_list_->AddImage(
|
||||
(void *)bitmap.GetTexture(),
|
||||
ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
|
||||
canvas_p0_.y + y_offset + scrolling_.y),
|
||||
ImVec2(canvas_p0_.x + x_offset + scrolling_.x + (bitmap.GetWidth()),
|
||||
canvas_p0_.y + y_offset + scrolling_.y + (bitmap.GetHeight())));
|
||||
}
|
||||
|
||||
void Canvas::DrawOutline(int x, int y, int w, int h) {
|
||||
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
|
||||
canvas_p0_.y + scrolling_.y + y);
|
||||
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
|
||||
canvas_p0_.y + scrolling_.y + y + h);
|
||||
draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
// Canvas Wrapper for a Rectangle
|
||||
void Canvas::DrawRect(int x, int y, int w, int h, ImVec4 color) {
|
||||
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
|
||||
canvas_p0_.y + scrolling_.y + y);
|
||||
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
|
||||
canvas_p0_.y + scrolling_.y + y + h);
|
||||
draw_list_->AddRectFilled(origin, size,
|
||||
IM_COL32(color.x, color.y, color.z, color.w));
|
||||
}
|
||||
|
||||
// Canvas Wrapper for Text
|
||||
void Canvas::DrawText(std::string text, int x, int y) {
|
||||
draw_list_->AddText(
|
||||
ImVec2(canvas_p0_.x + scrolling_.x + x, canvas_p0_.y + scrolling_.y + y),
|
||||
IM_COL32(255, 255, 255, 255), text.data());
|
||||
}
|
||||
|
||||
void Canvas::DrawGrid(float grid_step) {
|
||||
// Draw grid + all lines in the canvas
|
||||
draw_list_->PushClipRect(canvas_p0_, canvas_p1_, true);
|
||||
if (enable_grid_) {
|
||||
for (float x = fmodf(scrolling_.x, grid_step); x < canvas_sz_.x;
|
||||
x += grid_step)
|
||||
draw_list_->AddLine(ImVec2(canvas_p0_.x + x, canvas_p0_.y),
|
||||
ImVec2(canvas_p0_.x + x, canvas_p1_.y),
|
||||
IM_COL32(200, 200, 200, 40));
|
||||
for (float y = fmodf(scrolling_.y, grid_step); y < canvas_sz_.y;
|
||||
y += grid_step)
|
||||
draw_list_->AddLine(ImVec2(canvas_p0_.x, canvas_p0_.y + y),
|
||||
ImVec2(canvas_p1_.x, canvas_p0_.y + y),
|
||||
IM_COL32(200, 200, 200, 40));
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::DrawOverlay() {
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
|
||||
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
|
||||
for (int n = 0; n < points_.Size; n += 2) {
|
||||
draw_list_->AddRect(
|
||||
ImVec2(origin.x + points_[n].x, origin.y + points_[n].y),
|
||||
ImVec2(origin.x + points_[n + 1].x, origin.y + points_[n + 1].y),
|
||||
IM_COL32(255, 255, 255, 255), 1.0f);
|
||||
}
|
||||
|
||||
draw_list_->PopClipRect();
|
||||
}
|
||||
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
Reference in New Issue
Block a user