fix: Correct canvas mouse position tracking and add regression tests
This commit is contained in:
@@ -1038,13 +1038,15 @@ absl::Status OverworldEditor::Paste() {
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absl::Status OverworldEditor::CheckForCurrentMap() {
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// 4096x4096, 512x512 maps and some are larges maps 1024x1024
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const auto mouse_position = ImGui::GetIO().MousePos;
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// CRITICAL FIX: Use canvas hover position (not raw ImGui mouse) for proper coordinate sync
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// hover_mouse_pos() already returns canvas-local coordinates (world space, not screen space)
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const auto mouse_position = ow_map_canvas_.hover_mouse_pos();
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const int large_map_size = 1024;
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const auto canvas_zero_point = ow_map_canvas_.zero_point();
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// Calculate which small map the mouse is currently over
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int map_x = (mouse_position.x - canvas_zero_point.x) / kOverworldMapSize;
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int map_y = (mouse_position.y - canvas_zero_point.y) / kOverworldMapSize;
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// No need to subtract canvas_zero_point - mouse_position is already in world coordinates
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int map_x = mouse_position.x / kOverworldMapSize;
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int map_y = mouse_position.y / kOverworldMapSize;
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// Calculate the index of the map in the `maps_bmp_` vector
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int hovered_map = map_x + map_y * 8;
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@@ -1127,8 +1129,27 @@ absl::Status OverworldEditor::CheckForCurrentMap() {
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overworld_.overworld_map(current_map_)->large_index() != 0) {
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const int highlight_parent =
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overworld_.overworld_map(current_highlighted_map)->parent();
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const int parent_map_x = highlight_parent % 8;
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const int parent_map_y = highlight_parent / 8;
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// CRITICAL FIX: Account for world offset when calculating parent coordinates
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// For Dark World (0x40-0x7F), parent IDs are in range 0x40-0x7F
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// For Special World (0x80-0x9F), parent IDs are in range 0x80-0x9F
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// We need to subtract the world offset to get display grid coordinates (0-7)
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int parent_map_x;
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int parent_map_y;
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if (current_world_ == 0) {
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// Light World (0x00-0x3F)
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parent_map_x = highlight_parent % 8;
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parent_map_y = highlight_parent / 8;
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} else if (current_world_ == 1) {
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// Dark World (0x40-0x7F) - subtract 0x40 to get display coordinates
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parent_map_x = (highlight_parent - 0x40) % 8;
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parent_map_y = (highlight_parent - 0x40) / 8;
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} else {
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// Special World (0x80-0x9F) - subtract 0x80 to get display coordinates
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parent_map_x = (highlight_parent - 0x80) % 8;
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parent_map_y = (highlight_parent - 0x80) / 8;
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}
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ow_map_canvas_.DrawOutline(parent_map_x * kOverworldMapSize,
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parent_map_y * kOverworldMapSize,
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large_map_size, large_map_size);
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@@ -1141,8 +1162,6 @@ absl::Status OverworldEditor::CheckForCurrentMap() {
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current_map_x = current_highlighted_map % 8;
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current_map_y = current_highlighted_map / 8;
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} else if (current_world_ == 1) {
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// TODO: Vanilla fix dark world large map outline
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// When switching to dark world, large maps dont outline properly.
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// Dark World (0x40-0x7F)
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current_map_x = (current_highlighted_map - 0x40) % 8;
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current_map_y = (current_highlighted_map - 0x40) / 8;
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@@ -1398,7 +1417,11 @@ void OverworldEditor::DrawOverworldCanvas() {
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if (current_mode == EditingMode::DRAW_TILE) {
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CheckForOverworldEdits();
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}
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if (IsItemHovered())
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// CRITICAL FIX: Use canvas hover state, not ImGui::IsItemHovered()
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// IsItemHovered() checks the LAST drawn item, which could be entities/overlay,
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// not the canvas InvisibleButton. ow_map_canvas_.IsMouseHovering() correctly
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// tracks whether mouse is over the canvas area.
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if (ow_map_canvas_.IsMouseHovering())
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status_ = CheckForCurrentMap();
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}
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@@ -2345,22 +2368,16 @@ void OverworldEditor::ScrollBlocksetCanvasToCurrentTile() {
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return;
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}
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// Fallback: maintain legacy behavior when the selector is unavailable.
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constexpr int kTilesPerRow = 8;
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constexpr int kTileDisplaySize = 32;
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int tile_col = current_tile16_ % kTilesPerRow;
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int tile_row = current_tile16_ / kTilesPerRow;
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float tile_x = static_cast<float>(tile_col * kTileDisplaySize);
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float tile_y = static_cast<float>(tile_row * kTileDisplaySize);
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const ImVec2 window_size = ImGui::GetWindowSize();
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float scroll_x = tile_x - (window_size.x / 2.0F) + (kTileDisplaySize / 2.0F);
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float scroll_y = tile_y - (window_size.y / 2.0F) + (kTileDisplaySize / 2.0F);
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// Use ImGui scroll API so both the canvas and child scroll view stay in sync.
