Add Overworld accessors and enhance testing framework
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data. - Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation. - Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness. - Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing. - Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
This commit is contained in:
@@ -32,6 +32,7 @@ class Controller {
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auto window() -> SDL_Window * { return window_.window_.get(); }
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void set_active(bool active) { active_ = active; }
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auto active() const { return active_; }
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auto overworld() -> yaze::zelda3::Overworld* { return editor_manager_.overworld(); }
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private:
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friend int ::main(int argc, char **argv);
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@@ -101,6 +101,7 @@ class EditorManager {
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absl::Status SetCurrentRom(Rom* rom);
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auto GetCurrentRom() -> Rom* { return current_rom_; }
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auto GetCurrentEditorSet() -> EditorSet* { return current_editor_set_; }
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auto overworld() -> yaze::zelda3::Overworld* { return ¤t_editor_set_->overworld_editor_.overworld(); }
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// Get current session's feature flags (falls back to global if no session)
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core::FeatureFlags::Flags* GetCurrentFeatureFlags() {
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@@ -94,6 +94,7 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
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absl::Status Find() override { return absl::UnimplementedError("Find"); }
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absl::Status Save() override;
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absl::Status Clear() override;
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zelda3::Overworld& overworld() { return overworld_; }
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/**
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* @brief Apply ZSCustomOverworld ASM patch to upgrade ROM version
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@@ -278,6 +278,15 @@ class Overworld {
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auto expanded_entrances() const { return expanded_entrances_; }
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void set_current_map(int i) { current_map_ = i; }
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void set_current_world(int world) { current_world_ = world; }
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uint16_t GetTile(int x, int y) const {
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if (current_world_ == 0) {
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return map_tiles_.light_world[y][x];
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} else if (current_world_ == 1) {
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return map_tiles_.dark_world[y][x];
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} else {
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return map_tiles_.special_world[y][x];
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}
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}
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auto map_tiles() const { return map_tiles_; }
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auto mutable_map_tiles() { return &map_tiles_; }
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auto all_items() const { return all_items_; }
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@@ -9,6 +9,12 @@
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#include "absl/flags/flag.h"
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#include "absl/flags/parse.h"
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#include "absl/flags/usage.h"
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#include <unistd.h>
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#include <sys/wait.h>
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#ifdef __APPLE__
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#include <mach-o/dyld.h>
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#endif
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#include "absl/strings/str_format.h"
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#include "absl/strings/str_join.h"
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#include "absl/strings/str_cat.h"
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@@ -29,6 +35,9 @@ ABSL_FLAG(std::string, rom, "", "Path to the ROM file");
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ABSL_FLAG(std::string, output, "", "Output file path");
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ABSL_FLAG(bool, dry_run, false, "Perform a dry run without making changes");
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ABSL_FLAG(bool, backup, true, "Create a backup before modifying files");
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ABSL_FLAG(std::string, test, "", "Name of the test to run");
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ABSL_FLAG(bool, show_gui, false, "Show the test engine GUI");
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namespace yaze {
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namespace cli {
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@@ -118,6 +127,15 @@ class ModernCLI {
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return HandleHelpCommand(args);
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}
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};
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commands_["test-gui"] = {
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.name = "test-gui",
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.description = "Run automated GUI tests",
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.usage = "z3ed test-gui --rom=<rom_file> --test=<test_name>",
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.handler = [this](const std::vector<std::string>& args) -> absl::Status {
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return HandleTestGuiCommand(args);
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}
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};
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}
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void ShowHelp(const std::string& command = "") {
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@@ -417,6 +435,78 @@ class ModernCLI {
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}
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}
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absl::Status HandleTestGuiCommand(const std::vector<std::string>& args) {
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std::string rom_file = absl::GetFlag(FLAGS_rom);
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std::string test_name = absl::GetFlag(FLAGS_test);
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if (rom_file.empty()) {
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return absl::InvalidArgumentError("ROM file required (use --rom=<file>)");
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}
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// Get the path to the current executable
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char exe_path[1024];
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#ifdef __APPLE__
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uint32_t size = sizeof(exe_path);
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if (_NSGetExecutablePath(exe_path, &size) != 0) {
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return absl::InternalError("Could not get executable path");
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}
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#else
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ssize_t len = readlink("/proc/self/exe", exe_path, sizeof(exe_path) - 1);
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if (len == -1) {
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return absl::InternalError("Could not get executable path");
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}
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exe_path[len] = '\0';
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#endif
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std::string exe_dir = std::string(exe_path);
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exe_dir = exe_dir.substr(0, exe_dir.find_last_of("/"));
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std::string yaze_test_path = exe_dir + "/yaze_test";
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std::vector<std::string> command_args;
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command_args.push_back(yaze_test_path);
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command_args.push_back("--enable-ui-tests");
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command_args.push_back("--rom-path=" + rom_file);
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if (!test_name.empty()) {
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command_args.push_back(test_name);
