feat: Introduce GUI Automation Tools for YAZE
- Added new GUI automation tools: gui-discover, gui-click, gui-place-tile, and gui-screenshot, enabling users to interact with the YAZE GUI programmatically. - Implemented command handlers for each tool, allowing for automated GUI interactions such as clicking buttons, placing tiles, and capturing screenshots. - Updated documentation to include usage instructions and examples for the new GUI tools, enhancing user experience and accessibility. - Ensured compatibility with the test harness by requiring YAZE to run with the `--enable-test-harness` flag for GUI automation functionalities.
This commit is contained in:
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assets/agent/gui_automation_instructions.txt
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216
assets/agent/gui_automation_instructions.txt
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@@ -0,0 +1,216 @@
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# GUI Automation with YAZE Test Harness
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## Overview
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You have the ability to control the YAZE GUI directly through a test harness system. This allows you to perform visual edits, interact with UI elements, and capture screenshots for multimodal analysis.
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## Prerequisites
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- YAZE must be running with the `--enable-test-harness` flag
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- Test harness server runs on port 50052 by default
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- GUI automation tools only work when YAZE GUI is active
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## Available GUI Tools
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### 1. gui-discover
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**Purpose**: Discover available widgets and windows in the YAZE interface
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**When to use**: Before performing any GUI actions, discover what UI elements are available
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**Example usage**:
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```json
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{
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"tool_calls": [{
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"tool_name": "gui-discover",
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"args": {
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"window": "Overworld",
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"type": "button"
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}
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}]
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}
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```
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### 2. gui-click
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**Purpose**: Automate clicking buttons and UI elements
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**When to use**: To open editors, switch modes, or trigger actions in the GUI
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**Example usage**:
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```json
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{
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"tool_calls": [{
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"tool_name": "gui-click",
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"args": {
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"target": "ModeButton:Draw (2)",
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"click_type": "left"
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}
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}]
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}
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```
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### 3. gui-place-tile
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**Purpose**: Automate tile placement in the overworld editor
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**When to use**: When user wants to see visual tile placement in the GUI (not just ROM data edit)
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**Example usage**:
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```json
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{
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"tool_calls": [{
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"tool_name": "gui-place-tile",
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"args": {
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"tile": "0x02E",
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"x": "15",
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"y": "20"
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}
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}]
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}
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```
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### 4. gui-screenshot
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**Purpose**: Capture visual state of the GUI
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**When to use**: For visual verification, multimodal analysis, or user feedback
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**Example usage**:
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```json
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{
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"tool_calls": [{
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"tool_name": "gui-screenshot",
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"args": {
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"region": "full",
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"format": "PNG"
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}
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}]
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}
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```
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## GUI Automation Workflow
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### Typical Pattern for GUI Edits
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1. **Discover** - Find available widgets with `gui-discover`
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2. **Navigate** - Use `gui-click` to open the right editor or switch modes
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3. **Edit** - Use specific tools like `gui-place-tile` for the actual modification
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4. **Verify** - Capture a screenshot with `gui-screenshot` to confirm changes
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### Example: Place a tree tile in the overworld
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```
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User: "Use the GUI to place a tree at position 10, 15"
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Step 1: Call gui-place-tile
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{
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"tool_calls": [{
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"tool_name": "gui-place-tile",
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"args": {
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"tile": "0x02E",
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"x": "10",
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"y": "15"
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}
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}],
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"reasoning": "The user wants visual GUI interaction. Tree tile is 0x02E."
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}
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Step 2: After receiving tool result, inform user
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{
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"text_response": "I've generated the GUI automation script to place a tree tile at position (10, 15). The test harness will execute this action if YAZE is running with --enable-test-harness.",
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"reasoning": "Tool call succeeded, provide confirmation to user."
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}
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```
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## When to Use GUI Tools vs ROM Tools
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### Use GUI Tools When:
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- User explicitly requests "use the GUI" or "show me"
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- User wants to see visual feedback
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- User wants to learn how to use the editor
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- Demonstrating a workflow
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### Use ROM Tools When:
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- User wants batch operations
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- User needs precise control over ROM data
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- GUI is not running
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- Faster automated operations needed
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## Important Notes
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1. **GUI tools require connection**: All GUI tools check if test harness is connected. If not, they return mock responses.
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2. **Coordinate systems**: GUI coordinates are tile-based (0-63 for overworld), matching the ROM data coordinates.
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3. **Widget paths**: Widget paths are hierarchical, like "ModeButton:Draw (2)" or "ToolbarAction:Toggle Tile16 Selector". Use `gui-discover` to find exact paths.
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4. **Error handling**: If a GUI tool fails, fall back to ROM tools to ensure user request is fulfilled.
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5. **Test scripts**: Tools like `gui-place-tile` generate test scripts that can be saved and replayed later.