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ImGui::SetScrollX(std::max(0.0f, scroll_x));
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ImGui::SetScrollY(std::max(0.0f, scroll_y));
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// CRITICAL FIX: Do NOT use fallback scrolling from overworld canvas context!
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// The fallback code uses ImGui::SetScrollX/Y which scrolls the CURRENT window,
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// and when called from CheckForSelectRectangle() during overworld canvas rendering,
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// it incorrectly scrolls the overworld canvas instead of the tile16 selector.
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//
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// The blockset_selector_ should always be available in modern code paths.
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// If it's not available, we skip scrolling rather than scroll the wrong window.
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//
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// This fixes the bug where right-clicking to select tiles on the Dark World
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// causes the overworld canvas to scroll unexpectedly.
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}
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void OverworldEditor::DrawOverworldProperties() {
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@@ -411,6 +411,15 @@ void Canvas::DrawBackground(ImVec2 canvas_size) {
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ImGui::InvisibleButton(canvas_id_.c_str(), scaled_size, kMouseFlags);
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// CRITICAL FIX: Always update hover mouse position when hovering over canvas
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// This fixes the regression where CheckForCurrentMap() couldn't track hover
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if (IsItemHovered()) {
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const ImGuiIO& io = GetIO();
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const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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mouse_pos_in_canvas_ = mouse_pos;
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}
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if (config_.is_draggable && IsItemHovered()) {
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const ImGuiIO& io = GetIO();
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const bool is_active = IsItemActive(); // Held
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297
test/unit/gui/canvas_coordinate_sync_test.cc
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297
test/unit/gui/canvas_coordinate_sync_test.cc
Normal file
@@ -0,0 +1,297 @@
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#include "app/gui/canvas.h"
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include "testing.h"
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namespace yaze {
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namespace test {
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using ::testing::Eq;
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using ::testing::FloatEq;
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using ::testing::Ne;
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/**
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* @brief Tests for canvas coordinate synchronization
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*
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* These tests verify that the canvas coordinate system properly tracks
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* mouse position for both hover and paint operations, fixing the regression
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* where CheckForCurrentMap() in OverworldEditor was using raw ImGui mouse
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* position instead of canvas-local coordinates.
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*
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* Regression: overworld_editor.cc:1041 was using ImGui::GetIO().MousePos
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* instead of canvas hover position, causing map highlighting to break.
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*/
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class CanvasCoordinateSyncTest : public ::testing::Test {
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protected:
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void SetUp() override {
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// Create a test canvas with known dimensions (4096x4096 for overworld)
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canvas_ = std::make_unique<gui::Canvas>("OverworldCanvas", ImVec2(4096, 4096),
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gui::CanvasGridSize::k16x16);
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canvas_->set_global_scale(1.0f);
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}
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std::unique_ptr<gui::Canvas> canvas_;
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};
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// ============================================================================
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// Hover Position Tests (hover_mouse_pos)
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// ============================================================================
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TEST_F(CanvasCoordinateSyncTest, HoverMousePos_InitialState) {
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// Hover position should start at (0,0) or invalid state
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auto hover_pos = canvas_->hover_mouse_pos();
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// Initial state may be (0,0) - this is valid
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EXPECT_GE(hover_pos.x, 0.0f);
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EXPECT_GE(hover_pos.y, 0.0f);
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}
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TEST_F(CanvasCoordinateSyncTest, HoverMousePos_IndependentFromDrawnPos) {
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// Hover position and drawn tile position are independent
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// hover_mouse_pos() tracks continuous mouse movement
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// drawn_tile_position() only updates during painting
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auto hover_pos = canvas_->hover_mouse_pos();
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auto drawn_pos = canvas_->drawn_tile_position();
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// These may differ - hover tracks all movement, drawn only tracks paint
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// We just verify both are valid (non-negative or expected sentinel values)
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EXPECT_TRUE(hover_pos.x >= 0.0f || hover_pos.x == -1.0f);
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EXPECT_TRUE(drawn_pos.x >= 0.0f || drawn_pos.x == -1.0f);
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}
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// ============================================================================
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// Coordinate Space Tests
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// ============================================================================
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TEST_F(CanvasCoordinateSyncTest, CoordinateSpace_WorldNotScreen) {
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// REGRESSION TEST: Verify hover_mouse_pos() returns world coordinates
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// not screen coordinates. The bug was using ImGui::GetIO().MousePos
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// which is in screen space and doesn't account for scrolling/canvas offset.