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}
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if (absl::GetFlag(FLAGS_show_gui)) {
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command_args.push_back("--show-gui");
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}
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std::vector<char*> argv;
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for (const auto& arg : command_args) {
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argv.push_back((char*)arg.c_str());
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}
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argv.push_back(nullptr);
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pid_t pid = fork();
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if (pid == -1) {
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return absl::InternalError("Failed to fork process");
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}
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if (pid == 0) {
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// Child process
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execv(yaze_test_path.c_str(), argv.data());
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// If execv returns, it must have failed
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return absl::InternalError("Failed to execute yaze_test");
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} else {
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// Parent process
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int status;
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waitpid(pid, &status, 0);
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if (WIFEXITED(status)) {
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int exit_code = WEXITSTATUS(status);
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if (exit_code == 0) {
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return absl::OkStatus();
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} else {
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return absl::InternalError(absl::StrFormat("yaze_test exited with code %d", exit_code));
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}
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}
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}
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return absl::OkStatus();
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}
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absl::Status HandleHelpCommand(const std::vector<std::string>& args) {
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std::string command = args.empty() ? "" : args[0];
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ShowHelp(command);
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@@ -42,7 +42,7 @@ static void logf(const absl::FormatSpec<Args...> &format, const Args &...args) {
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// Reopen file if path changed
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if (g_log_file_path != last_log_path) {
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fout.close();
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fout.open(g_log_file_path, std::ios::out | std::ios::app);
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fout.open(g_log_file_path, std::ios::out | std::ios::trunc);
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last_log_path = g_log_file_path;
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}
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@@ -74,6 +74,7 @@ if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
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test_editor.h
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testing.h
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test_utils.h
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test_utils.cc
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# Unit Tests
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unit/core/asar_wrapper_test.cc
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@@ -101,6 +102,8 @@ if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
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integration/editor/editor_integration_test.h
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# E2E Tests (included in development builds)
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e2e/canvas_selection_test.cc
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e2e/framework_smoke_test.cc
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e2e/rom_dependent/e2e_rom_test.cc
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e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
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@@ -212,7 +215,6 @@ endif()
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${PNG_LIBRARIES}
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${OPENGL_LIBRARIES}
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${CMAKE_DL_LIBS}
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ImGui
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gmock_main
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gmock
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gtest_main
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76
test/e2e/canvas_selection_test.cc
Normal file
76
test/e2e/canvas_selection_test.cc
Normal file
@@ -0,0 +1,76 @@
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "e2e/canvas_selection_test.h"
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#include "app/core/controller.h"
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#include "test_utils.h"
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void E2ETest_CanvasSelectionTest(ImGuiTestContext* ctx)
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{
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yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
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yaze::core::Controller* controller = (yaze::core::Controller*)ctx->Test->UserData;
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yaze::zelda3::Overworld* overworld = controller->overworld();
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// 1. Open the Overworld Editor
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yaze::test::gui::OpenEditorInTest(ctx, "Overworld Editor");
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// 2. Find the canvas
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ctx->WindowFocus("Overworld Editor");
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ctx->ItemClick("##Canvas");
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// 3. Get the original tile data
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// We'll check the 2x2 tile area at the paste location (600, 300)
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// The tile at (600, 300) is at (75, 37) in tile coordinates.
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// The overworld map is 128x128 tiles.
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uint16_t orig_tile1 = overworld->GetTile(75, 37);
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uint16_t orig_tile2 = overworld->GetTile(76, 37);
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uint16_t orig_tile3 = overworld->GetTile(75, 38);
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uint16_t orig_tile4 = overworld->GetTile(76, 38);
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// 4. Perform a rectangle selection that crosses a 512px boundary
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// The canvas is 1024x1024, with the top-left at (0,0).
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// We'll select a 2x2 tile area from (510, 256) to (514, 258).
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// This will cross the 512px boundary.
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ctx->MouseMoveToPos(ImVec2(510, 256));
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ctx->MouseDown(0);
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ctx->MouseMoveToPos(ImVec2(514, 258));
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ctx->MouseUp(0);
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// 5. Copy the selection
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ctx->KeyDown(ImGuiKey_LeftCtrl);
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ctx->KeyPress(ImGuiKey_C);
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ctx->KeyUp(ImGuiKey_LeftCtrl);
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// 6. Paste the selection
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ctx->MouseMoveToPos(ImVec2(600, 300));
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ctx->KeyDown(ImGuiKey_LeftCtrl);
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ctx->KeyPress(ImGuiKey_V);
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ctx->KeyUp(ImGuiKey_LeftCtrl);
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// 7. Verify that the pasted tiles are correct
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uint16_t new_tile1 = overworld->GetTile(75, 37);
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uint16_t new_tile2 = overworld->GetTile(76, 37);
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uint16_t new_tile3 = overworld->GetTile(75, 38);
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uint16_t new_tile4 = overworld->GetTile(76, 38);
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// The bug is that the selection wraps around, so the pasted tiles are incorrect.
