Add Overworld accessors and enhance testing framework
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data. - Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation. - Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness. - Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing. - Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
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test/e2e/framework_smoke_test.h
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test/e2e/framework_smoke_test.h
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#ifndef YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H
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#define YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H
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#include "imgui_test_engine/imgui_te_context.h"
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void E2ETest_FrameworkSmokeTest(ImGuiTestContext* ctx);
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#endif // YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H
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