backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)

This commit is contained in:
scawful
2025-12-22 00:20:49 +00:00
parent 2934c82b75
commit 5c4cd57ff8
1259 changed files with 239160 additions and 43801 deletions

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@@ -0,0 +1,61 @@
#pragma once
#include "framework/headless_editor_test.h"
#include "app/editor/overworld/overworld_editor.h"
#include "rom/rom.h"
#include "rom/snes.h"
#include "gtest/gtest.h"
#include "zelda3/game_data.h"
namespace yaze {
namespace test {
class OverworldEditorTest : public HeadlessEditorTest {
protected:
void SetUp() override {
HeadlessEditorTest::SetUp();
// Load ROM
const char* paths[] = {"assets/zelda3.sfc", "build/bin/zelda3.sfc", "zelda3.sfc"};
bool loaded = false;
for (const char* path : paths) {
rom_ = std::make_unique<Rom>();
if (rom_->LoadFromFile(path).ok()) {
loaded = true;
break;
}
}
ASSERT_TRUE(loaded) << "Could not load zelda3.sfc from any location";
// Load GameData
game_data_ = std::make_unique<zelda3::GameData>(rom_.get());
ASSERT_TRUE(zelda3::LoadGameData(*rom_, *game_data_).ok());
// Create Dependencies
editor::EditorDependencies deps;
deps.rom = rom_.get();
deps.game_data = game_data_.get();
deps.panel_manager = panel_manager_.get();
deps.renderer = renderer_.get();
// Create Editor
overworld_editor_ = std::make_unique<editor::OverworldEditor>(rom_.get(), deps);
overworld_editor_->SetGameData(game_data_.get());
// Initialize and Load
overworld_editor_->Initialize();
ASSERT_TRUE(overworld_editor_->Load().ok());
}
void TearDown() override {
overworld_editor_.reset();
game_data_.reset();
HeadlessEditorTest::TearDown();
}
std::unique_ptr<editor::OverworldEditor> overworld_editor_;
std::unique_ptr<zelda3::GameData> game_data_;
};
} // namespace test
} // namespace yaze