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// We expect the new tiles to be different from the original tiles.
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IM_CHECK_NE(orig_tile1, new_tile1);
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IM_CHECK_NE(orig_tile2, new_tile2);
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IM_CHECK_NE(orig_tile3, new_tile3);
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IM_CHECK_NE(orig_tile4, new_tile4);
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// We also expect the pasted tiles to be the same as the selected tiles.
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// The selected tiles are at (63, 32) and (64, 32), (63, 33) and (64, 33).
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uint16_t selected_tile1 = overworld->GetTile(63, 32);
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uint16_t selected_tile2 = overworld->GetTile(64, 32);
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uint16_t selected_tile3 = overworld->GetTile(63, 33);
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uint16_t selected_tile4 = overworld->GetTile(64, 33);
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IM_CHECK_EQ(new_tile1, selected_tile1);
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IM_CHECK_EQ(new_tile2, selected_tile2);
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IM_CHECK_EQ(new_tile3, selected_tile3);
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IM_CHECK_EQ(new_tile4, selected_tile4);
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ctx->LogInfo("Original tiles: %d, %d, %d, %d", orig_tile1, orig_tile2, orig_tile3, orig_tile4);
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ctx->LogInfo("Selected tiles: %d, %d, %d, %d", selected_tile1, selected_tile2, selected_tile3, selected_tile4);
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ctx->LogInfo("New tiles: %d, %d, %d, %d", new_tile1, new_tile2, new_tile3, new_tile4);
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}
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8
test/e2e/canvas_selection_test.h
Normal file
8
test/e2e/canvas_selection_test.h
Normal file
@@ -0,0 +1,8 @@
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#ifndef YAZE_TEST_E2E_CANVAS_SELECTION_TEST_H
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#define YAZE_TEST_E2E_CANVAS_SELECTION_TEST_H
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#include "imgui_test_engine/imgui_te_context.h"
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void E2ETest_CanvasSelectionTest(ImGuiTestContext* ctx);
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#endif // YAZE_TEST_E2E_CANVAS_SELECTION_TEST_H
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16
test/e2e/framework_smoke_test.cc
Normal file
16
test/e2e/framework_smoke_test.cc
Normal file
@@ -0,0 +1,16 @@
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#include "e2e/framework_smoke_test.h"
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#include "test_utils.h"
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#include "imgui.h"
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#include "imgui_test_engine/imgui_te_context.h"
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// Smoke test for the E2E testing framework.
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// This test is run by the `test-gui` command.
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// It opens a window, clicks a button, and verifies that the button was clicked.
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// The GUI for this test is rendered in `test/yaze_test.cc`.
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void E2ETest_FrameworkSmokeTest(ImGuiTestContext* ctx)
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{
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yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
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ctx->SetRef("Hello World Window");
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ctx->ItemClick("Button");
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ctx->ItemCheck("Clicked 1 times");
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}
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8
test/e2e/framework_smoke_test.h
Normal file
8
test/e2e/framework_smoke_test.h
Normal file
@@ -0,0 +1,8 @@
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#ifndef YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H
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#define YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H
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#include "imgui_test_engine/imgui_te_context.h"
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void E2ETest_FrameworkSmokeTest(ImGuiTestContext* ctx);
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#endif // YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H
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19
test/test_utils.cc
Normal file
19
test/test_utils.cc
Normal file
@@ -0,0 +1,19 @@
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#include "test_utils.h"
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#include "app/core/controller.h"
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namespace yaze {
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namespace test {
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namespace gui {
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void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path) {
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yaze::core::Controller* controller = (yaze::core::Controller*)ctx->Test->UserData;
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controller->OnEntry(rom_path);
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}
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void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name) {
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ctx->MenuClick(absl::StrFormat("Editors/%s", editor_name).c_str());
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}
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} // namespace gui
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} // namespace test
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} // namespace yaze
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@@ -10,6 +10,9 @@
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#include <gtest/gtest.h>
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#include <gmock/gmock.h>
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#include "absl/strings/str_format.h"
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#include "imgui_test_engine/imgui_te_context.h"
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namespace yaze {
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namespace test {
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@@ -150,6 +153,13 @@ class RomDependentTest : public ::testing::Test {
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std::vector<uint8_t> test_rom_;
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};
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namespace gui {
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void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path);
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void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name);
