Add Overworld accessors and enhance testing framework
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data. - Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation. - Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness. - Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing. - Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
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test/test_utils.cc
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test/test_utils.cc
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#include "test_utils.h"
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#include "app/core/controller.h"
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namespace yaze {
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namespace test {
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namespace gui {
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void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path) {
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yaze::core::Controller* controller = (yaze::core::Controller*)ctx->Test->UserData;
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controller->OnEntry(rom_path);
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}
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void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name) {
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ctx->MenuClick(absl::StrFormat("Editors/%s", editor_name).c_str());
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}
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} // namespace gui
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} // namespace test
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} // namespace yaze
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