Add Overworld accessors and enhance testing framework

- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data.
- Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation.
- Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness.
- Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing.
- Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
This commit is contained in:
scawful
2025-09-30 19:32:34 -04:00
parent dcfdcf71d3
commit 5cc5c08122
14 changed files with 374 additions and 9 deletions

View File

@@ -32,6 +32,7 @@ class Controller {
auto window() -> SDL_Window * { return window_.window_.get(); }
void set_active(bool active) { active_ = active; }
auto active() const { return active_; }
auto overworld() -> yaze::zelda3::Overworld* { return editor_manager_.overworld(); }
private:
friend int ::main(int argc, char **argv);

View File

@@ -101,6 +101,7 @@ class EditorManager {
absl::Status SetCurrentRom(Rom* rom);
auto GetCurrentRom() -> Rom* { return current_rom_; }
auto GetCurrentEditorSet() -> EditorSet* { return current_editor_set_; }
auto overworld() -> yaze::zelda3::Overworld* { return &current_editor_set_->overworld_editor_.overworld(); }
// Get current session's feature flags (falls back to global if no session)
core::FeatureFlags::Flags* GetCurrentFeatureFlags() {

View File

@@ -94,6 +94,7 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
absl::Status Find() override { return absl::UnimplementedError("Find"); }
absl::Status Save() override;
absl::Status Clear() override;
zelda3::Overworld& overworld() { return overworld_; }
/**
* @brief Apply ZSCustomOverworld ASM patch to upgrade ROM version

View File

@@ -278,6 +278,15 @@ class Overworld {
auto expanded_entrances() const { return expanded_entrances_; }
void set_current_map(int i) { current_map_ = i; }
void set_current_world(int world) { current_world_ = world; }
uint16_t GetTile(int x, int y) const {
if (current_world_ == 0) {
return map_tiles_.light_world[y][x];
} else if (current_world_ == 1) {
return map_tiles_.dark_world[y][x];
} else {
return map_tiles_.special_world[y][x];
}
}
auto map_tiles() const { return map_tiles_; }
auto mutable_map_tiles() { return &map_tiles_; }
auto all_items() const { return all_items_; }

View File

@@ -9,6 +9,12 @@
#include "absl/flags/flag.h"
#include "absl/flags/parse.h"
#include "absl/flags/usage.h"
#include <unistd.h>
#include <sys/wait.h>
#ifdef __APPLE__
#include <mach-o/dyld.h>
#endif
#include "absl/strings/str_format.h"
#include "absl/strings/str_join.h"
#include "absl/strings/str_cat.h"
@@ -29,6 +35,9 @@ ABSL_FLAG(std::string, rom, "", "Path to the ROM file");
ABSL_FLAG(std::string, output, "", "Output file path");
ABSL_FLAG(bool, dry_run, false, "Perform a dry run without making changes");
ABSL_FLAG(bool, backup, true, "Create a backup before modifying files");
ABSL_FLAG(std::string, test, "", "Name of the test to run");
ABSL_FLAG(bool, show_gui, false, "Show the test engine GUI");
namespace yaze {
namespace cli {
@@ -118,6 +127,15 @@ class ModernCLI {
return HandleHelpCommand(args);
}
};
commands_["test-gui"] = {
.name = "test-gui",
.description = "Run automated GUI tests",
.usage = "z3ed test-gui --rom=<rom_file> --test=<test_name>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleTestGuiCommand(args);
}
};
}
void ShowHelp(const std::string& command = "") {
@@ -417,6 +435,78 @@ class ModernCLI {
}
}
absl::Status HandleTestGuiCommand(const std::vector<std::string>& args) {
std::string rom_file = absl::GetFlag(FLAGS_rom);
std::string test_name = absl::GetFlag(FLAGS_test);
if (rom_file.empty()) {
return absl::InvalidArgumentError("ROM file required (use --rom=<file>)");
}
// Get the path to the current executable
char exe_path[1024];
#ifdef __APPLE__
uint32_t size = sizeof(exe_path);
if (_NSGetExecutablePath(exe_path, &size) != 0) {
return absl::InternalError("Could not get executable path");
}
#else
ssize_t len = readlink("/proc/self/exe", exe_path, sizeof(exe_path) - 1);
if (len == -1) {
return absl::InternalError("Could not get executable path");
}
exe_path[len] = '\0';
#endif
std::string exe_dir = std::string(exe_path);
exe_dir = exe_dir.substr(0, exe_dir.find_last_of("/"));
std::string yaze_test_path = exe_dir + "/yaze_test";
std::vector<std::string> command_args;
command_args.push_back(yaze_test_path);
command_args.push_back("--enable-ui-tests");
command_args.push_back("--rom-path=" + rom_file);
if (!test_name.empty()) {
command_args.push_back(test_name);
}
if (absl::GetFlag(FLAGS_show_gui)) {
command_args.push_back("--show-gui");
}
std::vector<char*> argv;
for (const auto& arg : command_args) {
argv.push_back((char*)arg.c_str());
}
argv.push_back(nullptr);
pid_t pid = fork();
if (pid == -1) {
return absl::InternalError("Failed to fork process");
}
if (pid == 0) {
// Child process
execv(yaze_test_path.c_str(), argv.data());
// If execv returns, it must have failed
return absl::InternalError("Failed to execute yaze_test");
} else {
// Parent process
int status;
waitpid(pid, &status, 0);
if (WIFEXITED(status)) {
int exit_code = WEXITSTATUS(status);
if (exit_code == 0) {
return absl::OkStatus();
} else {
return absl::InternalError(absl::StrFormat("yaze_test exited with code %d", exit_code));
}
}
}
return absl::OkStatus();
}
absl::Status HandleHelpCommand(const std::vector<std::string>& args) {
std::string command = args.empty() ? "" : args[0];
ShowHelp(command);