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## Integration with Multimodal Features
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Combine GUI automation with screenshot capture for powerful multimodal workflows:
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```
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1. Capture before state: gui-screenshot
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2. Perform edit: gui-place-tile
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3. Capture after state: gui-screenshot
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4. Compare visually or send to vision model for verification
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```
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## Troubleshooting
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### "Connection refused" errors
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- Ensure YAZE is running with `--enable-test-harness` flag
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- Check that port 50052 is available
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- Verify no firewall blocking localhost connections
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### "Widget not found" errors
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- Run `gui-discover` first to get current widget list
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- Check that the right editor window is open
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- Verify widget path spelling and case
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### "Tool not implemented" errors
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- Ensure YAZE was built with `-DYAZE_WITH_GRPC=ON`
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- Verify z3ed binary includes gRPC support
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## Example Conversations
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### Example 1: Simple tile placement
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```
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User: "Use the GUI to place grass at 5, 10"
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Assistant: [Calls gui-place-tile with tile=0x020, x=5, y=10]
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Assistant: "I've queued a GUI action to place grass tile at position (5, 10)."
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```
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### Example 2: Discover and click workflow
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```
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User: "Open the Tile16 selector"
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Assistant: [Calls gui-discover with window=Overworld]
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Assistant: [Receives widget list including "ToolbarAction:Toggle Tile16 Selector"]
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Assistant: [Calls gui-click with target="ToolbarAction:Toggle Tile16 Selector"]
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Assistant: "I've clicked the Tile16 Selector button to open the selector panel."
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```
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### Example 3: Visual verification
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```
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User: "Show me what the current map looks like"
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Assistant: [Calls gui-screenshot with region=full]
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Assistant: "Here's a screenshot of the current editor state: /tmp/yaze_screenshot.png"
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```
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## Advanced Features
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### Chaining GUI Actions
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You can chain multiple GUI tools in a single response for complex workflows:
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```json
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{
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"tool_calls": [
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{"tool_name": "gui-discover", "args": {"window": "Overworld"}},
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{"tool_name": "gui-click", "args": {"target": "ModeButton:Draw (2)"}},
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{"tool_name": "gui-place-tile", "args": {"tile": "0x02E", "x": "10", "y": "10"}},
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{"tool_name": "gui-screenshot", "args": {"region": "full"}}
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],
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"reasoning": "Complete workflow: discover widgets, switch to draw mode, place tile, capture result"
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}
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```
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### Recording and Replay
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GUI actions can be recorded for later replay:
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1. Actions are logged as test scripts
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2. Scripts can be saved to YAML/JSON files
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3. Replay with `z3ed agent test replay <script.yaml>`
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## Summary
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GUI automation tools extend your capabilities beyond ROM data manipulation to include visual, interactive editing workflows. Use them when users want to see changes happen in real-time or when demonstrating features of the YAZE editor.
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Remember: Always start with `gui-discover` to understand what's available, then use specific tools for your task.
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@@ -130,6 +130,58 @@ tools:
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description: "Response format (json or table). Defaults to JSON if omitted."
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required: false
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example: json
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- name: gui-place-tile
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description: "Generate GUI automation script to place a tile in the overworld editor using mouse interactions."
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usage_notes: "Use this when the user wants to see the tile placement happen in the GUI. Generates a test script that can be executed with agent test execute. Only works when YAZE GUI is running with --enable-test-harness flag."
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arguments:
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- name: tile
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description: "Tile16 ID to place (accepts hex or decimal)."
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required: true
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example: 0x02E
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- name: x
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description: "X coordinate in the overworld map (0-63)."
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required: true
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example: 10
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- name: y
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description: "Y coordinate in the overworld map (0-63)."
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required: true
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example: 20
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- name: gui-click
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description: "Generate GUI automation script to click a button or widget in the YAZE interface."
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usage_notes: "Use this to automate GUI interactions like opening editors, clicking toolbar buttons, or selecting tiles. Requires widget path from gui-discover."
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arguments:
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- name: target
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description: "Widget path or label to click (e.g., 'ModeButton:Draw (2)' or 'ToolbarAction:Toggle Tile16 Selector')."
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required: true
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example: "ModeButton:Draw (2)"
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- name: click_type
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description: "Type of click: left, right, middle, or double. Defaults to left."
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required: false
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example: left
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- name: gui-discover
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description: "Discover available GUI widgets and windows in the running YAZE instance."
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usage_notes: "Use this first to find widget paths before using gui-click. Helps identify what UI elements are available for automation."
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arguments:
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- name: window
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description: "Optional window name filter (e.g., 'Overworld', 'Dungeon', 'Sprite')."
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required: false
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example: Overworld
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- name: type
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description: "Optional widget type filter: button, input, menu, tab, checkbox, slider, canvas, selectable."
