Add Overworld accessors and enhance testing framework
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data. - Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation. - Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness. - Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing. - Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
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@@ -42,7 +42,7 @@ static void logf(const absl::FormatSpec<Args...> &format, const Args &...args) {
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// Reopen file if path changed
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if (g_log_file_path != last_log_path) {
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fout.close();
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fout.open(g_log_file_path, std::ios::out | std::ios::app);
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fout.open(g_log_file_path, std::ios::out | std::ios::trunc);
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last_log_path = g_log_file_path;
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}
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