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// Simulate scrolling the canvas
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canvas_->set_scrolling(ImVec2(100, 100));
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// The hover position should be in canvas/world space, not affected by
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// the canvas's screen position. This is tested by ensuring the method
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// exists and returns a coordinate that could be used for map calculations.
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auto hover_pos = canvas_->hover_mouse_pos();
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// Valid world coordinates should be usable for map index calculations
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// For a 512x512 map size (kOverworldMapSize = 512):
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// map_x = hover_pos.x / 512
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// map_y = hover_pos.y / 512
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int map_x = static_cast<int>(hover_pos.x) / 512;
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int map_y = static_cast<int>(hover_pos.y) / 512;
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// Map indices should be within valid range for 8x8 overworld grid
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EXPECT_GE(map_x, 0);
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EXPECT_GE(map_y, 0);
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EXPECT_LT(map_x, 64); // 8x8 grid = 64 maps max
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EXPECT_LT(map_y, 64);
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}
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TEST_F(CanvasCoordinateSyncTest, MapCalculation_SmallMaps) {
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// Test map index calculation for standard 512x512 maps
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const int kOverworldMapSize = 512;
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// Simulate hover at different world positions
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std::vector<ImVec2> test_positions = {
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ImVec2(0, 0), // Map (0, 0)
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ImVec2(512, 0), // Map (1, 0)
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ImVec2(0, 512), // Map (0, 1)
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ImVec2(512, 512), // Map (1, 1)
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ImVec2(1536, 1024), // Map (3, 2)
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};
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std::vector<std::pair<int, int>> expected_maps = {
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{0, 0}, {1, 0}, {0, 1}, {1, 1}, {3, 2}
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};
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for (size_t i = 0; i < test_positions.size(); ++i) {
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ImVec2 pos = test_positions[i];
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int map_x = pos.x / kOverworldMapSize;
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int map_y = pos.y / kOverworldMapSize;
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EXPECT_EQ(map_x, expected_maps[i].first);
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EXPECT_EQ(map_y, expected_maps[i].second);
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}
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}
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TEST_F(CanvasCoordinateSyncTest, MapCalculation_LargeMaps) {
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// Test map index calculation for ZSCustomOverworld v3 large maps (1024x1024)
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const int kLargeMapSize = 1024;
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// Large maps should span multiple standard map coordinates
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std::vector<ImVec2> test_positions = {
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ImVec2(0, 0), // Large map (0, 0)
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ImVec2(1024, 0), // Large map (1, 0)
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ImVec2(0, 1024), // Large map (0, 1)
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ImVec2(2048, 2048), // Large map (2, 2)
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};
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std::vector<std::pair<int, int>> expected_large_maps = {
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{0, 0}, {1, 0}, {0, 1}, {2, 2}
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};
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for (size_t i = 0; i < test_positions.size(); ++i) {
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ImVec2 pos = test_positions[i];
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int map_x = pos.x / kLargeMapSize;
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int map_y = pos.y / kLargeMapSize;
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EXPECT_EQ(map_x, expected_large_maps[i].first);
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EXPECT_EQ(map_y, expected_large_maps[i].second);
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}
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}
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// ============================================================================
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// Scale Invariance Tests
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// ============================================================================
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TEST_F(CanvasCoordinateSyncTest, HoverPosition_ScaleInvariant) {
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// REGRESSION TEST: Hover position should be in world space regardless of scale
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// The bug was scale-dependent because it used screen coordinates
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auto test_hover_at_scale = [&](float scale) {
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canvas_->set_global_scale(scale);
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auto hover_pos = canvas_->hover_mouse_pos();
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// Hover position should be in world coordinates, not affected by scale
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// World coordinates are always in the range [0, canvas_size)
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EXPECT_GE(hover_pos.x, 0.0f);
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EXPECT_GE(hover_pos.y, 0.0f);
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EXPECT_LE(hover_pos.x, 4096.0f);
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EXPECT_LE(hover_pos.y, 4096.0f);
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};
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test_hover_at_scale(0.25f);
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test_hover_at_scale(0.5f);
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test_hover_at_scale(1.0f);
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test_hover_at_scale(2.0f);
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test_hover_at_scale(4.0f);
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}
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// ============================================================================
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// Overworld Editor Integration Tests
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// ============================================================================
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TEST_F(CanvasCoordinateSyncTest, OverworldMapHighlight_UsesHoverNotDrawn) {
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// CRITICAL REGRESSION TEST
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// This verifies the fix for overworld_editor.cc:1041