View File

@@ -42,7 +42,7 @@ static void logf(const absl::FormatSpec<Args...> &format, const Args &...args) {
// Reopen file if path changed
if (g_log_file_path != last_log_path) {
fout.close();
fout.open(g_log_file_path, std::ios::out | std::ios::app);
fout.open(g_log_file_path, std::ios::out | std::ios::trunc);
last_log_path = g_log_file_path;
}

View File

@@ -74,6 +74,7 @@ if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
test_editor.h
testing.h
test_utils.h
test_utils.cc
# Unit Tests
unit/core/asar_wrapper_test.cc
@@ -101,6 +102,8 @@ if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
integration/editor/editor_integration_test.h
# E2E Tests (included in development builds)
e2e/canvas_selection_test.cc
e2e/framework_smoke_test.cc
e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
@@ -212,7 +215,6 @@ endif()
${PNG_LIBRARIES}
${OPENGL_LIBRARIES}
${CMAKE_DL_LIBS}
ImGui
gmock_main
gmock
gtest_main

View File

@@ -0,0 +1,76 @@
#define IMGUI_DEFINE_MATH_OPERATORS
#include "e2e/canvas_selection_test.h"
#include "app/core/controller.h"
#include "test_utils.h"
void E2ETest_CanvasSelectionTest(ImGuiTestContext* ctx)
{
yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
yaze::core::Controller* controller = (yaze::core::Controller*)ctx->Test->UserData;
yaze::zelda3::Overworld* overworld = controller->overworld();
// 1. Open the Overworld Editor
yaze::test::gui::OpenEditorInTest(ctx, "Overworld Editor");
// 2. Find the canvas
ctx->WindowFocus("Overworld Editor");
ctx->ItemClick("##Canvas");
// 3. Get the original tile data
// We'll check the 2x2 tile area at the paste location (600, 300)
// The tile at (600, 300) is at (75, 37) in tile coordinates.
// The overworld map is 128x128 tiles.
uint16_t orig_tile1 = overworld->GetTile(75, 37);
uint16_t orig_tile2 = overworld->GetTile(76, 37);
uint16_t orig_tile3 = overworld->GetTile(75, 38);
uint16_t orig_tile4 = overworld->GetTile(76, 38);
// 4. Perform a rectangle selection that crosses a 512px boundary
// The canvas is 1024x1024, with the top-left at (0,0).
// We'll select a 2x2 tile area from (510, 256) to (514, 258).
// This will cross the 512px boundary.
ctx->MouseMoveToPos(ImVec2(510, 256));
ctx->MouseDown(0);
ctx->MouseMoveToPos(ImVec2(514, 258));
ctx->MouseUp(0);
// 5. Copy the selection
ctx->KeyDown(ImGuiKey_LeftCtrl);
ctx->KeyPress(ImGuiKey_C);
ctx->KeyUp(ImGuiKey_LeftCtrl);
// 6. Paste the selection
ctx->MouseMoveToPos(ImVec2(600, 300));
ctx->KeyDown(ImGuiKey_LeftCtrl);
ctx->KeyPress(ImGuiKey_V);
ctx->KeyUp(ImGuiKey_LeftCtrl);
// 7. Verify that the pasted tiles are correct
uint16_t new_tile1 = overworld->GetTile(75, 37);
uint16_t new_tile2 = overworld->GetTile(76, 37);
uint16_t new_tile3 = overworld->GetTile(75, 38);
uint16_t new_tile4 = overworld->GetTile(76, 38);
// The bug is that the selection wraps around, so the pasted tiles are incorrect.
// We expect the new tiles to be different from the original tiles.
IM_CHECK_NE(orig_tile1, new_tile1);
IM_CHECK_NE(orig_tile2, new_tile2);
IM_CHECK_NE(orig_tile3, new_tile3);
IM_CHECK_NE(orig_tile4, new_tile4);