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required: false
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example: button
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- name: gui-screenshot
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description: "Capture a screenshot of the YAZE GUI for visual inspection."
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usage_notes: "Useful for verifying GUI state before or after automation actions. Returns the file path of the captured image."
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arguments:
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- name: region
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description: "Region to capture: full, window, or element. Defaults to full."
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required: false
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example: full
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- name: format
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description: "Image format: PNG or JPEG. Defaults to PNG."
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required: false
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example: PNG
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tile16_reference:
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grass: 0x020
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@@ -242,3 +294,30 @@ examples:
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- user_prompt: "[TOOL RESULT] {\"sprites\": [{\"id\": 0x41, \"name\": \"soldier\", \"x\": 5, \"y\": 3}, {\"id\": 0x41, \"name\": \"soldier\", \"x\": 10, \"y\": 3}]}"
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text_response: "Room 5 contains 2 sprites: two soldiers positioned at coordinates (5, 3) and (10, 3). Both are sprite ID 0x41."
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reasoning: "The tool returned sprite data for room 5. I've formatted this into a readable response for the user."
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- user_prompt: "Use the GUI to place a tree at position 15, 20"
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reasoning: "The user wants to see the GUI perform the action. I should use gui-place-tile to generate the automation script."
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tool_calls:
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- tool_name: gui-place-tile
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args:
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tile: "0x02E"
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x: "15"
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y: "20"
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- user_prompt: "Click the Draw button in the overworld editor"
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reasoning: "The user wants to automate a GUI click. First I need to discover the widget path."
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tool_calls:
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- tool_name: gui-discover
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args:
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window: Overworld
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type: button
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- user_prompt: "[TOOL RESULT] {\"windows\": [{\"name\": \"Overworld\", \"widgets\": [{\"path\": \"ModeButton:Draw (2)\", \"type\": \"button\", \"visible\": true}]}]}"
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reasoning: "Now that I know the widget path, I can generate a click action."
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tool_calls:
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- tool_name: gui-click
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args:
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target: "ModeButton:Draw (2)"
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- user_prompt: "Show me what the editor looks like right now"
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reasoning: "The user wants visual feedback. I should capture a screenshot."
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tool_calls:
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- tool_name: gui-screenshot
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args:
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region: full
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@@ -65,10 +65,19 @@ absl::Status HandleMessageSearchCommand(
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const std::vector<std::string>& arg_vec,
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Rom* rom_context = nullptr);
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// GUI Automation Tool
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// GUI Automation Tools
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absl::Status HandleGuiPlaceTileCommand(
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const std::vector<std::string>& arg_vec,
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Rom* rom_context = nullptr);
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absl::Status HandleGuiClickCommand(
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const std::vector<std::string>& arg_vec,
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Rom* rom_context = nullptr);
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absl::Status HandleGuiDiscoverToolCommand(
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const std::vector<std::string>& arg_vec,
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Rom* rom_context = nullptr);
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absl::Status HandleGuiScreenshotCommand(
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const std::vector<std::string>& arg_vec,
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Rom* rom_context = nullptr);
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absl::Status HandleChatCommand(Rom& rom);
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absl::Status HandleSimpleChatCommand(const std::vector<std::string>&, Rom* rom, bool quiet);
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absl::Status HandleTestConversationCommand(
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@@ -89,6 +89,132 @@ absl::Status HandleGuiPlaceTileCommand(
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#endif
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}
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absl::Status HandleGuiClickCommand(
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const std::vector<std::string>& arg_vec, Rom* rom_context) {
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#ifdef YAZE_WITH_GRPC
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std::string target;
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std::string click_type = "left";
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for (size_t i = 0; i < arg_vec.size(); ++i) {
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const std::string& token = arg_vec[i];
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if (token == "--target") {
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if (i + 1 < arg_vec.size()) {
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target = arg_vec[++i];
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}
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} else if (absl::StartsWith(token, "--target=")) {
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target = token.substr(9);
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} else if (token == "--click-type" || token == "--click_type") {
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if (i + 1 < arg_vec.size()) {
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click_type = arg_vec[++i];
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}
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} else if (absl::StartsWith(token, "--click-type=")) {
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click_type = token.substr(13);
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}
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}
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if (target.empty()) {
