Add Overworld accessors and enhance testing framework
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data. - Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation. - Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness. - Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing. - Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
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@@ -101,6 +101,7 @@ class EditorManager {
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absl::Status SetCurrentRom(Rom* rom);
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auto GetCurrentRom() -> Rom* { return current_rom_; }
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auto GetCurrentEditorSet() -> EditorSet* { return current_editor_set_; }
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auto overworld() -> yaze::zelda3::Overworld* { return ¤t_editor_set_->overworld_editor_.overworld(); }
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// Get current session's feature flags (falls back to global if no session)
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core::FeatureFlags::Flags* GetCurrentFeatureFlags() {
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@@ -94,6 +94,7 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
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absl::Status Find() override { return absl::UnimplementedError("Find"); }
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absl::Status Save() override;
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absl::Status Clear() override;
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zelda3::Overworld& overworld() { return overworld_; }
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/**
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* @brief Apply ZSCustomOverworld ASM patch to upgrade ROM version
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