// We also expect the pasted tiles to be the same as the selected tiles.
// The selected tiles are at (63, 32) and (64, 32), (63, 33) and (64, 33).
uint16_t selected_tile1 = overworld->GetTile(63, 32);
uint16_t selected_tile2 = overworld->GetTile(64, 32);
uint16_t selected_tile3 = overworld->GetTile(63, 33);
uint16_t selected_tile4 = overworld->GetTile(64, 33);
IM_CHECK_EQ(new_tile1, selected_tile1);
IM_CHECK_EQ(new_tile2, selected_tile2);
IM_CHECK_EQ(new_tile3, selected_tile3);
IM_CHECK_EQ(new_tile4, selected_tile4);
ctx->LogInfo("Original tiles: %d, %d, %d, %d", orig_tile1, orig_tile2, orig_tile3, orig_tile4);
ctx->LogInfo("Selected tiles: %d, %d, %d, %d", selected_tile1, selected_tile2, selected_tile3, selected_tile4);
ctx->LogInfo("New tiles: %d, %d, %d, %d", new_tile1, new_tile2, new_tile3, new_tile4);
}

View File

@@ -0,0 +1,8 @@
#ifndef YAZE_TEST_E2E_CANVAS_SELECTION_TEST_H
#define YAZE_TEST_E2E_CANVAS_SELECTION_TEST_H
#include "imgui_test_engine/imgui_te_context.h"
void E2ETest_CanvasSelectionTest(ImGuiTestContext* ctx);
#endif // YAZE_TEST_E2E_CANVAS_SELECTION_TEST_H

View File

@@ -0,0 +1,16 @@
#include "e2e/framework_smoke_test.h"
#include "test_utils.h"
#include "imgui.h"
#include "imgui_test_engine/imgui_te_context.h"
// Smoke test for the E2E testing framework.
// This test is run by the `test-gui` command.
// It opens a window, clicks a button, and verifies that the button was clicked.
// The GUI for this test is rendered in `test/yaze_test.cc`.
void E2ETest_FrameworkSmokeTest(ImGuiTestContext* ctx)
{
yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
ctx->SetRef("Hello World Window");
ctx->ItemClick("Button");
ctx->ItemCheck("Clicked 1 times");
}

View File

@@ -0,0 +1,8 @@
#ifndef YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H
#define YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H
#include "imgui_test_engine/imgui_te_context.h"
void E2ETest_FrameworkSmokeTest(ImGuiTestContext* ctx);
#endif // YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H

19
test/test_utils.cc Normal file
View File

@@ -0,0 +1,19 @@
#include "test_utils.h"
#include "app/core/controller.h"
namespace yaze {
namespace test {
namespace gui {
void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path) {
yaze::core::Controller* controller = (yaze::core::Controller*)ctx->Test->UserData;
controller->OnEntry(rom_path);
}
void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name) {
ctx->MenuClick(absl::StrFormat("Editors/%s", editor_name).c_str());
}
} // namespace gui
} // namespace test
} // namespace yaze

View File

@@ -10,6 +10,9 @@
#include <gtest/gtest.h>
#include <gmock/gmock.h>
#include "absl/strings/str_format.h"
#include "imgui_test_engine/imgui_te_context.h"
namespace yaze {
namespace test {
@@ -150,6 +153,13 @@ class RomDependentTest : public ::testing::Test {
std::vector<uint8_t> test_rom_;
};
namespace gui {
void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path);
void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name);
} // namespace gui
} // namespace test
} // namespace yaze