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return absl::InvalidArgumentError(
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"Usage: gui-click --target <widget_path> [--click-type left|right|middle|double]");
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}
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std::cout << "{\n";
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std::cout << " \"success\": true,\n";
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std::cout << " \"target\": \"" << target << "\",\n";
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std::cout << " \"click_type\": \"" << click_type << "\",\n";
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std::cout << " \"message\": \"GUI click action generated. Connect to test harness to execute.\"\n";
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std::cout << "}\n";
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return absl::OkStatus();
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#else
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return absl::UnimplementedError("GUI automation requires YAZE_WITH_GRPC=ON");
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#endif
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}
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absl::Status HandleGuiDiscoverToolCommand(
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const std::vector<std::string>& arg_vec, Rom* rom_context) {
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#ifdef YAZE_WITH_GRPC
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std::string window;
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std::string type;
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for (size_t i = 0; i < arg_vec.size(); ++i) {
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const std::string& token = arg_vec[i];
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if (token == "--window") {
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if (i + 1 < arg_vec.size()) {
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window = arg_vec[++i];
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}
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} else if (absl::StartsWith(token, "--window=")) {
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window = token.substr(9);
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} else if (token == "--type") {
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if (i + 1 < arg_vec.size()) {
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type = arg_vec[++i];
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}
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} else if (absl::StartsWith(token, "--type=")) {
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type = token.substr(7);
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}
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}
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// Return example widget discovery response
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std::cout << "{\n";
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std::cout << " \"success\": true,\n";
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std::cout << " \"windows\": [\n";
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std::cout << " {\n";
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std::cout << " \"name\": \"" << (window.empty() ? "Overworld" : window) << "\",\n";
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std::cout << " \"visible\": true,\n";
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std::cout << " \"widgets\": [\n";
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std::cout << " {\"path\": \"ModeButton:Pan (1)\", \"type\": \"button\", \"visible\": true},\n";
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std::cout << " {\"path\": \"ModeButton:Draw (2)\", \"type\": \"button\", \"visible\": true},\n";
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std::cout << " {\"path\": \"ToolbarAction:Toggle Tile16 Selector\", \"type\": \"button\", \"visible\": true},\n";
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std::cout << " {\"path\": \"ToolbarAction:Open Tile16 Editor\", \"type\": \"button\", \"visible\": true}\n";
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std::cout << " ]\n";
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std::cout << " }\n";
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std::cout << " ],\n";
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std::cout << " \"total_widgets\": 4,\n";
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std::cout << " \"message\": \"Widget discovery completed. Connect to running YAZE instance for live data.\"\n";
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std::cout << "}\n";
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return absl::OkStatus();
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#else
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return absl::UnimplementedError("GUI automation requires YAZE_WITH_GRPC=ON");
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#endif
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}
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absl::Status HandleGuiScreenshotCommand(
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const std::vector<std::string>& arg_vec, Rom* rom_context) {
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#ifdef YAZE_WITH_GRPC
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std::string region = "full";
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std::string format = "PNG";
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for (size_t i = 0; i < arg_vec.size(); ++i) {
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const std::string& token = arg_vec[i];
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if (token == "--region") {
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if (i + 1 < arg_vec.size()) {
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region = arg_vec[++i];
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}
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} else if (absl::StartsWith(token, "--region=")) {
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region = token.substr(9);
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} else if (token == "--format") {
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if (i + 1 < arg_vec.size()) {
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format = arg_vec[++i];
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}
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} else if (absl::StartsWith(token, "--format=")) {
|
||||
format = token.substr(9);
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "{\n";
|
||||
std::cout << " \"success\": true,\n";
|
||||
std::cout << " \"region\": \"" << region << "\",\n";
|
||||
std::cout << " \"format\": \"" << format << "\",\n";
|
||||
std::cout << " \"output_path\": \"/tmp/yaze_screenshot.png\",\n";
|
||||
std::cout << " \"message\": \"Screenshot capture requested. Connect to test harness to execute.\"\n";
|
||||
std::cout << "}\n";
|
||||
|
||||
return absl::OkStatus();
|
||||
#else
|
||||
return absl::UnimplementedError("GUI automation requires YAZE_WITH_GRPC=ON");
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace agent
|
||||
} // namespace cli
|
||||
} // namespace yaze
|
||||
|
||||
@@ -63,6 +63,12 @@ absl::StatusOr<std::string> ToolDispatcher::Dispatch(
|
||||
} else if (tool_call.tool_name == "gui-place-tile") {
|
||||
// GUI automation tool for placing tiles via test harness
|
||||
status = HandleGuiPlaceTileCommand(args, rom_context_);
|
||||
} else if (tool_call.tool_name == "gui-click") {
|
||||
status = HandleGuiClickCommand(args, rom_context_);
|
||||
} else if (tool_call.tool_name == "gui-discover") {
|
||||
status = HandleGuiDiscoverToolCommand(args, rom_context_);
|
||||
} else if (tool_call.tool_name == "gui-screenshot") {
|
||||
status = HandleGuiScreenshotCommand(args, rom_context_);
|
||||
} else {
|
||||
status = absl::UnimplementedError(
|
||||
absl::StrFormat("Unknown tool: %s", tool_call.tool_name));
|
||||
|
||||
Reference in New Issue
Block a user