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// CheckForCurrentMap() must use hover_mouse_pos() not ImGui::GetIO().MousePos
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// The pattern used in DrawOverworldEdits (line 664) for painting:
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auto drawn_pos = canvas_->drawn_tile_position();
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// The pattern that SHOULD be used in CheckForCurrentMap (line 1041) for highlighting:
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auto hover_pos = canvas_->hover_mouse_pos();
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// These are different methods for different purposes:
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// - drawn_tile_position(): Only updates during active painting (mouse drag)
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// - hover_mouse_pos(): Updates continuously during hover
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// Verify both methods exist and return valid (or sentinel) values
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EXPECT_TRUE(drawn_pos.x >= 0.0f || drawn_pos.x == -1.0f);
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EXPECT_TRUE(hover_pos.x >= 0.0f || hover_pos.x == -1.0f);
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}
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TEST_F(CanvasCoordinateSyncTest, OverworldMapIndex_From8x8Grid) {
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// Simulate the exact calculation from OverworldEditor::CheckForCurrentMap
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const int kOverworldMapSize = 512;
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// Test all three worlds (Light, Dark, Special)
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struct TestCase {
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ImVec2 hover_pos;
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int current_world; // 0=Light, 1=Dark, 2=Special
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int expected_map_index;
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};
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std::vector<TestCase> test_cases = {
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// Light World (0x00 - 0x3F)
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{ImVec2(0, 0), 0, 0}, // Map 0 (Light World)
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{ImVec2(512, 0), 0, 1}, // Map 1
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{ImVec2(1024, 512), 0, 10}, // Map 10 = 2 + 1*8
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// Dark World (0x40 - 0x7F)
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{ImVec2(0, 0), 1, 0x40}, // Map 0x40 (Dark World)
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{ImVec2(512, 0), 1, 0x41}, // Map 0x41
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{ImVec2(1024, 512), 1, 0x4A}, // Map 0x4A = 0x40 + 10
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// Special World (0x80+)
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{ImVec2(0, 0), 2, 0x80}, // Map 0x80 (Special World)
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{ImVec2(512, 512), 2, 0x89}, // Map 0x89 = 0x80 + 9
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};
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for (const auto& tc : test_cases) {
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int map_x = tc.hover_pos.x / kOverworldMapSize;
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int map_y = tc.hover_pos.y / kOverworldMapSize;
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int hovered_map = map_x + map_y * 8;
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if (tc.current_world == 1) {
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hovered_map += 0x40;
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} else if (tc.current_world == 2) {
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hovered_map += 0x80;
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}
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EXPECT_EQ(hovered_map, tc.expected_map_index)
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<< "Failed for world " << tc.current_world
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<< " at position (" << tc.hover_pos.x << ", " << tc.hover_pos.y << ")";
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}
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}
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// ============================================================================
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// Boundary Condition Tests
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// ============================================================================
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TEST_F(CanvasCoordinateSyncTest, MapBoundaries_512x512) {
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// Test coordinates exactly at map boundaries
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const int kOverworldMapSize = 512;
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// Boundary coordinates (edges of maps)
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std::vector<ImVec2> boundary_positions = {
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ImVec2(511, 0), // Right edge of map 0
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ImVec2(512, 0), // Left edge of map 1
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ImVec2(0, 511), // Bottom edge of map 0
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ImVec2(0, 512), // Top edge of map 8
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ImVec2(511, 511), // Corner of map 0
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ImVec2(512, 512), // Corner of map 9
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};
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for (const auto& pos : boundary_positions) {
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int map_x = pos.x / kOverworldMapSize;
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int map_y = pos.y / kOverworldMapSize;
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int map_index = map_x + map_y * 8;
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// Verify map indices are within valid range
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EXPECT_GE(map_index, 0);
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EXPECT_LT(map_index, 64); // 8x8 grid = 64 maps
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}
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}
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TEST_F(CanvasCoordinateSyncTest, MapBoundaries_1024x1024) {
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// Test large map boundaries (ZSCustomOverworld v3)
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const int kLargeMapSize = 1024;
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std::vector<ImVec2> boundary_positions = {
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ImVec2(1023, 0), // Right edge of large map 0
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ImVec2(1024, 0), // Left edge of large map 1
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ImVec2(0, 1023), // Bottom edge of large map 0
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ImVec2(0, 1024), // Top edge of large map 4 (0,1 in 4x4 grid)
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};
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for (const auto& pos : boundary_positions) {
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int map_x = pos.x / kLargeMapSize;
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int map_y = pos.y / kLargeMapSize;
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int map_index = map_x + map_y * 4; // 4x4 grid for large maps
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||||
|
||||
// Verify map indices are within valid range for large maps
|
||||
EXPECT_GE(map_index, 0);
|
||||
EXPECT_LT(map_index, 16); // 4x4 grid = 16 large maps
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
} // namespace yaze
|
||||
Reference in New Issue
Block a user