View File

@@ -9,6 +9,17 @@
#include "absl/debugging/failure_signal_handler.h"
#include "absl/debugging/symbolize.h"
#include "imgui/imgui.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui_test_engine/imgui_te_context.h"
#include "imgui_test_engine/imgui_te_engine.h"
#include "imgui_test_engine/imgui_te_ui.h"
#include "app/core/window.h"
#include "app/core/controller.h"
#include "e2e/canvas_selection_test.h"
#include "e2e/framework_smoke_test.h"
// #include "test_editor.h" // Not used in main
namespace yaze {
@@ -36,6 +47,7 @@ struct TestConfig {
bool verbose = false;
bool skip_rom_tests = false;
bool enable_ui_tests = false;
bool show_gui = false;
};
// Parse command line arguments for better AI agent testing support
@@ -98,6 +110,8 @@ TestConfig ParseArguments(int argc, char* argv[]) {
config.enable_ui_tests = true;
} else if (arg == "--verbose") {
config.verbose = true;
} else if (arg == "--show-gui") {
config.show_gui = true;
} else if (arg.find("--") != 0) {
// Test pattern (not a flag)
config.mode = TestMode::kSpecific;
@@ -224,11 +238,121 @@ int main(int argc, char* argv[]) {
// Initialize Google Test
::testing::InitGoogleTest(&argc, argv);
// Run tests
int result = RUN_ALL_TESTS();
// Cleanup SDL
SDL_Quit();
return result;
if (config.enable_ui_tests) {
// Create a window
yaze::core::Window window;
yaze::core::CreateWindow(window, SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
// Create a renderer
yaze::core::Renderer::Get().CreateRenderer(window.window_.get());
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
// Setup Dear ImGui style
ImGui::StyleColorsDark();
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
ImGuiStyle& style = ImGui::GetStyle();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
// Setup Platform/Renderer backends
ImGui_ImplSDL2_InitForSDLRenderer(window.window_.get(), yaze::core::Renderer::Get().renderer());
ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::Get().renderer());
// Setup test engine
ImGuiTestEngine* engine = ImGuiTestEngine_CreateContext();
ImGuiTestEngineIO& test_io = ImGuiTestEngine_GetIO(engine);
test_io.ConfigRunSpeed = ImGuiTestRunSpeed_Fast;
test_io.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
test_io.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
yaze::core::Controller controller;
// Register smoke test
ImGuiTest* smoke_test = IM_REGISTER_TEST(engine, "E2ETest", "FrameworkSmokeTest");
smoke_test->TestFunc = E2ETest_FrameworkSmokeTest;
// Register canvas selection test
ImGuiTest* canvas_test = IM_REGISTER_TEST(engine, "E2ETest", "CanvasSelectionTest");
canvas_test->TestFunc = E2ETest_CanvasSelectionTest;
canvas_test->UserData = &controller;
// Main loop
bool done = false;
while (!done) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT) {
done = true;
}
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window.window_.get())) {
done = true;
}
}
// Start the Dear ImGui frame
ImGui_ImplSDLRenderer2_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
// Render the UI
if (config.show_gui) {
ImGuiTestEngine_ShowTestEngineWindows(engine, &config.show_gui);
}
controller.DoRender();
// End the Dear ImGui frame
ImGui::Render();
yaze::core::Renderer::Get().Clear();
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), yaze::core::Renderer::Get().renderer());
yaze::core::Renderer::Get().Present();
// Update and Render additional Platform Windows
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow();
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
}
// Run test engine
ImGuiTestEngine_PostSwap(engine);
}
// Get test result
ImGuiTestEngineResultSummary summary;
ImGuiTestEngine_GetResultSummary(engine, &summary);
int result = (summary.CountSuccess == summary.CountTested) ? 0 : 1;
// Cleanup
controller.OnExit();
ImGuiTestEngine_DestroyContext(engine);
ImGui_ImplSDLRenderer2_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
yaze::core::ShutdownWindow(window);
SDL_Quit();
return result;
} else {
// Run tests
int result = RUN_ALL_TESTS();
// Cleanup SDL
SDL_Quit();
return result;
}
}