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} // namespace gui
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} // namespace test
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} // namespace yaze
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@@ -9,6 +9,17 @@
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#include "absl/debugging/failure_signal_handler.h"
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#include "absl/debugging/symbolize.h"
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#include "imgui/imgui.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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#include "imgui_test_engine/imgui_te_context.h"
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#include "imgui_test_engine/imgui_te_engine.h"
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#include "imgui_test_engine/imgui_te_ui.h"
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#include "app/core/window.h"
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#include "app/core/controller.h"
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#include "e2e/canvas_selection_test.h"
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#include "e2e/framework_smoke_test.h"
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// #include "test_editor.h" // Not used in main
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namespace yaze {
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@@ -36,6 +47,7 @@ struct TestConfig {
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bool verbose = false;
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bool skip_rom_tests = false;
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bool enable_ui_tests = false;
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bool show_gui = false;
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};
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// Parse command line arguments for better AI agent testing support
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@@ -98,6 +110,8 @@ TestConfig ParseArguments(int argc, char* argv[]) {
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config.enable_ui_tests = true;
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} else if (arg == "--verbose") {
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config.verbose = true;
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} else if (arg == "--show-gui") {
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config.show_gui = true;
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} else if (arg.find("--") != 0) {
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// Test pattern (not a flag)
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config.mode = TestMode::kSpecific;
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@@ -224,11 +238,121 @@ int main(int argc, char* argv[]) {
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// Initialize Google Test
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||||
::testing::InitGoogleTest(&argc, argv);
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||||
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||||
// Run tests
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||||
int result = RUN_ALL_TESTS();
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||||
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||||
// Cleanup SDL
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||||
SDL_Quit();
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||||
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return result;
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if (config.enable_ui_tests) {
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||||
// Create a window
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||||
yaze::core::Window window;
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yaze::core::CreateWindow(window, SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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||||
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||||
// Create a renderer
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yaze::core::Renderer::Get().CreateRenderer(window.window_.get());
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||||
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||||
// Setup Dear ImGui context
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||||
IMGUI_CHECKVERSION();
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||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
|
||||
style.WindowRounding = 0.0f;
|
||||
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
|
||||
}
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplSDL2_InitForSDLRenderer(window.window_.get(), yaze::core::Renderer::Get().renderer());
|
||||
ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::Get().renderer());
|
||||
|
||||
// Setup test engine
|
||||
ImGuiTestEngine* engine = ImGuiTestEngine_CreateContext();
|
||||
ImGuiTestEngineIO& test_io = ImGuiTestEngine_GetIO(engine);
|
||||
test_io.ConfigRunSpeed = ImGuiTestRunSpeed_Fast;
|
||||
test_io.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
|
||||
test_io.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
|
||||
|
||||
yaze::core::Controller controller;
|
||||
|
||||
// Register smoke test
|
||||
ImGuiTest* smoke_test = IM_REGISTER_TEST(engine, "E2ETest", "FrameworkSmokeTest");
|
||||
smoke_test->TestFunc = E2ETest_FrameworkSmokeTest;
|
||||
|
||||
// Register canvas selection test
|
||||
ImGuiTest* canvas_test = IM_REGISTER_TEST(engine, "E2ETest", "CanvasSelectionTest");
|
||||
canvas_test->TestFunc = E2ETest_CanvasSelectionTest;
|
||||
canvas_test->UserData = &controller;
|
||||
|
||||
// Main loop
|
||||
bool done = false;
|
||||
while (!done) {
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = true;
|
||||
}
|
||||
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window.window_.get())) {
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplSDLRenderer2_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Render the UI
|
||||
if (config.show_gui) {
|
||||
ImGuiTestEngine_ShowTestEngineWindows(engine, &config.show_gui);
|
||||
}
|
||||
controller.DoRender();
|
||||
|
||||
// End the Dear ImGui frame
|
||||
ImGui::Render();
|
||||
yaze::core::Renderer::Get().Clear();
|
||||
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), yaze::core::Renderer::Get().renderer());
|
||||
yaze::core::Renderer::Get().Present();
|
||||
|
||||
// Update and Render additional Platform Windows
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
|
||||
SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow();
|
||||
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
|
||||
}
|
||||
|
||||
// Run test engine
|
||||
ImGuiTestEngine_PostSwap(engine);
|
||||
}
|
||||
|
||||
// Get test result
|
||||
ImGuiTestEngineResultSummary summary;
|
||||
ImGuiTestEngine_GetResultSummary(engine, &summary);
|
||||
int result = (summary.CountSuccess == summary.CountTested) ? 0 : 1;
|
||||
|
||||
// Cleanup
|
||||
controller.OnExit();
|
||||
ImGuiTestEngine_DestroyContext(engine);
|
||||
ImGui_ImplSDLRenderer2_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
yaze::core::ShutdownWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
return result;
|
||||
} else {
|
||||
// Run tests
|
||||
int result = RUN_ALL_TESTS();
|
||||
|
||||
// Cleanup SDL
|
||||
SDL_Quit();
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user